
This file contains the archives of the rec.games.vectrex NetNews group
for the month of Aug-1996 (This date range is approximate as article
dates are determined based on arrival time and not the date in the
article header).

The Vextrex archives, which include game code, technical specifications,
the rec.games.vectrex archive and a host of additional information, is
available at:

      ftp://ftp.csus.edu/pub/vectrex/

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From: Diabolique <suave@concentric.net>
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Wed, 31 Jul 1996 11:01:32 -0400
Organization: The House of Diabolique
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Hi all-

Just a reminder that there are only 4 days left in the auction for a
Vectrex with 19 games, the light pen and the 3-D Imager.

Bids can be placed on Auctionweb:

http://206.86.127.205/aw/item.cgi?item=mqa14434

Thanks!

-Derrick-

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From: Steve Zeuner <szeuner@cyberenet.net>
Newsgroups: rec.games.vectrex
Subject: Re: **FS:VECTREX SYSTEM & 8 GAMES!!****
Date: Tue, 30 Jul 1996 14:56:58 -0400
Organization: CyberENET Networks and Systems, 609 753 9840;
	dialup 609 753 1572 and 800 356 3638
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TWHY666 wrote:
> 
> vectrex system w/2 controls
> spin ball
> bedlam
> spike
> berzerk w/overlay
> cosmic chasm
> star trek w/overlay
> star castle
> hyperchase
> minestrom installed w/overlay
> i need $250 w/o shipping because thats what i put in to it please email me
> if interested
> and NO I WILL NOT SELL ANY ITEMS SEPARATE
> thanks!
Let me know if you still have it in about 2 weeks.  Expecting my expense
check at that time.

Steve

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From: Steve Zeuner <szeuner@cyberenet.net>
Newsgroups: rec.games.vectrex
Subject: Re: **FS:VECTREX SYSTEM & 8 GAMES!!****
Date: Tue, 30 Jul 1996 17:04:15 -0400
Organization: CyberENET Networks and Systems, 609 753 9840;
	dialup 609 753 1572 and 800 356 3638
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Steve Zeuner wrote:
> 
> TWHY666 wrote:
> >
> > vectrex system w/2 controls
> > spin ball
> > bedlam
> > spike
> > berzerk w/overlay
> > cosmic chasm
> > star trek w/overlay
> > star castle
> > hyperchase
> > minestrom installed w/overlay
> > i need $250 w/o shipping because thats what i put in to it please email me
> > if interested
> > and NO I WILL NOT SELL ANY ITEMS SEPARATE
> > thanks!
> Let me know if you still have it in about 2 weeks.  Expecting my expense
> check at that time.
> 
> Steve
Sorry, that was an misfired e-mail attempt. :>

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From: cudabert@magicnet.net (CudaBert)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: 1 Aug 1996 14:51:32 GMT
Organization: Yummy Organization
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The Blue Meanie <bluemeanie@quality.net> hurled up:

>Well, Derrick.  I checked out this site.  Looks like you've got a nice
>Vectrex set for sale.  It might almost be worth $200!  Too bad you'll have
>to settle for the $575.00 that some idiot bid for it.  As for coming in here
>encouraging people to go and bid some more - Get real!  Nobody's bid a dime
>more in over a week, and nobody is GOING to bid a dime more than the schmuck
>who just bought your Vectrex for 3 times its worth.  I hope he REALLY likes
>vector games!

With the light pen AND the 3D imager, $575 isn't high. Maybe if you'd
been around the net a little longer, you would remember the Vectrex
package that sold last year for $1,000. Sounds to me like you just
don't get around much.

--
"YOU are even more evil than I!" - My friend, Mike Hays
Like 2600 stuff? Check my FTP site:
ftp://ftp.magicnet.net/pub/users/cudabert


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From: The Blue Meanie <bluemeanie@quality.net>
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Wed, 31 Jul 1996 17:30:14 -0600
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Diabolique wrote:
> 
> Hi all-
> 
> Just a reminder that there are only 4 days left in the auction for a
> Vectrex with 19 games, the light pen and the 3-D Imager.
> 
> Bids can be placed on Auctionweb:
> 
> http://206.86.127.205/aw/item.cgi?item=mqa14434
> 
> Thanks!
> 
> -Derrick-


Well, Derrick.  I checked out this site.  Looks like you've got a nice
Vectrex set for sale.  It might almost be worth $200!  Too bad you'll have
to settle for the $575.00 that some idiot bid for it.  As for coming in here
encouraging people to go and bid some more - Get real!  Nobody's bid a dime
more in over a week, and nobody is GOING to bid a dime more than the schmuck
who just bought your Vectrex for 3 times its worth.  I hope he REALLY likes
vector games!

The Blue Meanie
(bluemeanie@quality.net)

Flames happily ignored and deleted.

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From: charlet@hubcap.clemson.edu (Charles E. "Rick" Taylor, IV)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Thu, 01 Aug 1996 19:59:20 GMT
Organization: The Romulan Star Empire
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cudabert@magicnet.net (CudaBert) wrote (in alt.games.video.classic):

:With the light pen AND the 3D imager, $575 isn't high. Maybe if you'd
:been around the net a little longer, you would remember the Vectrex
:package that sold last year for $1,000. Sounds to me like you just
:don't get around much.

Well, maybe he just isn't into "classic" gaming.  A Vectrex package like that
probably wouldn't go for $1000 or even $600 most places.  This message was
posted into the general marketplace groups and r.g.v.misc, too.

__         ___ _       _  _  |  >>>>> charlet@hubcap.clemson.edu <<<<<   
|_)o _ |/   | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!"
| \||_ |\   | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D.
Charles E. "Rick" Taylor, IV |    http://hubcap.clemson.edu/~charlet/    

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From: rbatina@infinet.com (Robert J Batina)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Followup-To: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Date: 1 Aug 1996 23:51:49 GMT
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The Blue Meanie (bluemeanie@quality.net) wrote:
: Well, Derrick.  I checked out this site.  Looks like you've got a nice
: Vectrex set for sale.  It might almost be worth $200!  Too bad you'll have
: to settle for the $575.00 that some idiot bid for it.  As for coming in here
: encouraging people to go and bid some more - Get real!  Nobody's bid a dime
: more in over a week, and nobody is GOING to bid a dime more than the schmuck
: who just bought your Vectrex for 3 times its worth.  I hope he REALLY likes

Hah...  I love when ignorant people go spouting off like this.  Just 
makes them look that much more stupid...

--
-----------------------------------------------------------------------
Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com
Check out my page for current trade/sale lists of classic videogames!!!
-----------------------------------------------------------------------


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From: rbatina@infinet.com (Robert J Batina)
Newsgroups: rec.games.vectrex
Subject: Multicart...  New Games...  too kewl
Date: 2 Aug 1996 02:00:19 GMT
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I just got my new Multicart today from Sean Kelly...  man, I almost 
forgot what I was missing after I got rid of my original Vectrex.  Not 
only are all the old games on this cart, the 2 new games Patriots and 
Vector Vaders are really amazing.  Nice too see that people have the 
skills and will to program on this puppy again.  Not to mention the 
neat-o color label on the multi-cart.  <G>

(end rant...  just had to talk about it since I am so happy with it. <G>)

--
-----------------------------------------------------------------------
Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com
Check out my page for current trade/sale lists of classic videogames!!!
-----------------------------------------------------------------------


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From: Zachary Zehnacker <zzehnack@attila.stevens-tech.edu>
Newsgroups: rec.games.vectrex
Subject: Help! My Vectrex Stopped Working
Date: Wed, 31 Jul 1996 14:53:47 -0400
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     I have had my Vectrex since I bought it new in the early 80's.  I
used it quite often then, but after a while, it got put away.  As far as I
know it worked fine when I stopped using it.  Now, after reading this news
group, I decided to take it out and try it again, but it does not seem to
be working.  I don't seem to get anything when I turn it on.  I can hear
the screen power up, but nothing appears.  If I turn the brightness way
up, a dot appears on the screen, but that is it.  I do not get any sound
or graphics.
    I have read the faq and did not see anything about this type of
problem.  I have also been reading the notes here for a while.  I
opened it up to check for lose connections, etc., but have not found
any.  Does anyone know what the problem could be?  What should I look for
and check?  
                  Thanks,
                        Zachary Zehnacker


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From: Keith Kuzujanakis <kuzujank@dayton.dncx.com>
Newsgroups: rec.games.vectrex
Subject: Vectrex games for trade
Date: Wed, 31 Jul 1996 16:02:17 -0700
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I have the following Vectrex games for trade:

Cosmic Chasm
Solar Quest

Both are complete in the box with docs and overlays.

I want to trade for any of the following Vectrex carts:

Any of the 3-D Carts
The Boxes for any of the Lightpen carts
Fortress of Narzod
Polar Rescue
Pole Position
Spinball
star Castle
Web Wars

I only want complete carts, except for the boxes of
the Lightpen carts.  Obviously, the two carts I have
for trade are the more common of those out there, so
I am willing to make the deal good with some extra stuff,
cash, etc.

I am also looking to buy any of the above if a trade can't
be worked out.

Thanks!

Keith Kuzujanakis
kuzujank@dayton.dncx.com

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Help! My Vectrex Stopped Working
Date: Wed, 31 Jul 1996 22:03:11 -0700
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To: Zachary Zehnacker <zzehnack@attila.stevens-tech.edu>
In-Reply-To: <Pine.SGI.3.94.960731144225.11843A-100000@attila.stevens-tech.edu>

On Wed, 31 Jul 1996, Zachary Zehnacker wrote:
>      I have had my Vectrex since I bought it new in the early 80's.  I
> used it quite often then, but after a while, it got put away.  As far as I
> know it worked fine when I stopped using it.  Now, after reading this news
> group, I decided to take it out and try it again, but it does not seem to
> be working.  I don't seem to get anything when I turn it on.  I can hear
> the screen power up, but nothing appears.  If I turn the brightness way
> up, a dot appears on the screen, but that is it.  I do not get any sound
> or graphics.
>     I have read the faq and did not see anything about this type of
> problem.  I have also been reading the notes here for a while.  I
> opened it up to check for lose connections, etc., but have not found
> any.  Does anyone know what the problem could be?  What should I look for
> and check?
Check the 4-pin connector at the rear, this brings all power in to the
logic board. The connection between the wires and the connector can go
bad, dropping a voltage off the board (I fixed 2 this way...) Wiggle the
connector and see if the spot jumps around/springs to life suddenly.
I re-soldered the 4 crimps in it, and never had a problem since...

$2 of advice, Aaron Howald "How's 'all good things' coming?"

>                   Thanks,
>                         Zachary Zehnacker
>
>
>


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From: haagen@teleport.com (T. Haagen)
Newsgroups: rec.games.vectrex
Subject: Help: Strange Vectrex problem
Date: 2 Aug 1996 09:00:59 GMT
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Hi,

Well I finally found a Vectrex of my own, and after 1 hour of playing it 
something very strange happend.  In the middle of a game the screen got 
all bent and warped and now it wants to stay that way.  Even when I just 
turn the system on without any carts in it, this still occures.  It 
still lets me play, but the screen needs adjustment somehow.  

Has anyone ever heard of this problem before?

Thanks in advance,

T. Haagen
haagen@teleport.com


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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Wedding Auction (ER O^2, Vectrex Boxed, Bundles, etc...)
Date: 2 Aug 1996 14:15:47 GMT
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Well, after 29 years I've decided (finally) to pull the trigger and get 
married. This auction will be used to get some bucks together for that 
event. I've never been a big O^2 fan and have decided to let that 
collection (albeit small with some very rare stuff in it) go into someone 
else's hands who will enjoy it more than I do.  Other stuff is being sold 
to make some room and help me to concentrate on other systems that I enjoy 
more. Trades aren't being considered for this auction, they distort value 
and generally discriminate against people without trade lists. =) People 
that I "know" can disregard the check clearing banter in the rules section.

Please read the rules and understand them before bidding. Thanks.  
 
**Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** 
  
Onward:  
  
Section 1 Extremely Rare O^2 Stuff:  
  
1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. 
It is nearly indistinguishable from its U.S. Counterpart except it has an 
additional multilingual manual which has "VIDEOPAC #46" on its cover. This 
game is *COMPLETE*. Board, Investors Record Books, all playing pieces, 
etc... Minimum initial bid: $15.00  
  
2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception 
of a Gold #2 token. Everything else is there. Minimum bid: $4.00  
  
3.) Loony Ballon (ER) VIDEOPAC #54 Hard case. Harder to find than either of

the Parker Bros. below (IMHO), this game was only released in Europe. 
Complete with instructions, case, and cart. Minimum bid $10.00  
  
4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. Minimum 
bid: $7.00  
  
5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box 
only. Minimum bid $20.00  
  
6.) Q*Bert (ER) Parker Bros. Also released only in Europe.  Complete with 
Instructions, original Parker Bros. warranty card (London England) and 
Information slip stating "It is not possible to select a different level by

pressing 'RESET'". =)  Minimum bid $30.00  
  
More O^2 Stuff below.  
  
8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This 
was a cart system that allowed one to draw on a screen. 6 or 7 carts were 
released for it. This game comes with the pack in cart and all original 
materials. Minimum bid $15.00  
  
9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty 
card. Like new condition. Minimum bid: $8.00  
  
Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts**  
  
10.) **Very Rare** Vectrex system. Complete with the following: Vectrex 
Arcade System Owner's Manual, Original Box (A little beat up), Minestorm 
overlay, Minestorm instructions. Minimum bid: $75.00  
  
11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High 
Performance Machine" Inside the pamphlet: Color illustrations of the light 
pen and 3D Imager with descriptions of the products...**Plus**...a section 
detailing the "full-function, typewriter style keyboard is now under 
development for the Vectrex." <snip> "Included with the keyboard will be a 
memory expander adding both ROM and RAM to the already powerful memory 
built in to the Vectrex console." Brochure also promises "Batter Up" action

Baseball as "coming soon...". This brochure is in full color and I've never

seen it on the net before (Which doesn't mean that it hasn't been, I 
haven't seen it tho'). Minimum Bid: $5.00  
  
Section III Vectrex Carts:  
  
Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts 
and protective paper sheets for the overlays are included). The first four 
are in *Like New* condition.  
  
Berzerk (Complete) $7.00 Minimum  
Rip Off (Complete) $7.00 Minimum  
Armor Attack (Complete) $5.00 Minimum  
Star Trek (Complete) $7.00 Minimum  
  
Loose Vectrex Carts  
  
Solar Quest (Includes instructions and overlay) $4.00 Min.  
Web Wars $4.00 Min.  
HyperChase $4.00 Min.  
Scramble $4.00 Min.  
Heads Up $4.00 Min.  
Spinball $4.00 Min.  
Pole Postition $10.00 Min.  
Melody Master $10.00 Min.  
  
Section IV  
  
12.) Atari 2600 and 30 Games: Includes RF/PS/Joystick/Paddles. Games: 
Circus Atari, Asteroids, Pitfall, Space Jockey, Freeway, Keystone Kapers, 
Basketball, Carnival, Space Invaders, Lock N Chase, Haunted House, 
Breakout, Mario Bros., Pac Man, Combat, Super Breakout, Surround, Home Run,

Kaboom!, Video Pinball, Outlaw, Raiders of the Lost Ark, Stampede, Freeway,

Football, Q*Bert, Defender, Kangaroo, Donkey Kong, Berzerk. Minimum Bid 
$10.00    **buyout price is $25.00, if this is offered item(s) are sold.** 

 
12A.) Atari 2600 Cart Bundle (84 Carts Some Rare!): Adventure, Adventures
of Tron, Air Sea Battle, Armor Ambush, Asteriods, Astroblast, Backgammon,
Barnstorming, Basketball, Battlezone, Berzerk, Bowling, Breakout, Bridge,
Canyon Bomber, Carnival, Circus Atari, Combat, Dark Cavern, Decathalon,
Defender, Demon Attack, Demons to Diamonds, Dodge 'Em, Donkey Kong, Donkey
Kong Jr., Dragon Fire, Dragster, E.T., Fire Fighter, Freeway, Frogger,
Frogs N Flies, Gorf, Grand Prix, Haunted House, Home Run, Indy 500,
International Soccer, Journey Escape, Kaboom!, Kangaroo, Keystone  Kapers,
Laser Blast, MASH, Maze Craze, Missle Command, Moon Patrol, Mouse Trap, Ms.
Pac Man, Night Driver, Othello,  Pac Man, Phoenix, Pole Position, Popeye,
Raiders of the Lost Ark, Reactor, Real Sports Football, Riddle of the
Sphinx, River Raid, Sky Diver, Sky Jinks, Solar Fox, Space Invaders, Space
War, Spider Fighter, Stampede, Starmaster, Star Raiders, Star Wars (TESB),
Street Racer, Super Challange Baseball, Super Challange Football, Superman,
Swordquest Earthworld, Fireworld, Towering Inferno, Vanguard, Video
Olympics, Video Pinball, War Lords, Wizard of Wor, Word Zapper, Yars
Revenge. Minimum Bid $25.00 Buyout Price is $60.00.  
  
13.) Atari 5200 5 Loose carts for $5.00: Missle Command, Pac Man, Star 
Raiders, Pole Position, and Dig Dug (writing on label). Straight sale. 
First one to respond takes it.  
 
13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace
of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard
Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja
Golf, Tower Toppler. Only 2 of these packages are available. 
  
14.) Odyssey II System with the following carts: (loose) with Armored 
Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), 
Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters 
(Box, Manual), Invaders from Hyperspace (box, manual), Munchkin 
(VIDEOPAC-loose cart), Out of  this World/Heli (Box, Manual), Shodown in 
2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, 
Manual). So, you get a system and 11 carts tested all together. System 
includes Owners Manual and "The Keyboard is the key to over 50 Games" 
Brochure. Minimum bid: $10.00   
  
15.) NES Galaga (loose cart). $5.00 Minimum.  
  
16.) Maniac (Simon like sized Handheld) Boxed $2.00 Minimum.  
  
17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing 
board, instructions, and game pieces. $2.00 Minimum.  
  
18.)Zaxxon and Centipede Boardgame bundle. I don't know if all of the 
pieces are there or not, and I'm not up to counting them. Straight sale 
$6.00 brings both to the lucky winner. <G>  
  
19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed*

Fairchild Channel F Game system with the following boxed (beat up tho') 
carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 
12 games. Minimum Bid $25.00   
  
20.) Boxed 2600 Trackball controller. In great shape. $2.00 Minimum.  
  
21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Minimum.  
  
22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Minimum. 

  
23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real 
bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've 
seen batteries included in an RGVC auction) =)  
 $10.00 Minimum.   
  
Look for a huge Intellivision auction in the near future. =)  
  
Auction Rules:  
  
1.) I will not pull anything from this auction unless something I 
advertised isn't correct or something is wrong with the merchandise.   
2.) A bid is a contract. Please do not bid if you don't intend on honoring 
it.  
3.) This auction will run from Aug 2th to Aug 19th (for the benefit of
those without weekend access to their ISP's) and will then go to a "Once,
Twice" format *available only to people who have previously placed bids on
that item*. New bidders will not be accepted after that for any item.  
4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are 
also fine, expect to pay an additional $5.00 for shipping which will be 
tallied at the end.  
5.) Canadian and Foreign bidders (if any): Please discuss what shipping you

can live with (parcel post, air post, etc...). Some of these aren't 
traceable, and I've had packages disappear before.  
6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 
after $50.00.  
7.) I guarantee what is advertised. If you are unhappy with your purchase, 
your money will be refunded (within a reasonable time frame-don't keep the 
game for 3 months and expect a refund) =)  
8.) All shipping will be via UPS. This provides tracking, insurance, and 
generally decent service. Shipping calculated after winnings.  
9.) If "winnings" aren't settled within 3 weeks, I reserve the right to
forget about it. =) 
10.) Finally, Good Luck to all. =) 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
Console News Editor GameWire Magazine. For news, reviews, and subscription
information please visit >>>http://www.gamepen.com/gamewire<<< 
 
Neo Geo CD-Z * PSX * Saturn * Jaguar/CD * 3DO 
 
Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex
Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F
NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99
SuperGrafx Pong systems etc... 
 
Coin Ops owned: Tempest Cocktail, Asteroids Cocktail, Cosmic Guerilla
Cocktail, Stand Ups: Neo Geo (19" and 25"), Millipede, Defender, Gigas,
Tron. 
 
Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ 

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From: Zachary Zehnacker <zzehnack@attila.stevens-tech.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Help! My Vectrex Stopped Working
Date: Fri, 2 Aug 1996 12:23:15 -0400
Organization: Stevens Institute of Technology
Lines: 26
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On 1 Aug 1996, MK DUD wrote:

> You may have a problem with the deflection transistors - or it could be
> the HV unit. When you turn the Vectrex on, do you hear a high pitched
> sound (monitor squeal, like when you turn on your TV?) The high pitched
> sound is an indication that the HV is working. Another indication is the
> presence on static electricity on the screen when the machine is turned on
> or off. If you've got HV, I'd try troubleshooting the deflection curcuit.
> Oh! Also, try a different game in the cartridge slot, the one you are
> trying may be the problem. Check for dirty contacts or a dirty cartridge
> socket.

Thanks for the suggestions.
	I do hear the high pitched sound so it appears my HV unit is
working.  I have tried both the internal mine storm game and two other
cartridges all with the same results.  I have also tried going through the
steps to start a game even though the screen does not display anything.  I
figured that I would at least get sound if it were just a problem with the
screen, but I didn't even get any sound.  How would I go about checking
the deflection circuit?  (I have a multimeter, and have some electronic
experience, but not much.)
	Thanks again,
                   Zak


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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Multicart...  New Games...  too kewl
Date: Sat, 03 Aug 1996 01:56:29 GMT
Organization: CrispNet Internet Services
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>I just got my new Multicart today from Sean Kelly...  man, I almost 
>forgot what I was missing after I got rid of my original Vectrex.  Not 
>only are all the old games on this cart, the 2 new games Patriots and 
>Vector Vaders are really amazing.  Nice too see that people have the 
>skills and will to program on this puppy again.  Not to mention the 
>neat-o color label on the multi-cart.  <G>

Yes, 

But think of the neat "kewl" color box you would get if you
bought the Patriots game seperately - plus,
the hints for the hidden bonus game in Patriots !





JD



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From: Scott Cherven <scherven@skidmore.edu>
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Amazing Vectrex Find! (Bira,Bira helped!)
Date: 2 Aug 1996 22:24:27 GMT
Organization: Skidmore College
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Well being skeptical of the powers of the great Bira Bira - I 
said what the hell - My classic gaming luck can only get 
better..........

Well this is what I found:
A boxed Vectrex System (Works perfecly - all original Docs.)
                         & 1 cartridge....


The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE..

Mr. Boston Clean Sweep Promotional Cartridge.

Perfect Label, The Overlay (which also has Mr. Boston on it), 
with the Original Box which is just the original Clean Sweep 
Box with a Mr. Boston sticker on it. and Overlay Sleeve & 
Instructions. 

It has to be rarer than CTCW!!!!

My brother (Catcher@buffnet.net) is gonna be p.o.ed - he hates 
it when I find the good stuff.

Needless to say I am no longer skeptical (sp??) of the great
BIRA BIRA!.

Scott Cherven


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From: Zachary Zehnacker <zzehnack@attila.stevens-tech.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Help! My Vectrex Stopped Working
Date: Fri, 2 Aug 1996 12:23:15 -0400
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On 1 Aug 1996, MK DUD wrote:

> You may have a problem with the deflection transistors - or it could be
> the HV unit. When you turn the Vectrex on, do you hear a high pitched
> sound (monitor squeal, like when you turn on your TV?) The high pitched
> sound is an indication that the HV is working. Another indication is the
> presence on static electricity on the screen when the machine is turned on
> or off. If you've got HV, I'd try troubleshooting the deflection curcuit.
> Oh! Also, try a different game in the cartridge slot, the one you are
> trying may be the problem. Check for dirty contacts or a dirty cartridge
> socket.

Thanks for the suggestions.
	I do hear the high pitched sound so it appears my HV unit is
working.  I have tried both the internal mine storm game and two other
cartridges all with the same results.  I have also tried going through the
steps to start a game even though the screen does not display anything.  I
figured that I would at least get sound if it were just a problem with the
screen, but I didn't even get any sound.  How would I go about checking
the deflection circuit?  (I have a multimeter, and have some electronic
experience, but not much.)
	Thanks again,
                   Zak


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From: iswilson@acs4.acs.ucalgary.ca (Ira Steven Wilson)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Followup-To: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Date: 3 Aug 1996 05:42:26 GMT
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Xref: csus.edu rec.games.vectrex:5137 alt.games.video.classic:12261 rec.games.video.misc:38728 rec.games.video.classic:56641 rec.games.video.marketplace:77436

Just out of my nostalgic interest in the vectrex (used to have one
a while back) whats the story on the "light pen" and "3D
imager", never came across those

I'd be interested to find out what these gadgets were for.  It's
not everyday a video game console has light pens and 3D imagers
as peripherals, sounds more like stuff you would hook up to a PC




CudaBert (cudabert@magicnet.net) wrote:
: The Blue Meanie <bluemeanie@quality.net> hurled up:

: >Well, Derrick.  I checked out this site.  Looks like you've got a nice
: >Vectrex set for sale.  It might almost be worth $200!  Too bad you'll have
: >to settle for the $575.00 that some idiot bid for it.  As for coming in here
: >encouraging people to go and bid some more - Get real!  Nobody's bid a dime
: >more in over a week, and nobody is GOING to bid a dime more than the schmuck
: >who just bought your Vectrex for 3 times its worth.  I hope he REALLY likes
: >vector games!

: With the light pen AND the 3D imager, $575 isn't high. Maybe if you'd
: been around the net a little longer, you would remember the Vectrex
: package that sold last year for $1,000. Sounds to me like you just
: don't get around much.

: --
: "YOU are even more evil than I!" - My friend, Mike Hays
: Like 2600 stuff? Check my FTP site:
: ftp://ftp.magicnet.net/pub/users/cudabert


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Buzzing!I
Date: 4 Aug 1996 14:19:35 -0700
Organization: San Antonio, TX
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Jason McNeal (jmcneal@postoffice.ptd.net) wrote in rec.games.vectrex:
>When I turn my Vectrex on the speaker buzzes.  It is not loud enough to 
>interfere with the sounds of gameplay but it is a bit bothersome.  
>Anybody know how to remedy this?

It's normal.  It can sometimes be fixed by excessive shielding, but 
oddly, my first Vectrex was caught in the act of not-buzzing yesterday.
It's buzzing again, though.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Help: Strange Vectrex problem
Date: 4 Aug 1996 14:27:15 -0700
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T. Haagen (haagen@teleport.com) wrote in rec.games.vectrex:
>Hi,

>Well I finally found a Vectrex of my own, and after 1 hour of playing it 
>something very strange happend.  In the middle of a game the screen got 
>all bent and warped and now it wants to stay that way.  Even when I just 
>turn the system on without any carts in it, this still occures.  It 
>still lets me play, but the screen needs adjustment somehow.  

It *might* be your yoke adjustment magnets have slipped.  Which brings up
the point I wanted to ask anyhow: 

How is one supposed to do the yoke adjustment?  My recently found Vectrex 
doesn't seem to need it (only a little pincushioning and the right size), 
but my first one is displaying a bit too large of an image.  Are you 
supposed to undo that triangle-head screw a bit and roatate/shift the 
little white ring?  What about safety issues?

How is focusing supposed to be accomplished?  The same way?

The service manual is quite vague on this aside from saying it works like 
most "regular B&W TV sets".  Lotsa help, huh?

And how exactly is the Adjust DAC offset supposed to be done?  I was able 
to tell that the moment the words "ADJUST DAC OFFSET" disappear from the 
screen, the position of the adjustment pot is "locked in", but I wasn't 
able to tell what should be adjusted to zero.  When the words are on the 
screen, there's clearly a "zero" line that can be used for reference.  
However, when the screen goes blank, the line goes flat, but it slowly 
decreases in value.  I decided to adjust for the last moment before the 
screen reappears.

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From: rik@metronet.com (RiK)
Newsgroups: rec.games.vectrex
Subject: Laser Vectrex...
Date: 5 Aug 1996 02:30:47 GMT
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OK, there was a bit of discussion a while back about making a laser 
Vectrex by hooking up the X/Y outputs to a laser scanning system.  Did 
anyone ever actually attempt to build this?  (Or at least give some hints 
on how to do it?)  I've got the laser (I'll have red, grn, and blu soon, 
someday I'll attempt to make the 3D games work. :), and I'm hoping to get 
3 high-end scanners soon (one for X, Y and blank).  Should I need much 
more than that?  I'm determined to make this work, so if anyone can help 
out (any kind of FAQs on stuff like this?)  I know people have done with 
Asteroids and other vector arcade games, so it can't be too hard.  

I think the big problem for most people is cost.  The scanners run about 
$400 each used, I'm hoping for a cool deal from someone tho...  :)

Rik


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Vectrex demo program: music.asm
Date: 4 Aug 1996 19:29:33 -0700
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Here's something I just wrote now that I have a decent development setup 
(good assembler, good documentation, lots of 2764 chips, socketed Blitz 
board, spare Vextrex next to computer).  It just plays all of the music 
data in the ROM.

		INCLUDE	VECTREX.INC
		LIST	ON

		FCC	/g GCE 2001/
		FCB	$80

		FDB	$FF8F

		FDB	$F848
		FDB	$20D0
		FCC	/MUSIC TEST/
		FCB	$80

		FCB	$00


		LDD	#$F160		Set default text height & width
		STD	Vec_Text_HW

Start		LDX	#Music_Table

Loop_Outer	LDD	,X++		Check for end of list
		BEQ	Start

		INC	Vec_Music_Flag	Get ready to face the music

		PSHS	X		Save text pointer on stack

Loop_Inner	JSR	DP_to_D0

		LDU	,S		Get text pointer
		LDD	#$27CF		Get Y,X coordinate
		JSR	Print_Str_d	Print the string

		PSHS	U		Save end of string

		LDU	2,S		Get text pointer back
		LDU	-2,U		Get music pointer

		JSR	DP_to_C8

		JSR	Init_Music_chk	Initialize the music
		JSR	Wait_Recal	Wait for the next frame
		JSR	Do_Sound	Play the sound

		PULS	U		Get back end of string

		TST	Vec_Music_Flag	Loop if music is still playing
		BNE	Loop_Inner

		LEAS	2,S		Throw away the text pointer
		TFR	U,X		U-reg contains next text pointer

		LDD	#$1000		Delay a moment between music
Delay_Loop	SUBD	#1
		BNE	Delay_Loop

		BRA	Loop_Outer	Go play the next song


Music_Table

*	FD0D = power-on music and music for Crazy Coaster and Narrow Escape
		FDB	$FD0D
		FCC	/FD0D/
		FCB	$80

*	FD1D = music for Berzerk?
		FDB	$FD1D
		FCC	/FD1D/
		FCB	$80

*	FD81 = music

		FDB	$FD81
		FCC	/FD81/
		FCB	$80

*	FDD3 = music for Scramble

		FDB	$FDD3
		FCC	/FDD3/
		FCB	$80

*	FE38 = music for Solar Quest

		FDB	$FE38
		FCC	/FE38/
		FCB	$80

*	FE76 = music

		FDB	$FE76
		FCC	/FE76/
		FCB	$80

*	FEC6 = music

		FDB	$FEC6
		FCC	/FEC6/
		FCB	$80

*	FEF8 = music for Melody Master

		FDB	$FEF8
		FCC	/FEF8/
		FCB	$80

*	FF26 = music

		FDB	$FF26
		FCC	/FF26/
		FCB	$80

*	FF44 = music

		FDB	$FF44
		FCC	/FF44/
		FCB	$80

*	FF62 = music

		FDB	$FF62
		FCC	/FF62/
		FCB	$80

*	FF7A = music

		FDB	$FF7A
		FCC	/FF7A/
		FCB	$80

*	FF8F = music

		FDB	$FF8F
		FCC	/FF8F/
		FCB	$80

		FDB	0

		END

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From: rbatina@infinet.com (Robert J Batina)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Amazing Vectrex Find! (Bira,Bira helped!)
Followup-To: rec.games.vectrex,rec.games.video.classic
Date: 4 Aug 1996 03:37:43 GMT
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Scott Cherven (scherven@skidmore.edu) wrote:
: Well this is what I found:
: A boxed Vectrex System (Works perfecly - all original Docs.)
:                          & 1 cartridge....
: The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE..
: Mr. Boston Clean Sweep Promotional Cartridge.
: Perfect Label, The Overlay (which also has Mr. Boston on it), 
: with the Original Box which is just the original Clean Sweep 
: Box with a Mr. Boston sticker on it. and Overlay Sleeve & 
: Instructions. 

(drool)

I didn't think that Mr Boston cart would even *have* an overlay, let 
alone anyone finding one.  Hell, up until a few weeks ago, I didn't even 
know about Mr Boston.  Congrats...


--
-----------------------------------------------------------------------
Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com
Check out my page for current trade/sale lists of classic videogames!!!
-----------------------------------------------------------------------


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From: kickass@users.jaxnet.com (kickass)
Newsgroups: rec.games.vectrex
Subject: Vectrex auction update
Date: 3 Aug 1996 18:49:34 GMT
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I have a loose vectrex (fully working, tested) w/ nothing (no 
controllers/ etc. up for auction)

Current bid is at $80 

(youch, getting high) auction ends August 7th.

(email me if ya want the boring details.)

Zilla


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Vectrex disassembly/6809 disassembler
Date: 4 Aug 1996 14:36:01 -0700
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I think I've finally gotten about as far as I can get for now with
disassembling the Vectrex Exec-ROM, at least without having good
documentation on the sound chip.  And my 6809 disassembler hasn't needed
any work for a while.  So I've gone and put them up in my FTP directory: 

   ftp://ftp.crl.com/users/bt/btomlin/vectrex/

The file names are exec-rom.dis, vectrex.inc, and dis6809.zip.

The 6809 disassembler also includes control files for all the Vectrex
games (but not for most of the demo stuff on the multicart).  They're
keyed to work off of the multicart image as "VECMULTI.BIN", and I presume
those parts of the multicart weren't moved when the two new games were
added.  So it should work with a binary image of the multicart, or you can
easily change them to work with separate files. 

vectrex.inc is an include file with various Vectrex RAM and ROM 
addresses, and a little bit of info on the VIA chip registers, too.

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From: dream smith <dream@inet.net>
Newsgroups: rec.games.vectrex
Subject: fave games
Date: 3 Aug 1996 23:12:11 GMT
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What are people's favorite games and why?

I don't have that many, but of mine, fortress of narzod would probably 
be best just 'cause it is so damn challenging to finish.

Cosmic chasm is a close second.



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From: rbatina@infinet.com (Robert J Batina)
Newsgroups: rec.games.vectrex
Subject: Re: Multicart...  New Games...  too kewl
Date: 4 Aug 1996 03:42:57 GMT
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pcjohn@crisp.net wrote:
: But think of the neat "kewl" color box you would get if you
: bought the Patriots game seperately - plus,
: the hints for the hidden bonus game in Patriots !

Sure, but unfortunately, the Vectrex is one of the systems that I have 
decided not to collect for.  One of the few systems that I actually have 
only to play, so you can see why getting seperate carts would be kinda 
silly in this case.   :)

--
-----------------------------------------------------------------------
Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com
Check out my page for current trade/sale lists of classic videogames!!!
-----------------------------------------------------------------------


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From: catcher@buffnet.net (Mike Cherven)
Newsgroups: rec.games.vectrex
Subject: re: Amazing Vectrex Find! (Bira,Bira helped!)
Date: Sun, 04 Aug 96 04:43:53 GMT
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>Well being skeptical of the powers of the great Bira Bira - I 
>said what the hell - My classic gaming luck can only get 
>better..........

Hmmm.... true enuff, I don't recall you finding many goodies lately....

>Well this is what I found:
>A boxed Vectrex System (Works perfecly - all original Docs.)
 >                        & 1 cartridge....


Yeah, so? <G> (had to say "so what somewhere in the message, before I get to 
reading about the Mr. Boston) ;)

>The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE..

Hmmm, a new category? UUUR?

>Mr. Boston Clean Sweep Promotional Cartridge.

Once again, all my findings for a year get wiped out by your 1 find. Go 
figger. May as well add it to your dust cover, light pen and carry case. Now 
all you need is the 3-d imager and the 3-d carts and you have everything, 
right? yeesh.....

>Perfect Label, The Overlay (which also has Mr. Boston on it), 
>with the Original Box which is just the original Clean Sweep 
>Box with a Mr. Boston sticker on it. and Overlay Sleeve & 
>Instructions. 

>It has to be rarer than CTCW!!!!

Want a Crazy Climber for it? How bout a new Playstation? I'll even throw in a 
game ;) (Nah.... unfortunately my brother isn't quite THAT dumb. BTW, in case 
you are all wondering why I'm responding to his post, it's because he's a few 
hundred miles away and won't spend the dime on a phone call ;)

I bet he haggled on the Vec price too!

>My brother (Catcher@buffnet.net) is gonna be p.o.ed - he hates 
>it when I find the good stuff.

Nah, I don't hate it when you find goodies, as long as you share!
So, how bout you keep the vec and give me the cartridge? hehe

>Needless to say I am no longer skeptical (sp??) of the great
>BIRA BIRA!.

I just printed his picture to carry with me :)

....Mike

Electronics Exchange, 5230 Transit Rd., Depew, NY 14043 
716-683-7074. Video games bought, sold, traded.
http://www.iinc.com/exchange/

Personal Tradelist: 1991 Hallmark Enterprise Ornament, classic videogames,
Vinyl Picture Discs, Kitchen sink. See my web page at:
http://www.buffnet.net/~catcher/

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From: Jason McNeal <jmcneal@postoffice.ptd.net>
Newsgroups: rec.games.vectrex
Subject: Buzzing!I
Date: Sun, 04 Aug 1996 00:04:26 +0000
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When I turn my Vectrex on the speaker buzzes.  It is not loud enough to 
interfere with the sounds of gameplay but it is a bit bothersome.  
Anybody know how to remedy this?

Jason
jmcneal@postoffice.ptd.net

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From: haagen@teleport.com (T. Haagen)
Newsgroups: rec.games.vectrex
Subject: Oregon & Washington game collectors
Date: 4 Aug 1996 19:31:41 GMT
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The Society of Arcade and Videogame Enthusiasts is a new group dedicated 
to serving collectors of classic arcade, and home videogame systems 
throughout Oregon and Washington. We are currently planning our first 
ever collectors meeting, and would like your input, so please come visit 
our homepage and be sure to fill out the questionnaire to get on our 
mailing list. The date, time, and place of the first meeting is still in 
the planning stages, but we are actively looking for people interested 
in presenting some aspect of the hobby during the meeting. Anyone, 
regardless of their involvement in the hobby, will enjoy our upcoming 
meetings as long as they are crazy about games! We are hoping to have 
several demonstrations of classic game systems, technical and historical 
presentations, and tables for people to buy, sell, and trade their 
stuff. The first meeting will take place in Portland, Oregon (be sure to 
check back to the page for up-to-date information). 

Our homepage is:

http://www.teleport.com/~haagen/save/index.htm


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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Help! My Vectrex Stopped Working
Date: 4 Aug 1996 19:27:12 GMT
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mkdud@aol.com (MK DUD) writes:

>"I have read the faq and did not see anything about this type of
>problem.  I have also been reading the notes here for a while.  I
>opened it up to check for lose connections, etc., but have not found
>any.  Does anyone know what the problem could be?  What should I look for
>and check?  "

>You may have a problem with the deflection transistors - or it could be
>the HV unit. When you turn the Vectrex on, do you hear a high pitched
>sound (monitor squeal, like when you turn on your TV?) The high pitched
>sound is an indication that the HV is working. Another indication is the
>presence on static electricity on the screen when the machine is turned on
>or off. If you've got HV, I'd try troubleshooting the deflection curcuit.
>Oh! Also, try a different game in the cartridge slot, the one you are
>trying may be the problem. Check for dirty contacts or a dirty cartridge
>socket.

No deflection _and_ no sound probably means that the CPU isn't starting 
up. If you are reasonably electronically-minded, you can check the 
following : 

1) Check for the +5V supply on the chips on the digital (horizontally 
mounted) board. If that's missing, check the connections back to the 
analogue board, and the PSU components. The vectrex PSU is quite simple 
(transformer + rectifier + linear regulator), and should be easy to fix
If you are worried about running the vectrex with the cover off, then you 
can find the +5V line on pin 7 of the controller connector, with the 
ground on pin 8.

2) Look for activity on the address and data buses with a logic probe or 
'scope. You can find these on the cartridge connector or on the pins of 
the ROM chip on the digital board. If there's nothing happening there, 
then you should check the 68A09 CPU and the clock crystal.

3) If the CPU is doing something, then there's a problem in the RAM (most 
likely - 2114's are not reliable), ROM or I/O chips. It's hard to do any 
more tests without a logic analyser, alas, but if you get this far, I'll 
see if I can think of something.

If you have a dot on the screen, then the EHT generator is running. The 
vectrex, being a vector system, doesn't have a 'flyback' as such - it has 
an EHT transformer which is driven by a 555 timer and a power transistor. 
This may look like a conventional line output stage, but it isn't.

You'd better pray that the deflection output stage is not the cause of 
the problem (mind you, if it was, you'd get sound, I think). It uses an 
LM379S chip, which is _very hard to find_ - probably more difficult to 
find new than the 3D imager :-)

--
-tony
ard12@eng.cam.ac.uk
The gates in my computer are AND,OR and NOT, not Bill

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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Help: Strange Vectrex problem
Date: 5 Aug 1996 11:11:17 GMT
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btomlin@crl.com (Bruce Tomlin) writes:

>T. Haagen (haagen@teleport.com) wrote in rec.games.vectrex:
>>Hi,

>>Well I finally found a Vectrex of my own, and after 1 hour of playing it 
>>something very strange happend.  In the middle of a game the screen got 
>>all bent and warped and now it wants to stay that way.  Even when I just 
>>turn the system on without any carts in it, this still occures.  It 
>>still lets me play, but the screen needs adjustment somehow.  

>It *might* be your yoke adjustment magnets have slipped.  Which brings up
>the point I wanted to ask anyhow: 

>How is one supposed to do the yoke adjustment?  My recently found Vectrex 
>doesn't seem to need it (only a little pincushioning and the right size), 
>but my first one is displaying a bit too large of an image.  Are you 
>supposed to undo that triangle-head screw a bit and roatate/shift the 
>little white ring?  What about safety issues?

Right, from memory : 

The yoke should be as far forwards on the CRT as it will (reasonably) go 
- loosen the clamp screw to move it. Rotating the yoke will rotate the 
picture.

On the back of the yoke there are 2 flat metal plates. These are the 
centering adjustments - you fiddle with them until the picture is where 
you want it. 

Traditional Pincushion cures don't work on a vector display, and I don't 
recall any correction circuitry. So I guess that can't be adjusted.

>How is focusing supposed to be accomplished?  The same way?

Moving the yoke may slightly affect the focus, but not by much.

A large picture and poor focus sounds like low EHT to me. Go through the 
EHT setup procedure in the service manual - you'll need a 'scope for 
this. If you get that wrong, you can wipe out the EHT generator 
transistor (BU407?) which is easy to get or the flyback, which isn't.

The focus on a monochrome CRT is often set by adjusting the 1st or 2nd anode 
voltage, but you can't do that on a Vectrex. Modern CRT's (including the 
one in the Vectrex) are self-focussing, provided the EHT is set up correctly.

>The service manual is quite vague on this aside from saying it works like 
>most "regular B&W TV sets".  Lotsa help, huh?

Well, remember it was written for service engineers. Repairing B/W TV's 
was quite common at the time, and most engineers would know how to do 
one. There are several books on the subject as well, but I can't remember 
any titles at present.


>And how exactly is the Adjust DAC offset supposed to be done?  I was able 
>to tell that the moment the words "ADJUST DAC OFFSET" disappear from the 
>screen, the position of the adjustment pot is "locked in", but I wasn't 
>able to tell what should be adjusted to zero.  When the words are on the 
>screen, there's clearly a "zero" line that can be used for reference.  
>However, when the screen goes blank, the line goes flat, but it slowly 
>decreases in value.  I decided to adjust for the last moment before the 
>screen reappears.

Are you sure your 'scope was set to DC coupling? That sounds like what 
you'd see if you attempted the adjustment using AC coupling. When I did 
it, I got a flat 0 line at once, and just set it to the 0V level.

--
-tony
ard12@eng.cam.ac.uk
The gates in my computer are AND,OR and NOT, not Bill

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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Wedding Update #1 (ER O^2, Boxed Vectrex, etc...)
Date: 5 Aug 1996 15:38:25 GMT
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Well, after 29 years I've decided (finally) to pull the trigger and get 
married. This auction will be used to get some bucks together for that 
event. I've never been a big O^2 fan and have decided to let that 
collection (albeit small with some very rare stuff in it) go into someone 
else's hands who will enjoy it more than I do.  Other stuff is being sold 
to make some room and help me to concentrate on other systems that I enjoy 
more. Trades aren't being considered for this auction, they distort value 
and generally discriminate against people without trade lists. =) People 
that I "know" can disregard the check clearing banter in the rules section.

Please read the rules and understand them before bidding. Thanks.  
 
**Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** 
  
Onward:  
  
Section 1 Extremely Rare O^2 Stuff:  
  
1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. 
It is nearly indistinguishable from its U.S. Counterpart except it has an 
additional multilingual manual which has "VIDEOPAC #46" on its cover. This 
game is *COMPLETE*. Board, Investors Record Books, all playing pieces, 
etc... $15.00 Slap  
  
2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception 
of a Gold #2 token. Everything else is there. $4.00 Rika  
  
3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either
of 
the Parker Bros. below (IMHO), this game was only released in Europe. 
Complete with instructions, case, and cart. $15.00 Kaiser 
  
4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $7.00 Rika

  
5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box 
only. $20.00 Slap  
  
6.) Q*Bert (ER) Parker Bros. Also released only in Europe.  Complete with 
Instructions, original Parker Bros. warranty card (London England) and 
Information slip stating "It is not possible to select a different level by

pressing 'RESET'". =)  $30.00 Slap  
  
More O^2 Stuff below.  
  
8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This 
was a cart system that allowed one to draw on a screen. 6 or 7 carts were 
released for it. This game comes with the pack in cart and all original 
materials. $15.00 Slap  
  
9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty 
card. Like new condition. $8.00 Phil P 
  
Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts**  
  
10.) **Very Rare** Vectrex system. Complete with the following: Vectrex 
Arcade System Owner's Manual, Original Box (A little beat up), Minestorm 
overlay, Minestorm instructions. $75.00 Cmoore  
  
11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High 
Performance Machine" Inside the pamphlet: Color illustrations of the light 
pen and 3D Imager with descriptions of the products...**Plus**...a section 
detailing the "full-function, typewriter style keyboard is now under 
development for the Vectrex." <snip> "Included with the keyboard will be a 
memory expander adding both ROM and RAM to the already powerful memory 
built in to the Vectrex console." Brochure also promises "Batter Up" action

Baseball as "coming soon...". This brochure is in full color and I've never

seen it on the net before (Which doesn't mean that it hasn't been, I 
haven't seen it tho'). $15.00 Teffy  
  
Section III Vectrex Carts:  
  
Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts 
and protective paper sheets for the overlays are included). The first four 
are in *Like New* condition.  
  
Berzerk (Complete) $7.00 Phil P  
Rip Off (Complete) $7.00 Phil P  
Armor Attack (Complete) $5.00 Phil P  
Star Trek (Complete) $15.00 jmcneal  
  
Loose Vectrex Carts  
  
Solar Quest (Includes instructions and overlay) $5.00 "Bearcat" 
Web Wars $5.00 "Bearcat" 
HyperChase $5.00 "Bearcat"  
Scramble $5.00 "Bearcat"  
Heads Up $5.00 "Bearcat"  
Spinball $5.00 "Bearcat"  
Pole Postition $10.00 "Bearcat"  
Melody Master $15.00 Teffy  
  
Section IV  
  
12.) Atari 2600 and 30 Games: Includes RF/PS/Joystick/Paddles. Games: 
Circus Atari, Asteroids, Pitfall, Space Jockey, Freeway, Keystone Kapers, 
Basketball, Carnival, Space Invaders, Lock N Chase, Haunted House, 
Breakout, Mario Bros., Pac Man, Combat, Super Breakout, Surround, Home Run,

Kaboom!, Video Pinball, Outlaw, Raiders of the Lost Ark, Stampede, Freeway,

Football, Q*Bert, Defender, Kangaroo, Donkey Kong, Berzerk. $25.00 SOLD!
Maverick 
 
 
12A.) Atari 2600 Cart Bundle (84 Carts Some Rare!): Adventure, Adventures
of Tron, Air Sea Battle, Armor Ambush, Asteriods, Astroblast, Backgammon,
Barnstorming, Basketball, Battlezone, Berzerk, Bowling, Breakout, Bridge,
Canyon Bomber, Carnival, Circus Atari, Combat, Dark Cavern, Decathalon,
Defender, Demon Attack, Demons to Diamonds, Dodge 'Em, Donkey Kong, Donkey
Kong Jr., Dragon Fire, Dragster, E.T., Fire Fighter, Freeway, Frogger,
Frogs N Flies, Gorf, Grand Prix, Haunted House, Home Run, Indy 500,
International Soccer, Journey Escape, Kaboom!, Kangaroo, Keystone  Kapers,
Laser Blast, MASH, Maze Craze, Missle Command, Moon Patrol, Mouse Trap, Ms.
Pac Man, Night Driver, Othello,  Pac Man, Phoenix, Pole Position, Popeye,
Raiders of the Lost Ark, Reactor, Real Sports Football, Riddle of the
Sphinx, River Raid, Sky Diver, Sky Jinks, Solar Fox, Space Invaders, Space
War, Spider Fighter, Stampede, Starmaster, Star Raiders, Star Wars (TESB),
Street Racer, Super Challange Baseball, Super Challange Football, Superman,
Swordquest Earthworld, Fireworld, Towering Inferno, Vanguard, Video
Olympics, Video Pinball, War Lords, Wizard of Wor, Word Zapper, Yars
Revenge. $60.00 SOLD! Maverick  
  
13.) Atari 5200 5 Loose carts for $5.00: Missle Command, Pac Man, Star 
Raiders, Pole Position, and Dig Dug (writing on label). Sold Rika @$5.00 
 
13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace
of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard
Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja
Golf, Tower Toppler. Only 2 of these packages are available. 
  
14.) Odyssey II System with the following carts: (loose) with Armored 
Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), 
Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters 
(Box, Manual), Invaders from Hyperspace (box, manual), Munchkin 
(VIDEOPAC-loose cart), Out of  this World/Heli (Box, Manual), Shodown in 
2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, 
Manual). So, you get a system and 11 carts tested all together. System 
includes Owners Manual and "The Keyboard is the key to over 50 Games" 
Brochure. $20.00 Jmcneal   
  
15.) NES Galaga (loose cart). 6.00 Cmoore  
16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M.  
  
17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing 
board, instructions, and game pieces. $2.00 Minimum.  
  
18.)Zaxxon and Centipede Boardgame bundle. I don't know if all of the 
pieces are there or not, and I'm not up to counting them. Sold Rika @$6.00 
  
19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed*

Fairchild Channel F Game system with the following boxed (beat up tho') 
carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 
12 games. $25.00 Maverick  
  
20.) Boxed 2600 Trackball controller. In great shape. $2.00 Cmoore  
  
21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Minimum.  
  
22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 

  
23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real 
bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've 
seen batteries included in an RGVC auction) =)  
 $10.00 Minimum.   
  
Look for a huge Intellivision auction in the near future. =)  
  
Auction Rules:  
  
1.) I will not pull anything from this auction unless something I 
advertised isn't correct or something is wrong with the merchandise.   
2.) A bid is a contract. Please do not bid if you don't intend on honoring 
it.  
3.) This auction will run from Aug 2th to Aug 19th (for the benefit of
those without weekend access to their ISP's) and will then go to a "Once,
Twice" format *available only to people who have previously placed bids on
that item*. New bidders will not be accepted after that for any item.  
4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are 
also fine, expect to pay an additional $5.00 for shipping which will be 
tallied at the end.  
5.) Canadian and Foreign bidders (if any): Please discuss what shipping you

can live with (parcel post, air post, etc...). Some of these aren't 
traceable, and I've had packages disappear before.  
6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 
after $50.00.  
7.) I guarantee what is advertised. If you are unhappy with your purchase, 
your money will be refunded (within a reasonable time frame-don't keep the 
game for 3 months and expect a refund) =)  
8.) All shipping will be via UPS. This provides tracking, insurance, and 
generally decent service. Shipping calculated after winnings.  
9.) If "winnings" aren't settled within 3 weeks, I reserve the right to
forget about it. =) 
10.) Finally, Good Luck to all. =) 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
Console News Editor GameWire Magazine. For news, reviews, and subscription
information please visit >>>http://www.gamepen.com/gamewire<<< 
 
Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex
Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F
NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99
SuperGrafx Pong systems etc... 
 
Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ 

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Path: csus.edu!csusac!charnel.ecst.csuchico.edu!jsleek
From: jsleek@ecst.csuchico.edu (james Steven Leek)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Amazing Vectrex Find! (Bira,Bira helped!)
Date: 5 Aug 1996 19:15:57 GMT
Organization: California State University, Chico
Lines: 18
Distribution: inet
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>
>The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE..
>
>Mr. Boston Clean Sweep Promotional Cartridge.
>
	I have this cart (just the cart :(  ), but no vectrex, who
is Mr. Boston, what's the game like, and why does he need promotion?
>
>Needless to say I am no longer skeptical (sp??) of the great
>BIRA BIRA!.
>
	Bira Bira still hasn't induced any great finds for me,  I
chant his name and ask for carts before I go into a store, what am
I doing wrong?  (I read the instructions, he's the sacred gaurdian of
Reef Stores?  What the heck is a reef store?  Do they sell reefers there?

jsleek@ecst.csuchico.edu


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From: maliwi@teleport.com (Marc Williams)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Mon, 05 Aug 1996 17:34:49 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
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In article <31FFEC86.462E@quality.net>, The Blue Meanie
<bluemeanie@quality.net> wrote:

> Well, Derrick.  I checked out this site.  Looks like you've got a nice
> Vectrex set for sale.  It might almost be worth $200!  Too bad you'll have
> to settle for the $575.00 that some idiot bid for it.  As for coming in here
> encouraging people to go and bid some more - Get real!  Nobody's bid a dime
> more in over a week, and nobody is GOING to bid a dime more than the schmuck
> who just bought your Vectrex for 3 times its worth.  I hope he REALLY likes
> vector games!
> 
> The Blue Meanie
> (bluemeanie@quality.net)

(grin) It's up to $815 now.

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From: ppachla@ebham.ac.uk (Peter Pachla)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: 6 Aug 1996 08:41:47 GMT
Organization: East Birmingham College
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 Hi Marc,

  >> who just bought your Vectrex for 3 times its worth. I hope he REALLY 
  >>likes vector games!

  >(grin) It's up to $815 now.

 (Even bigger grin) Amazing isn't it, they regularly sell in my local 
paper for around £20 with a bunch of carts - that's what, $35 - $40?

 Tum, te, tum....


  TTFN - Pete.


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From: cjgade@sn.no (Carl J Gade)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Tue, 06 Aug 1996 17:14:10 GMT
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ppachla@ebham.ac.uk (Peter Pachla) wrote:

> Hi Marc,

>  >> who just bought your Vectrex for 3 times its worth. I hope he REALLY 
>  >>likes vector games!

>  >(grin) It's up to $815 now.

> (Even bigger grin) Amazing isn't it, they regularly sell in my local 
>paper for around £20 with a bunch of carts - that's what, $35 - $40?

> Tum, te, tum....


>  TTFN - Pete.

Why don't you make some money out of it then? 
Have you not been watching the auctions around here ?

Al


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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex disassembly/6809 disassembler
Date: Tue, 06 Aug 1996 10:47:49 -0800
Organization: Diamond Multimedia, Communications Division
Lines: 17
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In article <4u3541$1q1@crl7.crl.com>, btomlin@aol.com wrote:

> I think I've finally gotten about as far as I can get for now with
> disassembling the Vectrex Exec-ROM, at least without having good
> documentation on the sound chip.  

Hey Bruce--

Whoops!  My fault!  I was going to send those to you.  I'll try to get
them copied today and sent out tomorrow!

-Clay

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: rbatina@infinet.com (Robert J Batina)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Vectrex Etch-a-Sketch?
Date: 6 Aug 1996 19:25:12 GMT
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I read in the new DPG that there exists a Vectrex Multicart with a 
program called 'Etch-a-Sketch' on it.  I was just wondering if anyone has 
this, and if it would ever be made available to Sean Kelley, for use in 
his nice menu-driven multi.  Sounds like it would be a fairly simple 
thing to code, if nobody has it handy.  Wouldn't even need the 
joystick...  just two buttons....  or maybe all 4 of them, 2 fast drawing 
vertical and horizontal buttons, 2 slow drawing buttons...  kinda like Qix.

Hey, there's another game idea... hehehe

--
-----------------------------------------------------------------------
Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com
Check out my page for current trade/sale lists of classic videogames!!!
-----------------------------------------------------------------------


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From: ljf6@aol.com (LJF 6)
Newsgroups: rec.games.vectrex
Subject: Re: Buzzing!I
Date: 6 Aug 1996 18:15:04 -0400
Organization: America Online, Inc. (1-800-827-6364)
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 Vectrex buzzing problem can usually be reduced by lowering the 
brightness

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From: p.cavina@mo.nettuno.it (Piero Cavina)
Newsgroups: rec.games.vectrex
Subject: Dark Tower help
Date: Tue, 6 Aug 1996 23:13:00 +0100
Organization: NETTuno
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Please please please send hints about Dark Tower: I just keep walking
around, fighting enemies, picking up gold and soon it becomes too
boring.
I think I should draw a map, but I can't figure out how to do it without
reference points.

P.


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Help: Strange Vectrex problem
Date: 6 Aug 1996 16:16:49 -0700
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A.R. Duell (ard12@eng.cam.ac.uk) wrote in rec.games.vectrex:
>A large picture and poor focus sounds like low EHT to me. Go through the 
>EHT setup procedure in the service manual - you'll need a 'scope for 
>this. If you get that wrong, you can wipe out the EHT generator 
>transistor (BU407?) which is easy to get or the flyback, which isn't.

My focus isn't *that* bad, it's just not perfect.  I don't think I wanna
mess with kilovolt stuff.  But isn't more than just a scope required? 
Like a voltmeter that can handle kilovolts? 

>>And how exactly is the Adjust DAC offset supposed to be done?  I was able 
>>to tell that the moment the words "ADJUST DAC OFFSET" disappear from the 
>Are you sure your 'scope was set to DC coupling? That sounds like what 
>you'd see if you attempted the adjustment using AC coupling. When I did 
>it, I got a flat 0 line at once, and just set it to the 0V level.

It's got a switch on front that says "AC" and "DC", and it was switched 
to "DC".  It's a bit sensitive to ambient 60 hz, though.  But this was a 
scope I got used, with a sorry piece of RG62 with a BNC connector on it, 
so could this be what I would get if the ground were open?

(I connected the scope ground to the strap between the CPU and analog
boards since the schematics didn't show which pin on the chip was ground
and I didn't think to look for it with a meter.)


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex disassembly/6809 disassembler
Date: 6 Aug 1996 16:02:51 -0700
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Clay Cowgill (clay@supra.com) wrote in rec.games.vectrex:
>In article <4u3541$1q1@crl7.crl.com>, btomlin@aol.com wrote:

>> I think I've finally gotten about as far as I can get for now with
>> disassembling the Vectrex Exec-ROM, at least without having good
>> documentation on the sound chip.  

>Hey Bruce--

>Whoops!  My fault!  I was going to send those to you.  I'll try to get
>them copied today and sent out tomorrow!

Hmm... think you could scan them and have them put on the FTP site too?

FYI, I've found at least a dozen typos in the process of making a "quick 
reference card", so I'll post the revised version RSN.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Dark Tower help
Date: 6 Aug 1996 16:09:24 -0700
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Piero Cavina (p.cavina@mo.nettuno.it) wrote in rec.games.vectrex:
>Please please please send hints about Dark Tower: I just keep walking
>around, fighting enemies, picking up gold and soon it becomes too
>boring.
>I think I should draw a map, but I can't figure out how to do it without
>reference points.

Well, the game it is based on has a circular board with the tower in the 
middle, like this:

       -------
     /    |    \
   /      |      \
 /       ---       \
|      /     \      |
|-----|       |-----|
|      \     /      |
 \       ---       /
   \      |      /
     \    |    /
       -------

You start in one of the quadrants, have to go through the other three
quadrants, then you can go to the tower.  You collect the keys in the
three "foreign" quadrants, you must collect the key before leaving the
quadrant, and you must go counterclockwise (I think).  The tower was
electronic with only a 12 key pad, a 2-digit LED display, and a rotating
plastic cup with pictures around the edge in three rows, and a light bulb
for each row.  Because the Vectrex has a bit less primitive user
interface, you might be freer with where you can move, but that's the
general idea. 

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From: p.cavina@mo.nettuno.it (Piero Cavina)
Newsgroups: rec.games.vectrex
Subject: Re: Buzzing!
Date: Tue, 6 Aug 1996 23:12:37 +0100
Organization: NETTuno
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Bruce Tomlin <btomlin@crl.com> wrote:

> Jason McNeal (jmcneal@postoffice.ptd.net) wrote in rec.games.vectrex:

> >When I turn my Vectrex on the speaker buzzes.  It is not loud enough to
> >interfere with the sounds of gameplay but it is a bit bothersome.  
> >Anybody know how to remedy this?
> 
> It's normal.  It can sometimes be fixed by excessive shielding, but 
> oddly, my first Vectrex was caught in the act of not-buzzing yesterday.
> It's buzzing again, though.

Maybe because it was turned off? :)

I tried to fix the buzzing by shielding the audio cable between logic
and power boards, but without much success. It seems to me that the
position of the cable is more important than the amount of extra
shielding.
That buzzing is really annoying and I would love to find a good
solution. Any idea?

P.


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From: p.cavina@mo.nettuno.it (Piero Cavina)
Newsgroups: rec.games.vectrex
Subject: Re: fave games
Date: Tue, 6 Aug 1996 23:12:54 +0100
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dream smith <dream@inet.net> wrote:

> What are people's favorite games and why?
> 
> I don't have that many, but of mine, fortress of narzod would probably
> be best just 'cause it is so damn challenging to finish.
> 

I agree, it's great shooter with some original ideas.
But I didn't know it has an end - how can it be finished?

P.




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From: Paul Jacobson <pjacob@mail.wsu.edu>
Subject: vectrex for sale
Sender: news@serval.net.wsu.edu (News)
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Date: Tue, 6 Aug 1996 22:52:36 GMT
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who wants it and how much are you willing to bid?

it's in perfect shape and I have quite a few games. 
titles available on request.

cheers


       o   \ o /  _ o         __|    \ /     |__        o _  \ o /   o
      /|\    |     /\   __\o    \o    |    o/    o/__   /\     |    /|\
      / \   / \   | \  /)  |    ( \  /o\  / )    |  (\  / |   / \   / \
==========================================================================
Paul Jacobson <pjacob@wsu.edu>      W         W      SSSS      U      U
http://www.wsu.edu:8080/~pjacob     W         W     S          U      U
Washington State University          W   W   W       SSSS      U      U
Information Technology                W W W W            S      U    U
Helpdesk Consultant                    W   W         SSSS        UUUU
==========================================================================


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From: teevtee@aol.com (TEEVTEE)
Newsgroups: rec.games.vectrex
Subject: Re: fave games
Date: 7 Aug 1996 00:13:59 -0400
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Without a doubt:

STAR CASTLE

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From: ad329@james.freenet.hamilton.on.ca (Chris Cracknell)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: What the heck is the Reef Store.
Date: 6 Aug 1996 21:44:38 -0400
Organization: Hamilton-Wentworth FreeNet, Ontario, Canada.
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In article <4u5h9d$82h@charnel.ecst.csuchico.edu>, jsleek@ecst.csuchico.edu (james Steven Leek) wrote:
>	Bira Bira still hasn't induced any great finds for me,  I
>chant his name and ask for carts before I go into a store, what am
>I doing wrong?  (I read the instructions, he's the sacred gaurdian of
>Reef Stores?  What the heck is a reef store?  Do they sell reefers there?
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

A long while ago I had a dream about visiting a store down in the
Dominican Republic that was built on a croral reef. It had no walls, just
isles and isles of stuff on shelves sitting out on this reef. The cash
registers were on the shore and the store itself was only accessable during
low tide as it was completely submerged during high tide.

One had to enter the store when the tide went out, do their shopping and
make it back to the shore before the tide came in.

I noticed in the toy section that there were a lot of really great Atari 2600
games (Tempest 2000, Wing Commander IV, Doom, etc. etc.) and a lot of very
rare games. So I scooped them all up and made my way to the shore with them
(they were all under $1 each) just as the tide was coming in. When I got to
the shore I paid for them and left. I then realized that I was dreaming and
that these carts wouldn't be there when I woke up. I surmized, using dream
that peculiar logic that only works in dreams, that the reason things you
buy in a dream arn't there when you wake up in the real world is because
you pay for them with dream cash and are thus only legally entitled to 
ownership in the dream world. I figured if I paid for them with my credit
card, I could pay off the bill with real cash and thus be entitled to legal
ownership of the carts when I wake up. I went back to the Reef Store to 
refund my purchase and pay for it with my credit card, but I couldn't find
my credit card anywhere. I awoke from the dream standing infront of the
checkout counter, searching with mad desperation through my pockets for
my credit card.

After going public on rgvc with my visit to the Reef Store and my theory
about how what we buy in the dream world can be brought to the real world
people began to E-mail me that they had dreamed of the Reef Store just
after reading about my message, and were thrilled with the variety of
classic carts available there (and disappointed that they couldn't get them
to cross over to reality when they woke up).

It was eventually realized that the Reef Store is an eternal and uiniversal
presence. It can manifest itself in our dreams as different locations
(sometimes it will appear to us in the form of a local thrift store, or an
unfamiliar flea market) with different appearances, but they are all just
different manifestations of the same Reef Store. All those places we dream
about making fantastic game finds are really just one place in different
forms. 

Through mystic visions we have realized that Bira Bira is Lord and Guardian
over the mystical Reef Store that exists in the dimension of dreams. Bira
Bira protects and guards the stocked shelves of the Reef Store as the tide
waters of consciousness cover them. Bira Bira holds all that we buy from the
Reef Store (wether we buy from it in it's guise as a local thrift store or
in it's true form as isles of stocked shelves sitting on a coral reef, 
exposed by the low tide) in the Great Bargain Bin of the Dream World.
Besides being able to favour devotees with great classic cart finds in
reality such as we could only dream of, Bira Bira holds the promise that 
what we buy in our dreams may be able to tanscend the boundries of dream
and consciousness. High devotees of Bira Bira are ever seeking just the right
ritual to create the specific cosmic flow of power needed to bring those
Reef Store purchases over into waking world of reality. Often these experiments
(for devotion to Bira Bira spans both spirituality and science) will produce
amazing classic cartridge finds here on earth or they will lead to a better
understanding of the spiritual nature of classic video game collecting, but
to date nobody has been able to create the optimal conditions to bring
Reef Store purchases into reality. But blessed is s/he who has faith.

Now you have both and insight and an understanding into both the nature
of the Reef Store and Bira Bira. Go now and Chase the Chuckwagon in peace.

Bira Bira.

                                   CRACKERS
                          (Surf's up at the Reef Store from hell!!)
                                  
-- 

http://www.freenet.hamilton.on.ca/~ad329/Profile.html
   -=<Atari 2600 Collector and Wethifl Musician>=-



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From: M Geisler <martin@tp1.ruhr-uni-bochum.de>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex demo program: music.asm
Date: Wed, 07 Aug 1996 15:54:44 +0200
Organization: TheDuckInc.
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To: btomlin@aol.com

Dear Bruce Tomlin,

You wrote:
> Here's something I just wrote now that I have a decent development setup
> (good assembler, good documentation, lots of 2764 chips, 

Can you tell me where to get the assembler (is there one for Unix
machines?) and documentation?
I would like to start programming the Vec, and it would help anyone
who wants to do the same if there would be a site to download all this
stuff. 

Thank you in advance, Martin.

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex disassembly/6809 disassembler
Date: Wed, 07 Aug 1996 10:11:58 -0800
Organization: Diamond Multimedia, Communications Division
Lines: 13
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In article <4u8iur$1k4@crl10.crl.com>, btomlin@aol.com wrote:

> Hmm... think you could scan them and have them put on the FTP site too?

That's a decent idea.  I'll try to borrow the PCB designers scanner next
to my office during lunch... :-)

-Clay

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: maliwi@teleport.com (Marc Williams)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Mon, 05 Aug 1996 17:34:49 -0800
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In article <31FFEC86.462E@quality.net>, The Blue Meanie
<bluemeanie@quality.net> wrote:

> Well, Derrick.  I checked out this site.  Looks like you've got a nice
> Vectrex set for sale.  It might almost be worth $200!  Too bad you'll have
> to settle for the $575.00 that some idiot bid for it.  As for coming in here
> encouraging people to go and bid some more - Get real!  Nobody's bid a dime
> more in over a week, and nobody is GOING to bid a dime more than the schmuck
> who just bought your Vectrex for 3 times its worth.  I hope he REALLY likes
> vector games!
> 
> The Blue Meanie
> (bluemeanie@quality.net)

(grin) It's up to $815 now.

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From: Tony Duell <ard@p850ug1.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Help: Strange Vectrex problem
Date: Wed, 07 Aug 96 18:33:10 GMT
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In article <4u8jp1$1om@crl10.crl.com> btomlin@aol.com "Bruce Tomlin" writes:

> A.R. Duell (ard12@eng.cam.ac.uk) wrote in rec.games.vectrex:
> >A large picture and poor focus sounds like low EHT to me. Go through the 
> >EHT setup procedure in the service manual - you'll need a 'scope for 
> >this. If you get that wrong, you can wipe out the EHT generator 
> >transistor (BU407?) which is easy to get or the flyback, which isn't.
> 
> My focus isn't *that* bad, it's just not perfect.  I don't think I wanna
> mess with kilovolt stuff.  But isn't more than just a scope required? 
> Like a voltmeter that can handle kilovolts? 

I've just reread the procedure, and you're right - you need a voltmeter good
to at least 6kV. I've got such an instrument, but I guess they're not common
unless you do a lot of monitor repairs.

In that case, I propose the following alternative procedure which should work.
On the other hand, if it blows up the EHT transformer, don't blame me.

Follow section VIII in the service manual (page 15). Install the test cartridge
turn Brightness to MIN, and connect a 'scope to pin 7 of T502 (the EHT
transformer). Set the 'scope to 20V/div and 10us/div
Adjust R526 for minimum ringing
Adjust R525 for best focus.
Repeat those 2 adjustments until there's minimal ringing (important - this can
damage the EHT generator components if incorrect) and good focus.

There's also a way to set the picture size. After doing the DAC zero adjustment
set the picture size with R401 and R408 (the 2 presets mounted flat against
the board) on the analogue board. Centre the picture using the plates on the
back of the yoke.


> It's got a switch on front that says "AC" and "DC", and it was switched 
> to "DC".  It's a bit sensitive to ambient 60 hz, though.  But this was a 

When the 'scope is in AC mode, there's a capacitor in series with the input.
In DC mode, this capacitor is shorted out. So even in DC mode, the 'scope
will be sensitive to AC signals (it wouldn't be much use if it wasn't!).

By how much does the offset drift by?

> scope I got used, with a sorry piece of RG62 with a BNC connector on it,
> so could this be what I would get if the ground were open?
> 
> (I connected the scope ground to the strap between the CPU and analog
> boards since the schematics didn't show which pin on the chip was ground
> and I didn't think to look for it with a meter.)

That's a perfectly good ground AFAIK.

>
> 

-tony


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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Wedding Update #2 (ER O^2, Boxed Vectrex, etc...)
Date: 8 Aug 1996 13:44:38 GMT
Organization: PSINet/Pipeline USA
Lines: 169
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**Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** 
 
How funny is it that AOL was down for the count yesterday. Sometimes you
just can't win. <G> 
  
Onward:  
  
Section 1 Extremely Rare O^2 Stuff:  
  
1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. 
It is nearly indistinguishable from its U.S. Counterpart except it has an 
additional multilingual manual which has "VIDEOPAC #46" on its cover. This 
game is *COMPLETE*. Board, Investors Record Books, all playing pieces, 
etc... $25.00 Reutter  
  
2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception 
of a Gold #2 token. Everything else is there. $5.00 Albertini  
  
3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either
of 
the Parker Bros. below (IMHO), this game was only released in Europe. 
Complete with instructions, case, and cart. $25.00 Reutter 
  
4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $8.00
Albertini 
  
5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box 
only. $24.00 Slap  
  
6.) Q*Bert (ER) Parker Bros. Also released only in Europe.  Complete with 
Instructions, original Parker Bros. warranty card (London England) and 
Information slip stating "It is not possible to select a different level by

pressing 'RESET'". =)  $32.00 Albertini  
  
More O^2 Stuff below.  
  
8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This 
was a cart system that allowed one to draw on a screen. 6 or 7 carts were 
released for it. This game comes with the pack in cart and all original 
materials. $15.00 Slap  
  
9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty 
card. Like new condition. $15.00 kujo 
  
Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts**  
  
10.) **Very Rare** Vectrex system. Complete with the following: Vectrex 
Arcade System Owner's Manual, Original Box (A little beat up), Minestorm 
overlay, Minestorm instructions. $90.00 Cmoore  
  
11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High 
Performance Machine" Inside the pamphlet: Color illustrations of the light 
pen and 3D Imager with descriptions of the products...**Plus**...a section 
detailing the "full-function, typewriter style keyboard is now under 
development for the Vectrex." <snip> "Included with the keyboard will be a 
memory expander adding both ROM and RAM to the already powerful memory 
built in to the Vectrex console." Brochure also promises "Batter Up" action

Baseball as "coming soon...". This brochure is in full color and I've never

seen it on the net before (Which doesn't mean that it hasn't been, I 
haven't seen it tho'). $20.00 Teffy 
  
Section III Vectrex Carts:  
  
Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts 
and protective paper sheets for the overlays are included). The first four 
are in *Like New* condition.  
  
Berzerk (Complete) $9.00 "Bearcat"  
Rip Off (Complete) $9.00 "Bearcat"  
Armor Attack (Complete) $8.00 "Bearcat"  
Star Trek (Complete) $15.00 jmcneal  
  
Loose Vectrex Carts  
  
Solar Quest (Includes instructions and overlay) $6.00 Cmoore 
Web Wars $7.00 "Bearcat" 
HyperChase $7.00 "Bearcat" 
Scramble $7.00 "Bearcat"  
Heads Up $7.00 "Bearcat"  
Spinball $7.00 "Bearcat"  
Pole Postition $10.00 "Bearcat"  
Melody Master $15.00 Teffy  
  
Section IV  
 
13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace
of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard
Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja
Golf, Tower Toppler. Only 2 of these packages are available. 
  
14.) Odyssey II System with the following carts: (loose) with Armored 
Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), 
Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters 
(Box, Manual), Invaders from Hyperspace (box, manual), Munchkin 
(VIDEOPAC-loose cart), Out of  this World/Heli (Box, Manual), Shodown in 
2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, 
Manual). So, you get a system and 11 carts tested all together. System 
includes Owners Manual and "The Keyboard is the key to over 50 Games" 
Brochure. $25.00 Teevtee       
  
15.) NES Galaga (loose cart). 6.00 Cmoore  
 
16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M.  
  
17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing 
board, instructions, and game pieces. $2.00 Minimum.  
  
19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed*

Fairchild Channel F Game system with the following boxed (beat up tho') 
carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 
12 games. $35.00 Maverick  
  
20.) Boxed 2600 Trackball controller. In great shape. $3.00 Maverick  
  
21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Maverick  
  
22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 

  
23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real 
bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've 
seen batteries included in an RGVC auction) =)  
 $10.00 Minimum.   
  
Look for a huge Intellivision auction in the near future. =)  
  
Auction Rules:  
  
1.) I will not pull anything from this auction unless something I 
advertised isn't correct or something is wrong with the merchandise.   
2.) A bid is a contract. Please do not bid if you don't intend on honoring 
it.  
3.) This auction will run from Aug 2th to Aug 19th (for the benefit of
those without weekend access to their ISP's) and will then go to a "Once,
Twice" format *available only to people who have previously placed bids on
that item*. New bidders will not be accepted after that for any item.  
4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are 
also fine, expect to pay an additional $5.00 for shipping which will be 
tallied at the end.  
5.) Canadian and Foreign bidders (if any): Please discuss what shipping you

can live with (parcel post, air post, etc...). Some of these aren't 
traceable, and I've had packages disappear before.  
6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 
after $50.00.  
7.) I guarantee what is advertised. If you are unhappy with your purchase, 
your money will be refunded (within a reasonable time frame-don't keep the 
game for 3 months and expect a refund) =)  
8.) All shipping will be via UPS. This provides tracking, insurance, and 
generally decent service. Shipping calculated after winnings.  
9.) If "winnings" aren't settled within 3 weeks, I reserve the right to
forget about it. =) 
10.) Finally, Good Luck to all. =) 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
Console News Editor GameWire Magazine. For news, reviews, and subscription
information please visit >>>http://www.gamepen.com/gamewire<<< 
 
Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex
Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F
NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99
SuperGrafx Pong systems etc... 
 
Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ 

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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Wedding Update #2 (ER O^2, Boxed Vectrex, etc...)
Date: 8 Aug 1996 13:43:16 GMT
Organization: PSINet/Pipeline USA
Lines: 169
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NNTP-Posting-Host: 38.8.61.2

**Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** 
 
How funny is it that AOL was down for the count yesterday. Sometimes you
just can't win. <G> 
  
Onward:  
  
Section 1 Extremely Rare O^2 Stuff:  
  
1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. 
It is nearly indistinguishable from its U.S. Counterpart except it has an 
additional multilingual manual which has "VIDEOPAC #46" on its cover. This 
game is *COMPLETE*. Board, Investors Record Books, all playing pieces, 
etc... $25.00 Reutter  
  
2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception 
of a Gold #2 token. Everything else is there. $5.00 Albertini  
  
3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either
of 
the Parker Bros. below (IMHO), this game was only released in Europe. 
Complete with instructions, case, and cart. $25.00 Reutter 
  
4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $8.00
Albertini 
  
5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box 
only. $24.00 Slap  
  
6.) Q*Bert (ER) Parker Bros. Also released only in Europe.  Complete with 
Instructions, original Parker Bros. warranty card (London England) and 
Information slip stating "It is not possible to select a different level by

pressing 'RESET'". =)  $32.00 Albertini  
  
More O^2 Stuff below.  
  
8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This 
was a cart system that allowed one to draw on a screen. 6 or 7 carts were 
released for it. This game comes with the pack in cart and all original 
materials. $15.00 Slap  
  
9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty 
card. Like new condition. $15.00 kujo 
  
Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts**  
  
10.) **Very Rare** Vectrex system. Complete with the following: Vectrex 
Arcade System Owner's Manual, Original Box (A little beat up), Minestorm 
overlay, Minestorm instructions. $90.00 Cmoore  
  
11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High 
Performance Machine" Inside the pamphlet: Color illustrations of the light 
pen and 3D Imager with descriptions of the products...**Plus**...a section 
detailing the "full-function, typewriter style keyboard is now under 
development for the Vectrex." <snip> "Included with the keyboard will be a 
memory expander adding both ROM and RAM to the already powerful memory 
built in to the Vectrex console." Brochure also promises "Batter Up" action

Baseball as "coming soon...". This brochure is in full color and I've never

seen it on the net before (Which doesn't mean that it hasn't been, I 
haven't seen it tho'). $20.00 Teffy 
  
Section III Vectrex Carts:  
  
Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts 
and protective paper sheets for the overlays are included). The first four 
are in *Like New* condition.  
  
Berzerk (Complete) $9.00 "Bearcat"  
Rip Off (Complete) $9.00 "Bearcat"  
Armor Attack (Complete) $8.00 "Bearcat"  
Star Trek (Complete) $15.00 jmcneal  
  
Loose Vectrex Carts  
  
Solar Quest (Includes instructions and overlay) $6.00 Cmoore 
Web Wars $7.00 "Bearcat" 
HyperChase $7.00 "Bearcat" 
Scramble $7.00 "Bearcat"  
Heads Up $7.00 "Bearcat"  
Spinball $7.00 "Bearcat"  
Pole Postition $10.00 "Bearcat"  
Melody Master $15.00 Teffy  
  
Section IV  
 
13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace
of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard
Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja
Golf, Tower Toppler. Only 2 of these packages are available. 
  
14.) Odyssey II System with the following carts: (loose) with Armored 
Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), 
Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters 
(Box, Manual), Invaders from Hyperspace (box, manual), Munchkin 
(VIDEOPAC-loose cart), Out of  this World/Heli (Box, Manual), Shodown in 
2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, 
Manual). So, you get a system and 11 carts tested all together. System 
includes Owners Manual and "The Keyboard is the key to over 50 Games" 
Brochure. $25.00 Teevtee       
  
15.) NES Galaga (loose cart). 6.00 Cmoore  
 
16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M.  
  
17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing 
board, instructions, and game pieces. $2.00 Minimum.  
  
19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed*

Fairchild Channel F Game system with the following boxed (beat up tho') 
carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 
12 games. $35.00 Maverick  
  
20.) Boxed 2600 Trackball controller. In great shape. $3.00 Maverick  
  
21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Maverick  
  
22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 

  
23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real 
bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've 
seen batteries included in an RGVC auction) =)  
 $10.00 Minimum.   
  
Look for a huge Intellivision auction in the near future. =)  
  
Auction Rules:  
  
1.) I will not pull anything from this auction unless something I 
advertised isn't correct or something is wrong with the merchandise.   
2.) A bid is a contract. Please do not bid if you don't intend on honoring 
it.  
3.) This auction will run from Aug 2th to Aug 19th (for the benefit of
those without weekend access to their ISP's) and will then go to a "Once,
Twice" format *available only to people who have previously placed bids on
that item*. New bidders will not be accepted after that for any item.  
4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are 
also fine, expect to pay an additional $5.00 for shipping which will be 
tallied at the end.  
5.) Canadian and Foreign bidders (if any): Please discuss what shipping you

can live with (parcel post, air post, etc...). Some of these aren't 
traceable, and I've had packages disappear before.  
6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 
after $50.00.  
7.) I guarantee what is advertised. If you are unhappy with your purchase, 
your money will be refunded (within a reasonable time frame-don't keep the 
game for 3 months and expect a refund) =)  
8.) All shipping will be via UPS. This provides tracking, insurance, and 
generally decent service. Shipping calculated after winnings.  
9.) If "winnings" aren't settled within 3 weeks, I reserve the right to
forget about it. =) 
10.) Finally, Good Luck to all. =) 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
Console News Editor GameWire Magazine. For news, reviews, and subscription
information please visit >>>http://www.gamepen.com/gamewire<<< 
 
Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex
Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F
NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99
SuperGrafx Pong systems etc... 
 
Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ 

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From: "David R. Stromberger" <pixelboy@iea.com>
Newsgroups: rec.games.vectrex
Subject: the multicart
Date: Mon, 05 Aug 1996 20:30:28 -0700
Organization: Liason Ltd.
Lines: 7
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I just got back on the net after a year and remember hearing about the
multicart-could you steer me toward whoever is making them? and whats
the going rate?  

thanks.

pixelboy@iea.com

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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Double Post...Sorry. =)
Date: 8 Aug 1996 13:47:04 GMT
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Lines: 9
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Always look before you hit the send button, I always say. =P 
 
Sorry, people. 
 
Regards, 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
 

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From: kwilkins@nectech.co.uk (Keith Wilkins)
Newsgroups: rec.games.vectrex
Subject: ANNOUNCE: DVE 1.0 Released (Vectrex Emulator)
Date: Thu, 08 Aug 1996 17:59:55 GMT
Organization: NEC Technologies(UK) Ltd
Lines: 47
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DVE V1.0 has been released.

It is/will be available from the following places:

http://www.parallax.co.uk/~lmw               DVE UK Home page
http://www.naples.net/~saturn/vectrex/dve    DVE US Home page

I have also released the complete source code for V1.0 to allow
those who are brave enough to attempt to port DVE to other
platforms. (The source code is not in the public domain)

As of V1.0 I am considering DVE complete. The only requested
feature I haven't added is joystick support because of the
speed hit and lack of time (I want a life 8-)

I may further enhance DVE eventually to compensate for the
linearity problems that are evident in V1.0 (see Clean
Sweep & Spinball), but right now I'm not sure how I'd achieve
it. (Needs some deep thought). I'd also like to further
improve the speed of DVE at some stage.

Regards

Keith Wilkins
7/8/96



--------------------------------------------------
V1.0 Changes and additions:
--------------------------------------------------

1. SOUND      - Requires adlib card (SB compatible will do)
2. SPEED UP   - Large numbers of vectors should no longer cause
                a dramatic slowdown of DVE. Some general speed
                improvements have been made.
3. OVERLAYS   - Each game cart can now have its own custom screen
                configuration & overlay file (.VOL). Overlays allow
                emulation of the coloured plastic bits on the
                original vectrex. See readme.txt in DVE100.ZIP
4. GAME FIXES - Bedlam is now operatonal.
                Dark Tower is now operational.
                Cosmic Chasm is now operational.
5. SPEED CTRL - DVE emulation speed can conrolled from the INI file.
                (For those with P160/200's  8-) ha ha ha ha......


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From: mrobss@aol.com (MrOBSS)
Newsgroups: rec.games.vectrex
Subject: Vectrex for sale w/ 5 games (So Calif.) $100
Date: 8 Aug 1996 16:13:06 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
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I have a Vectrex with one controller and 5 games (Berzerk, Blitz, Web
Wars, Bedlam, and Hyperchase) with some overlays for games.  $100.

I live in Southern Calif, orange county.  Shipping is not an option!

If interested, please EMAIL me, or call (714) 891-6030, or page me at
(714) 567-8732.

--Robb
Oingo Boingo Secret Society Staff
RCCGB Member
ACE Member
BPB is the best!
"The Gravity Of The Situation"

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From: Fred@PE.net
Newsgroups: rec.games.vectrex
Subject: VECTREX  FOR  SALE  with  3D headset
Date: Fri, 09 Aug 1996 00:48:04 GMT
Organization: PE.net - Internet access from the Press-Enterprise Company
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Hello

I have Vectrex for sale.   I have about  20 games.    3D headset  
 3D Games ,  Light Pen Plus  more in original box.

Please E-Mail   me at       Fred@PE.net



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From: Mats Ranlind <mg11127@gaia.swipnet.se>
Newsgroups: rec.games.vectrex
Subject: Vectrex Emulator Finished!!
Date: 9 Aug 1996 06:32:22 GMT
Organization: -
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Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
Emulator with sound and everything!!!



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From: "Alan W. Watkins" <awwatkin@wknc3.sca.ncsu.edu>
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Fri, 9 Aug 1996 02:27:43 -0400
Organization: North Carolina State University
Lines: 2
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Xref: csus.edu rec.games.vectrex:5184 alt.games.video.classic:12364 rec.games.video.misc:38873 rec.games.video.classic:57398 rec.games.video.marketplace:78361

I have completely missed the Vectrex legacy...what is it anyway...and 
what's the history on it?

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From: cjgade@sn.no (Carl J Gade)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Fri, 09 Aug 1996 20:26:35 GMT
Organization: SN Internett
Lines: 13
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"Alan W. Watkins" <awwatkin@wknc3.sca.ncsu.edu> wrote:

>I have completely missed the Vectrex legacy...what is it anyway...and 
>what's the history on it?

Take a look at the following :

http://www.owlnet.rice.edu/~dgb/museum/history/palette.html

Here you'll find out a lot about old forgotten systems :)

CJ Gade


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From: Fred@pe.net
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: Fri, 09 Aug 1996 19:50:23 GMT
Organization: PE.net - Internet access from the Press-Enterprise Company
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Mats Ranlind <mg11127@gaia.swipnet.se> wrote:

>Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
>Emulator with sound and everything!!!

What is the URL of the Vectex Emulator homepage

Thanks          Fred




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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: Fri, 09 Aug 1996 17:56:10 GMT
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Mats Ranlind <mg11127@gaia.swipnet.se> wrote:

>Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
>Emulator with sound and everything!!!


I already did. It's way too slow on my little old 486.

Still, a nice piece of work for
anyone with a Pentium.




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From: cjgade@sn.no (Carl J Gade)
Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager
Date: Fri, 09 Aug 1996 20:41:49 GMT
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"Alan W. Watkins" <awwatkin@wknc3.sca.ncsu.edu> wrote:

>I have completely missed the Vectrex legacy...what is it anyway...and 
>what's the history on it?

Take a look at the following :

- http://www.owlnet.rice.edu/~dgb/museum/history/palette.html

Here you'll find out a lot about old forgotten systems :)

You could also pick up an emulator at the following address:

- http://www.parallax.co.uk/%7Elmw/

It's almost like the the real thing. You should get it.

CJ Gade



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From: Fred@pe.net (Fred Williamson)
Newsgroups: rec.games.vectrex
Subject: VECTREX   CARTS
Date: Fri, 09 Aug 1996 17:31:28 GMT
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Hello

On the Vectrex I had have for Sale  I received several E-Mails  asking
what carts    I had with it.    Here is the list.

    3D Imager        3D Crazy Coster    3D   Mine Storm  
    3D  Narrow  Escape

    Light Pen     with     Art  Master      and     Anim   Action

    Melody Master  Music

Armor Attack
Berzerk
Blitz
Cosmic Chasim
Clean Sweep
Heads  Up
Rip  Off
Scramble
Star  Trek

If you want   more info        E-Mail me       Fred@pe.net



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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: New Vectrex Games Update
Date: Fri, 09 Aug 1996 17:58:03 GMT
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I've updated my web page with a couple new
screen shots for "All Good Things".

Not a lot new. Asteroids is nearing completion,
I'm still stumped over an idea for game #4 (probably
going to be Pac Man).

For anyone who doesn't know, I write new games
for the Vectrex. 

Information can be obtained at:

http://www.crisp.net/home/pcjohn/index.html




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From: guard@netcom.com (Robert S)
Subject: FS: VECTREX Video Game System & 8 Games
Message-ID: <guardDvw416.FJJ@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Vectrex Unit (Excellent Condition)  $225.00 For Everything
Owner's Manual

Games:
 
Armor Attack
Bedlam
Berzerk
Clean Sweep
Hyper Chase
Scramble
Star Trek
Minestorm

-- 
(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)
)O(       Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516        )O(
(-)  Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES   (-)
)O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O(
(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: What the heck is the Reef Store.
Followup-To: rec.games.vectrex,rec.games.video.classic
Date: 9 Aug 1996 17:05:39 -0700
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Chris Cracknell (ad329@james.freenet.hamilton.on.ca) wrote in rec.games.vectrex:
>After going public on rgvc with my visit to the Reef Store and my theory
>about how what we buy in the dream world can be brought to the real world
>people began to E-mail me that they had dreamed of the Reef Store just
>after reading about my message, and were thrilled with the variety of
>classic carts available there (and disappointed that they couldn't get them
>to cross over to reality when they woke up).

And even before the prophetic vision of the Reef Store, there was still 
the lore that dreaming of carts meant that you would have good luck the 
next day hunting for carts.

So what does it mean when you dream of a *joystick*?  This morning I
dreamed of finding a wierd Wico joystick.  The little 3/4" red ball was
broken in half and the top half was nowhere to be found, and there were
two tiers of these wierd flip-down thingys all around the stick, 12 or so
on the top level, and 20 or so on the bottom level.  What there was of the
ball was buried completely in the top level of flip-down thingys, which
would have made it a bit hard to get your hands around it.  It was black
and it had the Wico logo on the base in white.

And it was at some wierd flea market I had never been to and I asked the
woman how much she wanted for it, ready to pay $2 for it.  She wanted $10
(of course), and I was showing her that the flip-down thingys didn't
spring back like they should, so of course it was broken, when my alarm
went off.  I didn't even have a chance to point out the broken red ball. 
I had also just found some sort of wierd LED handheld and was planning to 
offer $5 for the pair of 'em. 

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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - First Post******
Date: Sat, 10 Aug 1996 04:02:34 GMT
Organization: Total Connectivity Providers - Internet access for the UK
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Step Down convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,
Minestorm overlay, manual and
box all in excellent condition.

Web War - Box overlay Manual

Solar Quest - Box overlay	
		
Berzerk - Box overlay Manual

Starhawk - Box overlay Manual	
	
Rip Off - Box overlay Manual

Clean Sweep - Box overlay Manual
	
Flipper Pinball - Box overlay
	
Star Ship - Box overlay Manual	
	
Star Ship - Box overlay Manual

Armor Attack - Box overlay Manual

Armor Attack - Box overlay Manual

Scramble - Box overlay Manual

Scramble - Box overlay Manual	
	


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex disassembly/6809 disassembler
Date: 10 Aug 1996 07:39:04 -0700
Organization: San Antonio, TX
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Bruce Tomlin (btomlin@crl.com) wrote in rec.games.vectrex:
>FYI, I've found at least a dozen typos in the process of making a "quick
>reference card", so I'll post the revised version RSN.

Okay, I've fixed 'em now, so the result is in:

ftp://ftp.crl.com/users/bt/btomlin/vectrex/vectrex.zip

FYI, the file "LABELS" inside it should have one change since the version
in dis6809.zip.  I'll update dis6809.zip when I get around to it.

Also included is a cool quick-reference card file.  If nothing else, it's
useful because it tells you what the DP register needs/becomes with each
subroutine, and which registers aren't preserved.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Vectrex demo program: textdemo.asm
Date: 10 Aug 1996 07:43:09 -0700
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Here's another little demo program I wrote this morning.  It displays 
some text on the screen, and one of the lines of text is displayed 
upside-down and backwards, too.

		INCLUDE	\6809\VECTREX.INC
		LIST	ON

		FCC	/g GCE 2001/
		FCB	$80

		FDB	$FF8F

		FDB	$F848
		FDB	$20D0
		FCC	/TEXT DEMO/
		FCB	$80

		FCB	$00

Start		LDU	#Text_Table

Loop		JSR	DP_to_D0

		JSR	Print_Str_hwyx

		LDD	,U
		BNE	Loop

		JSR	DP_to_C8
*		LDU	#music
*		JSR	Init_Music_chk
		JSR	Wait_Recal

		BRA	Start

Text_Table	FCB	-8,72		h,w
		FCB	20,-48		y,x
		FCC	/(-48,20) -8,72/
		FCB	$80

		FCB	-4,36		h,w
		FCB	48,-48		y,x
		FCC	/(-48,48) -4,36/
		FCB	$80

		FCB	-12,48		h,w
		FCB	-48,-48		y,x
		FCC	/(-48,-48) -12,48/
		FCB	$80

*		this one is upside-down and backwards

		FCB	6,-48		h,w
		FCB	30,48		y,x
		FCC	/(48,30) 6,-48
		FCB	$80

		FDB	0		end of list

		END

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From: an914@FreeNet.Carleton.CA (Shawn Scallen)
Newsgroups: rec.games.vectrex
Subject: shipping a vectrex?!?!
Date: 10 Aug 1996 16:50:38 GMT
Organization: The National Capital FreeNet
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Sender: an914@freenet3.carleton.ca (Shawn Scallen)
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i have a vectrex i would like to sell. unfortunately it is unboxed. what
would be the safest way to pack it to travel thru the canadian and us
postal systems unscathed and intact?

thanx

shawn

--
	   shawn scallen - an914@freenet.carleton.ca - 613-234-PUNX
    CKCU-FM music director * photographer * vectrex/colecovision/atari fan
------------------------------------------------------------------------------
      for info on ottawa & area shows/events email --> punx@proton.com 

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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 11th August******
Date: Sun, 11 Aug 1996 05:19:48 GMT
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Lines: 54
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Step Down convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,
Minestorm overlay, manual and
box all in excellent condition.

Web War - Box overlay Manual		Antman		1.00

Solar Quest - Box overlay	
		
Berzerk - Box overlay Manual

Starhawk - Box overlay Manual	
	
Rip Off - Box overlay Manual

Clean Sweep - Box overlay Manual
	
Flipper Pinball - Box overlay
	
Star Ship - Box overlay Manual	
	
Star Ship - Box overlay Manual

Armor Attack - Box overlay Manual

Armor Attack - Box overlay Manual

Scramble - Box overlay Manual

Scramble - Box overlay Manual	
	


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: shipping a vectrex?!?!
Date: 10 Aug 1996 20:15:35 -0700
Organization: San Antonio, TX
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Shawn Scallen (an914@FreeNet.Carleton.CA) wrote in rec.games.vectrex:

>i have a vectrex i would like to sell. unfortunately it is unboxed. what
>would be the safest way to pack it to travel thru the canadian and us
>postal systems unscathed and intact?

First wrap it in a lot of big-bubble wrap, with two layers over the
screen, and one layer around the side and back.  Then pack it in the
MIDDLE of a bunch of styro peanuts, with at least 2 inches of peanuts on
all six sides.  That's how one was shipped to me, and it worked fine.  I
think the bubble wrap was also held on by wrapping the Vec and bubble wrap
with a bunch of heavy plastic wrap. 

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From: Mark Green <Mark@antelope.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: Sun, 11 Aug 96 16:18:38 GMT
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In article <4uem1m$6n@mn5.swip.net>
           mg11127@gaia.swipnet.se "Mats Ranlind" writes:

> Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
> Emulator with sound and everything!!!
> 
  Hmm, there's something missing here.  Something very important, but I
can't quite remember what it's called.  "Add.."  "Addrrr.."  "A dress?"
Hmm...?

:)

Mg
-- 

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From: rik@metronet.com (RiK)
Newsgroups: rec.games.vectrex
Subject: Re: shipping a vectrex?!?!
Date: 11 Aug 1996 09:59:08 GMT
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Bruce Tomlin (btomlin@crl.com) wrote:
: Shawn Scallen (an914@FreeNet.Carleton.CA) wrote in rec.games.vectrex:

: >i have a vectrex i would like to sell. unfortunately it is unboxed. what
: >would be the safest way to pack it to travel thru the canadian and us
: >postal systems unscathed and intact?

: First wrap it in a lot of big-bubble wrap, with two layers over the
: screen, and one layer around the side and back.  Then pack it in the
: MIDDLE of a bunch of styro peanuts, with at least 2 inches of peanuts on
: all six sides.  That's how one was shipped to me, and it worked fine.  I
: think the bubble wrap was also held on by wrapping the Vec and bubble wrap
: with a bunch of heavy plastic wrap. 

Big-bubble wrap, definately (the one-inch diameter bubbles. :)  When I 
sent one, I wrapped it all the way around vertically once, then around 
twice horizontally.  Then a larger box and fill the space with peanuts.  
It works great, and there usually room around it for some loose carts and 
such.  Any loose overlays would probably be safest stacked on the screen 
under the bubbles.

Rik

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Vectrex demo program: linedemo.asm
Date: 11 Aug 1996 08:41:00 -0700
Organization: San Antonio, TX
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This just draws the four dimension lines from 4D Rotocube, then some
octagons.  FYI, "SETDP" is a directive for the assembler I use so it not
only won't bitch about "<address" DP references, but it will automatically
handle them as well.  Plus it makes the code a bit more readable by 
making DP register changes more visible.

		INCLUDE	VECTREX.INC
		LIST	ON
		SETDP	$D0		Carts start up with DP = $D0

		FCC	/g GCE 2001/
		FCB	$80

		FDB	$FF8F

		FCB	-8,72		h,w
		FCB	32,-48		y,x
		FCC	/VEC TEST/
		FCB	$80

		FCB	$00

		INC	Vec_0Ref_Enable	This is kind of important

Start		LDX	#Vector_Table	Get address of vector list

Loop		JSR	DP_to_D0	Vector routines want DP = $D0
		SETDP	$D0

		LDA	#$CE		Reset0Ref left the integrators in zero
		STA	VIA_cntl	  mode, so set /BLANK low, /ZERO high

		JSR	Mov_Draw_VLcs	Draw vector list (calls Check0Ref)

		LDD	,X		End of list if count=0 and scale=0
		BNE	Loop		Go back for more if not end of list

*		JSR	DP_to_C8	Music routines want DP = $C8
*		SETDP	$C8

*		LDU	#music		(if we had something to play)
*		JSR	Init_Music_chk	(if we had something to play)
		JSR	Wait_Recal	Wait for time to draw next frame
		SETDP	$D0		Wait_Recal sets DP to $D0
*		JSR	Do_Sound	(if we had something to play)

		BRA	Start		Go back to draw next frame


Vector_Table

*		These first four were ripped off from the 4D Rotocube demo

		FCB	2,80		count,scale
		FCB	127,0		Y,X
		FCB	-127,0		y,x
		FCB	-127,0		y,x

		FCB	2,80		count,scale
		FCB	0,127		Y,X
		FCB	0,-127		y,x
		FCB	0,-127		y,x

		FCB	2,80		count,scale
		FCB	127,127		Y,X
		FCB	-127,-127	y,x
		FCB	-127,-127	y,x

		FCB	2,80		count,scale
		FCB	127,-127	Y,X
		FCB	-127,127	y,x
		FCB	-127,127	y,x

*		And now some octagons.  They are drawn clockwise, with
*		the origin point at the left end of the topmost line.
*
*		Note that they come out brighter than the longer lines,
*		probably because the lines are being drawn in a constant
*		time period (which would be the scale factor).  Hopefully
*		this effect is only visible with the longest of lines.

		FCB	8,80		count,scale
		FCB	96,-64		Y,X
		FCB	0,5		y,x
		FCB	-5,5		y,x
		FCB	-5,0		y,x
		FCB	-5,-5		y,x
		FCB	0,-5		y,x
		FCB	5,-5		y,x
		FCB	5,0		y,x
		FCB	5,5		y,x

		FCB	8,80		count,scale
		FCB	96,64		Y,X
		FCB	0,5		y,x
		FCB	-5,5		y,x
		FCB	-5,0		y,x
		FCB	-5,-5		y,x
		FCB	0,-5		y,x
		FCB	5,-5		y,x
		FCB	5,0		y,x
		FCB	5,5		y,x

		FCB	8,80		count,scale
		FCB	-96,64		Y,X
		FCB	0,5		y,x
		FCB	-5,5		y,x
		FCB	-5,0		y,x
		FCB	-5,-5		y,x
		FCB	0,-5		y,x
		FCB	5,-5		y,x
		FCB	5,0		y,x
		FCB	5,5		y,x

		FCB	8,80		count,scale
		FCB	-96,-64		Y,X
		FCB	0,5		y,x
		FCB	-5,5		y,x
		FCB	-5,0		y,x
		FCB	-5,-5		y,x
		FCB	0,-5		y,x
		FCB	5,-5		y,x
		FCB	5,0		y,x
		FCB	5,5		y,x

		FDB	0		end of list

		END

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: 11 Aug 1996 03:14:15 GMT
Organization: CyberPort Station
Lines: 20
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In article <4uftrl$aue@newton.crisp.net>, pcjohn@crisp.net says...
>
>Mats Ranlind <mg11127@gaia.swipnet.se> wrote:
>
>>Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
>>Emulator with sound and everything!!!
>
>
>I already did. It's way too slow on my little old 486.
>
>Still, a nice piece of work for
>anyone with a Pentium.
>
>
>
Yeah,,,it only runs at 53% on a 586/133 mhz !!
,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to 
make it work..C just wont ever do it.



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From: Carl Foner <cf34+@andrew.cmu.edu>
Newsgroups: rec.games.vectrex
Subject: Controllers wanted
Date: Sun, 11 Aug 1996 17:04:01 -0400
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Hello again. I'm looking for a controller or two. I have a perfectly
working system, but my controller has long fell into oblivion. If anyone
has any out there, or even converted Sega controllers, that would be
great. I'm looking for one or two, any help would be appreciated. Unless
you think someone with common sense but no experience could convert
one...

Thanks.

Carl 

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Vectrex demo program: alpha.asm
Date: 11 Aug 1996 14:24:29 -0700
Organization: San Antonio, TX
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I've always wondered why GCE didn't go for the k-rAd vector letters like
you see on the Atari vector coin-ops.  And I've always thought there might
be a reason.  Maybe I've found it.  The only way I can think of to keep
the letters from wobbling like crazy is to draw each one individually,
passing the initial X,Y coordinates to the Vector_Text routine.  Even
then, the right leg of the "A" comes up a bit short. 

		INCLUDE	VECTREX.INC
		LIST	ON
		SETDP	$D0		Carts start up with DP = $D0

		FCC	/g GCE 2001/
		FCB	$80

		FDB	$FF8F

		FCB	-8,72		h,w
		FCB	32,-48		y,x
		FCC	/ALPHA TEST/
		FCB	$80

		FCB	$00

		INC	Vec_0Ref_Enable	This is kind of important

Loop		JSR	DP_to_D0	Vector routines want DP = $D0
		SETDP	$D0

		LDD	#$00C0		Move to the origin to (-64,0)
		JSR	Moveto_d_7F	(This also turns off zero mode)

		LDB	#20		Set the scale factor
		STB	VIA_t1_cnt_lo

		LDU	#Text
		JSR	Vector_Text	Draw the text

*		JSR	DP_to_C8	Music routines want DP = $C8
*		SETDP	$C8

*		LDU	#music		(if we had something to play)
*		JSR	Init_Music_chk	(if we had something to play)
		JSR	Wait_Recal	Wait for time to draw next frame
		SETDP	$D0		Wait_Recal sets DP to $D0
*		JSR	Do_Sound	(if we had something to play)

		BRA	Loop		Go back to draw next frame


Text		FCC	/ABCDEFGH/
		FCB	$80


		SETDP	$D0
Vector_Text	LDA	Vec_0Ref_Enable	Save the Check0Ref flag...
		PSHS	A
		CLR	Vec_0Ref_Enable	   and turn it off

Vector_Text_a	LDA	,U+		Get the next chracter
		BMI	Vector_Text_b	Exit if it's the terminator
		BSR	Vector_Char	Draw the character
		BRA	Vector_Text_a	Go back to draw the next character

Vector_Text_b	LEAU	1,U		Point past the terminator
		PULS	A
		STA	Vec_0Ref_Enable	Restore the Check0Ref flag
		JMP	Check0Ref	Reset the zero reference and return


Vector_Char	CMPA	#Letter_Min	Check to make sure it's in range
		BLO	Get_Letter_a
		CMPA	#Letter_Max
		BLS	Get_Letter_b
Get_Letter_a	LDA	#Letter_Min	Load it with a blank if not
Get_Letter_b	SUBA	#Letter_Min	Index into the letter table
		LEAX	<Letter_Table,PC
		LEAX	A,X
		LEAX	A,X
		LDX	,X		Get the letter's vector list
		JMP	Draw_VL_mode	Draw it


Letter_Min	EQU	'@'
Letter_Max	EQU	'H'

Letter_Table	FDB	Letter_Blank
		FDB	Letter_A
		FDB	Letter_B
		FDB	Letter_C
		FDB	Letter_D
		FDB	Letter_E
		FDB	Letter_F
		FDB	Letter_G
		FDB	Letter_H

*	Note:  when I used the raw vector values with K=1 with a large
*	scale factor, the characters at the end of a string wobbled like
*	nobody's business.  When I used K=10 and a small (10-20) scale
*	factor, they were rock steady, but convergence was awful.  But no
*	matter what I did, there was a slight "staircase" effect of about
*	one unit in the Y direction per character, hence the Y correction.

K		EQU	5
Y		EQU	-1

Letter_A	FCB	2, 5*K, 0*K
		FCB	2, 3*K, 3*K
		FCB	2, 0*K, 2*K
		FCB	2,-3*K, 3*K
		FCB	2,-5*K, 0*K
		FCB	0, 5*K, 0*K
		FCB	2, 0*K,-8*K
		FCB	0,-5*K+Y,11*K
		FCB	1

Letter_B	FCB	0, 5*K, 0*K
		FCB	2, 0*K, 7*K
		FCB	2, 1*K, 1*K
		FCB	2, 1*K, 0*K
		FCB	2, 1*K,-1*K
		FCB	2, 0*K,-7*K
		FCB	2,-8*K, 0*K
		FCB	2, 0*K, 7*K
		FCB	2, 1*K, 1*K
		FCB	2, 3*K, 0*K
		FCB	2, 1*K,-1*K
		FCB	0,-5*K+Y,4*K
		FCB	1

Letter_C	FCB	0, 0*K, 8*K
		FCB	2, 0*K,-8*K
		FCB	2, 8*K, 0*K
		FCB	2, 0*K, 8*K
		FCB	0,-8*K+Y,3*K
		FCB	1

Letter_D	FCB	2, 8*K, 0*K
		FCB	2, 0*K, 5*K
		FCB	2,-3*K, 3*K
		FCB	2,-2*K, 0*K
		FCB	2,-3*K,-3*K
		FCB	2, 0*K,-5*K
Letter_Blank	FCB	0, 0*K+Y,11*K
		FCB	1

Letter_E	FCB	0, 0*K, 8*K
		FCB	2, 0*K,-8*K
		FCB	2, 8*K, 0*K
		FCB	2, 0*K, 8*K
		FCB	0,-3*K,-3*K
		FCB	2, 0*K,-6*K
		FCB	0,-5*K+Y,11*K
		FCB	1

Letter_F	FCB	2, 8*K, 0*K
		FCB	2, 0*K, 8*K
		FCB	0,-3*K,-3*K
		FCB	2, 0*K,-6*K
		FCB	0,-5*K+Y,11*K
		FCB	1

Letter_G	FCB	0, 5*K, 4*K
		FCB	2, 0*K, 4*K
		FCB	2,-5*K, 0*K
		FCB	2, 0*K,-8*K
		FCB	2, 8*K, 0*K
		FCB	2, 0*K, 8*K
		FCB	0,-8*K+Y,3*K
		FCB	1

Letter_H	FCB	2, 8*K, 0*K
		FCB	0,-3*K, 0*K
		FCB	2, 0*K, 8*K
		FCB	0, 3*K, 0*K
		FCB	2,-8*K, 0*K
		FCB	0, 0*K+Y,3*K
		FCB	1

		END

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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 12th August******
Date: Mon, 12 Aug 1996 00:58:41 GMT
Organization: Total Connectivity Providers - Internet access for the UK
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Step Down convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		C Moore	3.00

Solar Quest - Box overlay			C Moore	3.00
		
Berzerk - Box overlay Manual		Keith		3.00		

Starhawk - Box overlay Manual		C Moore	3.00
	
Rip Off - Box overlay Manual		C Moore	3.00

Clean Sweep - Box overlay Manual	C Moore	3.00
	
Flipper Pinball - Box overlay		C Moore	3.00
	
Star Ship - Box overlay Manual		C Moore	3.00
	
Star Ship - Box overlay Manual		Keith		3.00

Armor Attack - Box overlay Manual	C Moore	3.00

Armor Attack - Box overlay Manual	Keith		3.00

Scramble - Box overlay Manual		C Moore	3.00

Scramble - Box overlay Manual		Antman		1.00
	


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From: Steve Zeuner <szeuner@cyberenet.net>
Newsgroups: rec.games.vectrex
Subject: test
Date: Sun, 11 Aug 1996 21:11:54 -0400
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test message

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From: rsteiner@skypoint.com (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: 11 Aug 1996 21:42:20 -0500
Organization: SkyPoint Communications, Inc., Plymouth, MN, USA
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Here in rec.games.vectrex, Mark Green <Mark@antelope.demon.co.uk>
spake unto us, saying:

>In article <4uem1m$6n@mn5.swip.net>
>           mg11127@gaia.swipnet.se "Mats Ranlind" writes:
>
>> Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
>> Emulator with sound and everything!!!
>> 
>  Hmm, there's something missing here.  Something very important, but I
>can't quite remember what it's called.  "Add.."  "Addrrr.."  "A dress?"
>Hmm...?
>
>:)

Hehehe.

Although I've heard that the partial or even full lack of "a dress" is
considered particularly positive in some circumstances...  ;-)

Anyway, try this:

  http://www.parallax.co.uk/%7Elmw/

Or, for those in the US:

  http://gator.naples.net/~saturn/vectrex/dve/

-- 
-Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
      Written offline using PC Yarn + Yep + FTE under OS/2 Warp
               Op Code: EOI - Execute Operator Immediate

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From: guard@netcom.com (Robert S)
Subject: FS: Vectrex & 8 Games - $145.00
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Vectrex Unit (Excellent Condition)  $145.00 For Everything
Owner's Manual

Games:
 
Armor Attack
Bedlam
Berzerk
Clean Sweep
Hyper Chase
Scramble
Star Trek
Minestorm

-- 
(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)
)O(       Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516        )O(
(-)  Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES   (-)
)O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O(
(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)

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From: Fred@pe.net
Newsgroups: rec.games.vectrex
Subject: Re: VECTREX   CARTS
Date: Mon, 12 Aug 1996 13:32:22 GMT
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Fred@pe.net (Fred Williamson) wrote:


Hello

This system has been sold 

Fred


>On the Vectrex I had have for Sale  I received several E-Mails  asking
>what carts    I had with it.    Here is the list.

>    3D Imager        3D Crazy Coster    3D   Mine Storm  
>    3D  Narrow  Escape

>    Light Pen     with     Art  Master      and     Anim   Action

>    Melody Master  Music

>Armor Attack
>Berzerk
>Blitz
>Cosmic Chasim
>Clean Sweep
>Heads  Up
>Rip  Off
>Scramble
>Star  Trek

>If you want   more info        E-Mail me       Fred@pe.net





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From: Fred@pe.net (Fred W)
Newsgroups: rec.games.vectrex
Subject: Re: VECTREX  FOR  SALE  with  3D headset
Date: Mon, 12 Aug 1996 13:35:49 GMT
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Fred@PE.net wrote:

>Hello

This  system has been sold

Fred

>I have Vectrex for sale.   I have about  20 games.    3D headset  
> 3D Games ,  Light Pen Plus  more in original box.

>Please E-Mail   me at       Fred@PE.net





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From: lmw@parallax.co.uk (L.M.Witek)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: Mon, 12 Aug 1996 09:16:29 GMT
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cmoore@cyberport.com (C Moore) wrote:

>In article <4uftrl$aue@newton.crisp.net>, pcjohn@crisp.net says...
>>
>>Mats Ranlind <mg11127@gaia.swipnet.se> wrote:
>>
>>>Go to the Vectrex Emulator homepage and pick up the 1.0 version of the
>>>Emulator with sound and everything!!!
>>
>>
>>I already did. It's way too slow on my little old 486.
>>
>>Still, a nice piece of work for
>>anyone with a Pentium.
>>
>>
>>
>Yeah,,,it only runs at 53% on a 586/133 mhz !!

Bummer.

>,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, 
>to make it work..

Keith and I would like to see him try.

>C just wont ever do it.

You are quite correct. That's why the emulation core is written in
asm. If you bothered to read the docs you would know this. Any how,
the source is available now so all you wizzo asm programmers can jump
in and optimize the hell out of it. 


-- 
========================================================================
     L.M.Witek - Parallax Solutions Ltd. (lmw@parallax.co.uk)
        The more I watch television, the more I wonder 
        why I'm not already Supreme Ruler of the Earth.
========================================================================

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From: cjgade@sn.no (Carl J Gade)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: ******Auction: Vectrex Items - 12th August******
Date: Mon, 12 Aug 1996 15:28:51 GMT
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mattb@tcp.co.uk (Matthew Brown) wrote:

>This is an auction of Vectrex items. The usual rules & regs follow:

>1. Email all bids to: mattb@tcp.co.uk
>2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
>3. Bid increments are $1 on games and $5 on the system.
>4. The auction will run for approximately 2 weeks from 10th August. I
>will notify everyone closer to the time. Three days from the end the
>auction will close to all but the current bidders.
>5. Shipping will be $2-3 for the first cart and a dollar for each for
>any others. In the UK postage will be £1.00 with more if you need
>recorded. Shipping costs to elsewhere in the world, and on the system,
>will be arranged at the close of the auction. 
>6.For International, payment only accepted in UKPound money order or a
>small surcharge will be made for dollars being sent, to cover them
>being changed into Pounds Sterling.
>7. Updates will be daily in Usenet and via email to bidders.

>Please note: To all those bidding on the system it is a UK machine
>which would need a Step Down convertor for use outside the UK.

>	Item				Bidder		Bid ( in US$ )

>Vectrex System w/ one joystick,
>Minestorm overlay, manual and
>box all in excellent condition.

>Web Warp - Box overlay Manual		C Moore	3.00
My Bid : $5 Albertini

>Solar Quest - Box overlay			C Moore	3.00
My Bid: $5 Albertini
		
>Starhawk - Box overlay Manual		C Moore	3.00
My Bid: $5 Albertini

>Flipper Pinball - Box overlay		C Moore	3.00
My Bid: $5 Albertini
	
>Star Ship - Box overlay Manual		C Moore	3.00
My Bid: $5 Albertini

>Armor Attack - Box overlay Manual	C Moore	3.00
My Bid: $5 Albertini

>Scramble - Box overlay Manual		C Moore	3.00
My Bid: $5 Albertni





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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Wedding Update #3 (ER O^2, Boxed Vectrex, etc...)
Date: 12 Aug 1996 18:21:39 GMT
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**Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** 
 
All straight sale items have been sold and removed from this auction. 
 
  
Onward:  
  
Section 1 Extremely Rare O^2 Stuff:  
  
1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. 
It is nearly indistinguishable from its U.S. Counterpart except it has an 
additional multilingual manual which has "VIDEOPAC #46" on its cover. This 
game is *COMPLETE*. Board, Investors Record Books, all playing pieces, 
etc... $27.00 Rika  
  
2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception 
of a Gold #2 token. Everything else is there. $6.00 Rika  
  
3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either
of 
the Parker Bros. below (IMHO), this game was only released in Europe. 
Complete with instructions, case, and cart. $35.00 Rika 
  
4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $8.00
Albertini 
  
5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box 
only. $26.00 Rika  
  
6.) Q*Bert (ER) Parker Bros. Also released only in Europe.  Complete with 
Instructions, original Parker Bros. warranty card (London England) and 
Information slip stating "It is not possible to select a different level by

pressing 'RESET'". =)  $35.00 Rika  
  
More O^2 Stuff below.  
  
8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This 
was a cart system that allowed one to draw on a screen. 6 or 7 carts were 
released for it. This game comes with the pack in cart and all original 
materials. $15.00 Slap  
  
9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty 
card. Like new condition. $25.00 Kujo 
  
Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts**  
  
10.) **Very Rare** Vectrex system. Complete with the following: Vectrex 
Arcade System Owner's Manual, Original Box (A little beat up), Minestorm 
overlay, Minestorm instructions. $110.00 R.N.Domi  
  
11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High 
Performance Machine" Inside the pamphlet: Color illustrations of the light 
pen and 3D Imager with descriptions of the products...**Plus**...a section 
detailing the "full-function, typewriter style keyboard is now under 
development for the Vectrex." <snip> "Included with the keyboard will be a 
memory expander adding both ROM and RAM to the already powerful memory 
built in to the Vectrex console." Brochure also promises "Batter Up" action

Baseball as "coming soon...". This brochure is in full color and I've never

seen it on the net before (Which doesn't mean that it hasn't been, I 
haven't seen it tho'). $20.00 Teffy 
  
Section III Vectrex Carts:  
  
Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts 
and protective paper sheets for the overlays are included). The first four 
are in *Like New* condition.  
  
Berzerk (Complete) $10.00 Rika  
Rip Off (Complete) $10.00 Rika  
Armor Attack (Complete) $9.00 Rika  
Star Trek (Complete) $18.00 rmadillo  
  
Loose Vectrex Carts  
  
Solar Quest (Includes instructions and overlay) $7.00 "Bearcat" 
Web Wars $7.00 "Bearcat" 
HyperChase $7.00 "Bearcat" 
Scramble $7.00 "Bearcat"  
Heads Up $7.00 "Bearcat"  
Spinball $7.00 "Bearcat"  
Pole Postition $14.00 Rika 
Melody Master $18.00 Teffy  
  
Section IV  
 
 
14.) Odyssey II System with the following carts: (loose) with Armored 
Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), 
Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters 
(Box, Manual), Invaders from Hyperspace (box, manual), Munchkin 
(VIDEOPAC-loose cart), Out of  this World/Heli (Box, Manual), Shodown in 
2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, 
Manual). So, you get a system and 11 carts tested all together. System 
includes Owners Manual and "The Keyboard is the key to over 50 Games" 
Brochure. $30.00 Teevtee       
  
15.) NES Galaga (loose cart). $9.00 Rmadillo 
 
16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M.  
  
17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing 
board, instructions, and game pieces. $2.00 Minimum.  
  
19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed*

Fairchild Channel F Game system with the following boxed (beat up tho') 
carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 
12 games. $35.00 kujo  
  
20.) Boxed 2600 Trackball controller. In great shape. $3.00 Maverick  
  
21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Maverick  
  
22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 

  
23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real 
bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've 
seen batteries included in an RGVC auction) =)  
 $10.00 Rika   
  
Look for a huge Intellivision auction in the near future. =)  
  
Auction Rules:  
  
1.) I will not pull anything from this auction unless something I 
advertised isn't correct or something is wrong with the merchandise.   
2.) A bid is a contract. Please do not bid if you don't intend on honoring 
it.  
3.) This auction will run from Aug 2th to Aug 19th (for the benefit of
those without weekend access to their ISP's) and will then go to a "Once,
Twice" format *available only to people who have previously placed bids on
that item*. New bidders will not be accepted after that for any item.  
4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are 
also fine, expect to pay an additional $5.00 for shipping which will be 
tallied at the end.  
5.) Canadian and Foreign bidders (if any): Please discuss what shipping you

can live with (parcel post, air post, etc...). Some of these aren't 
traceable, and I've had packages disappear before.  
6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 
after $50.00.  
7.) I guarantee what is advertised. If you are unhappy with your purchase, 
your money will be refunded (within a reasonable time frame-don't keep the 
game for 3 months and expect a refund) =)  
8.) All shipping will be via UPS. This provides tracking, insurance, and 
generally decent service. Shipping calculated after winnings.  
9.) If "winnings" aren't settled within 3 weeks, I reserve the right to
forget about it. =) 
10.) Finally, Good Luck to all. =) 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
Console News Editor GameWire Magazine. For news, reviews, and subscription
information please visit >>>http://www.gamepen.com/gamewire<<< 
 
Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex
Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F
NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99
SuperGrafx Pong systems etc... 
 
Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ 

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From: catcher@buffnet.net (Mike Cherven)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: FS?: Vec 3-D imager, Vec console
Date: Mon, 12 Aug 96 19:35:32 GMT
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Hi!

I'm planning on auctioning these items in the very near future, but if anyone 
wants to make a ridiculously high purchase offer before I auction them, let me 
know. I'll auction them if I don't get any acceptable offers for them.

Thanx,
....Mike


Here it is.... I purchased this package with the
intent of adding the Imager (and Light Pen, which
I've already sold) to my collection, but my business 
partner and I are now buying out our third partner, 
and we really need the cash. 


Item #1:

Vectrex 3-D Imager                      

Very nice condition. No box, but has
the instructions. Works like a
champ. Comes with 3-D minestorm w/
color wheel and instructions.



Item #2:                                

Vectrex Unit with controller, built
in Minestorm game. In very nice 
shape, no overlay for Minestorm.
The Vectrex has the box, which is 
somewhat worn and has some tape on it.
Controller works good.



Electronics Exchange, 5230 Transit Rd., Depew, NY 14043 
716-683-7074. Video games bought, sold, traded.
http://www.iinc.com/exchange/

Personal Tradelist: 1991 Hallmark Enterprise Ornament, classic videogames,
Vinyl Picture Discs, Kitchen sink. See my web page at:
http://www.buffnet.net/~catcher/

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: Mon, 12 Aug 1996 12:46:24 -0800
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In article <4ujj67$t1v@macaw.cyberport.com>, cmoore@cyberport.com (C
Moore) wrote:

> Yeah,,,it only runs at 53% on a 586/133 mhz !!
> ,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to 
> make it work..C just wont ever do it.

Huh.  I got about 47% average on a P-90 in a Windows 95 DOS session. 
Maybe a fast graphics card makes a difference?  (I have a Stealth 64 VRAM)

-Clay

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex demo program: alpha.asm
Date: Mon, 12 Aug 1996 12:52:41 -0800
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In article <4ulj2d$iv6@crl9.crl.com>, btomlin@aol.com wrote:

> The only way I can think of to keep
> the letters from wobbling like crazy is to draw each one individually,
> passing the initial X,Y coordinates to the Vector_Text routine.  Even
> then, the right leg of the "A" comes up a bit short. 

> Loop            JSR     DP_to_D0        Vector routines want DP = $D0
>                 SETDP   $D0
> 
>                 LDD     #$00C0          Move to the origin to (-64,0)
>                 JSR     Moveto_d_7F     (This also turns off zero mode)
> 
>                 LDB     #20             Set the scale factor
>                 STB     VIA_t1_cnt_lo
> 
>                 LDU     #Text
>                 JSR     Vector_Text     Draw the text

Since this is a fairly complex list of vectors, shouldn't you call the
recalibration routines after drawing the first few letters and
periodically after?  I don't remember the name of the routine, but it's
not WaitRecal-- it's the other one. :-)

-Clay

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: jav@mercury.interpath.com (Joe Venturelli)
Newsgroups: rec.games.vectrex
Subject: Re: VECTREX  FOR  SALE  with  3D headset
Date: 12 Aug 1996 20:56:43 GMT
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Fred W (Fred@pe.net) wrote:
: Fred@PE.net wrote:

: >Hello

: This  system has been sold

So how much?


: Fred

: >I have Vectrex for sale.   I have about  20 games.    3D headset  
: > 3D Games ,  Light Pen Plus  more in original box.

: >Please E-Mail   me at       Fred@PE.net





--
There are two major products that come out of Berkeley: LSD & UNIX.
We do not believe this to be a coincidence.

Diplomacy is the art of saying "Nice Doggy" until you can find a rock.
What was sliced bread the greatest thing since?
What part of "Shall Make No Law.." don't you understand??

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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 13th August******
Date: Tue, 13 Aug 1996 01:26:01 GMT
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Step Down convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		Bearcat		25.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		Poopsie   	5.00

Solar Quest - Box overlay			Poopsie   	5.00
		
Berzerk - Box overlay Manual		Poopsie   	5.00		

Starhawk - Box overlay Manual		Poopsie   	5.00
	
Rip Off - Box overlay Manual		Poopsie   	5.00

Clean Sweep - Box overlay Manual	Poopsie   	5.00

Flipper Pinball - Box overlay		Poopsie   	5.00
	
Star Ship - Box overlay Manual		Poopsie   	5.00
	
Star Ship - Box overlay Manual		C Nation	5.00

Armor Attack - Box overlay Manual	Poopsie   	5.00

Armor Attack - Box overlay Manual	C Nation	5.00

Scramble - Box overlay Manual		Poopsie   	5.00

Scramble - Box overlay Manual		C Nation	5.00
	


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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 14th August******
Date: Wed, 14 Aug 1996 00:56:20 GMT
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Step Down convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		C Gade		30.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		C Moore	6.00

Solar Quest - Box overlay			C Moore	6.00
		
Berzerk - Box overlay Manual		Bearcat		6.00		

Starhawk - Box overlay Manual		C Moore	6.00
	
Rip Off - Box overlay Manual		Bearcat		6.00

Clean Sweep - Box overlay Manual	C Moore	6.00

Flipper Pinball - Box overlay		C Moore	6.00
	
Star Ship - Box overlay Manual		C Moore	6.00
	
Star Ship - Box overlay Manual		P Pachla	7.00

Armor Attack - Box overlay Manual	Bearcat		6.00

Armor Attack - Box overlay Manual	Bearcat		6.00

Scramble - Box overlay Manual		Bearcat		6.00

Scramble - Box overlay Manual		P Pachla	7.00


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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: 14 Aug 1996 13:35:45 GMT
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In article <clay-1208961246250001@10.10.1.100>, clay@supra.com says...
>
>In article <4ujj67$t1v@macaw.cyberport.com>, cmoore@cyberport.com (C
>Moore) wrote:
>
>> Yeah,,,it only runs at 53% on a 586/133 mhz !!
>> ,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, 
to 
>> make it work..C just wont ever do it.
>
>Huh.  I got about 47% average on a P-90 in a Windows 95 DOS session. 
>Maybe a fast graphics card makes a difference?  (I have a Stealth 64 VRAM)
>
>-Clay
>
>Clayton N. Cowgill                        Engineering Project Manager        
         
>_____________________________________________________________________
>/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
>\/ Communications Division                      http://www.supra.com/

I dont know, I only have a trident 1 meg,  I heard this AMD 586/133 would
outperform a P90, but this is the first possible proof I have seen..


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From: kwilkins@nectech.co.uk (Keith Wilkins)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: Wed, 14 Aug 1996 19:47:56 GMT
Organization: NEC Technologies(UK) Ltd
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(Longish reply. For those with the attention span of a toddler and/or
less than 3 brain cells please stop here) 

> cmoore@cyberport.com (C Moore) wrote:
>>
>>
>>
>Yeah,,,it only runs at 53% on a 586/133 mhz !!
>,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to 
>make it work..C just wont ever do it.
>
>

I have to reply to this as its just this type of message that winds me
up. I've explained why DVE isn't as fast as other emulators many many
times, and for the benefit of those who didn't hear or who can't RTFM
here it is again.

( BTW -  My P120 gets around 80-90% on most games. Mr Moore must have
a slooow system. Lot depends on your DVE settings)

The vectrex hardware is not amazingly comlpicated but in my opinion as
a hardware engineer they did a fantastic job with the parts available
at the time and make very good utilisation of the hardware available.

All of the vectrex screen generation is done in hardware using the
timers built into the hardware. You have to bear in mind that a single
cycle error in the vector drawing will completely screw up the screen
drawing, (lines won't meet properly, text gets skewed) believe me in
the early stages of DVE i found this out to my cost.

Most emulators perform cycle counting to time interrupts etc, for this
type of emulation it really doesn't matter if you ignore the hardware
signal until the start of the execution of the next instruction, hence
you get a simulation loop similar to that show below:

emulation loop
{
	fetch instruction[ program_counter]
	cycle_count = cycle_count + no_of_cycles[ program _counter];
	execute instruction

	perform hardware update
	emulator housekeeping .....
}

This is really quite convenient, say the instruction takes 7 CPU
cycles to execute then this loop gets executed once and we've emulated
7 cycles (only 1,499,993 to go to complete 1 second of execution for
DVE)

The only problem is that for DVE it CANNOT work in this manner. The
hardware timer to draw the screen vector may end (for example) 3
cycles after we execute the instruction. So when we do the hardware
update the beam position is now out by 4 clock cycles. DVE would not
work if I did it that way.

DVE has to work in the following manner which is much slower and more
convoluted but it means we get the single cycle accuracy.

emulation loop
{
	if(cycle_count==0)
	{
		switch (cpu_state)
		{
			case FETCH:
				fetch instruction[ program_counter]

cycle_count=no_of_cycles[program_counter]
				cpu_state=EXECUTE:
				break;

			case EXECUTE
				execute instruction
				cpu_state=DECODE;
		}
	}
	else
	{
		cycle_count=cycle_count-1;
	}

	update hardware model
	perform emulator houskeeping
}

(If you're that interested get the source code and look in sequece.c
for the real macoy, its a little more complex 8-)

Those of you with a keen eye will notice that this loop has to execute
7 times for my example instruction, once for each cycle. The hardware
timers can now timeout at ANY point and complete/start the vector
operation.

If DVE did not have to perform this type of main sequencer loop it
could be speeded up by a factor of about 4, maybe more. i.e It would
run fast on a 486 DX6-66

The second major drag in emulating the vectrex is emulating the vector
screen itself. There is no screen buffer, only a list of vectors that
must be cranked out under CPU control. If you don't draw a vector on a
screen refresh or you move it then it must dissapear. Screen vectors
only stay visible if they are CONSTANTLY refreshed. There is no
graphics chip here to cozily overwrite the last entry and clear it
out. DVE must hold a complete list of ALL vectors that have been drawn
and decide when to remove them.

When a new vector is created DVE must search thought EVERY existig
vector on the screen to see if this one is the same as an already
existing vector. If its new we must add it to the list, if its not new
then we must stop the old vector being erased.

Every now and again when running throught the sequencer list we must
take a good long look at EVERY vector in the list and see if it has
recently been refreshed, if not then it must be undrawn

I've over 15 years assembly language programming experience on various
platforms (6502, 8051, 68000, 80x86) and around 5 years 'C'
experience. I can definatly tell you that 'C' programmig is far
superior and if you are careful the results are not much different.
You will usually find that 95% of the time is used by 5% of the code,
its that 5% that you should put in assembler, the remaining 95% will
gain you almost NOTHING except grief in writting/debugging in
assembler.

To write the vector add/remove/searching/sorting code (which is pretty
fast) would have been a NIGHTMARE in assembler. Doubly linked lists
are hard enought to wrap your head round in 'C'.

Well I've said my piece. I developed DVE for two reasons:

1. For a laugh (Christ I must be sick in the head)
2. Because some people on this group used to love to mouth off that it
couldn't be done.

I was fun in places and a hard slog at the end. I get quite a few bits
of email from people who appreciate the effort put into DVE.  I'd like
to say thanks to all of those people. I didn't need to release the
source code and I don't relish the thought of people picking over my
code as some bits are a little ropey. But at least now someone else
can attempt the grief of portiing DVE.

Someone (Patrik Alexanderson) is working on an VOL editor I believe
but I don't have any idea when something will be ready to use.

So come on folks, I've given a lot of my time to develop DVE (my wife
is a saint to put up with me), get of yer bums and do some VOL files
and some ports to other platforms.

Phew that was more like war & peace.........

Regards

Keith Wilkins
DVE Author



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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 15th August******
Date: Wed, 14 Aug 1996 23:22:09 GMT
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Step Down convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		C Foner		40.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		Bearcat		10.00

Solar Quest - Box overlay			Terracino	7.00
		
Berzerk - Box overlay Manual		M DeRoller	8.00		

Starhawk - Box overlay Manual		Terracino	7.00
	
Rip Off - Box overlay Manual		Poopsie 	8.00

Clean Sweep - Box overlay Manual	Antman		7.00

Flipper Pinball - Box overlay		Poopsie 	8.00
	
Star Ship - Box overlay Manual		Poopsie 	8.00
	
Star Ship - Box overlay Manual		Terracino	8.00

Armor Attack - Box overlay Manual	M DeRoller	8.00

Armor Attack - Box overlay Manual	Terracino	7.00

Scramble - Box overlay Manual		M DeRoller	8.00

Scramble - Box overlay Manual		Terracino	8.00


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Subject: test-ignore
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hi

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: RE: Vectrex emulator..
Date: 15 Aug 1996 13:35:57 GMT
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Keith...I did not mean to sound like i was in any way critisizing your
software..I apologize if it came across that way,,more I was complaining
that even a 586/133 would not run it. It caused me to run out and get a real
Vectrex.
It does prove that the vectrex hardware is indeed impressive. that even this 
relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate 
it.  I commend your efforts and frankly am amazed at what you accomplished..I 
just wish I could afford a computer that would run it.  I appreciate your 
explanation of what you had to do to get it to work.


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: 15 Aug 1996 20:19:54 -0700
Organization: San Antonio, TX
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Keith Wilkins (kwilkins@nectech.co.uk) wrote in rec.games.vectrex:
>The vectrex hardware is not amazingly comlpicated but in my opinion as
>a hardware engineer they did a fantastic job with the parts available
>at the time and make very good utilisation of the hardware available.

Very true.  I was surprised when I realized how much they did with the
single VIA chip.  But I was blown away when I realized how they used the 
VIA shift register.

>All of the vectrex screen generation is done in hardware using the
>timers built into the hardware. You have to bear in mind that a single
>cycle error in the vector drawing will completely screw up the screen
>drawing, (lines won't meet properly, text gets skewed) believe me in
>the early stages of DVE i found this out to my cost.

This (cycle errors) is probably why when I was drawing those line-letters 
with a small scale factor they came out with *really* bad convergence.  
Watching a timer is much more accurate when it counts over a longer period 
of time.

>screen refresh or you move it then it must dissapear. Screen vectors
>only stay visible if they are CONSTANTLY refreshed. There is no
>graphics chip here to cozily overwrite the last entry and clear it
>out. DVE must hold a complete list of ALL vectors that have been drawn
>and decide when to remove them.

Yep... gotta emulate that phosphor persistence, too!  :)

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From: kisrael@diamond.tufts.edu (Kirk Israel)
Newsgroups: rec.games.vectrex
Subject: Wobble
Date: 15 Aug 1996 22:03:20 GMT
Organization: Tufts University
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Any way to reduce or eliminate the wobble I'm getting on my Vec?  
It's pretty bad most of the time...

--
_____
-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
    "The desires of the heart are as crooked as corkscrews." --Auden

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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 16th August******
Date: Thu, 15 Aug 1996 23:37:31 GMT
Organization: Total Connectivity Providers - Internet access for the UK
Lines: 53
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Voltage Step Convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		C Foner		40.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		RiK		12.00

Solar Quest - Box overlay			N Pearce	10.00
		
Berzerk - Box overlay Manual		Armadillo	10.00		

Starhawk - Box overlay Manual		C Moore	8.00
	
Rip Off - Box overlay Manual		Poopsie 	8.00

Clean Sweep - Box overlay Manual	N Pearce	10.00

Flipper Pinball - Box overlay		RiK		10.00
	
Star Ship - Box overlay Manual		RiK		10.00

Star Ship - Box overlay Manual		C Moore	9.00

Armor Attack - Box overlay Manual	Armadillo	10.00

Armor Attack - Box overlay Manual	M DeRoller	8.00

Scramble - Box overlay Manual		N Pearce	10.00

Scramble - Box overlay Manual		P Pachla	10.00


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From: hoffberg@hera.aps.anl.gov (Mike Hoffberg)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: 16 Aug 1996 13:54:09 GMT
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In article <4v0pcq$fu@crl14.crl.com> btomlin@aol.com writes:
>Keith Wilkins (kwilkins@nectech.co.uk) wrote in rec.games.vectrex:
>>The vectrex hardware is not amazingly comlpicated but in my opinion as
>>a hardware engineer they did a fantastic job with the parts available
>>at the time and make very good utilisation of the hardware available.
>
>>screen refresh or you move it then it must dissapear. Screen vectors
>>only stay visible if they are CONSTANTLY refreshed. There is no
>>graphics chip here to cozily overwrite the last entry and clear it
>>out. DVE must hold a complete list of ALL vectors that have been drawn
>>and decide when to remove them.
>
>Yep... gotta emulate that phosphor persistence, too!  :)

I have not done any real programming, I have not even attempted
graphics (not since the APPLE ][).

Anyway, would it be acceptable to do the phosphor persistence by using
a cycling color map?  When you first draw a line it is color (number >
0) (white), as time progresses, the color is decremented, until it is
black (0).  Of course the speed (length of the line over time) could
be used to determine what value of white the line really is, that way
it could "persist" longer.  That way you would not really have to
worry about searching the list to see where all of the vectors are,
and to see if it is time to erase them.  It would be done
automatically.

Just a thought.

MIKE
-- 
Michael Hoffberg                 /.\ Argonne       god of a bitch
hoffberg@aps.anl.gov            // \\ National     spelled backwards
mike@anl.gov                   //_O_\\ Lab         is dog - anonymous
Standard Disclaimer Applies   /__| |__\      (yes, it is still there)

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From: eric@goonsquad.spies.com (Eric Smith)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: 16 Aug 1996 18:30:38 GMT
Organization: Internet Wiretap
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To: hoffberg@hera.aps.anl.gov (Mike Hoffberg)
In-reply-to: hoffberg@hera.aps.anl.gov's message of 16 Aug 1996 13:54:09 GMT

In article <4v1ui1$oi1@milo.mcs.anl.gov> hoffberg@hera.aps.anl.gov (Mike Hoffberg) writes:
> Anyway, would it be acceptable to do the phosphor persistence by using
> a cycling color map?  When you first draw a line it is color (number >
> 0) (white), as time progresses, the color is decremented, until it is
> black (0).  Of course the speed (length of the line over time) could
 
Yes, but then don't you have to constantly scan the entire frame buffer to
catch black pixels that are about to become white at the next cycle of
the color map?  This would be even less efficient than the current scheme of
keeping track of the lines.

Cheers,
Eric

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From: luxmundi@pipeline.com
Newsgroups: rec.games.vectrex
Subject: Lux's Wedding Update #4
Date: 16 Aug 1996 14:05:41 GMT
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**Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** 
 
All straight sale items have been sold and removed from this auction.Items
# 8,10,11,16,20-22 are all going ONCE because of idle bids and no
dissenting votes. The next update (E-mail and Usenet) will be on the final
day, 8/19. Thereafter, if you haven't already bid on an item, you can't.
All items ONCE today will be twice on Monday (I'm going away for the
weekend, so I'll be back on 8/19). Thanks. 
 
  
Onward:  
  
Section 1 Extremely Rare O^2 Stuff:  
  
1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. 
It is nearly indistinguishable from its U.S. Counterpart except it has an 
additional multilingual manual which has "VIDEOPAC #46" on its cover. This 
game is *COMPLETE*. Board, Investors Record Books, all playing pieces, 
etc... $31.00 Rika 
  
2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception 
of a Gold #2 token. Everything else is there. $10.00 Inertia  
  
3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either
of 
the Parker Bros. below (IMHO), this game was only released in Europe. 
Complete with instructions, case, and cart. $35.00 Rika 
  
4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $9.00 Rika

  
5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box 
only. $28.00 Rika  
  
6.) Q*Bert (ER) Parker Bros. Also released only in Europe.  Complete with 
Instructions, original Parker Bros. warranty card (London England) and 
Information slip stating "It is not possible to select a different level by

pressing 'RESET'". =)  $42.00 Rika 
  
More O^2 Stuff below.  
  
8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This 
was a cart system that allowed one to draw on a screen. 6 or 7 carts were 
released for it. This game comes with the pack in cart and all original 
materials. $15.00 Slap ONCE 
  
9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty 
card. Like new condition. $25.00 Kujo 
  
Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts**  
  
10.) **Very Rare** Vectrex system. Complete with the following: Vectrex 
Arcade System Owner's Manual, Original Box (A little beat up), Minestorm 
overlay, Minestorm instructions. $110.00 R.N.Domi ONCE 
  
11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High 
Performance Machine" Inside the pamphlet: Color illustrations of the light 
pen and 3D Imager with descriptions of the products...**Plus**...a section 
detailing the "full-function, typewriter style keyboard is now under 
development for the Vectrex." <snip> "Included with the keyboard will be a 
memory expander adding both ROM and RAM to the already powerful memory 
built in to the Vectrex console." Brochure also promises "Batter Up" action

Baseball as "coming soon...". This brochure is in full color and I've never

seen it on the net before (Which doesn't mean that it hasn't been, I 
haven't seen it tho'). $20.00 Teffy ONCE 
  
Section III Vectrex Carts:  
  
Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts 
and protective paper sheets for the overlays are included). The first four 
are in *Like New* condition.  
  
Berzerk (Complete) $10.00 Rika  
Rip Off (Complete) $11.00 Kanga  
Armor Attack (Complete) $9.00 Rika  
Star Trek (Complete) $18.00 rmadillo  
  
Loose Vectrex Carts  
  
Solar Quest (Includes instructions and overlay) $9.00 Kanga 
Web Wars $9.00 "Bearcat" 
HyperChase $7.00 "Bearcat" 
Scramble $7.00 "Bearcat"  
Heads Up $9.00 "Bearcat" 
Spinball $9.00 "Bearcat"  
Pole Postition $16.00 S.Scallen 
Melody Master $20.50 Jeff 
  
Section IV  
 
 
14.) Odyssey II System with the following carts: (loose) with Armored 
Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), 
Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters 
(Box, Manual), Invaders from Hyperspace (box, manual), Munchkin 
(VIDEOPAC-loose cart), Out of  this World/Heli (Box, Manual), Shodown in 
2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, 
Manual). So, you get a system and 11 carts tested all together. System 
includes Owners Manual and "The Keyboard is the key to over 50 Games" 
Brochure. $35.00 Teevtee       
  
15.) NES Galaga (loose cart). $11.00 SScallen 
 
16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M. ONCE 
  
17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing 
board, instructions, and game pieces. $2.00 Minimum.  
  
19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed*

Fairchild Channel F Game system with the following boxed (beat up tho') 
carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 
12 games. $40.00 Maverick 
 
20.) Boxed 2600 Trackball controller. In great shape. $3.00 The Mav ONCE 
  
21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 The Mav ONCE
 
  
22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard
ONCE  
  
23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real 
bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've 
seen batteries included in an RGVC auction) =)  
 $11.00 CMoore   
  
Look for a huge Intellivision auction in the near future. =)  
  
Auction Rules:  
  
1.) I will not pull anything from this auction unless something I 
advertised isn't correct or something is wrong with the merchandise.   
2.) A bid is a contract. Please do not bid if you don't intend on honoring 
it.  
3.) This auction will run from Aug 2th to Aug 19th (for the benefit of
those without weekend access to their ISP's) and will then go to a "Once,
Twice" format *available only to people who have previously placed bids on
that item*. New bidders will not be accepted after that for any item.  
4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are 
also fine, expect to pay an additional $5.00 for shipping which will be 
tallied at the end.  
5.) Canadian and Foreign bidders (if any): Please discuss what shipping you

can live with (parcel post, air post, etc...). Some of these aren't 
traceable, and I've had packages disappear before.  
6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 
after $50.00.  
7.) I guarantee what is advertised. If you are unhappy with your purchase, 
your money will be refunded (within a reasonable time frame-don't keep the 
game for 3 months and expect a refund) =)  
8.) All shipping will be via UPS. This provides tracking, insurance, and 
generally decent service. Shipping calculated after winnings.  
9.) If "winnings" aren't settled within 3 weeks, I reserve the right to
forget about it. =) 
10.) Finally, Good Luck to all. =) 
 
luxmundi@pipeline.com     tk3doforum@aol.com 
 
Console News Editor GameWire Magazine. For news, reviews, and subscription
information please visit >>>http://www.gamepen.com/gamewire<<< 
 
Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex
Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F
NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99
SuperGrafx Pong systems etc... 
 
Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ 

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: Fri, 16 Aug 1996 12:31:12 -0800
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NNTP-Posting-Host: 10.10.1.100

In article <ERIC.96Aug16113038@goonsquad.spies.com>,
eric@goonsquad.spies.com (Eric Smith) wrote:

> Yes, but then don't you have to constantly scan the entire frame buffer to
> catch black pixels that are about to become white at the next cycle of
> the color map?  This would be even less efficient than the current scheme of
> keeping track of the lines.

Depending on your video hardware, maybe not...  If you have a hardware
blitter available you might be able to use it to mask offscreen pages one
bitplane at a time to simulate persistance.  There was a similar
application to generate Conway's game of Life using a blitter out of the
old Xerox Parc groups.  Byte had an article on it many years ago...

-Clay

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: kwilkins@nectech.co.uk (Keith Wilkins)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: Fri, 16 Aug 1996 20:01:39 GMT
Organization: NEC Technologies(UK) Ltd
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hoffberg@hera.aps.anl.gov (Mike Hoffberg) wrote:

>
>Anyway, would it be acceptable to do the phosphor persistence by using
>a cycling color map?  When you first draw a line it is color (number >
>0) (white), as time progresses, the color is decremented, until it is
>black (0).  Of course the speed (length of the line over time) could
>be used to determine what value of white the line really is, that way
>it could "persist" longer.  That way you would not really have to
>worry about searching the list to see where all of the vectors are,
>and to see if it is time to erase them.  It would be done
>automatically.
>

When I was doing the design of DVE I had thought's in my mind of doing
the vector emulation in this manner. After I got the 1st games working
I quickly realised that it just isn't needed. Currently a DVE vector
has a shelf life of 2 refresh periods. Its counter is decremented to
zero on the 1st refresh and it is removed on the second assuming it
hasn't been redrawn.

Too many line re-draws would ...... slow down DVE 8-)

Stories from DVE (Part 1) <grin>

That's another fun part of DVE, how to second guess the screen refresh
rate to remove vectors, its never stable, toally dependant on the
number and size of the on-screen vectors to be dran in any given
frame. When you turn on "display_auto_refresh" DVE attempts to workout
the refresh rate by choosing a random screen vectors. If it gets
refreshed more than X times then its deemed to be stable and the
number of clock cycles between subsequent refreshes (+ a fudge factor)
is deemed to be the refresh rate. The idea was that it would pickup on
the vectors drawing some static screen object.

Not a bad idea, it mostly works but sometimes gets a little unstable
especially if there are some fast/large screen changes.

I had to do some special fixes to make it work properly with Patriot,
when the GAME OVER text came looping around, DVE would keep extending
the refresh period in the hope of geting a stable vector (there aren't
any). In the end it would always overflow the vector storage tables, a
mere 4000 vectors. The quick fix was to put an upper limit on the
refresh.

Regards

Keith Wilkins

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From: Marc Mackin <mmackin@eden.com>
Newsgroups: rec.games.vectrex
Subject: Looking for Vectrex system to buy
Date: Fri, 16 Aug 1996 18:49:20 -0500
Organization: Adhesive Media, Inc.
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I'm interested in buying a system, if there's anyone out there that
want's to sale. 


Thanks
please e-mail me with your offer.
mmackin@eden.com

M. Mackin

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From: Marc Mackin <mmackin@eden.com>
Newsgroups: rec.games.vectrex
Subject: Which games were Best?
Date: Fri, 16 Aug 1996 18:51:25 -0500
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I was wondering which were the 3 Best games for the Vectrex? 
And how many titles were actually made?

Thanks!

Marc Mackin

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From: Big Erv <bigerv@primenet.com>
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: REQ: Who fixes Atari 2600's (New Style)
Date: Sat, 17 Aug 1996 18:35:09 -0400
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Can someone send me some e-mail on who can fix Atari's?

Thanx
tenchi@ibm.net

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From: guard@netcom.com (Robert S)
Subject: Re: REQ: Who fixes Atari 2600's (New Style)
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I wouldn't bother.. just buy a new one for $5, it'll be cheaper
Big Erv (bigerv@primenet.com) wrote:
: Can someone send me some e-mail on who can fix Atari's?

: Thanx
: tenchi@ibm.net
-- 
(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)
)O(       Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516        )O(
(-)  Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES   (-)
)O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O(
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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 17th August******
Date: Sat, 17 Aug 1996 16:32:18 GMT
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This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Voltage Step Convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		Rikard		55.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		Antman  	16.00

Solar Quest - Box overlay			Terracino	11.00
		
Berzerk - Box overlay Manual		P Sampson	15.00		

Starhawk - Box overlay Manual		P Sampson	10.00
	
Rip Off - Box overlay Manual		Terracino 	9.00

Clean Sweep - Box overlay Manual	Antman		11.00

Flipper Pinball - Box overlay		RiK		16.00
	
Star Ship - Box overlay Manual		RiK		12.00

Star Ship - Box overlay Manual		Poopsie		11.00

Armor Attack - Box overlay Manual	Terracino	11.00

Armor Attack - Box overlay Manual	CJ Gade	10.00

Scramble - Box overlay Manual		P Sampson	15.00

Scramble - Box overlay Manual		CJ Gade	11.00


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From: jrm8248@cc.utah.edu (J Manazer)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: FS:  Vectrex Controller
Date: 17 Aug 1996 18:04:30 GMT
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Excellent condition...Make me an offer



email:  jrm8248@u.cc.utah.edu


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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 18th August******
Date: Sun, 18 Aug 1996 17:21:27 GMT
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Xref: csus.edu rec.games.vectrex:5243 rec.games.video.classic:58425 rec.games.video.marketplace:79639


This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Voltage Step Convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		Rikard		55.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		Ced Tom  	18.00

Solar Quest - Box overlay			Terracino	11.00
		
Berzerk - Box overlay Manual		P Sampson	15.00		

Starhawk - Box overlay Manual		P Sampson	10.00
	
Rip Off - Box overlay Manual		Terracino 	9.00

Clean Sweep - Box overlay Manual	Antman		11.00

Flipper Pinball - Box overlay		Ced Tom  	18.00
	
Star Ship - Box overlay Manual		RiK		12.00

Star Ship - Box overlay Manual		Ced Tom  	14.00

Armor Attack - Box overlay Manual	Terracino	11.00

Armor Attack - Box overlay Manual	CJ Gade	10.00

Scramble - Box overlay Manual		P Sampson	15.00

Scramble - Box overlay Manual		CJ Gade	11.00


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Newsgroups: rec.games.vectrex
Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!torn!watserv3.uwaterloo.ca!novice.uwaterloo.ca!tcnagy
From: tcnagy@novice.uwaterloo.ca (Tom Nagy)
Subject: Re: Wobble
Sender: news@novice.uwaterloo.ca (Mr. News)
Message-ID: <DwCquo.5GM@novice.uwaterloo.ca>
Date: Sun, 18 Aug 1996 21:11:12 GMT
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Lines: 18

Put a book under one of the legs.

8-)

Tom

In article <4v06r8$nhq@d2.tufts.edu>,
Kirk Israel <kisrael@diamond.tufts.edu> wrote:
>Any way to reduce or eliminate the wobble I'm getting on my Vec?  
>It's pretty bad most of the time...
>
>--
>_____
>-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
>( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
>    "The desires of the heart are as crooked as corkscrews." --Auden



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From: kisrael@diamond.tufts.edu (Kirk Israel)
Newsgroups: rec.games.vectrex
Subject: Re: Wobble
Date: 19 Aug 1996 18:41:57 GMT
Organization: Tufts University
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Silly Canadians, I meant wobble on the screen.

So all that Canadian Bacon has gone to your guys' head eh?

Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote:
: Put a book under one of the legs.

: 8-)

: In article <4v06r8$nhq@d2.tufts.edu>,
: Kirk Israel <kisrael@diamond.tufts.edu> wrote:
: >Any way to reduce or eliminate the wobble I'm getting on my Vec?  
: >It's pretty bad most of the time...


--
_____
-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
    "The desires of the heart are as crooked as corkscrews." --Auden

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From: mattb@tcp.co.uk (Matthew Brown)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: ******Auction: Vectrex Items - 19th August******
Date: Mon, 19 Aug 1996 17:23:49 GMT
Organization: Total Connectivity Providers - Internet access for the UK
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Xref: csus.edu rec.games.vectrex:5246 rec.games.video.classic:58535 rec.games.video.marketplace:79733


This is an auction of Vectrex items. The usual rules & regs follow:

1. Email all bids to: mattb@tcp.co.uk
2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD
3. Bid increments are $1 on games and $5 on the system.
4. The auction will run for approximately 2 weeks from 10th August. I
will notify everyone closer to the time. Three days from the end the
auction will close to all but the current bidders.
5. Shipping will be $2-3 for the first cart and a dollar for each for
any others. In the UK postage will be £1.00 with more if you need
recorded. Shipping costs to elsewhere in the world, and on the system,
will be arranged at the close of the auction. 
6.For International, payment only accepted in UKPound money order or a
small surcharge will be made for dollars being sent, to cover them
being changed into Pounds Sterling.
7. Updates will be daily in Usenet and via email to bidders.

Please note: To all those bidding on the system it is a UK machine
which would need a Voltage Step Convertor for use outside the UK.

	Item				Bidder		Bid ( in US$ )

Vectrex System w/ one joystick,		Rikard		55.00
Minestorm overlay, manual and
box all in excellent condition.

Web Warp - Box overlay Manual		Teevtee	20.00

Solar Quest - Box overlay			Terracino	11.00
		
Berzerk - Box overlay Manual		C Eckersley	16.00		

Starhawk - Box overlay Manual		P Sampson	10.00
	
Rip Off - Box overlay Manual		C Eckersley	10.00

Clean Sweep - Box overlay Manual	Antman		11.00

Flipper Pinball - Box overlay		RiK	  	19.00
	
Star Ship - Box overlay Manual		Poopsie		15.00

Star Ship - Box overlay Manual		Poopsie  	15.00

Armor Attack - Box overlay Manual	Terracino	11.00

Armor Attack - Box overlay Manual	CJ Gade	10.00

Scramble - Box overlay Manual		P Sampson	15.00

Scramble - Box overlay Manual		CJ Gade	11.00


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From: Steel_Harbinger@msn.com (Bill Stanton)
Subject: WWW page
Date: 19 Aug 96 19:10:44 -0700
Message-ID: <00001f63+000005c1@msn.com>
Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!daily-planet.execpc.com!newspump.sol.net!nntp04.primenet.com!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!rain.fr!news.sprintlink.net!news-dc-9.sprintlink.net!itnews.sc.intel.com!news.sprintlink.net!news-ana-7.sprintlink.net!news.msn.com!msn.com
Newsgroups: rec.games.vectrex
Organization: The Microsoft Network (msn.com)
Lines: 6

http://www.angelfire.com/pages4/stanton/index.html


...This is my cheese-ass attempt at a free web page with some Vectrex 
stuff along with my other oddball interests. Check it out if you have 
nothing better to do with your life.

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Path: csus.edu!csulb.edu!news.uoregon.edu!news.algonet.se!news
From: Hakan Karlsson <Hakan_k@algonet.se>
Newsgroups: rec.games.vectrex
Subject: Vectrex controller
Date: Tue, 20 Aug 1996 19:57:46 +0200
Organization: AlgoNet Public Access Node, Stockholm
Lines: 7
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X-Mailer: Mozilla 3.0b6Gold (Win95; I)

I bougth my Vectrex with a couple of cartridges at an auction for $7. It
was in perfect condition except for the controller. Does anybody have a
vectrex controller for sale? If so please mail me. 

Regards
Hakan Karlsson
Hakan_k@algonet.se

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: FS Vectrex and 5 carts
Date: 21 Aug 1996 01:28:03 GMT
Organization: CyberPort Station
Lines: 3
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Message-ID: <4vdon3$3pk@macaw.cyberport.com>
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Vectrex system, with Minestorm overlay, original box, 
Scramble, Star Trek, Bezerk,Blitz, Hyperchase carts.... $150


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Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!nntp.coast.net!news-res.gsl.net!news.gsl.net!news.uoregon.edu!hunter.premier.net!netaxs.com!tezcat!cam-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!iglou!news
From: bwall@iglou.com (Bryan Wall)
Subject: Re: Vectrex emulator..
X-Nntp-Posting-Host: dp-2-26.iglou.net
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Date: Wed, 21 Aug 1996 13:34:27 GMT
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cmoore@cyberport.com (C Moore) wrote:

>Keith...I did not mean to sound like i was in any way critisizing your
>software..I apologize if it came across that way,,more I was complaining
>that even a 586/133 would not run it. It caused me to run out and get a real
>Vectrex.
>It does prove that the vectrex hardware is indeed impressive. that even this 
>relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate 
>it.  I commend your efforts and frankly am amazed at what you accomplished..I 
>just wish I could afford a computer that would run it.  I appreciate your 
>explanation of what you had to do to get it to work.

Well, I have a Pentium 100 with a terrible video card (Trident 8900
ISA) and it runs at a very playable speed on my machine....  even
under Windows 95.   You problem is that those 586 chips are nothing
more than souped up 486 chips, and don't really implement the Pentium
design...............


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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex emulator..
Date: 21 Aug 1996 20:41:24 GMT
Organization: CyberPort Station
Lines: 24
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In article <DwHpn9.po@iglou.com>, bwall@iglou.com says...
>
>cmoore@cyberport.com (C Moore) wrote:
>
>>Keith...I did not mean to sound like i was in any way critisizing your
>>software..I apologize if it came across that way,,more I was complaining
>>that even a 586/133 would not run it. It caused me to run out and get a real
>>Vectrex.
>>It does prove that the vectrex hardware is indeed impressive. that even this 
>>relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate 
>>it.  I commend your efforts and frankly am amazed at what you 
accomplished..I 
>>just wish I could afford a computer that would run it.  I appreciate your 
>>explanation of what you had to do to get it to work.
>
>Well, I have a Pentium 100 with a terrible video card (Trident 8900
>ISA) and it runs at a very playable speed on my machine....  even
>under Windows 95.   You problem is that those 586 chips are nothing
>more than souped up 486 chips, and don't really implement the Pentium
>design...............
>
I have the same video card,,,what I want to know is...what percentage does
DVE say it was running at when you exit ?? 


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From: rsteiner@skypoint.com (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: 21 Aug 1996 23:05:09 -0500
Organization: SkyPoint Communications, Inc., Plymouth, MN, USA
Lines: 20
Distribution: inet
Message-ID: <2j9GyoHpvGQC091yn@skypoint.com>
References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net>
 <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk>
 <4v0pcq$fu@crl14.crl.com>
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X-Stuff-Running: There are 33 Processes with 179 Threads.

I'm not a PC programmer at all (I play on big iron), but if DVE were to
be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot
of the performance issues be addressed to some extent by spawning a few
different threads in parallel?  That way you could optimize some of them
(like the 6809 processor thread) without screwing the timing in the video
thread.  Or am I wrong in that?  I admit I only vaguely understand what's
been discussed thusfar...

Multithreaded execution can actually be done in DOS, but you'd have to
write or obtain a self-contained multithreading kernel of some type (the
shareware comm program Telemate has had one for years, for example).

Just curious if that had been considered.

Anyone willing to port it to an OS/2 environment?  :-)

-- 
-Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
      Written offline using PC Yarn + Yep + FTE under OS/2 Warp
         If we blew up the moon, would werewolves be cured?

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex emulator..
Date: 21 Aug 1996 20:43:12 GMT
Organization: CyberPort Station
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In article <DwHpn9.po@iglou.com>, bwall@iglou.com says...
>
>cmoore@cyberport.com (C Moore) wrote:
>
>>Keith...I did not mean to sound like i was in any way critisizing your
>>software..I apologize if it came across that way,,more I was complaining
>>that even a 586/133 would not run it. It caused me to run out and get a real
>>Vectrex.
>>It does prove that the vectrex hardware is indeed impressive. that even this 
>>relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate 
>>it.  I commend your efforts and frankly am amazed at what you 
accomplished..I 
>>just wish I could afford a computer that would run it.  I appreciate your 
>>explanation of what you had to do to get it to work.
>
>Well, I have a Pentium 100 with a terrible video card (Trident 8900
>ISA) and it runs at a very playable speed on my machine....  even
>under Windows 95.   You problem is that those 586 chips are nothing
>more than souped up 486 chips, and don't really implement the Pentium
>design...............
>
I meant to say my video card is a PCI bus card..

I still want to know what percent various machines get when exiting the 
emulator ??

Does any PC out there give 100% emulation speed ?


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From: lmw@parallax.co.uk (L.M.Witek)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: Thu, 22 Aug 1996 09:02:06 GMT
Organization: Parallax Solutions Ltd
Lines: 39
Distribution: inet
Message-ID: <321c1e1d.774353@news>
References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <2j9GyoHpvGQC091yn@skypoint.com>
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rsteiner@skypoint.com (Richard Steiner) wrote:

>I'm not a PC programmer at all (I play on big iron), but if DVE were to
>be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot
>of the performance issues be addressed to some extent by spawning a few
>different threads in parallel?  That way you could optimize some of them
>(like the 6809 processor thread) without screwing the timing in the video
>thread.  Or am I wrong in that?  I admit I only vaguely understand what's
>been discussed thusfar...
>
>Multithreaded execution can actually be done in DOS, but you'd have to
>write or obtain a self-contained multithreading kernel of some type (the
>shareware comm program Telemate has had one for years, for example).

Think about it a bit and you will see that this is a pretty pointless
exercise. The reason DVE is slow (although its not slow on my machine) is
because it does a lot of processing. If that processing was split up into
multiple threads the CPU would still have to the same amount of processing
but it would also have to do things like thread context switching and thread
synchronisation. This would make it even slower. Just because you spawn 2
'parallel' threads does not mean they execute in parallel. Now, all this is
true for a single CPU machine. With a multi-cpu machine it may be a benefit
to have multiple threads but thread synchronisation would still be a
problem. But then multi CPU machines usually have pretty powerful CPUs, one
of which would run DVE adequately.  

>
>Anyone willing to port it to an OS/2 environment?  :-)
>

Does the DOS version not run under OS2?


-- 
========================================================================
     L.M.Witek - Parallax Solutions Ltd. (lmw@parallax.co.uk)
        The more I watch television, the more I wonder 
        why I'm not already Supreme Ruler of the Earth.
========================================================================

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From: rsteiner@skypoint.com (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex emulator..
Date: 23 Aug 1996 01:13:14 -0500
Organization: SkyPoint Communications, Inc., Plymouth, MN, USA
Lines: 17
Distribution: inet
Message-ID: <s3SHyoHpvS9L091yn@skypoint.com>
References: <4uv93t$9dk@macaw.cyberport.com> <DwHpn9.po@iglou.com>
 <4vfsd0$q1t@macaw.cyberport.com>
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X-Stuff-Running: There are 35 Processes with 185 Threads.

Here in rec.games.vectrex, cmoore@cyberport.com (C Moore) spake unto us,
saying:

>I still want to know what percent various machines get when exiting the 
>emulator ??

My 20MB DX4/100 gets about 26% or so.

>Does any PC out there give 100% emulation speed ?

When my 64MB PPro/200 arrives here in about four weeks, I'll let you
know how close I get.  ;-)

-- 
-Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
      Written offline using PC Yarn + Yep + FTE under OS/2 Warp
               I multitask...  I read in the bathroom!

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From: rsteiner@skypoint.com (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: 23 Aug 1996 01:14:41 -0500
Organization: SkyPoint Communications, Inc., Plymouth, MN, USA
Lines: 77
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Here in rec.games.vectrex, lmw@parallax.co.uk (L.M.Witek) spake unto us,
saying:

>Think about it a bit and you will see that this is a pretty pointless
>exercise. The reason DVE is slow (although its not slow on my machine) is
>because it does a lot of processing. If that processing was split up into
>multiple threads the CPU would still have to the same amount of processing
>but it would also have to do things like thread context switching and
>thread synchronisation.

No, you're looking at it simplisticly.  Or I am.  I'm not sure.  :-)

I'm obviously not talking about taking and splitting the product in half
and running each half unchanged as a separate thread.  That would create
an overhead which would eat more clock cycles than it currently needs to
perform the same task, as you state (assuming the current design uses 100
clocks for a given arbitrary period of emulated time, the end result would
be 50 clks + 50 clks + n clks for overhead, assuming the processing is
split evenly into two threads of 50 clocks each).

THe overhead is likely more than just thread management overhead as well
given the potential need to duplicate code in each thread and so on.

No, 100+n clocks is obviously not good compared to 100 clocks <bg>.

However, if you could keep the timing dependencies (say the video code)
in only one of those threads, and the other did not require that timing
but could work if simply synched at a much lower frequency, that would
allow the thread which is NOT dependent on such timing to be further
optimized and maintain its relative state in emulated time via thread
synch operations, not a timing loop.

If you had two threads, only one had a timing dependency, and you could
optimize the second non-dependent thread by a factor of two so it only
requires half of the clocks to perform its 50 clocks worth of work, then
half of the clock cycles no longer used by the optimized thread become
available for the other thread as well.

The net result is that the two threads combined could accomplish the same
amount of emulation work in 75+n clocks instead of 100 clocks, or provide
133% of the original emulation work (minus any overhead, of course) in
the original 100 clock cycle period.

Am I making sense?  Or just tired?  The latter is likely.

It may be that the timing interdependencies are too interwoven or all-
encompassimg to make this viable, that a large part of the process cannot
be split off into a non-timing-dependent thread, that the overhead required
to keep the threads in synch outweighs any gain, or that I'm completely
misunderstanding the nature of the problem.  I don't know, since this is
a much lower-level system (hardware-emulation) than I'm used to dealing
with and every clock here is probably a VERY significant percentage of a
given operation (and thread management overhead is a very real factor).

But this type of approach can certainly be of benefit in more complex
systems when only a subset of the total tasks to be performed have such
timing-related limitations.

The ultimate end goal is to reduce the number of total real processor
clocks required to go from emulated time point A to time point B, and
the best way to get there may not necessarily be linear.  Notice that
in the simplistic example I use above the number of clocks used by the
timing-dependent thread didn't have to change at all to obtain increased
performance.

>>Anyone willing to port it to an OS/2 environment?  :-)
>
>Does the DOS version not run under OS2?

No, it works quite well, but OS/2 already has the threading capability
in place if the emulator is such that timing dependencies allow the code
to be functionallly split into multiple threads.  NT would work as well.

-- 
-Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
      Written offline using PC Yarn + Yep + FTE under OS/2 Warp
            (((((((((((((((SURROUND SOUND))))))))))))))))

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From: Carl Foner <cf34+@andrew.cmu.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
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Regarding the awesome Vectrex emulator DVE, someone said:

> Anyone willing to port it to an OS/2 environment?  :-)

To add to that, I ask, anyone willing to do a Macintosh version?

It would earn my eternal gratitude, as well as that of the many other
Mac users who either already enjoy, or have yet to enjoy the wonders of
the Vectrex.

Please?

Pretty please?

With sugar on top?

Carl


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From: lmw@parallax.co.uk (L.M.Witek)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
Date: Fri, 23 Aug 1996 09:21:24 GMT
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rsteiner@skypoint.com (Richard Steiner) wrote:

>Here in rec.games.vectrex, lmw@parallax.co.uk (L.M.Witek) spake unto us,
>saying:
>
>>Think about it a bit and you will see that this is a pretty pointless
>>exercise. The reason DVE is slow (although its not slow on my machine) is
>>because it does a lot of processing. If that processing was split up into
>>multiple threads the CPU would still have to the same amount of processing
>>but it would also have to do things like thread context switching and
>>thread synchronisation.
>
>No, you're looking at it simplisticly.  Or I am.  I'm not sure.  :-)

I think perhaps we both are ;->

[ much good stuff about threads deleted ]

The problem is I think is that the timing dependencies are too great to
allow splitting into multiple threads. It seems that for every [emulated]
clock cycle the emulator needs to update the status of the other hardware in
the system. If the CPU emulation & hardware emulation were split in to
different threads then the thread synchronisation would be a nightmare.

The video updating (drawing vectors etc) is not so timing dependant on the
rest of the system and so probably could be put in another thread. But I'm
still no convinced how this would make it faster. You say:

>However, if you could keep the timing dependencies (say the video code)
>in only one of those threads, and the other did not require that timing
>but could work if simply synched at a much lower frequency.

But this is what happens already. If you look at that code below, taken from
the main emulation loop (fVectrexEmulate(void) in sequence.c) you can see
the video update code (fDisplayTick()) is only called very infrequently,
dependent on the variable lwGblDisplayTickReload which is initially set to
30000. 

/* Emulate the monitor persistance */                
                                                            
if(!--lwGblDisplayTickCounter)                       
{                                                    
	lwGblDisplayTickCounter=lwGblDisplayTickReload;  
                                                            
        if(bGblDisplayEnable)                            
        {                                                
               fDisplayTick();                              
        }                                               
}                                                    

I suppose you could imagine this as a very low priority thread which is
scheduled manually :-)

-- 
========================================================================
     L.M.Witek - Parallax Solutions Ltd. (lmw@parallax.co.uk)
        The more I watch television, the more I wonder 
        why I'm not already Supreme Ruler of the Earth.
========================================================================

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From: twhy666@aol.com (TWHY666)
Newsgroups: rec.games.vectrex
Subject: F/S:vectrex, 2 controllers, and 9 games
Date: 23 Aug 1996 06:03:40 -0400
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vectrex system,minestorm w/overlay,and 2 controllers and the games:
hyperchase w/overlay
star trek w/overlay
berzerk w/ overlay
spike
bedlam
spinball
star castle
cosmic chasm
web wars

please send offers min. $200
will trade for playstation system and games
price without shipping
thanks!

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From: tcnagy@novice.uwaterloo.ca (Tom Nagy)
Subject: Re: Wobble
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I'm not sure what tone this was written in, but I'll give
you the benefit of the doubt and assume that it was in
jest.  If I'm right, please use a smiley next time, since
I've seen posts like this previously intended to wound
not amuse.

If I'm wrong, you're just a stupid guntoting crack-
addicted American.  8-)

(Note the smiley  8-)

Tom

In article <4vachl$f3j@d2.tufts.edu>,
Kirk Israel <kisrael@diamond.tufts.edu> wrote:
>
>Silly Canadians, I meant wobble on the screen.
>
>So all that Canadian Bacon has gone to your guys' head eh?
>
>Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote:
>: Put a book under one of the legs.
>
>: 8-)
>
>: In article <4v06r8$nhq@d2.tufts.edu>,
>: Kirk Israel <kisrael@diamond.tufts.edu> wrote:
>: >Any way to reduce or eliminate the wobble I'm getting on my Vec?  
>: >It's pretty bad most of the time...
>
>
>--
>_____
>-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
>( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
>    "The desires of the heart are as crooked as corkscrews." --Auden



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From: tcnagy@novice.uwaterloo.ca (Tom Nagy)
Subject: Re: Vectrex Emulator Finished!! (Long reply)
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Date: Thu, 22 Aug 1996 22:45:54 GMT
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Although this seems to be a good idea in theory, I believe that you'd need
to run it under a realtime OS, which Win95 is not, and Unix is not (I'm
not sure about Warp...)  Otherwise, the timing problems would be
horrific to figure out.

Tom

In article <2j9GyoHpvGQC091yn@skypoint.com>,
Richard Steiner <rsteiner@skypoint.com> wrote:
>I'm not a PC programmer at all (I play on big iron), but if DVE were to
>be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot
>of the performance issues be addressed to some extent by spawning a few
>different threads in parallel?  That way you could optimize some of them
>(like the 6809 processor thread) without screwing the timing in the video
>thread.  Or am I wrong in that?  I admit I only vaguely understand what's
>been discussed thusfar...
>
>Multithreaded execution can actually be done in DOS, but you'd have to
>write or obtain a self-contained multithreading kernel of some type (the
>shareware comm program Telemate has had one for years, for example).
>
>Just curious if that had been considered.
>
>Anyone willing to port it to an OS/2 environment?  :-)
>
>-- 
>-Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
>      Written offline using PC Yarn + Yep + FTE under OS/2 Warp
>         If we blew up the moon, would werewolves be cured?



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From: kisrael@diamond.tufts.edu (Kirk Israel)
Newsgroups: rec.games.vectrex
Subject: Re: Wobble
Date: 24 Aug 1996 13:39:52 GMT
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Yes, if you needed to you could insert a smilie.
I was kind of miffed at get a silly answer and no serious ones
to my question about the PICTURE on my vectrex getting all wobbly.

(I didn't even think you guys were so sensitive about
 Canadian Bacon.  I mean, you can make fun of American Cheese 
 all you want as far as I'm concerned...)

Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote:
: I'm not sure what tone this was written in, but I'll give
: you the benefit of the doubt and assume that it was in
: jest.  If I'm right, please use a smiley next time, since
: I've seen posts like this previously intended to wound
: not amuse.

: If I'm wrong, you're just a stupid guntoting crack-
: addicted American.  8-)

: (Note the smiley  8-)

: Tom

: In article <4vachl$f3j@d2.tufts.edu>,
: Kirk Israel <kisrael@diamond.tufts.edu> wrote:
: >
: >Silly Canadians, I meant wobble on the screen.
: >
: >So all that Canadian Bacon has gone to your guys' head eh?
: >
: >Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote:
: >: Put a book under one of the legs.
: >
: >: 8-)
: >
: >: In article <4v06r8$nhq@d2.tufts.edu>,
: >: Kirk Israel <kisrael@diamond.tufts.edu> wrote:
: >: >Any way to reduce or eliminate the wobble I'm getting on my Vec?  
: >: >It's pretty bad most of the time...
: >
: >
: >--
: >_____
: >-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
: >( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
: >    "The desires of the heart are as crooked as corkscrews." --Auden



--
_____
-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
    "The desires of the heart are as crooked as corkscrews." --Auden

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From: Ian Holbrough <holbroui@bew8.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Wobbly Vectrex Questions ?
Date: Sat, 24 Aug 1996 16:33:23 GMT
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Just found a Vectrex console in a store (in the UK).  However, two things
have thus far stopped me from snapping it up.

i) When playing MineStorm the picture wobbles when you fire.  Not too bad
but annoying for a raster freak such as myself.  Is this normal ?

ii) A second game (the name escapes me but it has a castle on top of a
hill and aliens come down a canyon at you.  You fly a U shaped ship at
the bottom of the screen and shoot them, bullets bounce off walls).  er
where was I.  Oh yes it flickers like crazy.  Again is this normal?

Any answers appreciated.

Ian.




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From: julie@merp.demon.co.uk (Julie Brandon)
Newsgroups: rec.games.vectrex
Subject: Re: Wobble
Date: Sun, 25 Aug 1996 10:26:42 GMT
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Hiyas,

On Thu, 22 Aug 1996 22:43:08 GMT, tcnagy@novice.uwaterloo.ca (Tom
Nagy) wrote:

>I'm not sure what tone this was written in, but I'll give
>you the benefit of the doubt and assume that it was in
>jest.  If I'm right, please use a smiley next time, since
>I've seen posts like this previously intended to wound
>not amuse.

Considering the rather pathetic and unhelpful answer - effectively
just having a joke at the original poster's expense, I think it was
fair to reply in the manner that person did.

Perhaps it wasn't ment light-heartedly enough to feature a smiley.

Ta-ra,
  Julie.

PS And no, I've definitely *nothing* against Canada!  *8-)


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From: Mark Green <Mark@antelope.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!! (Long reply)
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> I'm not a PC programmer at all (I play on big iron), but if DVE were to
> be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot
> of the performance issues be addressed to some extent by spawning a few
> different threads in parallel?  That way you could optimize some of them
> (like the 6809 processor thread) without screwing the timing in the video
> thread.  Or am I wrong in that?  I admit I only vaguely understand what's
> been discussed thusfar...
> Multithreaded execution can actually be done in DOS, but you'd have to
> write or obtain a self-contained multithreading kernel of some type (the
> shareware comm program Telemate has had one for years, for example).

  If the CPU can't run two threads at the same time, it won't help.  The
CPU doesn't care if you're running under DOS, Linux, Win95, Warp, 
PayLoadsOfMoneyToLetMicrosoftRuleYourMachine, etc.  It sees assembler.  It
runs assembler.  (Ok, this might not all apply to the PPro.)  If you've got 
lots of work to do, cutting it into bits won't help.

Mg
-- 

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Wobbly Vectrex Questions ?
Date: 25 Aug 1996 08:34:02 -0700
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Ian Holbrough (holbroui@bew8.demon.co.uk) wrote in rec.games.vectrex:
>Just found a Vectrex console in a store (in the UK).  However, two things
>have thus far stopped me from snapping it up.

Usually, if a Vectrex displays any sort of picture at all, it can be 
fixed.  I'm not sure what causes wobbling, though, since I've never seen 
it except when writing a program that didn't recalibrate the vector 
generators often enough.

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From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini)
Newsgroups: rec.games.vectrex
Subject: Re: Wobble
Date: 26 Aug 1996 02:49:13 GMT
Organization: Central Queensland Public Access Network (CQ-PAN)
Lines: 70
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Message-ID: <4vr3b9$fsl@janus.cqu.edu.au>
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Kirk Israel (kisrael@diamond.tufts.edu) wrote:
: Yes, if you needed to you could insert a smilie.
: I was kind of miffed at get a silly answer and no serious ones
: to my question about the PICTURE on my vectrex getting all wobbly.

I know how you feel I asked about that months back, because mine is so bad,
the lines on the minestorm ships become disjointed, the display moves when
you use the controller and it sometimes resets itself.  I got no replies
as well.

I bought another one secondhand and lent it to a freind to fix up but he's
had it for months and hasn't even looked at it.  So can anybody offer advise
?

Wayne.

waynem1@cq-pan.cqu.edu.au


: (I didn't even think you guys were so sensitive about
:  Canadian Bacon.  I mean, you can make fun of American Cheese 
:  all you want as far as I'm concerned...)

: Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote:
: : I'm not sure what tone this was written in, but I'll give
: : you the benefit of the doubt and assume that it was in
: : jest.  If I'm right, please use a smiley next time, since
: : I've seen posts like this previously intended to wound
: : not amuse.

: : If I'm wrong, you're just a stupid guntoting crack-
: : addicted American.  8-)

: : (Note the smiley  8-)

: : Tom

: : In article <4vachl$f3j@d2.tufts.edu>,
: : Kirk Israel <kisrael@diamond.tufts.edu> wrote:
: : >
: : >Silly Canadians, I meant wobble on the screen.
: : >
: : >So all that Canadian Bacon has gone to your guys' head eh?
: : >
: : >Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote:
: : >: Put a book under one of the legs.
: : >
: : >: 8-)
: : >
: : >: In article <4v06r8$nhq@d2.tufts.edu>,
: : >: Kirk Israel <kisrael@diamond.tufts.edu> wrote:
: : >: >Any way to reduce or eliminate the wobble I'm getting on my Vec?  
: : >: >It's pretty bad most of the time...
: : >
: : >
: : >--
: : >_____
: : >-O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
: : >( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
: : >    "The desires of the heart are as crooked as corkscrews." --Auden



: --
: _____
: -O\O  Kirk Is            Romance dead? Nah. Visit the BLENDER OF LOVE
: ( = ) kisrael@tufts.edu    http://www.cs.tufts.edu/~kisrael/bol
:     "The desires of the heart are as crooked as corkscrews." --Auden

--

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From: "S. Knibb" <mcfwain@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Emulator Finished!!
Date: Tue, 27 Aug 1996 00:51:58 -0700
Organization: University of Washington
Lines: 9
Distribution: inet
Message-ID: <Pine.OSF.3.92a.960827005043.1794C-100000@becker1.u.washington.edu>
References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net><4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk><4v0pcq$fu@crl14.crl.com><2j9GyoHpvGQC091yn@skypoint.com> <Qm7Iuei00iVDQBG3t1@andrew.cmu.edu>
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To: Carl Foner <cf34+@andrew.cmu.edu>
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On Fri, 23 Aug 1996, Carl Foner wrote:

> To add to that, I ask, anyone willing to do a Macintosh version?

That would look really weird running on a Mac Classic -- "Hey,
look, it's an albino Vectrex!"  :)



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From: "Robert Di Benedetto" <robertdi@microsoft.com>
Newsgroups: rec.games.vectrex
Subject: Writing to the multicart
Date: 27 Aug 1996 17:23:52 GMT
Organization: Microsoft Canada
Lines: 7
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X-Newsreader: Microsoft Internet News 4.70.1155

I have one of Sean Kelly's multicarts.  Instead of sending it in every time
to get burned in with the new titles that come out, I was wondering what I
would need to do this myself.  
Thanks, Robert.
-- 
The opinions expressed in this message are my own personal views 
and do not reflect the official views of Microsoft Corporation.

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From: ribbit@netcom.com (Tony Mason)
Subject: Auction:  3D glasses, Light Pen, Games, etc
Message-ID: <ribbitDwt55J.9D0@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Tue, 27 Aug 1996 17:41:43 GMT
Lines: 81
Sender: ribbit@netcom7.netcom.com


Ribbit's Vectrex Auction
 
RULES
-----
-  Buyer pays shipping costs
-  Money back if not satisfied
-  Auction ends in two weeks
-  No minimum bids
-  Updates mailed daily to all bidders
-  If two bidders mail identical bids, I take the first
-  Minimum bid raise is $1.00, $5.00 on items over $100
 
HARDWARE
--------
1.  Vectrex, original box, 1 foam insert, 1 joystick, owners manual,
    safety instructions, Mine Storm instructions, Mine Storm overlay
    Vectrex works perfectly and is in excellent condition.  Box in good
    condition but is missing top foam insert.
 
2.  3D Imager, original box, 1 foam insert; 3D Minestorm cart,
    instructions, color wheel + sleeve,  headstrap.  Imager works fine.
    Foam has slight crumbling - no gouges.  Imager is missing a latch
    which allows easier removing of color wheels.  This does not
    affect performance of the imager...just makes it a little harder
    to change wheels.
 
3.  Light Pen, original box, instructions; Art Master cart, instructions
    Light pen functions perfectly, box has no foam inserts.
 
CARTS
-----
4.  3D Crazy Coaster: cart, box, color wheel w/sleeve, instructions,
    plastic tray.  Box has a silver dollar sized rip on the bottom front,
    otherwise in excellent condition.
 
5.  3D Narrow Escape: cart, box, color wheel w/sleeve, instructions,
    plastic tray.  Box in excellent condition.  Blacked out price tag on
    upper right hand side.
 
6.  Animaction:       cart, instructions
7.  Armor Attack:     cart, instructions, overlay
8.  Bedlam:           cart, instructions, overlay
9.  Berzerk:          cart, instructions, overlay
10. Blitz:            cart, instructions, overlay
11. Cosmic Chasm:     cart, instructions, overlay
12. Clean Sweep:      cart, instructions, overlay
13. Heads Up Soccer:  cart, instructions, overlay
14. Melody Master:    cart, box, instructions, plastic tray.  Box is in great
                      condition, no rips.
15. Polar Rescue:     cart, box, instructions, overlay w/sleeve, plastic tray
                      Box in good condition, one small rip on left upper
                      corner.
16. Rip Off:          cart, instructions, overlay
17. Scramble:         cart, box, instructions, overlay
18. Star Trek:        cart, instructions, overlay.  Box in good condition.
19. Web Wars:         cart, overlay
 
PAPERWORK
---------
20. Vectrex Passport catalog:  color pictures of many games and overlays
 
21. Vectrex "The High Performance Machine" catalog:  color pictures of many
    games and overlays, 3D glasses, light pen, references to Dark Tower,
    Mail Plane, Batter Up, computer keyboard, etc.  Very cool!
 
22. Vectrex "Brings Real Arcade Play Home" catalog:  color pictures of
    Vectrex, many different games.  Some writing on this catalog where
    owner circled which games he did and didn't want :-)
 
23. Triton mailer: "Big savings on game cartridges for Vectrex Owners!".
    Directly mailed to registered Vectrex owners?  Includes:
    - Triton mailer Envelope
    - Triton Vectrex Game Catalog:  Pictures and descriptions
      of earlier games, and joystick, complete with prices!
    - Triton Order Form: complete with 3 money saving discount coupons.
      Save $3, $3 and $5 off Vectrex Cartridge orders!
    - Triton Business Reply Mail envelope
    - "Personal" letter to Vectrex owners touting the Vectrex and coupon
      offers.
    - Electronic Games subscription insert - discount for Vectrex owners!

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From: billmc@mindspring.com (Bill McIntyre)
Newsgroups: rec.games.vectrex
Subject: Instant Headache Relief - Make an "Auction" filter in Agent!
Date: Tue, 27 Aug 1996 18:48:56 GMT
Organization: MindSpring Enterprises
Lines: 43
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Just a handy tip, that someone else on the group might benefit from.

"Auctions" on this, and other groups take up inordinate amounts of
"subject" space, to non-shoppers who are only interested in
information.

Rather than getting frustrated with hungry little wheeler-dealers, 
out to make a buck (and posting daily in the process)

just use the Agent Newsreader custom kill filter to eliminate
"Auction" posts from your field of view.

If the filter is going to be for a specific group, make sure the group
is highlighted.

Here's how, right from the Agent Manual - - - - -

1.	Select Usenet Filters from the Group menu to open the Usenet
Filters window.
2.	From the Filter menu, select Add Kill Filter or Add Watch
Filter, depending on which type of filter you want to create, and the
Add Usenet Filter dialog box will appear.
3.	Complete the settings in the Add Usenet Filter dialog box, as
in the previous procedure.  However, in this procedure, the Search For
field is blank, requiring the user to enter a filter expression that
uses the valid syntax required.


You can once again use your favorite group as a newgroup instead of a
giant never ending auctionl list.


Of course, if you're a bargain hunter, and loooove online shopping you
could apply this as a "Watch" filter and only read about the month
long auctions that you dream about at night.


I hope this helps,

Bill

billmc@mindspring.com

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From: Mark Green <Mark@antelope.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex emulator..
Date: Tue, 27 Aug 96 23:23:13 GMT
Organization: The Dark Side of the M00se!
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In article <s3SHyoHpvS9L091yn@skypoint.com>
           rsteiner@skypoint.com "Richard Steiner" writes:

> Here in rec.games.vectrex, cmoore@cyberport.com (C Moore) spake unto us,
> saying:
> 
> >I still want to know what percent various machines get when exiting the 
> >emulator ??
> 
> My 20MB DX4/100 gets about 26% or so.
> 
> >Does any PC out there give 100% emulation speed ?
> 
> When my 64MB PPro/200 arrives here in about four weeks, I'll let you
> know how close I get.  ;-)
> 
  Dell Dimension XPS200ProN + FASTVID = 99.5% to 100.3% emulation on everything
I've tried so far.  W/o FASTVID, you still get 90%+.

Mg
-- 

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From: "Stacy J. Dunkle" <mezmaron@twd.net>
Newsgroups: rec.games.vectrex
Subject: Mezmaron's World
Date: 28 Aug 1996 01:41:20 GMT
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Check out my page! It's got lots 'o gaming links, and other stuff as well!

http://homepage.third-wave.com/staceman

-- 
   =============================MEZMARON============================
   "What is this that stands before me? Figure in black...
   Oh, wait, that's just some fat guy who use to be famous.
                  I think his name is Ozzy."
   Visit Mezmaron's World at http://homepage.third-wave.com/staceman

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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Writing to the multicart
Date: Wed, 28 Aug 1996 01:42:58 GMT
Organization: CrispNet Internet Services
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>I have one of Sean Kelly's multicarts.  Instead of sending it in every time
>to get burned in with the new titles that come out, I was wondering what I
>would need to do this myself.  

You need an EPROM burner.

A cheap one will run you at least $100.




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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 01:45:41 GMT
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Help !

I'm still stumped for game #4 on the new
Vectrex game: All Good Things

I have a real basic GALAXIAN prototype
that I threw together over the last couple of
nights, and I'm wondering if there's enough
interest where I could make it into game #4.

Comments, opinions ?

John Dondzila

PS - There will not be a "Deluxe" mode for
Asteroids. The rotating rocks look really crummy and
they slow the game down too much.



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From: ncc1701d@algonet.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: new games malfuntion.
Date: 28 Aug 1996 12:07:20 GMT
Organization: AlgoNet Public Access Node, Stockholm
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Hello,

I downloaded PCJohn's "vector vaders" and "patriot" games and have burned them into 
eproms. I burned "dark tower" at the same time.

But when i start, the texts on John's games are garbled and when the games are
to start it goes black. "Dark tower" text is ok, but it also blanks after main
screen.

I have checked and double checked the memory contents, and i am using same
circuit boards i used for all other games. Still i cannot find the faults.

vaders.bin        8058 bytes
patriot.bin       8169 bytes
darkt64.bin      12288 bytes

Help ?!


---------------------------------------------------------------------
ncc1701d@algonet.se                   Anders Erlandsson
---------------------------------------------------------------------



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From: Keith Kuzujanakis <kuzujank@dayton.dncx.com>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 07:59:34 -0700
Organization: PSI Public Usenet Link
Lines: 26
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pcjohn@crisp.net wrote:
> 
> Help !
> 
> I'm still stumped for game #4 on the new
> Vectrex game: All Good Things
> 
> I have a real basic GALAXIAN prototype
> that I threw together over the last couple of
> nights, and I'm wondering if there's enough
> interest where I could make it into game #4.
> 
> Comments, opinions ?
> 
> John Dondzila
> 
> PS - There will not be a "Deluxe" mode for
> Asteroids. The rotating rocks look really crummy and
> they slow the game down too much.

Galaxian would be great!  Battlezone or Omega Race
out of the question?

Keep up the good work!

Keith

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 09:57:05 -0800
Organization: Diamond Multimedia, Communications Division
Lines: 23
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In article <5007or$g44@newton.crisp.net>, pcjohn@crisp.net wrote:

> Help !
> 
> I'm still stumped for game #4 on the new
> Vectrex game: All Good Things
> 
> I have a real basic GALAXIAN prototype
[...]
> Comments, opinions ?
> 
> John Dondzila

I think Galaxian sounds like fun, actually.  I was kinda thinking a
revision of "Kaboom!" from the 2600 might be kinda fun with the analog
joystick...

-Clay

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: David Brady <brady_david@tandem.com>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 28 Aug 1996 16:58:50 GMT
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In article <5007or$g44@newton.crisp.net> , pcjohn@crisp.net writes:
>Comments, opinions ?

A version of Gravitar would be appreciated - and pretty cool too!

DavidB

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From: teevtee@aol.com (TEEVTEE)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 28 Aug 1996 13:06:30 -0400
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Just a few quick coments:

I am looking forward to your Asteroids clone because the Vectrex is
obviously the ONLY system which can do it justice.  However I hope you can
make it as exact as possible!  The greatness of that game comes from how
it plays more than how it looks!  The number, positioning, size and SPEED
of the rocks are critical.  Time spent tweaking that baby may be more
valuable even than another game!

As far as a fourth game goes, galaxian is a great game, but why not focus
of things unique to the Vectrex?  There is still no REAL Tempest like game
out there (for the Vectrex that is).  Red Baron or Battle Zone would be
truly spectacular and well worth it all by themselves!  But heres the one
I really think you need to do...LUNAR LANDER!!!  Think about it, its the
first ever vector game (I believe), seems to be fairly simple to program
(so we could have a PERFECT copy) and is still quite fun!  For those who
may not remember, Lunar Lander has you controling thrust and direction of
a lunar modual which must land on a rocky moonscape to score.  The landing
pads get increasingly smaller and more dificult to navigate to.
There you go, Vectrex Lander!

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From: billmc@mindspring.com (Bill McIntyre)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 17:38:53 GMT
Organization: MindSpring Enterprises
Lines: 18
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On Wed, 28 Aug 1996 01:45:41 GMT, pcjohn@crisp.net wrote:

>Help !
>
>I'm still stumped for game #4 on the new
>Vectrex game: All Good Things
>
IMHO  

Red Baron would be great, but
Omega Race or Sundance would be wild  (joystick-button combo's to open
the hatches)

If vectors are what you do better than anyone,
why do anything else?

Bill  billmc@mindspring.com


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From: wernst@cris.com (Warren "Llama" Ernst)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 20:04:50 GMT
Organization: Concentric Internet Services
Lines: 16
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Message-ID: <3224a64d.334358545@news.concentric.net>
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teevtee@aol.com (TEEVTEE) wrote:

>Just a few quick coments:
>
>I really think you need to do...LUNAR LANDER!!!  Think about it, its the

I agree! Lunar Lander!!!!

Virtually,
Warr
------------------------------+---------------------------------------
Author, "Using Netscape"      | Warren Ernst  -  wernst@cris.com
"Using Netscape in Windows95" | http://www.deltanet.com/users/wernst/
"Netscape Unleashed"(contrib) | Computer Consultant, Technical Writer
Que and SamsNet Publishing    |         Graphic Artist, Nerd
------------------------------+---------------------------------------

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From: Steel_Harbinger@msn.com (Bill Stanton)
Subject: Re: Help ! Stumped for Game #4 !
Date: 28 Aug 96 19:51:01 -0700
References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com>
Message-ID: <00001f63+000005d9@msn.com>
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I suspect a Battlezone would be pretty hard and time consuming to do...

BUT, Omega Race would be great! As would a Space Duel type game of some sort.

Speaking of originally NON Vector games...

HOW ABOUT WIZARD OF WOR?? I was at an arcade dealer 2 weeks ago and 
he had just sold his Wizard of Wor upright (in mint cond) for 
*$1000*! But the guy let my friend and I play it for a while, and it 
was loads of fun.

Or... a two player game like a modified Warlords or Pong clone?? It 
would be a blast to have more good 2 player games on the Vectrex and 
Pong would lure many a player to my cube here at the office.

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From: Ian Boffin <ian@e-media.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 21:47:51 +0100
Organization: e-Media
Lines: 19
Distribution: inet
Message-ID: <3224B077.4A9B@e-media.co.uk>
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To: David Brady <brady_david@tandem.com>

David Brady wrote:
> 
> In article <5007or$g44@newton.crisp.net> , pcjohn@crisp.net writes:
> >Comments, opinions ?
> 
> A version of Gravitar would be appreciated - and pretty cool too!
> 
> DavidB

What happened to the Spike/Pooyan crossover??? :-)

Anyway, I reckon a Lunar Lander/Gravitar hybrid would be a pretty cool 
addition.  

My vote is still for a Tac-scan!!!

Have a good one

Ian

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From: Ian Boffin <ian@e-media.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 21:49:59 +0100
Organization: e-Media
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To: pcjohn@crisp.net, David Brady <brady_david@tandem.com>

David Brady wrote:
> 
> In article <5007or$g44@newton.crisp.net> , pcjohn@crisp.net writes:
> >Comments, opinions ?
> 
> A version of Gravitar would be appreciated - and pretty cool too!
> 
> DavidB

What happened to the Spike/Pooyan crossover??? :-)

Anyway, I reckon a Lunar Lander/Gravitar hybrid would be a pretty cool 
addition.  

My vote is still for a Tac-scan!!!

Have a good one

Ian


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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Vectrex Programmers : Freebie ! - vectrex.txt (0/1)
Date: Wed, 28 Aug 1996 19:56:20 GMT
Organization: CrispNet Internet Services
Lines: 24
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Okay, so everyone doesn't think
I'm a complete and total selfish
bastard:

Here's a little something I threw together today.

It is a grid of the Vectrex coordinate system.

This basically is the coordinate system used by the
Vectrex for screens, sprites, etc. Everything always
starts at 0,0. Negative numbers go left and down,
positive numbers go right and up.

For anyone who wants to know, all of my Vectrex
games were done with a little 3" by 3" square of
paper with the basics of this chart hand scribbled.

I needed something a little more accurate for game #4,
so here it is:

(Sorry about the UUencoding)




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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: new games malfuntion.
Date: Wed, 28 Aug 1996 20:00:25 GMT
Organization: CrispNet Internet Services
Lines: 14
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>But when i start, the texts on John's games are garbled and when the games are
>to start it goes black. "Dark tower" text is ok, but it also blanks after main
>screen.

I can tell you exactly what's wrong.

You must connect 5 volts to the PGM lead
as well as the Vpp lead or you'll get that neat problem.

Sure lost a lot of sleep working out that problem !

John Dondzila


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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Vectrex Programmers : Freebie ! - vectrex.txt (1/1)
Date: Wed, 28 Aug 1996 19:56:21 GMT
Organization: CrispNet Internet Services
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`
end

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From: kwilkins@nectech.co.uk (Keith Wilkins)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex emulator..
Date: Wed, 28 Aug 1996 22:02:01 GMT
Organization: NEC Technologies(UK) Ltd
Lines: 22
Message-ID: <3224b300.495716@news.demon.co.uk>
References: <4uv93t$9dk@macaw.cyberport.com> <DwHpn9.po@iglou.com> <s3SHyoHpvS9L091yn@skypoint.com> <841188193snz@antelope.demon.co.uk>
Reply-To: kwilkins@nectech.co.uk
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X-Newsreader: Forte Agent .99d/32.182

Mark Green <Mark@antelope.demon.co.uk> wrote:

>> 
>  Dell Dimension XPS200ProN + FASTVID = 99.5% to 100.3% emulation on everything
>I've tried so far.  W/o FASTVID, you still get 90%+.
>
>Mg
>-- 

I'd be interested to see what the actual unlimited speed is, if you
Edit vectrex.ini and change the line that reads

"max_speed=100"

to

"max_speed=10000"

This should tell you the actual speed DVE is achieving. Your 100%
figure looks like it showning that the speed limiter has cut in.

Keith Wilkins

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Writing to the multicart
Date: 28 Aug 1996 13:39:46 GMT
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In article <01bb943c$c5fc3750$761b3c9d@robertdi>, robertdi@microsoft.com 
says...
>
>I have one of Sean Kelly's multicarts.  Instead of sending it in every time
>to get burned in with the new titles that come out, I was wondering what I
>would need to do this myself.  
>Thanks, Robert.
>-- 
>The opinions expressed in this message are my own personal views 
>and do not reflect the official views of Microsoft Corporation.

At the very least an Eprom Programmer,, and some knowlege of Seans
menu program..which he wont give out.


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From: charlet@hubcap.clemson.edu (Charles E. "Rick" Taylor, IV)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Wed, 28 Aug 1996 23:05:13 GMT
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There is one TRUE game and that is Major Havoc ... :)

It'd probably be a bear to write, but as long as I can dream I'd love to see a
version of Major Havoc pop up on the Vectrex.

__         ___ _       _  _  |  >>>>> charlet@hubcap.clemson.edu <<<<<   
|_)o _ |/   | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!"
| \||_ |\   | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D.
Charles E. "Rick" Taylor, IV |    http://hubcap.clemson.edu/~charlet/    

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex emulator..
Date: 28 Aug 1996 13:45:32 GMT
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In article <841188193snz@antelope.demon.co.uk>, Mark@antelope.demon.co.uk 
says...
>
>In article <s3SHyoHpvS9L091yn@skypoint.com>
>           rsteiner@skypoint.com "Richard Steiner" writes:
>
>> Here in rec.games.vectrex, cmoore@cyberport.com (C Moore) spake unto us,
>> saying:
>> 
>> >I still want to know what percent various machines get when exiting the 
>> >emulator ??
>> 
>> My 20MB DX4/100 gets about 26% or so.
>> 
>> >Does any PC out there give 100% emulation speed ?
>> 
>> When my 64MB PPro/200 arrives here in about four weeks, I'll let you
>> know how close I get.  ;-)
>> 
>  Dell Dimension XPS200ProN + FASTVID = 99.5% to 100.3% emulation on 
everything
>I've tried so far.  W/o FASTVID, you still get 90%+.
>
>Mg
>-- 
Thanks for the info,,,,my 586/133, pci bus video. gets 50 to 53%.
depends on the game. and varies depending on when you actually exit.


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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: new games malfuntion.
Date: 28 Aug 1996 13:48:08 GMT
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In article <755.6813T1364T512@algonet.se>, ncc1701d@algonet.se says...
>
>Hello,
>
>I downloaded PCJohn's "vector vaders" and "patriot" games and have burned 
them into 
>eproms. I burned "dark tower" at the same time.
>
>But when i start, the texts on John's games are garbled and when the games 
are
>to start it goes black. "Dark tower" text is ok, but it also blanks after 
main
>screen.
>
>I have checked and double checked the memory contents, and i am using same
>circuit boards i used for all other games. Still i cannot find the faults.
>
>vaders.bin        8058 bytes
>patriot.bin       8169 bytes
>darkt64.bin      12288 bytes
>
>Help ?!
>
>
>---------------------------------------------------------------------
>ncc1701d@algonet.se                   Anders Erlandsson
>---------------------------------------------------------------------
>
>
I am not certain about vex eproms, but it sounds like your eprom may not
have been completely erased. if there are stray bits lingering, it can
produce this kind of results..at least on other systems..
how long do you erase ?  I have heard 20 minutes under the UV is necessary
for complete erasure...


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From: ribbit@netcom.com (Tony Mason)
Subject: Re: Auction:  3D glasses, Light Pen, Games, etc
Message-ID: <ribbitDwvICx.Lst@netcom.com>
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Ribbit's Vectrex Auction  - update #1
 
- Due to numerous (!!) requests, I've added buyout amounts on the
  big-tag items.  Buyout prices based on what they've sold for in
  previous auctions I've held.
 
RULES
-----
-  Buyer pays shipping costs
-  Money back if not satisfied
-  Auction ends on 09/13, 5:00PST (8:00EST)
-  Updates mailed daily to all bidders
-  If two bidders mail identical bids, I take the first
-  Minimum bid raise is $1.00, $5.00 on items over $100
 
HARDWARE
--------
1.  Vectrex, original box, 1 foam insert, 1 joystick, owners manual,
    safety instructions, Mine Storm instructions, Mine Storm overlay
    Vectrex works perfectly and is in excellent condition.  Box in good
    condition but is missing top foam insert.
    CURRENT BID: $30 slaterdog           BUYOUT:  $135
 
2.  3D Imager, original box, 1 foam insert; 3D Minestorm cart,
    instructions, color wheel + sleeve,  headstrap.  Imager works fine.
    Foam has slight crumbling - no gouges.  Imager is missing a latch
    which allows easier removing of color wheels.  This does not
    affect performance of the imager...just makes it a little harder
    to change wheels.  Box in good shape, still glossy.
    CURRENT BID: $25 teevtee             BUYOUT:  $300
 
3.  Light Pen, original box, instructions; Art Master cart, instructions
    Light pen functions perfectly, box has no foam inserts.
    Box has shelfwear.
    CURRENT BID: $25 teevtee             BUYOUT:  $140
 
CARTS
-----
4.  3D Crazy Coaster: cart, box, color wheel w/sleeve, instructions,
    plastic tray.  Box has a silver dollar sized rip on the bottom front,
    otherwise in excellent condition.
    CURRENT BID: $5 dkrolewski           BUYOUT:  $110
 
5.  3D Narrow Escape: cart, box, color wheel w/sleeve, instructions,
    plastic tray.  Box in excellent condition.  Blacked out price tag on
    upper right hand side.
    CURRENT BID: $10 werner              BUYOUT:  $110
 
6.  Animaction:       cart, instructions
    CURRENT BID: $10 werner
 
7.  Armor Attack:     cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
8.  Bedlam:           cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
9.  Berzerk:          cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
10. Blitz:            cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
11. Cosmic Chasm:     cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
12. Clean Sweep:      cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
13. Heads Up Soccer:  cart, instructions, overlay
    CURRENT BID: $10 tspigp
 
14. Melody Master:    cart, box, instructions, plastic tray.  Box is in great
                      condition, no rips.
    CURRENT BID: $15 tspigp
 
15. Polar Rescue:     cart, box, instructions, overlay w/sleeve, plastic tray
                      Box in good condition, one small rip on left upper
                      corner.
    CURRENT BID: $15 tspigp
 
16. Rip Off:          cart, instructions, overlay
    CURRENT BID: $5 teevtee
 
17. Scramble:         cart, box, instructions, overlay
    CURRENT BID: $5 teevtee
 
18. Star Trek:        cart, instructions, overlay.  Box in good condition.
    CURRENT BID: $10 tspigp
 
19. Web Wars:         cart, overlay
    CURRENT BID: $5 teevtee
 
 
PAPERWORK
---------
20. Vectrex Passport catalog:  color pictures of many games and overlays
    CURRENT BID:  NONE
 
21. Vectrex "The High Performance Machine" catalog:  color pictures of many
    games and overlays, 3D glasses, light pen, references to Dark Tower,
    Mail Plane, Batter Up, computer keyboard, etc.  Very cool!!!!
    CURRENT BID: $1 dkrolewski
 
22. Vectrex "Brings Real Arcade Play Home" catalog:  color pictures of
    Vectrex, many different games.  Some writing on this catalog where
    owner circled which games he did and didn't want :-)
    CURRENT BID: $5 tspigp
 
23. Triton mailer: "Big savings on game cartridges for Vectrex Owners!".
    Directly mailed to registered Vectrex owners?  Includes:
    - Triton mailer Envelope
    - Triton Vectrex Game Catalog:  Pictures and descriptions
      of earlier games, and joystick, complete with prices!
    - Triton Order Form: complete with 3 money saving discount coupons.
      Save $3, $3 and $5 off Vectrex Cartridge orders!
    - Triton Business Reply Mail envelope
    - Electronic Games subscription insert:  "Vectrex players save 44%!"
    - "Personal" letter to Vectrex owners touting the Vectrex and coupon
      offers.
    CURRENT BID: $5 tspigp

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Newsgroups: rec.games.vectrex
Path: csus.edu!csulb.edu!news.uoregon.edu!pagesat.net!iglou!iglou1!mstclair
From: mstclair@iglou1.iglou.com (Mike St. Clair)
Subject: Re: Vectrex Programmers : Freebie ! - vectrex.txt (0/1)
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pcjohn@crisp.net writes:

>Okay, so everyone doesn't think
>I'm a complete and total selfish
>bastard:

<snip>

I don't get it...do you withhold Vectrex programming information?  If so,
you're just depriving everyone from more (or better) games that
information-starved people may eventually write.  And that means that
you're depriving yourself of those same games.  I wouldn't call that
"selfish" - I'd call that cutting off your nose to spite your face.

Confusedly yours,

Mike St. Clair




-- 
***Mike St. Clair***mstclair@iglou.com***irc:SaintMick***

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Writing to the multicart
Date: 28 Aug 1996 20:20:11 -0700
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pcjohn@crisp.net wrote in rec.games.vectrex:
>>I have one of Sean Kelly's multicarts.  Instead of sending it in every time
>>to get burned in with the new titles that come out, I was wondering what I
>>would need to do this myself.  

>You need an EPROM burner.

>A cheap one will run you at least $100.

And you also need to figure out how to hack the menu program to support
new games.  It is non-obvious, and depends on four different values used
in multiple places.  I *now* know how to do it right (I diassembled it
completely and no, you *can't* have the disassembly), but I still haven't
bothered to update my multicart which I didn't get completely right the
first time.  Maybe someday I'll write a more modular one that looks
spiffier, too.  But until then, you're on your own. 

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: new games malfuntion.
Date: 28 Aug 1996 20:21:36 -0700
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Anders Erlandsson (ncc1701d@algonet.se) wrote in rec.games.vectrex:
>Hello,

>I downloaded PCJohn's "vector vaders" and "patriot" games and have burned them into 
>eproms. I burned "dark tower" at the same time.

>But when i start, the texts on John's games are garbled and when the games are
>to start it goes black. "Dark tower" text is ok, but it also blanks after main
>screen.

If the title screen is scrambled, you have a bad download.  Did you 
remember to set binary mode before using ftp?

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From: ncc1701d@algonet.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 29 Aug 1996 11:12:20 GMT
Organization: AlgoNet Public Access Node, Stockholm
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pcjohn wrote:
>Help !

>I'm still stumped for game #4 on the new
>Vectrex game: All Good Things

>I have a real basic GALAXIAN prototype
>that I threw together over the last couple of
>nights, and I'm wondering if there's enough
>interest where I could make it into game #4.

>Comments, opinions ?

Galaxian is a good choice, it's one of my favourites.

OR Maybe Frogger, Donkey kong, or some other of those old games?


---------------------------------------------------------------------
ncc1701d@algonet.se                   Anders Erlandsson
---------------------------------------------------------------------



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From: julie@merp.demon.co.uk (Julie Brandon)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 12:42:34 GMT
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Hiyas,

On Wed, 28 Aug 1996 01:45:41 GMT, pcjohn@crisp.net wrote:
>Comments, opinions ?

How about we do some brainstorming and compile some kind of list here
of all (small/not-too-complicated) classic games that were either
vector games originally or begged to be vector games, that also
weren't written for, or not done especially well, for the Vectrex.

SO... Ideas anyone?

Ta-ra y'all!

Love,
  Julie.

Combatcartless Julie              http://www.merp.demon.co.uk/
==============================================================
 Games Collection: Collection, | PAL Systema TV Boy II: Joypad
trades, wants + added paranoia |  sized Atari 2600 clone + 126
  for free (collection.html)   |  games built in (tvboy.html)

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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 12:07:04 GMT
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>There is one TRUE game and that is Major Havoc ... :)

Possibly, but too big for a 4 in 1 cart. 

That would definitely have to be a stand alone. AND,
I've only seen the game a couple of times, so I'd have
some problems porting it over.

JD



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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 12:05:47 GMT
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>What happened to the Spike/Pooyan crossover??? :-)

I didn't get a lot of support for it.

>Anyway, I reckon a Lunar Lander/Gravitar hybrid would be a pretty cool 
>addition.  

Someone claims to be writing a Lunar Lander for
the Vectrex. Believe me, I definitely thought about that one.



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From: Stephen Platt <steve@nstl.com>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Programmers : Freebie ! - vectrex.txt (1/1)
Date: Thu, 29 Aug 1996 10:39:32 -0400
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=2E..in other words, signed 8-bit values with 0,0 at the center of the
screen?!

-s

pcjohn@crisp.net wrote:
> =

> Vectrex Programmer's Helper : Screen Coordinates
> =

>    8  9  A  B  C  D  E  F  0  0  1  2  3  4  5  6  7
>    0  0  0  0  0  0  0  0  0  F  F  F  F  F  F  F  F
>                            |
> 7F =C9=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=
=CD=CB=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=
=BB 7F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 6F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 6F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 5F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
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=B6 5F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 4F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
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=B6 4F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> 3F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
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=B6 3F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 2F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 2F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 1F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 1F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 0F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 0F
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> 00 =CC=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=
=CD+=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=
=B9 00
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> F0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 F0
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> E0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 E0
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> D0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
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>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> C0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 C0
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> B0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
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=B6 B0
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> A0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 A0
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
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> 90 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=
=C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=
=B6 90
>    =BA  =B3  =B3  =B3  =B3  =B3  =B3  =B3  =BA  =B3  =B3  =B3  =B3  =B3=
  =B3  =B3  =BA
> 80 =C8=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=
=CD=CA=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=
=BC 80
>                            |
>    8  9  A  B  C  D  E  F  0  0  1  2  3  4  5  6  7
>    0  0  0  0  0  0  0  0  0  F  F  F  F  F  F  F  F
> =

-- =

----------------------------------------
Stephen M. Platt, Ph. D.
Research and Development
National Software Testing Laboratories
  A Division of the McGraw-Hill Companies

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From: Stephen Platt <steve@nstl.com>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 10:57:16 -0400
Organization: NSTL
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I agree, Lunar Lander.  LL and Space Wars are the two absolute classic
vector games.

"(S)he who forgets history is doomed to repeat it.  (S)he who remembers
is ecstatic about the opportunity."

-Steve

-- 
----------------------------------------
Stephen M. Platt, Ph. D.
Research and Development
National Software Testing Laboratories
  A Division of the McGraw-Hill Companies

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 09:13:58 -0800
Organization: Diamond Multimedia, Communications Division
Lines: 36
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References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net>
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In article <5040fe$iub@newton.crisp.net>, pcjohn@crisp.net wrote:

> Someone claims to be writing a Lunar Lander for
> the Vectrex. Believe me, I definitely thought about that one.

That would be me.  :-)

Whoever mentioned Gravitar must think like I do. *grin*  My original plan
was to do Gravitar, but I decided for a first project I should just do
Lunar Lander to get my feet wet.  I'm a SNES programmer, but the 6809 is
turning out to be a cakewalk, so my Vectrex confidence level is increasing
rapidly.  :-)

Anyway, I figured out how to do true point to line collision detection
(fast) for the mountains (and actually for tunnel-like structures like
Gravitar has) so I'm porting my SNES fixed-point gravity/acceleration
package at the moment.  

I'd like to make my beta-code publically available for any of you with
EPROM programmers or emulators to help test since this is my first *real*
Vectrex program and I'm sure I'll screw up something.  It'll take me a
good week or two to get everything in beta form since I'm splitting my
time between the software and a plug-in development system cart.

-Clay

            O
           /|\
  /\             /\
\/  v\___/\     /  \  /
           \___/    \/

Clayton N. Cowgill                        Engineering Project Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: Rikard Ljungkvist <rlj@algonet.se>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 18:03:50 -0700
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Hi!

Is Tempest implemented on the Vectrex? That is one of my favourite
games, though it may be too complex for the Vectrex...

Rikard

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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 29 Aug 1996 12:32:26 GMT
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In article <32245ED6.3154@dayton.dncx.com>, kuzujank@dayton.dncx.com says...
>
>pcjohn@crisp.net wrote:
>> 
>> Help !
>> 
>> I'm still stumped for game #4 on the new
>> Vectrex game: All Good Things
>> 
>> I have a real basic GALAXIAN prototype
>> that I threw together over the last couple of
>> nights, and I'm wondering if there's enough
>> interest where I could make it into game #4.
>> 
>> Comments, opinions ?
>> 
>> John Dondzila
>> 
>> PS - There will not be a "Deluxe" mode for
>> Asteroids. The rotating rocks look really crummy and
>> they slow the game down too much.
>
>Galaxian would be great!  Battlezone or Omega Race
>out of the question?
>
>Keep up the good work!
>
>Keith

Any thing would be enjoyed.. but I still vote for a GRAVITAR type game.


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From: teevtee@aol.com (TEEVTEE)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 29 Aug 1996 17:47:30 -0400
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Does anyone remember Caverns of Mars for the 8 bit Atari and Commadore
computers.  That would be a GREAT Vectrex game!  In it you guide a space
ship down through caverns and tunnels.  It is kind of like Scramble turned
on its end.

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From: julie@merp.demon.co.uk (Julie Brandon)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 23:15:06 GMT
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Hiyas,

On 28 Aug 1996 13:06:30 -0400, teevtee@aol.com (TEEVTEE) wrote:
>truly spectacular and well worth it all by themselves!  But heres the one
>I really think you need to do...LUNAR LANDER!!!  Think about it, its the

Yes!  I'll vote for that one.

*8-)  Good idea!

TTFN,
  Julie.


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From: Steel_Harbinger@msn.com (Bill Stanton)
Subject: Re: Help ! Stumped for Game #4 !
Date: 29 Aug 96 22:39:18 -0700
Message-ID: <00001f63+000005e8@msn.com>
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OK, I switch my vote for LUNAR LANDER, also.

I was playing it at a dealer's warehouse a couple of weeks ago and I 
had forgotten how much fun it was!! In fact, I even dreamed about 
playing it that night...(okay, so I might need help) I am seriously 
tempted to pick one up, if it weren't that I want so many other XY 
coin ops! :0



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From: "Stacy J. Dunkle" <mezmaron@twd.net>
Newsgroups: rec.games.vectrex
Subject: Re: Mezmaron's World
Date: 30 Aug 1996 01:15:52 GMT
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> Check out my page! It's got lots 'o gaming links, and other stuff as
well!
> 
> http://homepage.third-wave.com/staceman

Uh...If you're using Netscape, please try again...I fixed the color of the
links...not so hard to see now!


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 29 Aug 1996 20:21:59 -0700
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Clay Cowgill (clay@supra.com) wrote in rec.games.vectrex:
>In article <5040fe$iub@newton.crisp.net>, pcjohn@crisp.net wrote:

>> Someone claims to be writing a Lunar Lander for
>> the Vectrex. Believe me, I definitely thought about that one.

>That would be me.  :-)

>Whoever mentioned Gravitar must think like I do. *grin*  My original plan
>was to do Gravitar, but I decided for a first project I should just do

GRAVITAR!!!  GRAVITAR!!!  GRAVITAR!!!

>Lunar Lander to get my feet wet.  I'm a SNES programmer, but the 6809 is
>turning out to be a cakewalk, so my Vectrex confidence level is increasing
>rapidly.  :-)

I don't know a lot about the 65816, but the 6502 is a wierd beast to 
program for.  The 6809, on the other hand, is like a 68000 with five 
16-bit registers instead of sixteen 32-bit registers.  It has the single 
best designed instruction set of any 8-bit processor... even if you count 
the 8088.

>I'd like to make my beta-code publically available for any of you with
>EPROM programmers or emulators to help test since this is my first *real*
>Vectrex program and I'm sure I'll screw up something.  It'll take me a
>good week or two to get everything in beta form since I'm splitting my
>time between the software and a plug-in development system cart.

Mucho sendo me pleaso!  FYI, I recommend desoldering the chip from a 
Blitz cart and sticking a socket in.  It takes a 2764 directly.

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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Fri, 30 Aug 1996 02:07:27 GMT
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>Any thing would be enjoyed.. but I still vote for a GRAVITAR type game.

I'm actually thinking of a 1997 release called "Gravity Pack".

Possible Gravitar, Lunar Lander and any other "heavy"
games I can think of.

JD



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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Fri, 30 Aug 1996 02:10:18 GMT
Organization: CrispNet Internet Services
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>Whoever mentioned Gravitar must think like I do. *grin*  My original plan
>was to do Gravitar, but I decided for a first project I should just do
>Lunar Lander to get my feet wet.  I'm a SNES programmer, but the 6809 is
>turning out to be a cakewalk, so my Vectrex confidence level is increasing
>rapidly.  :-)

Oh, 6809 is real easy. I still don't have a book for the thing.

A real NJ fart in the general direction of the 2 people who
promised to send me one and never delivered.

>Anyway, I figured out how to do true point to line collision detection
>(fast) for the mountains (and actually for tunnel-like structures like
>Gravitar has) so I'm porting my SNES fixed-point gravity/acceleration
>package at the moment.  

>I'd like to make my beta-code publically available for any of you with
>EPROM programmers or emulators to help test since this is my first *real*
>Vectrex program and I'm sure I'll screw up something.  It'll take me a
>good week or two to get everything in beta form since I'm splitting my
>time between the software and a plug-in development system cart.

Are you using an emulator for development ?

Also, do you plan on selling your work like I do ?

John D

PS - Forget about that gravity pack post. I forgot about
your Lunar Lander.



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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Fri, 30 Aug 1996 02:11:23 GMT
Organization: CrispNet Internet Services
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>Is Tempest implemented on the Vectrex? That is one of my favourite
>games, though it may be too complex for the Vectrex...

I originally thought it would be too difficult,
but I've had second thoughts on it.

JD



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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 30 Aug 1996 01:54:30 GMT
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In article <clay-2908960913580001@10.10.1.100>, clay@supra.com says...

In article <5040fe$iub@newton.crisp.net>, pcjohn@crisp.net wrote:

 Someone claims to be writing a Lunar Lander for
 the Vectrex. Believe me, I definitely thought about that one.

That would be me.  :-)

Whoever mentioned Gravitar must think like I do. *grin*  My original plan
was to do Gravitar, but I decided for a first project I should just do
Lunar Lander to get my feet wet.  I'm a SNES programmer, but the 6809 is
turning out to be a cakewalk, so my Vectrex confidence level is increasing
rapidly.  :-)

Anyway, I figured out how to do true point to line collision detection
(fast) for the mountains (and actually for tunnel-like structures like
Gravitar has) so I'm porting my SNES fixed-point gravity/acceleration
package at the moment.  
>
>I'd like to make my beta-code publically available for any of you with
>EPROM programmers or emulators to help test since this is my first *real*
>Vectrex program and I'm sure I'll screw up something.  It'll take me a
>good week or two to get everything in beta form since I'm splitting my
>time between the software and a plug-in development system cart.
>
>-Clay
>
I may have mentioned Gravitar, because I have an arcade machine and love it.
I would very much like to see any source code you would share and be a beta
tester.


re: the 6809 is a dream 8 bit processor. wait until you check
out the 68000, it can do in one instruction, what will take many on 
a 6809...and <g> whats your favorite 6809 instruction ?? it allways got
a laugh at motorola classes....I dont think any other processor has it...

Clay...wow...two Clays in one newsgroup..and a little one at that..,<G>
amazing...
.what is in the snes Z80 ?
>            O
>           /|\
>  /\             /\
>\/  v\___/\     /  \  /
>           \___/    \/
>
>Clayton N. Cowgill                        Engineering Project Manager        
         
>_____________________________________________________________________
>/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
>\/ Communications Division                      http://www.supra.com/


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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 22:50:31 -0700
Organization: University of Washington
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On Fri, 30 Aug 1996 pcjohn@crisp.net wrote:

> >Is Tempest implemented on the Vectrex? That is one of my favourite
> >games, though it may be too complex for the Vectrex...
>
> I originally thought it would be too difficult,
> but I've had second thoughts on it.

once the tube shape is in place, It would just be scaling/ rotating
objects as they get closer...('Vec bread and butter :*)
(I'm writing a routine on my amiga to do the same thing...
Amiga tempest coming soon??)
one thing though, for the ship control. possible modes:
1. left to move CCW, right to move CW (car steering wheel)
2. have it use (option) an atari 2600 paddle or driving controller :*)
3. rotate the stick in a circle (if you can, play 2600 Gyruss to see what
I mean... it works great on it (8-way joystick giving circular control)

Just some ideas,
Aaron Howald

>
> JD
>
>
>
>


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From: ncc1701d@algonet.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 30 Aug 1996 10:00:32 GMT
Organization: AlgoNet Public Access Node, Stockholm
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Julie Brandon wrote:

>of all (small/not-too-complicated) classic games that were either
>vector games originally or begged to be vector games, that also
>weren't written for, or not done especially well, for the Vectrex.

>SO... Ideas anyone?

Frogger, donkey kong, galaxian etc..

---------------------------------------------------------------------
ncc1701d@algonet.se                   Anders Erlandsson
---------------------------------------------------------------------



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From: cmoore@cyberport.com (C Moore)
Newsgroups: rec.games.vectrex
Subject: 6809 book
Date: 30 Aug 1996 12:32:08 GMT
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>A real NJ fart in the general direction of the 2 people who
>promised to send me one and never delivered.

You could call Motorola Literature Distribution, in Tempe Arizona, I am
sure they have it..or go to motorolas www page,


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From: julie@merp.demon.co.uk (Julie Brandon)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Fri, 30 Aug 1996 18:14:31 GMT
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Hiyas,

On Fri, 30 Aug 1996 02:07:27 GMT, pcjohn@crisp.net wrote:
>I'm actually thinking of a 1997 release called "Gravity Pack".
>
>Possible Gravitar, Lunar Lander and any other "heavy"
>games I can think of.

Simple version of Thrust?

TTFN,
  Julie.


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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.arcade,rec.games.video.arcade.classic
Subject: Wizard of Wor (was Re: Help ! Stumped for Game #4 !)
Date: 30 Aug 1996 23:43:33 GMT
Organization: University of California, Irvine
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Bill Stanton <Steel_Harbinger@msn.com> writes:
 >
 >HOW ABOUT WIZARD OF WOR?? I was at an arcade dealer 2 weeks ago and 
 >he had just sold his Wizard of Wor upright (in mint cond) for 
 >*$1000*! But the guy let my friend and I play it for a while, and it 
 >was loads of fun.

	"Aiyee ahm thah weezard ov wor.  Hahahahahahahaha."

	God, that was a great game.  BTW, what do the asterisks on the "$1000"
indicate?  Is that high or low?  There are several classic arcade games that I
would absolutely die to own, but I don't know what the prices generally run.
I bet Wizard of Wor is hard to come by...  Covet covet covet covet...

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@cafws4.eng.uci.edu |  The mark in my heart  ->  Front 242,        |
| harkless@speed.net     |  Her acid reign..."        Tragedy >For You< |
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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 30 Aug 1996 23:52:51 GMT
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C Moore <cmoore@cyberport.com> writes:
 >
 >re: the 6809 is a dream 8 bit processor. wait until you check
 >out the 68000, it can do in one instruction, what will take many on 
 >a 6809...and <g> whats your favorite 6809 instruction ?? it allways got
 >a laugh at motorola classes....I dont think any other processor has it...

	Huh?  You never mentioned what the instruction was...!?

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@cafws4.eng.uci.edu |  The mark in my heart  ->  Front 242,        |
| harkless@speed.net     |  Her acid reign..."        Tragedy >For You< |
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From: surfcat@mail.got.net (Surfcat)
Newsgroups: rec.games.vectrex
Subject: VECTREX WANTED
Date: Fri, 30 Aug 1996 00:23:40 -0700
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I know this might be stupid but I thought why not ask than not asking in
the first place ...:) I want a vectrex system with box not necessary but
would love to have the box along with any games I dont have any Vectrex
games anyways I have a brand new tengen tetris for the reg nintendo its
shrinkwrapped and brand new and if anyones interested in it we could trade
??? if so let me know thanks :) ....

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 30 Aug 1996 18:15:48 -0700
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C Moore (cmoore@cyberport.com) wrote in rec.games.vectrex:
>re: the 6809 is a dream 8 bit processor. wait until you check
>out the 68000, it can do in one instruction, what will take many on 
>a 6809...and <g> whats your favorite 6809 instruction ?? it allways got
>a laugh at motorola classes....I dont think any other processor has it...

Having programmed both extensively, I can say that the 6809 is obviously 
where Motorola tested many of its ideas that were later used in the 
68000.  But you can't honestly compare the two because one is a straight 
8-bit processor and the other is a 16/32-bit processor.

>Clay...wow...two Clays in one newsgroup..and a little one at that..,<G>

Oh no, now you guys are confusing me in *this* newsfroup too!  :)

>amazing....what is in the snes Z80 ?

65816 (blech)   The LameBoy uses a Z80 variant.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 30 Aug 1996 18:18:06 -0700
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William Howald (howald@u.washington.edu) wrote in rec.games.vectrex:
>2. have it use (option) an atari 2600 paddle or driving controller :*)
>3. rotate the stick in a circle (if you can, play 2600 Gyruss to see what
>I mean... it works great on it (8-way joystick giving circular control)

Gyruss mode default with a Driving Controller option would be best.

FYI, Turbo for Intellivision implements Gyruss mode quite successfully.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: 6809 book
Date: 30 Aug 1996 18:19:11 -0700
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C Moore (cmoore@cyberport.com) wrote in rec.games.vectrex:

>>A real NJ fart in the general direction of the 2 people who
>>promised to send me one and never delivered.

>You could call Motorola Literature Distribution, in Tempe Arizona, I am
>sure they have it..or go to motorolas www page,

You guys are aware that books on the 6809 aren't *too* hard to find in 
thrift stores, aren't you?

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From: robb@instanet.com (Robb Woldman)
Newsgroups: rec.games.vectrex
Subject: What new games have been added to multicart? (see posting)
Date: Sat, 31 Aug 1996 02:25:03 GMT
Organization: Instant Internet Corp, Chatsworth, CA
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I bought a jumper operated multicart from Sean Kelly about 2 years
ago.  It still works great but I'm wondering what games I might be
missing???  Also, how do I reach Sean to "upgrade" my multicart and
what does it cost? 

I have:

3d Crazy Coaster  3d Minestorm  3d Narrow Escape  4d Rotocube (demo)
Armor Attack  Art Master
Bach's Prelude  Bedlam  Berzerk  Blitz
Clean Sweep  Cosmic Chasm
Daisy (Demo)
Fortress of Narzod
Heads Up  Hyperchase
Melody Master  Mike's Molecules (Demo)  Mine Storm Cheat
Polar Rescue  Pole Position
Rip Off
Scramble  Solar Quest  Space Wars  Spike  Spinball  Star Castle  
Star Hawk  Star Trek
Test
Web Wars

Thanx!

Robb Woldman (robb@instanet.com)


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Newsgroups: rec.games.vectrex
From: dbdsc@computan.on.ca
Subject: Re: Help ! Stumped for Game #4 !
Date: Thu, 29 Aug 1996 19:44:36 UNDEFINED
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In article <5007or$g44@newton.crisp.net> pcjohn@crisp.net writes:
>From: pcjohn@crisp.net
>Subject: Help ! Stumped for Game #4 !
>Date: Wed, 28 Aug 1996 01:45:41 GMT

>Help !

>I'm still stumped for game #4 on the new
>Vectrex game: All Good Things

>I have a real basic GALAXIAN prototype
>that I threw together over the last couple of
>nights, and I'm wondering if there's enough
>interest where I could make it into game #4.

>Comments, opinions ?

>John Dondzila

>PS - There will not be a "Deluxe" mode for
>Asteroids. The rotating rocks look really crummy and
>they slow the game down too much.

Oh my god, could you PLEASE!!! write a Star Wars clone.  I loved this game!  
Even though it was not true vectors, it was made to look like it and was an 
excellent game.  The only other on I can think of is BattleZone.  I'm sure 
that this one would be quite difficult actually but it sure woould be awsome.  
I would line up for either of these titles.   

Scott



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From: osu-uma <osu-uma@ix.netcom.com>
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Sat, 31 Aug 1996 22:52:21 +0000
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Howdy,

I can think of two games that would be fun for the vectrex.  But I am
not familiar with the existing vectrex games, so they might have already
been done.  Black Widow or Tail Gunner.  These were both vector games,
and I would think that they would not be too hard to duplicate.  Though
Black Widow did have a lot of objects on the screen at one time.

Just my two cents worth.  Keep up the good work Mr. "D".

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From: ncc1701d@algonet.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: Re: new games malfuntion.
Date: 31 Aug 1996 12:37:29 GMT
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Bruce Tomlin wrote:


>>But when i start, the texts on John's games are garbled and when the games
>>are to start it goes black. "Dark tower" text is ok, but it also blanks
>>after main screen.

>If the title screen is scrambled, you have a bad download.  Did you 
>remember to set binary mode before using ftp?

Yes, it is automatic.



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ncc1701d@algonet.se                   Anders Erlandsson
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From: ribbit@netcom.com (Tony Mason)
Subject: Re: Auction:  3D glasses, Light Pen, Games, etc
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Ribbit's Vectrex Auction  - UPDATE #3
 
- All items with buyout prices have been sold outright.  If the original
  buyer backs out, I will reinstate these into the auction or sell to
  the others who offered buyout bids, in the order I received them...
  *NEW* This may be the case with the 3D Imager.  If you were bidding on
  this, let me know.
 
- Let me know if you'd like off the mailing list.
 
RULES
-----
-  Buyer pays shipping costs
-  Money back if not satisfied
-  Auction ends on 09/13, 5:00PST (8:00EST)
-  Updates mailed daily to all bidders
-  If two bidders mail identical bids, I take the first
-  Minimum bid raise is $1.00, $5.00 on items over $100
 
HARDWARE
--------
1.  Vectrex, original box, 1 foam insert, 1 joystick, owners manual,
    safety instructions, Mine Storm instructions, Mine Storm overlay
    Vectrex works perfectly and is in excellent condition.  Box in good
    condition but is missing top foam insert.
    CURRENT BID:  SOLD ($135 buyout) jonmor
 
2.  3D Imager, original box, 1 foam insert; 3D Minestorm cart,
    instructions, color wheel + sleeve,  headstrap.  Imager works fine.
    Foam has slight crumbling - no gouges.  Imager is missing a latch
    which allows easier removing of color wheels.  This does not
    affect performance of the imager...just makes it harder
    to change color wheels.  Box in good shape, still glossy.
    CURRENT BID: SOLD ($300 buyout) teevtee
 
3.  Light Pen, original box, instructions; Art Master cart, instructions
    Light pen functions perfectly, box has no foam inserts.
    Box has shelfwear.
    CURRENT BID: SOLD ($140 buyout) teevtee
 
CARTS
-----
4.  3D Crazy Coaster: cart, box, color wheel w/sleeve, instructions,
    plastic tray.  Box has a silver dollar sized rip on the bottom front,
    otherwise in excellent condition.
    CURRENT BID: SOLD ($110 buyout) insane
 
5.  3D Narrow Escape: cart, box, color wheel w/sleeve, instructions,
    plastic tray.  Box in excellent condition.  Blacked out price tag on
    upper right hand side.
    CURRENT BID: SOLD ($110 buyout) insane
 
6.  Animaction:       cart, instructions
    CURRENT BID: $20 bparker
 
7.  Armor Attack:     cart, instructions, overlay
    CURRENT BID: $7 hammondking
 
8.  Bedlam:           cart, instructions, overlay
    CURRENT BID: $6 tachum
 
9.  Berzerk:          cart, instructions, overlay
    CURRENT BID: $6 hammondking
 
10. Blitz:            cart, instructions, overlay
    CURRENT BID: $6 hammondking
 
11. Cosmic Chasm:     cart, instructions, overlay
    CURRENT BID: $6 tachum
 
12. Clean Sweep:      cart, instructions, overlay
    CURRENT BID: $6 tachum
 
13. Heads Up Soccer:  cart, instructions, overlay
    CURRENT BID: $10 tspigp
 
14. Melody Master:    cart, box, instructions, plastic tray.  Box is in great
                      condition, no rips.
    CURRENT BID: $30 tspigp
 
15. Polar Rescue:     cart, box, instructions, overlay w/sleeve, plastic tray
                      Box in good condition, one small rip on left upper
                      corner.
    CURRENT BID: $37 insane
 
16. Rip Off:          cart, instructions, overlay
    CURRENT BID: $10 tachum
 
17. Scramble:         cart, box, instructions, overlay
    CURRENT BID: $8 hammondking
 
18. Star Trek:        cart, instructions, overlay.  Box in good condition.
    CURRENT BID: $10 tspigp
 
19. Web Wars:         cart, overlay
    CURRENT BID: $10 tachum
 
 
PAPERWORK
---------
20. Vectrex Passport catalog:  color pictures of many games and overlays
    CURRENT BID: $5 rlj
 
21. Vectrex "The High Performance Machine" catalog:  color pictures of many
    games and overlays, 3D glasses, light pen, references to Dark Tower,
    Mail Plane, Batter Up, computer keyboard, etc.  Very cool!!!!
    CURRENT BID: $5 rlj
 
22. Vectrex "Brings Real Arcade Play Home" catalog:  color pictures of
    Vectrex, many different games.  Some writing on this catalog where
    owner circled which games he did and didn't want :-)
    CURRENT BID: $10 tspigp
 
23. Triton mailer: "Big savings on game cartridges for Vectrex Owners!".
    Directly mailed to registered Vectrex owners?  Includes:
    - Triton mailer Envelope
    - Triton Vectrex Game Catalog:  Pictures and descriptions
      of earlier games, and joystick, complete with prices!
    - Triton Order Form: complete with 3 money saving discount coupons.
      Save $3, $3 and $5 off Vectrex Cartridge orders!
    - Triton Business Reply Mail envelope
    - Electronic Games subscription insert:  "Vectrex players save 44%!"
    - "Personal" letter to Vectrex owners touting the Vectrex and coupon
      offers.
    CURRENT BID: $10 tspigp


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From: Philemon Vanderbeck <asterion@eskimo.com>
Subject: Re: Help ! Stumped for Game #4 !
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I must have missed the original posting...

What are the other three games?

I would definitely love to see a Battlezone if there's enough room on 
the cart.

>:-{)>

Signed,
Proud Owner of your first two carts!

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From: Philemon Vanderbeck <asterion@eskimo.com>
Subject: Multicart demos
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Being a fanatical Vectrex collector/completist, I currently own all the 
original cartridges and accessories for the Vectrex game (except for 
some minor promotional items).  However, I noticed that there are some 
demos listed on the multicarts that were never released in "dedicated" 
form.  Is it possible to get a multicart that just has these items on 
it?  I don't really need all the other games.  Or would the cost 
involved just make it simpler to buy a multicart?

Here is a list of the demos:
> 4d Rotocube (demo)
> Bach's Prelude
> Daisy (Demo)
> Mike's Molecules (Demo)
> Mine Storm Cheat
> Test
(any others?)

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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: Sat, 31 Aug 1996 23:07:17 GMT
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I'm pleased to announce that I am back on schedule
with "All Good Things".

The Asteroids clone is 99% complete. I have a couple
of bug fixes to work out and do some more beta-testing.

After thorough playing today, I have no, and I mean no
regrets about doing this game.

It's absolutely fantastic. There's minimal screen flicker
and I've tried to keep the game as close to the original
as possible.

I'm even considering renaming "All Good Things" to
"Arcade Classics" or "Blasts From The Past", since I have
decided to continue writing new games for the system.

John D



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From: teevtee@aol.com (TEEVTEE)
Newsgroups: rec.games.vectrex
Subject: Re: Help ! Stumped for Game #4 !
Date: 31 Aug 1996 22:17:15 -0400
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Good to hear that your still going to be writting games!  We need you out
there...

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These are all pretty lame,

Don't know why you'd want to pay for them.



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From: rbatina@infinet.com (Robert J Batina)
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Subject: Re: Help ! Stumped for Game #4 !
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pcjohn@crisp.net wrote:
: >Any thing would be enjoyed.. but I still vote for a GRAVITAR type game.
: I'm actually thinking of a 1997 release called "Gravity Pack".
: Possible Gravitar, Lunar Lander and any other "heavy"
: games I can think of.


SPACE TAXI!  Now there's a gravity based game that everyone loves!

Digitze the "Hey Taxi!" and other voices, ala` Spike.  <G>


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