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			<SubsequentAction></SubsequentAction>
			<SubsequentAction></SubsequentAction>
			<SubsequentAction></SubsequentAction>
			<SubsequentAction></SubsequentAction>
			<SubsequentAction></SubsequentAction>
		</SubsequentActions>
		<LoopActions>
			<LoopAction>false</LoopAction>
			<LoopAction>false</LoopAction>
			<LoopAction>false</LoopAction>
			<LoopAction>false</LoopAction>
			<LoopAction>false</LoopAction>
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		<PoolName>SpriteBase</PoolName>
		<AutomaticMovment>false</AutomaticMovment>
		<UpdateWhenNotInViewport>false</UpdateWhenNotInViewport>
		<BackShadow>false</BackShadow>
		<BackThickness>0</BackThickness>
		<BackAntialiazing>0</BackAntialiazing>
		<Back_R>0</Back_R>
		<Back_G>0</Back_G>
		<Back_B>0</Back_B>
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	<SpriteData>
		<Class>Human</Class>
		<Name>Dwarf</Name>
		<WIDTH>0</WIDTH>
		<HEIGHT>0</HEIGHT>
		<TYPE>0</TYPE>
		<ATTRIBUTNAMEs>
		</ATTRIBUTNAMEs>
		<ATTRIBUTETYPEs>
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		<ATTRIBUTEVALUEs>
		</ATTRIBUTEVALUEs>
		<ID>8</ID>
		<DESCRIPTION></DESCRIPTION>
		<ForceSpriteSize>false</ForceSpriteSize>
		<ActionStrings>
			<ActionString>Been Hit</ActionString>
			<ActionString>Walk</ActionString>
			<ActionString>Looking</ActionString>
			<ActionString>Running</ActionString>
			<ActionString>Talk</ActionString>
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			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
			<ImageSetName>dark_dwarf</ImageSetName>
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			<ImageSetName>dark_dwarf</ImageSetName>
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			<ActionDirectionImageName>dark_dwarf_been hit_s_Been Hit_s</ActionDirectionImageName>
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			<ActionDirectionImageName>dark_dwarf_been hit_nw_Been Hit_nw</ActionDirectionImageName>
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			<ActionDirectionImageName>dark_dwarf_been hit_se_Been Hit_se</ActionDirectionImageName>
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			<ActionDirectionImageName>dark_dwarf_looking_n_Looking_n</ActionDirectionImageName>
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