<?xml version="1.0"?>
<AllParticleData>
	<ParticleData>
		<Class>Test</Class>
		<Name>2</Name>
		<GenerateEachTick>100</GenerateEachTick>
		<Fade>2.0</Fade>
		<Rotate>10.0</Rotate>
		<EmitterName></EmitterName>
		<EmitterID>2</EmitterID>
		<PositionX>100</PositionX>
		<PositionY>100</PositionY>
		<Width>100</Width>
		<Height>1</Height>
		<Life>100</Life>
		<LifeReduce>0.9</LifeReduce>
		<EmitPositionX>100</EmitPositionX>
		<EmitPositionY>100</EmitPositionY>
		<EmitPositionXRandom>true</EmitPositionXRandom>
		<EmitPositionYRandom>false</EmitPositionYRandom>
		<UseTint>false</UseTint>
		<startColor>16762900</startColor>
		<endColor>0</endColor>
		<colorAdditive>false</colorAdditive>
		<ParticleImageName>images\particles\gem.png</ParticleImageName>
		<ParticleEmitterName></ParticleEmitterName>
		<StartVelocity1>1.0</StartVelocity1>
		<StartVelocity2>1.0</StartVelocity2>
		<StartAngle1>0</StartAngle1>
		<AccelerationX>0.0</AccelerationX>
		<AccelerationY>0.0</AccelerationY>
		<tangentialAcceleration>0.0</tangentialAcceleration>
		<radialAcceleration>0.0</radialAcceleration>
		<StartAngle2>0</StartAngle2>
	</ParticleData>
	<ParticleData>
		<Class>Test</Class>
		<Name>1</Name>
		<GenerateEachTick>100</GenerateEachTick>
		<Fade>2.0</Fade>
		<Rotate>10.0</Rotate>
		<EmitterName></EmitterName>
		<EmitterID>1</EmitterID>
		<PositionX>100</PositionX>
		<PositionY>100</PositionY>
		<Width>100</Width>
		<Height>1</Height>
		<Life>100</Life>
		<LifeReduce>0.9</LifeReduce>
		<EmitPositionX>100</EmitPositionX>
		<EmitPositionY>100</EmitPositionY>
		<EmitPositionXRandom>true</EmitPositionXRandom>
		<EmitPositionYRandom>false</EmitPositionYRandom>
		<UseTint>true</UseTint>
		<startColor>16762900</startColor>
		<endColor>0</endColor>
		<colorAdditive>false</colorAdditive>
		<ParticleImageName>images\particles\particle.png</ParticleImageName>
		<ParticleEmitterName></ParticleEmitterName>
		<StartVelocity1>1.0</StartVelocity1>
		<StartVelocity2>1.0</StartVelocity2>
		<StartAngle1>0</StartAngle1>
		<AccelerationX>0.0</AccelerationX>
		<AccelerationY>0.0</AccelerationY>
		<tangentialAcceleration>0.0</tangentialAcceleration>
		<radialAcceleration>0.0</radialAcceleration>
		<StartAngle2>0</StartAngle2>
	</ParticleData>
	<ParticleData>
		<Class>Fader</Class>
		<Name>Gem</Name>
		<GenerateEachTick>30</GenerateEachTick>
		<Fade>2.2</Fade>
		<Rotate>10.0</Rotate>
		<EmitterName>Test</EmitterName>
		<EmitterID>2</EmitterID>
		<PositionX>100</PositionX>
		<PositionY>100</PositionY>
		<Width>100</Width>
		<Height>1</Height>
		<Life>100</Life>
		<LifeReduce>0.9</LifeReduce>
		<EmitPositionX>150</EmitPositionX>
		<EmitPositionY>100</EmitPositionY>
		<EmitPositionXRandom>true</EmitPositionXRandom>
		<EmitPositionYRandom>false</EmitPositionYRandom>
		<UseTint>false</UseTint>
		<startColor>16742425</startColor>
		<endColor>0</endColor>
		<colorAdditive>false</colorAdditive>
		<ParticleImageName>images\particles\gem.png</ParticleImageName>
		<ParticleEmitterName></ParticleEmitterName>
		<StartVelocity1>0.9</StartVelocity1>
		<StartVelocity2>1.0</StartVelocity2>
		<StartAngle1>0</StartAngle1>
		<AccelerationX>0.0</AccelerationX>
		<AccelerationY>0.0</AccelerationY>
		<tangentialAcceleration>0.0</tangentialAcceleration>
		<radialAcceleration>0.0</radialAcceleration>
		<StartAngle2>0</StartAngle2>
	</ParticleData>
	<ParticleData>
		<Class>Firelike</Class>
		<Name>GreenFire</Name>
		<GenerateEachTick>3</GenerateEachTick>
		<Fade>2.2</Fade>
		<Rotate>10.0</Rotate>
		<EmitterName>Test</EmitterName>
		<EmitterID>2</EmitterID>
		<PositionX>100</PositionX>
		<PositionY>100</PositionY>
		<Width>100</Width>
		<Height>1</Height>
		<Life>100</Life>
		<LifeReduce>0.9</LifeReduce>
		<EmitPositionX>50</EmitPositionX>
		<EmitPositionY>100</EmitPositionY>
		<EmitPositionXRandom>true</EmitPositionXRandom>
		<EmitPositionYRandom>false</EmitPositionYRandom>
		<UseTint>true</UseTint>
		<startColor>7929625</startColor>
		<endColor>0</endColor>
		<colorAdditive>true</colorAdditive>
		<ParticleImageName>images\particles\particle.png</ParticleImageName>
		<ParticleEmitterName></ParticleEmitterName>
		<StartVelocity1>0.9</StartVelocity1>
		<StartVelocity2>1.0</StartVelocity2>
		<StartAngle1>0</StartAngle1>
		<AccelerationX>0.0</AccelerationX>
		<AccelerationY>0.0</AccelerationY>
		<tangentialAcceleration>0.0</tangentialAcceleration>
		<radialAcceleration>0.0</radialAcceleration>
		<StartAngle2>0</StartAngle2>
	</ParticleData>
	<ParticleData>
		<Class>Firelike</Class>
		<Name>YellowFire</Name>
		<GenerateEachTick>3</GenerateEachTick>
		<Fade>2.2</Fade>
		<Rotate>10.0</Rotate>
		<EmitterName>Test</EmitterName>
		<EmitterID>1</EmitterID>
		<PositionX>100</PositionX>
		<PositionY>100</PositionY>
		<Width>100</Width>
		<Height>1</Height>
		<Life>100</Life>
		<LifeReduce>0.9</LifeReduce>
		<EmitPositionX>50</EmitPositionX>
		<EmitPositionY>100</EmitPositionY>
		<EmitPositionXRandom>true</EmitPositionXRandom>
		<EmitPositionYRandom>false</EmitPositionYRandom>
		<UseTint>true</UseTint>
		<startColor>16742425</startColor>
		<endColor>0</endColor>
		<colorAdditive>true</colorAdditive>
		<ParticleImageName>images\particles\particle.png</ParticleImageName>
		<ParticleEmitterName></ParticleEmitterName>
		<StartVelocity1>0.9</StartVelocity1>
		<StartVelocity2>1.0</StartVelocity2>
		<StartAngle1>0</StartAngle1>
		<AccelerationX>0.0</AccelerationX>
		<AccelerationY>0.0</AccelerationY>
		<tangentialAcceleration>0.0</tangentialAcceleration>
		<radialAcceleration>0.0</radialAcceleration>
		<StartAngle2>0</StartAngle2>
	</ParticleData>
</AllParticleData>
