The Video Game Critic's
Vectrex Reviews A-L

Last modified 6/14/2002.
NOTE: These games are rated in comparison to other Vectrex games. The main criteria is based on how fun the game is to play, although control, graphics, and sound also play a role.

All Good Things (John Dondzila 1996) B-
6/14/2002
Here’s a nifty four-game package by Vectrex programming whiz John Dondzila. The title screen is captivating, and a nice menu makes it easy to select your game. The first entry, “Rockaroids”, is a brilliant homage to the arcade classic Asteroids. Yes, it’s an easier game, and there’s some slowdown when things get busy, but the game is still crazy fun. The second title, “More Invaders”, is a sequel to Vector Vaders, John’s Space Invader clone. While it tends to be slow and plodding, cool extras like bombing UFOs and splitting aliens elevate the gameplay above that of the first installment. The third game is “Vectris”, an ill-advised adaptation of Tetris. The flickering is just awful, and the slanted blocks are extremely hard to line up. After one play, I had enough. The last game is a cross between Kickman (early 80’s arcade game) and Kaboom (Atari 2600). It’s called Spike’s Water Balloon, and it features a character John has used in some of his subsequent games (Spike Hoppin’ comes to mind). In this one, you move the pointy-headed creature from side to side across the bottom of the screen, bursting water balloons being tossed by some monster with fangs. You also have the ability to “kick” balloons that fall just out of your reach back to the top. While it sounds pretty fun, the game gets really hard to control by the third stage, and soon becomes a button-mashing affair. Annoying pauses between rounds don’t help matters. In addition to these four games, there’s an extra puzzle game hidden somewhere in the cart. All Good Things is a mixed bag, but there’s plenty of gaming here for your money.
1 player

Armor Attack (GCE 1982) B
6/14/2002
Armor Attack plays like a 2D Battlezone. You control a jeep in the middle of a wide-open maze, and enemy tanks approach from the edges. While the tanks are immobilized by one shot, they’ll still fire until you finish them off with a second shot. After destroying each wave, a helicopter zooms around overhead and tries to bomb you. The menacing copter looks great, especially after you nail it and send it spinning out of control. You can aim quickly with your joystick and fine-tune your turret with the 1 and 2 buttons (a great feature). The controls are responsive, and your jeep moves quickly and smoothly. Your missiles are large, which makes it tough to shoot through narrow areas. The game features some awesome sound effects, such as military drums during the title screen, and the realistic sound of the helicopter. Unfortunately, the programmer forgot to add the sound effects for when you blow up the tanks (whoops)! Armor Attack has three challenging game variations and a two-player mode to boot. This game is very well suited to the Vectrex.
1 or 2 players

Bedlam (GCE 1982) B
9/2/2001
It's very rare that I stumble across a game with as much originality as Bedlam. Its closest relative is probably Tempest, but there are more than enough unique features to set the two apart. In Bedlam, you control a ship in the middle of a star-shaped "vector". Your job is to shoot enemies that approach you from each vertex. You can't move your ship; you can only rotate it. For emergency situations, you get one smart bomb per level. Clear a level, and you're whisked off to a more challenging screen. The first few stages are pretty uneventful, but in later levels, things start to get crazy. The vector begins to shrink, leaving you less room for error. Fortunately, you can push the edges back out by shooting them. Later stages feature ROTATING vectors. This not only makes the game more difficult, but it can make you dizzy as well. If you're tired of all the copy-cat shooters, Bedlam is like a breath of fresh air.
1 or 2 players

Berzerk (GCE 1982) D-
9/2/2001
What happened here? Blasting killer robots has never been so dull! Berzerk is an old favorite of mine, and I especially enjoy the Atari 2600 version. But this version is sluggish and downright laborious to play. Graphically, even your character looks sloppy. The enemy robots have the rotating eyes, but they look more like octopuses. The only thing that looks good in this game are the robot explosions. Berzerk basically plays like the arcade game, but lacks the excitement. Your man moves slowly, and the robots don't seem very interested. The graphics are subject to intense slow-down and flicker when many robots are on the screen. In addition, there's a weird bug that can result in some outrageously high scores. I'll pass on this one.
1 player

Birds of Prey (John Dondzila 1999) C
9/25/2001
John Dondzila is "the man" when it comes to bringing classic arcade games to the Vectrex, but this adaption of Phoenix misses the mark somewhat. Just like the arcade classic, you face two stages of small birds, two stages of large birds, and finally the huge mother ship. The first stage is tough because your missiles don't move very fast. Fortunately, you can take out some of the birds with your shield. The second stage is my favorite because you get double-shots, which makes it easier to clear the screen. Both of the large bird stages are pretty much identical. But unlike the arcade game, you can't shoot off their wings, and you have to nail them DEAD CENTER to kill them. These levels are long and tedious, but at least the birds split into meaty chunks. The mother ship stage is a disappointment; it looks kind of junky. Instead of shooting away at the hull, a huge hole is already there for you. A fleet of birds is present to defend it. It's nice to see a childhood favorite on the Vectrex, but this failed to bring back those same old feelings.
1 player

Blitz! (GCE 1982) A-
9/25/2001
Don't be deceived by first impressions. I know the X's and squares moving across the grid don't look very exciting, but Blitz is really not a bad two-player game. If you've played the Atari 2600 Football, you know what kind of simplistic fun we're talking about here. There are six players on each side, and six different formations (including kick/punt). The quarterback can run the ball or throw passes that can be "steered" to the receivers. On defense, you are a single player that moves faster than the others. It sounds pretty weak, but it's actually a lot of fun. Given the technology, this game is quite an achievement. When passing, it takes skill to "thread the needle" between the defenders. When running, you can use your blockers to slow down pursuers. Best of all, when a player is tackled, he explodes! You won't see that in Madden! After each game a nice statistics screen is presented. I thought that was a really nice touch. There's also a one-player mode, but it's only meant for practice. Blitz is a pleasant surprise. It's a fun, competitive game on a system not known for its sports titles.
2 players

Clean Sweep (GCE 1982) F
9/15/2001
I think I'm going to be ill. There are good Pac-Man clones and there are bad Pac-Man clones. This is a bad one. In some ways it's downright appalling. In the idiotic background story, you are a vacuum in a maze at a bank, and robbers are pursuing you. There are four special rooms in the corners of the bank that allow you to "supercharge" and turn the tables on the robbers. Okay, it's not very original, but is it fun? Hell no! First off, this game is long and moves slow as molasses. I couldn't wait for it to end! Even worse, you vacuum can only hold so many "coins", so you have to return to the center of the maze to empty yourself periodically. But perhaps the worst travesty is the Pac-Man sound effects. They're good, but shamelessly stolen from a MUCH better game.
1 player

Dark Tower (CGE 1983) D
2/10/2002
Dark Tower is one of the few adventure games for the Vectrex. You view the action from just behind your warrior, who looks somewhat like Marvin the Martian. As you walk through the forest, different types of trees scale smoothly as you approach them. Hidden in the woods are chests, keys, and bags of gold. The goal is to collect all four keys and attempt to solve the puzzle of the Dark Tower. Initially I was really drawn in by the smooth scaling scenery, excellent sound effects, and the whole treasure hunting aspect. There's really nothing else like this on the Vectrex. But the weakest part of the game is the action, or lack of it. There's really only one action sequence, which repeats over and over until you can't bear it anymore. In it, your warrior is looking down a corridor, with Minotaur warriors peeking around corners and throwing fireballs your way. You need to shoot a certain number of Minotaur to escape. It's kind of fun the first few times you play it, but you'll be thrown into this stage literally dozens of times. The rest of the game involves wandering aimlessly trying to gain objects and extra lives. Then there's the matter of this "plague" business, which randomly kills you dead in your tracks. I haven't made it to the Dark Tower yet, and I'm not convinced it's worth the effort. This game had potential, but it needs more variety.
1 player

Frogger (Chris Soloman 1998) B-
9/2/2001
This relatively new homebrew game brings an old classic to the Vectrex. The graphics are a bit "pointy", but the gameplay itself is very faithful to the original. Instead of an overhead view, the cars and logs are viewed from the side. This looks a bit odd at first, but at least it's easy to identify the different types of vehicles. The objects are all large - maybe too large; the screen looks somewhat cluttered. The control is excellent. The river is much tougher to cross than the street. The problem is that the screen is a bit narrow, so Frogger can't sit on a log for long before hitting the edge of the screen (that's fatal). After each successful crossing or death, a short intermission screen displays bonuses or the cause of death, along with a nice animation. The game isn't too exciting sound wise, but there is a nice rendition of Yankee Doodle during the title screen. Not bad at all.
1 player

Hyperchase Auto Race (GCE 1982) C+
2/10/2002
I don't know why this game is called "Hyperchase", since there's really no chasing to speak of. Colecovision fans will recognize this game's likeness to Turbo, and Atari 2600 players will probably see a little bit of Enduro in this. It's a point-of-view racing game where you see the action from above and just behind your car. This gives you a good vantage point of the road ahead and oncoming cars. Two playing modes allow you to race for either points or best time. I was surprised how well this game conveys the sensation of speed. Tree, telephone poles, and street lights whiz by smoothly, and you even drive through a tunnel at one point. The road never actually bends, but by altering your perspective of the action, the game actually gives the illusion of curves. Although the road and scenery is smoothly animated, the other cars are not. They move in a jumpy manner, especially when several are on the screen at once. Poor collision detection is often the result, as other cars tend to pass right through yours, or worse, hit you from out of nowhere. The controls are a bit sensitive, and it's very easy to slam into the side of the road. In addition, it's difficult to shift (using the 1 and 2 buttons) while trying to steer. As far as the sound goes, the hum of your motor is realistic, especially when you switch gears. Hyperchase is an impressive looking game, but the sloppy animation really holds it back.
1 player

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