#include "CSMessageDispatchable.h"
#include "CSMessageListener.h"
#include "CSMessage.h"
#include "CSSprite.h"
Go to the source code of this file.
Data Structures | |
class | TimedEvent |
class | SpriteData |
a data class just for level loading More... | |
class | SampleData |
a data class just for level loading More... | |
class | CSLevelData |
class | OutOfBoundsData |
class | TileCollisionCheckData |
class | SpriteCollisionCheckData |
class | CSGame |
Typedefs | |
typedef std::map< int, TimedEvent * > | CSEventMap |
typedef std::vector< SpriteData * > | SpriteDatas |
typedef std::vector< SampleData * > | SampleDatas |
typedef std::vector< OutOfBoundsData * > | OutOfBoundsDatas |
typedef std::vector< TileCollisionCheckData * > | TileCollisionCheckDatas |
typedef std::vector< SpriteCollisionCheckData * > | SpriteCollisionCheckDatas |
Variables | |
const int | INIT_COUNT = 100 |
const int | CHECK_PIXEL = 0 |
const int | CHECK_HIT = 1 |
const int | CHECK_JUST_HIT = 2 |
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Definition at line 25 of file CSGame.h. Referenced by CSGame::initSpeed(), and CSGame::run(). |
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Definition at line 27 of file CSGame.h. Referenced by CSGame::checkCollisions(), CSGame::enableSpriteCollisionCheckPixel(), and CSGame::enableTileCollisionCheckPixel(). |
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Definition at line 28 of file CSGame.h. Referenced by CSGame::checkCollisions(), CSGame::enableSpriteCollisionCheck(), and CSGame::enableTileCollisionCheck(). |
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Definition at line 29 of file CSGame.h. Referenced by CSGame::enableTileCollisionCheckJustHit(). |