:title Resources / Links

These are just random links I visted during creation of TT-TileTools. Feel free to browse, but I won't sort them.

[[http://allacrost.sourceforge.net/wiki/index.php/Video_Engine_Visual_Effects#Transition_Tiles]]~~
[[http://fivedots.coe.psu.ac.th/~ad/jg/ch064/ch6-4.pdf]]~~
[[http://www.angelfire.com/rpg2/vertexnormal/tutorials/tile_tutorial.html]]~~
[[https://github.com/bjorn/tiled/wiki/Using-the-Terrain-Tool]]~~
[[http://autoloot-games.com/]]~~
[[http://www.gandraxa.com/isometric_tiling.xml]]~~
[[http://buildsomethingawesome.org/blog/]]~~
[[http://simblob.blogspot.de/]]~~
[[http://simblob.blogspot.de/2010/01/simple-map-generation.html]]~~
[[http://devmag.org.za/2009/05/28/getting-more-out-of-seamless-tiles/]]~~
[[http://flarerpg.org/]]~~
[[http://aterribleidea.com/ccworks/]]~~
[[http://www.roencia.com/rpggraphics.html]]~~
[[http://www.nosoapradio.us/]]~~
[[http://www.frogames.net/content-packs.html]]~~
[[http://opengameart.org/content/wip-flare-defense-tower]]~~
[[http://opengameart.org/content/flare]]~~
[[http://opengameart.org/content/grassland-tileset]]~~
[[http://pcg.wikidot.com/]]~~
[[https://love2d.org/wiki/Free_Game_Resources]]~~
[[http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934]]~~
[[http://stackoverflow.com/questions/602614/what-are-some-faster-alternatives-to-java2d]]~~
[[http://www.yaldex.com/games-programming/0672323699_ch08lev1sec14.html]]~~
[[http://playtechs.blogspot.de/2007/04/tileset-design-tip.html]]~~
[[http://simblob.blogspot.de/2010/08/map-rendering-cutting-corners.html]]~~
[[http://www.lostgarden.com/2006/02/250-free-handdrawn-textures.html]]~~
[[http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934]]~~
[[http://www.saltgames.com/2010/a-bitwise-method-for-applying-tilemaps/]]~~
[[http://gamedev.stackexchange.com/questions/32583/map-tile-terrain-transitions-with-3-4-different-types]]~~
[[http://www.xnaresources.com/]]~~
[[http://www.tophatstuff.co.uk]]~~
[[http://www.openprocessing.org/sketch/30809]]~~
[[http://www.nolithius.com/game-development/world-generation-breakdown]]~~
[[http://www.gamedev.net/blog/33/entry-2249260-procedural-islands-redux/]]~~
[[http://www.gamedev.net/blog/33/entry-2249282-hooking-into-the-tree-to-build-a-map/]]~~
[[http://www.gamedev.net/blog/33/entry-2249322-procedural-island-demo/]]~~
[[http://simblob.blogspot.de/2010/01/simple-map-generation.html]]~~
[[http://pcg.wikidot.com/pcg-algorithm:world-building]]~~
[[http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/]]~~
[[http://www.gamedev.net/blog/1547/entry-2255068-procedural-island-tilemap-generation/]]~~
[[http://gamasutra.com/blogs/AdamSaltsman/20090529/1562/Procedural_Level_Generation_for_Artists.php]]~~
[[https://sites.google.com/site/juddman/]]~~
[[http://libgdx.badlogicgames.com/]]~~
