Addr Name DP Inreg Outreg Trashreg ---- --------------- --- ------- ------- -------- F000 Start -- -- -- F06C Warm_Start -- -- -- F14C INIT_VIA =D0 DP D,X F164 Init_OS_RAM =C8 DP D,X F18B Init_OS =D0 DP D,X F192 Wait_Recal =D0 DP D,X F1A2 Set_Refresh D0 D F1AA DP_to_D0 =D0 A,DP F1AF DP_to_C8 =C8 A,DP F1B4 Read_Btns_Mask D0 A A B,X F1BA Read_Btns D0 A B,X F1F5 Joy_Analog D0 D,X F1F8 Joy_Digital D0 D,X F256 Sound_Byte D0 X D F259 Sound_Byte_x D0 A,B,X D F25B Sound_Byte_raw D0 F272 Clear_Sound D0 D,X F27D Sound_Bytes D0 U D,X,U F284 Sound_Bytes_x D0 X,U D,X,U F289 Do_Sound D0 D,X,U F28C Do_Sound_x D0 D,X,U F29D Intensity_1F D0 D F2A1 Intensity_3F D0 D F2A5 Intensity_5F D0 D F2A9 Intensity_7F D0 D F2AB Intensity_a D0 A D F2BE Dot_ix_b D0 B,X D F2C1 Dot_ix D0 X D F2C3 Dot_d D0 A,B D F2C5 Dot_here D0 D F2D5 Dot_List D0 X X D F2DE Dot_List_Reset D0 X X D F2E6 Recalibrate D0 D,X F2F2 Moveto_x_7F D0 X D F2FC Moveto_d_7F D0 A,B D F308 Moveto_ix_FF D0 X X D F30C Moveto_ix_7F D0 X X D F30E Moveto_ix_a D0 X,A X D F310 Moveto_ix D0 X X D F312 Moveto_d D0 A,B D F34A Reset0Ref_D0 =D0 DP D F34F Check0Ref D0 D F354 Reset0Ref D0 D F35B Reset_Pen D0 D F36B Reset0Int D0 D F373 Print_Str_hwyx D0 U U D,X F378 Print_Str_yx D0 U U D,X F37A Print_Str_d D0 A,B,U U D,X F385 Print_List_hw D0 U U D,X F38A Print_List D0 U U D,X F38C Print_List_chk D0 U U D,X F391 Print_Ships_x D0 A,B,X D,X,U F393 Print_Ships D0 A,B,X D,X,U F3AD Mov_Draw_VLc_a D0 X X D count y x y x ... F3B1 Mov_Draw_VL_b D0 B,X X D y x y x ... F3B5 Mov_Draw_VLcs D0 X X D count scale y x ... F3B7 Mov_Draw_VL_ab D0 A,B,X X D y x y x ... F3B9 Mov_Draw_VL_a D0 A,X X D y x y x ... F3BC Mov_Draw_VL D0 X X D y x y x ... F3BE Mov_Draw_VL_d D0 D,X X D y x y x ... F3CE Draw_VLc D0 X X D count y x y x ... F3D2 Draw_VL_b D0 B,X X D y x y x ... F3D6 Draw_VLcs D0 X X D count scale y x ... F3D8 Draw_VL_ab D0 A,B,X X D y x y x ... F3DA Draw_VL_a D0 A,X X D y x y x ... F3DD Draw_VL D0 X X D y x y x ... F3DF Draw_Line_d D0 A,B X D y x y x ... F404 Draw_VLp_FF D0 X X D pat y x ... $01 F408 Draw_VLp_7F D0 X X D pat y x ... $01 F40C Draw_VLp_scale D0 X X D scale pat y x ... $01 F40E Draw_VLp_b D0 B,X X D pat y x ... $01 F410 Draw_VLp D0 X X D pat y x ... $01 F434 Draw_Pat_VL_a D0 A,X X D y x y x ... F437 Draw_Pat_VL D0 X X D y x y x ... F439 Draw_Pat_VL_d D0 D,X X D y x y x ... F46E Draw_VL_mode D0 X X D mode y x ... $01 F495 Print_Str D0 U U D,X F511 Random_3 -- A F517 Random -- A F533 Init_Music_Buf -- D,X F53F Clear_x_b -- B,X D F542 Clear_C8_RAM -- D,X F545 Clear_x_256 -- X D F548 Clear_x_d -- D,X D F550 Clear_x_b_80 -- B,X A,B F552 Clear_x_b_a -- A,B,X B F55A Dec_3_Counters -- X,B F55E Dec_6_Counters -- X,B F563 Dec_Counters -- B,X B F56D Delay_3 -- B 30 cycles F571 Delay_2 -- B 25 cycles F575 Delay_1 -- B 20 cycles F579 Delay_0 -- B 12 cycles F57A Delay_b -- B B 5*B + 10 cycles F57D Delay_RTS -- 5 cycles F57E Bitmask_a -- A A X F584 Abs_a_b -- A,B A,B F58B Abs_b -- B B F593 Rise_Run_Angle C8 A,B A,B F5D9 Get_Rise_Idx -- A A,B X F5DB Get_Run_Idx -- A A,B X F5EF Rise_Run_Idx C8 D F5FF Rise_Run_X C8 A,B F601 Rise_Run_Y C8 A,B F603 Rise_Run_Len C8 A,B A,B F610 Rot_VL_ab =C8 A,B,X,U DP,X,U D y x y x ... F616 Rot_VL =C8 X,U DP,X,U D y x y x ... F61F Rot_VL_Mode C8 A,X,U X,U D mode y x ... $01 F62B Rot_VL_M_dft C8 X,U X,U D mode y x ... $01 F65B Xform_Run_a C8 A A B F65D Xform_Run C8 A B F661 Xform_Rise_a C8 A A B F663 Xform_Rise C8 A B F67F Move_Mem_a_1 -- A,X,U A,B F683 Move_Mem_a -- A,X,U A,B F687 Init_Music_chk C8 U D,X,Y,U F68D Init_Music C8 U D,X,Y,U F692 Init_Music_dft C8 U D,X,Y,U F7A9 Select_Game =C8 A,B DP D,X,Y F835 Display_Option D0 A,Y D,X,U F84F Clear_Score -- X D F85E Add_Score_a -- A,X,U D F87C Add_Score_d -- D,X,U D F8B7 Strip_Zeros -- B,X D F8C7 Compare_Score -- X,U A B F8D8 New_High_Score -- X,U X,U,D F8E5 Obj_Will_Hit_u -- D,X,Y,U C-flag F8F3 Obj_Will_Hit -- D,X,Y,U C-flag F8FF Obj_Hit -- D,X,Y C-flag F92E Explosion_Snd C8 U D,X FF9F Draw_Grid_VL D0 X,Y X,Y D