#include <CSSprite.h>
Definition at line 106 of file CSSprite.h.
Public Member Functions | |
SpriteState () | |
virtual | ~SpriteState () |
Data Fields | |
ActionState | mActionState |
current active action | |
CSAction * | mCurrentAction |
ActionBundle * | mCurrentBundle |
int | mCurrentBundleId |
int | mUserState |
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Definition at line 118 of file CSSprite.h. References mCurrentAction, mCurrentBundle, mCurrentBundleId, and mUserState.
00119 { 00120 mUserState = 0; 00121 mCurrentAction = 0; 00122 mCurrentBundleId = 0; 00123 mCurrentBundle = 0; 00124 } |
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Definition at line 125 of file CSSprite.h.
00125 {} |
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current active action each sprite must have actions -> so each < sprite state needs an action state! Definition at line 109 of file CSSprite.h. Referenced by CSTileMap::addScaledSprites(), CSSprite::adjustSpeed(), CSSprite::buildState(), CSSprite::checkCollision(), CSSprite::checkCollisionPixels(), CSSprite::display(), CSSprite::getCollidingTiles(), CSSprite::getDisplayXLower(), CSSprite::getDisplayYLower(), CSSprite::getScaledSprite(), CSSprite::getXPos(), CSSprite::getYPos(), CSSprite::next(), CSSprite::reactOnMessage(), CSSprite::resetSpeed(), CSSprite::resetState(), CSSprite::setDisplayOffset(), CSSprite::setPosition(), CSSprite::setSpeedX(), CSSprite::setSpeedY(), and CSSprite::setWorldPosition(). |
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Definition at line 113 of file CSSprite.h. Referenced by CSSprite::buildState(), CSSprite::display(), CSSprite::getCurrentActionId(), CSSprite::getCurrentActionType(), CSSprite::next(), CSSprite::reactOnMessage(), CSSprite::resetState(), and SpriteState(). |
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Definition at line 114 of file CSSprite.h. Referenced by CSSprite::buildState(), CSSprite::next(), CSSprite::reactOnMessage(), CSSprite::resetState(), and SpriteState(). |
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Definition at line 115 of file CSSprite.h. Referenced by CSSprite::buildState(), CSSprite::getCurrentStateId(), CSSprite::resetState(), and SpriteState(). |
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Definition at line 116 of file CSSprite.h. Referenced by CSSprite::getUserState(), CSSprite::setUserState(), and SpriteState(). |