The Video Game Critic's
Vectrex Reviews M-Z

Last modified 6/14/2002.
NOTE: These games are rated in comparison to other Vectrex games. The main criteria is based on how fun the game is to play, although control, graphics, and sound also play a role.

Mine Storm (GCE 1982) A
9/2/2001
This brilliant Asteroids adaptation, which is built into the system, is really reason enough to pick up a Vectrex. The smooth graphics, non-stop action, and high level of challenge will keep you coming back for more. The buttons are used to fire, thrust, and engage hyperspace. But instead of asteroids, you shoot at floating mines. You can shoot rapidly, and the screen is often filled with star-shaped explosions. When certain types of mines are shot, they will send a secondary object your way, so you have to stay alert! Also beware of the flying saucers, which make a beeline right for you! Hyperspace is often the only option. The only problem with this game is a programming bug that causes it freak out after level 13. But to make it that far would be a major accomplishment.
1 or 2 players

Patriots (John Dondzila 1996) C+
4/27/2002
Ever wonder what Missile Command would look like with vector graphics? Me neither. But Patriots is just that. The game’s title refers to the Patriot missiles that were used to shoot down offensive missiles during the Gulf War. Compared to the original arcade game, the missile animation here is a bit choppy, and the explosions don’t stick around for very long. On the other hand, you can still unleash a wall of bombs and produce some cool chain reactions. The sneaky satellites need to be hit dead-on or trapped between explosions. Don’t ignore the UFOs or planes that rain missiles from down low. For some reason there are only two missile bases, despite the fact that the Vectrex controller could easily have supported three (there are enough buttons). The aiming cursor is responsive but I wish I could move it closer to the sides of the screen. Patriots has its share of slowdown when the action gets intense, but otherwise the graphics and sound effects are quite faithful. Patriots a respectable effort, but in terms of fun doesn’t approach the level of the original game.
1 or 2 players

Pole Position (GCE 1983) B-
9/2/2001
Here's a racing game you might not expect to see on the Vectrex, but it plays surprisingly well. Your car looks very impressive, especially when it turns or explodes. Too bad the other cars look like total crap! They look like boxes in the road! The track itself conveys movement fairly well, although the only thing actually moving is the striped line in the center. The mountains in the background look fine, but the signs displaying odd symbols on the side of the road look silly. The game uses the first two buttons to shift, and the others to accelerate. The precise control makes it easy to weave your way through the traffic. Pole Position has the same musical tunes as the arcade version, and the engine sound effects are pretty good also. This is a nice change of pace from all the shooters on this system.
1 player

Rip Off (GCE 1982) C
9/15/2001
Rip Off is a shooting game that's remarkably simple but still entertaining enough. There are a series of fuel cells (triangles) in the middle of the screen that you need to protect from scavenging pirates. The pirate ships approach from the edge of the screen and attempt to drag your cells away. You control a large, rapid-firing "tank" that looks more like a space ship. The controls are your standard rotate, thrust, and shoot. Unlike other shooting games, you have an unlimited number of ships; the game ends when all of your cells are gone. The problem with Rip Off is that there's no real strategy. What saves it from total mediocrity is the ramping challenge and a nice two player mode. Otherwise it's just another forgettable shooter.
1 or 2 players

Rockaroids Deluxe (John Dondzila 1999) A
4/27/2002
For some reason, vector graphics really lend themselves to Asteroids-style games. My theory is proven once again with this frenetic, turbo-charged Asteroids clone. While all the elements of Asteroids are included, this game is MUCH faster. Each round begins with a collection of large rocks hurling around the screen at a high rate of speed. If you didn’t have a few seconds of invincibility at the beginning of each round, you’d never even have a chance. It also helps that your ship is so tiny. Once you start breaking up the rocks, slow-down begins to creep in, bringing the game down to a more manageable pace. Like Minestorm, Rockaroids is relentlessly addictive, and you’ll keep coming back to beat your high score. I like how buttons one and two are used to turn (instead of the joystick) – it feels more like the old arcade game. The other two buttons are used for thrust and fire, and pulling down on the joystick activates your hyperspace. If you’re looking for shooting excitement, Rockaroids is all that!
1 player

Scramble (GCE 1982) B+
9/2/2001
This is one of my all-time favorite classic shooters, so I was pretty curious to see how it would turn out as a vector game. I'm very happy with it. Actually, the game plays almost exactly like its arcade counterpart. Scramble is a side-scrolling space shooter where you fly through caverns, shooting missiles and bombing fuel silos. The explosions are represented by flickering asterisks, which look slightly cheesy. Avoiding incoming missiles while navigating narrow corridors requires a great deal of skill (which I happen to possess, by the way). I noticed that the game tends to be fairly lenient when it comes to collision detection. Your wing can overlap the wall a little bit without causing your ship to blow up. This game has three difficultly levels. It's pretty tough, and it's unlikely you'll ever reach the enemy base at the very end.
1 or 2 players

Spike Hoppin' (John Dondzila 2000) B
2/10/2002
With Spike Hoppin', John Dondzila (patron saint of Vectrex games) has effectively brought Q*bert to the Vectrex. Besides different character designs, this is basically the same game, and it's a fine adaption. You won't find Coily or Ugg, but there are other zany characters here to take their place. The first thing that struck me about Spike Hoppin' was the voice synthesis! When I first heard it, I was like, "did this game just talk?!". Yes it did, and these cute samples really add something. The graphics are smooth, the objects are easy to make out, and the gameplay is challenging. Moving the Vectrex joystick diagonally takes a while to get used to, but the controls are fairly responsive overall. There are even some cheats and hidden goodies locked away in this game. My biggest problem with Spike Hoppin' is its leisurely pace. The action is a little on the slow side, and there are long pauses between levels and lives. There's not much originality here, but if you've ever wanted to play Q*bert on your Vectrex, this should do the trick.
1 player

Spinball (GCE 1982) D-
4/27/2002
Some types of games simply don’t translate well to the Vectrex. Add pinball to that list. Without the colors and flashing lights, pinball just doesn’t have the same attraction. And Spinball has a host of other problems. First of all, there aren’t many targets, and what’s here is pretty dull (mainly boxes and dashes). The table is extremely unbalanced. You can keep the ball going in the top half for long periods of time, but once it falls into the bottom part you always lose it very quickly. The physics is terrible - the ball seems to have a mind of its own. The collision detection isn’t too hot either, and the ball sometimes seems to get caught up within objects. But the worst part is that you can’t see your score during play. As far as I’m concerned, part of the fun of pinball is being able to see your points rack up as you play. The constant flicker of the table also gets to you after a while. The one thing that Spinball does right is control. The flippers are responsive, and the joystick can be used to nudge the table. The game won’t hesitate to call a tilt on you if you get carried away. But overall Spinball left me with an empty feeling, like having a small salad for dinner.
1 player

Star Castle (GCE 1982) B
9/25/2001
You won't find this old arcade game on many other video game consoles. You control a small ship like the one from Asteroids (rotate, thrust, shoot). The star castle is at the center of the screen, surrounded by a multi-layered, rotating shield. You can shoot away sections of the shield, but don't destroy an entire layer or it will regenerate along with an additional layer. This is an extremely difficult game. Even if you create enough holes to have a shot at the star castle, it takes a pinpoint accurate shot to destroy it. You'll also need to keep an eye out for guided missiles that chase you around. The edge of the screen is your best escape route. Try this game if you want a challenge.
1 player

Vector Vaders (John Dondzila 1996) D
2/10/2002
You can tell that this was one of John's early efforts. Vector Vaders tries to reproduce the arcade classic Space Invaders on the Vectrex. It does manage to capture the look of the game. Your cannon has that "shoe box" look, and although these aliens aren't the same as those in the arcade game, they look like they could at least be cousins. Unfortunately, this attention to detail takes its toll on the framerate. The screen flashes so much it looks like an old silent black and white movie. Your missiles move like snails up the screen. It does get better as you thin out the alien fleet, and the aliens keep things interesting by dropping TONS of bombs. There are four barriers to hide behind, but they don't take any damage. I did like how two buttons are used to move side-to-side, making the control scheme identical to the original arcade game. And I also enjoyed trying to hit the slow UFO that moves up across the top of the screen. But overall, Vector Vaders is just too sluggish. Apparently John recognized this problem and addressed it in a sequel.
1 player

Vector Vaders 2: The Director's Cut (John Dondzila 1999) B
2/10/2002
The first Vector Vaders was a fair rendition of Space Invaders, but it was way too slow. This remake completely fixes that problem. The first thing you'll notice is that the various alien shapes have now been replaced with animated "V" characters. These simpler objects allow the game to move at a much faster pace, and as a result it's a lot more fun. John Dondzila even took this opportunity to incorporate classic Space Invaders audio effects, which sound excellent. You can now make the barriers disappear if you shoot them enough. Fast, challenging, and fun, this is the Space Invaders that Vectrex fans were waiting for.
1 player

Vectrexian (Kristof Tuts 1999) B
4/27/2002
Here’s a nifty little version of Galaxian for your Vectrex machine. It does a fine job of capturing the same classic gameplay, and the sound effects are surprisingly faithful. You get a full fleet of alien invaders, and there’s very little flicker. I love how the aliens rotate as they peel off the sides of the formation. The mother ships depart with two escorts giving you a chance for big points if you can nail all three. This game is tough – tougher than the arcade game, which is probably why you start with five lives. Vectrexian is fun, but I have a few minor complaints. First of all, the cannon looks pretty rough compared to the rest of the graphics. The collision detection fails every now and then, and your score doesn’t appear on the screen as you play. But overall this is an addictive little arcade adaptation.
1 player

Web Wars (GCE 1983) C+
6/14/2002
Web Wars is visually compelling. You control the “Hawk King”, and much like Tempest, you fly down a wire-frame half pipe. The camera angle shifts automatically throughout the game, giving you a feeling of vertigo. Enemy “drones” emerge from the distance, which you can easily take out with your rapid-fire gun. A “Cosmic Dragon” periodically flies overhead and drops bombs, and the scaling is impressive as he flies overhead. Then there are the “fantasy creatures” that you collect with your “capture rod”. For some reason, your rod doesn’t always stick out straight, which can be problematic (that’s perfectly normal for a game this age). Each creature captured is stored on the “trophy screen”, which you access by flying through square portals. The fantasy creatures are tiny but imaginatively designed. This idea of collecting creatures is a unique element that I found appealing. The game begins slow but gradually reaches breakneck speeds. The gameplay is somewhat marginal, but nice visuals and a dash of originality push this game above the average mark.
1 or 2 players

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