
This file contains the archives of the rec.games.vectrex NetNews group
for the month of Jul-1995 (This date range is approximate as article
dates are determined based on arrival time and not the date in the
article header).

The Vextrex archives, which include game code, technical specifications,
the rec.games.vectrex archive and a host of additional information, is
available at:

      ftp://ftp.csus.edu/pub/vectrex/

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From: hughmann@aol.com (Hughmann)
Newsgroups: rec.games.vectrex
Subject: Adaptor for Sega sticks??
Date: 1 Jul 1995 10:07:34 -0400
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Reply-To: hughmann@aol.com (Hughmann)

I heard that there is an adapter that would allow you to use a Genesis
controller and assign whatever buttons as whatever Vectrex buttons you
wanted.  Does anyone know how to get one of these babies??  I was told it
won't work for all the games, but it would be nice to save the original
controllers for the games that have to have them.
hughmann@aol.com
Atari 400,800,2600,5200,7800-Adam,Coleco-TG-SNES-Genesis-Amiga500-coming
soon...VECTREX
Arcade... Discs of Tron,Dig Dug,Kangaroo,Gorf

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From: Rich Scatignk <74537.1161@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: FS/Trade:Colecovision Expansion Mod
Date: 30 Jun 1995 22:06:32 GMT
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Xref: csus.edu rec.games.vectrex:3214 rec.games.video.marketplace:31280

Have the following for sale or will trade for Vectrex stuff:

1 Turbo Driving module w/Turbo cart

1 Roller Controller w/Slither cart

1 Atari VCS adapter

1 pair Super Action Controllers w/ Super Action Baseball cart

Please E-mail all offers....


Thanks,

Rich

rich.scatigno@usha.mhs.ciba.com

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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: [Vectrex] FAQ
Date: 2 Jul 1995 03:24:06 GMT
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Xref: csus.edu rec.games.vectrex:3215 rec.games.video.classic:24273

Just a quick note; I have begun in earnest my redesign of the SW/HW for
my all-in-one multicart; I am sick of waiting around (and I am sure you
all are, too) for the unreleased games to get off the disks they are on
and will drop them in afterwards (I'll leave slots for them).  I hope to
be ready to manufacture in a month or so (hopefully no more than 2 at
the most).  It should have room for ALL the stuff in the archives and
still have 33% of the EPROM left for other/new stuff.  I am going to
make it have software selectable RAM (the Animaction RAM) so that
anybody who wants to write any new SW can run it in the muticart shell
(I will be socketing all the EPROMs) and can turn on the RAM with a
simple address write (which will page the EPROM out of the top 2K in
memory and drop the RAM in).  Not exactly a development kit but useful
nonetheless.  Since this RAM might be used for other projects, I'd
like to get your opinions on whether 2K is enough cuz I can put in any
amount (RAM of small quantities is pretty cheap).  I was thinking
about 4K but I dunno.  I will stick with 2K unless any developer
wannabes let me know if you think you would need more.

+-----------+
|Vectrex====|
| +-------+ | Vectrex "Frequently Asked Questions" List!  Created: 9/1/92
| | # +  *| | version 3.9 Copyright worldwide (c) 1994
| | :  X  | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca)
| | :  . .| |
| | A  <=>| | This list will be reposted on the first day of every month.
| |     . | |
| |  X  + | |    @@@
| | *  x  | |  @@   @@@
| +-------+ @@@    +---@----+
| ###   # Q@@     / ! oooo /
| ###   OO  |    +--------+
+-----------+

<duhn duht duhn duht ... duhn duht duhn dit dut>

This file is copyrighted (c) 1994 by Gregg Woodcock but may be
distributed in part or in whole by anyone for any purpose (commercial or
otherwise) provided proper credit is given to me and the individual
contributors.  If you do use the FAQ, I would appreciate it if you send
me a copy of whatever you are doing with it.

My plan is to have a 'newbie' part and a 'techie' part.  I still need
some more information about the following questions for it:

    Can a pause switch be built? (YES)
    Can the overlays be reproduced (MAYBE)
    Can a 3D color disk be made? (MAYBE; try using "shrinky-dinks")
    How does the light pen work and can one be built? (YES)
    How does the 3D imager work and can a Sega imager be converted? (MAYBE)

===========================================================================

Q. What is Vectrex?

Here it is in layman's terms:

Vectrex is one of the most inspired video game machines ever produced
(but similar things were said about the Edsel and Titanic).  Its point
of distinction is the fact that it uses vector "line" graphics (as
opposed to raster "pixel" graphics).  This is the same type of screen
used in such arcade classics as Space Wars, Asteroids, Battlezone and
Tempest.  The machine has a 9 x 11 inch black and white screen and comes
with a built-in Asteroids clone called Minestorm.  The games come with
plastic overlays that slide over the screen to cut down on flicker and
give some illusion of color.  It uses one of the most advanced 8 bit
processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and
excellent sound chip, General Instruments AY-3-8192, which can produce a
wide range of noises.  Also included is a 1.5 inch, self-centering,
joystick with 4 buttons on the right.  It uses an analog/potentiometer
system allowing differing degrees of directional input.

The machine's footprint takes up a little less than a square foot of a
desk (in fact, it quite resembles a jet black Macintosh SE sans mouse
and keyboard), and can be operated easily in that area.  The joystick is
connected via a springy telephone-like cord and can be folded into the
base of the machine for portability.  The machine is moderately
transportable and very well constructed but, alas, very much extinct.
It made its debut late in 1982 and was quite scarce by the end of
1984 due to the Great Video Game Depression of '82 which forced Milton
Bradley (who bought the rights to the Vectrex from General Consumer
Electronics (GCE)) to discontinue production due to to poor sales.
After this, the rights to the Vectrex and all related materials were
returned to the original developers, Smith Engineering.  Smith
Engineering has graciously condoned the not-for-profit circulation of
any duplicatable materials including games and manuals and is happy to
see it is still 'alive' in certain circles.

Here are some more detailed snippets from the service manual:

As a general description, the HP3OOO is a self-contained video game
system intended for home use.  The system includes its own 9" B&W
monitor screen and 3" permanent magnet speaker.  Plug-in ROM type
cartridges are available offering arcade type video and sound game play.
No external TV receiver hookup is needed or provided for.  A front panel
storable controller allows control over the game via joystick and push
button action switches.  For two player operation a second controller
identical to the single player controller is available as an accessory
product.  Both controllers attach to the main game console through nine
wire coiled telephone style cables.  There is a consumer power
switch/volume control on the front panel as well as a game reset button.
A consumer adjustable brightness control is located on the main console
rear housing.

For the technical description which follows, the reader is encouraged to
refer to the block diagram and schematic [not included here].

The HP3OOO is a microprocessor based, vector scan system using a
standard 9" black & white CRT as its video display device.  The
microprocessor (MPU) is the Motorola 68A09 device.  The MPU operates at
1.6 MHz from a 6 MHz external Xtal.  An internal divide by 4 circuit
generates the MPU 1.6 MHz "E" clock signal used in the system.  Program
memory is stored in the 8K x 8 bit 2363 type ROM.  This ROM contains
common subroutines, the "executive" or assembler instructions plus one
complete game.

Two 1K x 4 bit 2114 type static RAMS provide storage locations for data
indicative of locations of objects, game status, and various other
information needed by the microprocessor during game operation.
Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports
which interfaces the MPU with peripheral devices and external signals.
One of the PIA ports interfaces the General Instrument AY-3-8912
sound-I.O. chip with the MPU and also drives the digital to analog
converter chip MC1408.  The other PIA port is used as control lines for
the sound chip, selector control for the multiplex chip and as a means
to read the A/D comparator that's used in the joystick successive
approximation circuitry.  Sound is either MPU generated directly or by
use of the AY-3-8912 sound chip.

The AY-3-8912 sound chip is a programmable sound generator containing 3
tone generators and wave shaping circuitry.  This chip also has a single
8 bit I.O. port used to read the status of each of the hand controller's
4 action switches.

The standard TTL device types 74LS00 and 74LS32 are used as control line
decoders to allow the MPU to select the appropriate circuit element to
be addressed at any particular time.

The analog processing section includes digital to analog converter (DAC)
chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type
CD4052, and dual channel op-amps types LF353 and LF347.

DAC chip MC1408 receives an 8 bit word at data terminals D0-D7.  DAC
output (pin 4) is current source.  One section of IC LF353 is used to
change this current to a voltage representative of the 8 bit digital
word received by the DAC chip.  The LF353 voltage is applied to an input
of the dual 4 channel multiplexer (MUX) chip CD4052.  This same voltage
(designated "DAC" on the schematic) is the X-axis drive signal.

The CD4052 MUX chip serves two purposes:  it selectively couples, under
MPU control, the output of the DAC current/voltage converter to one of 4
places and is used to selectively couple the inputs from the joystick
pots to the voltage comparator IC LF353.

===========================================================================

Q. What games were released or on the drawing board before Vectrex died?

Production #      Name (Notes)               [Size or NR=Not Released]
------------   ----------------------------------------------------------
   VT 3000     Minestorm (built-in game; Asteroids clone)    [4K]
   VT 3101     Cosmic Chasm (1st home game ported to arcade) [4K]
   VT 3102     Rip Off (Cinematronics arcade port)           [4K]
   VT 3103     Scramble (Konami arcade port)                 [4K]
   VT 3104     Solar Quest (Cinematronics arcade port)       [4K]
   VT 3105     Space Wars (Cinematronics arcade port)        [4K]
   VT 3106     Starhawk (Cinematronics arcade port)          [4K]
   VT 3107     Star Trek (AKA Star Ship in Europe)           [4K]
   VT 3108     Web Wars (AKA Web Warp in ?????) (best game?) [8K]
   VT 3109     Star Castle (Cinematronics arcade port)       [4K]
   VT 3201     Hyperchase (very bad driving game)            [4K]
   VT 3202     Blitz! Action Football                        [8K]
   VT 3203     Heads-Up Action Soccer (AKA Soccer in Europe) [8K]
   VT 3204     Spinball (AKA Flipper in Europe) (has PAUSE!) [8K]
   VT 3205     Pitcher's Duel -OR- Batter Up Action Baseball [NR]
   VT 3206     Pole Position (Atari/Namco arcade port)       [8K]
   VT 3301     Armor Attack (Cinematronics arcade port)      [4K]
   VT 3302     Berzerk (Stern arcade port; high levels crash)[4K]
   VT 3303     Clean Sweep (Pac-Man clone)                   [4K]
   VT 3304     Fortress of Narzod (great shooter)            [8K]
   VT 3305     Bedlam (Tempest clone)                        [4K]
   VT 3306     Spike (It talks!  Originally called Buster?)  [8K]
   VT 3307     Dark Tower (ONLY 1 KNOWN TO EXIST!!!)         [12K=8K+4K]
   VT 3308     Polar Rescue (Good subhunt game) (has PAUSE!) [8K]
   VT 3600     Light Pen (Hardware; required for 360X games)
   VT 3601     Art Master (light pen) (pack-in game)         [4K]
   VT 3602     Melody Master (light pen)                     [8K]
   VT 3603     Mail Plane (light pen) (100% completed)       [NR]
   VT 3604     Animaction (light pen)                        [8K+2K RAM]
   VT 3630     3-D Imager (Hardware; required for 363X games)
   VT 3631     3-D Pole Position (3-D) (completed?)          [NR]
   VT 3632     3D Minestorm (3-D) (pack-in game)             [8K]
   VT 3633     Narrow Escape (3-D) (same color disk as CC)   [8K]
   VT 3634     Crazy Coaster (3-D) (same color disk as NE)   [8K]
   VT ????     Test Cartridge (issued to repair centers only)[4K]
   VT ????     Tour de France (100% completed)               [NR]
   VT ????     HangMan (touchscreen) (pack-in game; complete)[NR]

The following games and accessories were planned but never released:
Cartridges:
   Art Master II
   Art Master III
   Art Master IV
   Basic Science
   Create-A-Game/Maze
   Exploring the Solar System
   Flipout
   Hangman (game developed for use with Touch Screen)
   Pitcher's Duel
   Pole Position (for 3D imager)
   Power Trip
   Sock It
Accessories:
   Touch-Sensitive Screen (prototype known to exist)
   Computer Adaptor with BASIC (prototypes rumored to exist)
      Computer Keyboard
      Printer
      Disk Driver/Wafer Tape Drive
      Modem
      Computer Software:
         Create Your Own Video Game
         Music Maestro
         Art Program in LOGO
         Basic Science
         Solar System
         Word Processing

A company called Roy Abel & Associates also commercially exploited the
Vectrex by using it as a text terminal (which is about the worst thing
it can do) to perform the "Luscher Color Test" after you put a quarter
into a coin device which activated the unit.  You would pick colors in
the order that they appealed to you (again, why did they use a black and
white display for this job?), and it would tell you about your
personality.  Actually, no matter what you picked it would tell you
something that you could identify with; all of the statements were
pretty vague.  The guy that programmed it did not understand the
hardware; the text scrolled up the screen, but lines popped on at the
bottom and disappeared near the top instead of scrolling on and off from
offscreen.  Roy had GCE's permission and blessing to do the project.  In
fact, Lee Chaden (big guy at GCE) was at his facility.

===========================================================================

Q. What miscellaneous Vectrex items might my collection be missing?

Here is a list of most of the extra stuff that isn't a cart, overlay,
box or regular manual...

* Orange 5"x3.75" sheet notifying us of GCE's change of address
* "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual
 (No. 98722-072).  This listed 17 things you shouldn't do
* Canadian addendum to Onwer's Manual for warranty info (pg 11/12)
* Manual for the Control Panel (Joystick)
* White 5.5"x3" manuals for the Light Pen and 3D Glasses
* White 3"x4" 3D Imager addendum describing how to work the color disk latch
* White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses
* White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug
* White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug
* A catalog of games (same size as regular manuals) from "Triton"
* A catalog of games (same size as regular manuals) called "Passport"
* A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine"
* Vectrex unit warranty registration card (and Owner's Club form)
* Electronic Games Magazine subscription form (44% off for Vectrex players)
* Custom Designed Accessories for your Vectrex Arcade System order form
  listing a collapsable carrying case ($14.95) and a vinyl dust cover
  ($5.95).
* carrying case for the Vectrex
* protective dust cover for the Vectrex
* Service Manual
* Test Cart
* The first (and only?) issue of the Owner's Club magazine "Passport"

===========================================================================

Q. Where is the Vectrex ftp archive and what is there?

The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1)
and is maintained by John F. Sandhoff <sandhoff@csus.edu>.

There are binary listings (2 flavors; pure binary from the ROMs, and
Motorola "S-format" dumps) for most of the games along with instructions
on how to burn Eproms.  There are several commented examples of code
demonstrating how to write both music and graphics.  There is also a
copy of the service manual and much more.  Almost all of the stuff is
bundled into a compressed file called "vectrex.tar.Z".  There are plenty
of experiments to keep an eager hacker busy.  Recently, some GIF/JPEG
files were added showing some of the screen overlays (there are also
GIFs of the 2 color wheels).  Also, text files of the manuals for most,
if not all, of the games are there.

David Wright <davewt@NCoast.ORG> will be putting the vectrex stuff up
his email server.  If you don't have FTP access, this may work for you.
If you want to try and get at it, the email server is at
"impinfo@Prism1.COM".  If your site doesn't like that, try
"prism1!impinfo@NCoast.ORG".  To receive a list of the files available
place "send vect.index" in the message body.  You can also add "send
help" to get a complete set of instructions.  Be aware that some of
these files are huge and may push you over your mailbox or disk space
quota immediately.

===========================================================================

Q. Isn't copying the games by burning EPROMs stealing or violating a
copyright?

If the system is "dead" then no money is lost by making copies of
something which otherwise would never be available.  Even so, it is a
fuzzy matter and technically the answer should probably be, "YES."
Fortunately, Smith Engineering has given Usenetters permission to make
copies of all Vectrex related materials (manuals, games, overlays, etc.)
as long as it is for distribution to members of the group and as long as
it is not for profit.

===========================================================================

Q.  I ordered a multi-cart from Mark Woodward well over a year ago and
paid him in advance.  I am having trouble getting hold of him and I
still haven't received my cart.  Did I get ripped off?

Here is everything I know.  The multi-carts came back from the
fabricator shortly after everybody got their orders in and Mark built
them and started sending them out.  It turns out that there are 2
different hardware designs for the Vectrex and Mark had the less
common version.  Unfortunately this first multi-cart design is
incompatible with the most common version of the Vectrex hardware and
most of the multi-carts had to be sent back to Mark for repair (and he
stopped sending the originals out, also).  Mark then had to do several
expensive and time consuming things; he had to locate and purchase one
of the other versions of the Vectrex, he had to redesign the PCB and
find a way to make the new design backward compatible with the old
design so that he could reuse the PCBs, he had to rewrite the software
which meant he had to unsolder the EPROMs (since they weren't
socketed) and erase them, reprogram them, and solder them back on.  He
then has to upgrade the PCB by cutting several traces and soldering on
several jumpers.

As you can see, fixing all these PCBs takes a LONG time and a lot of
effort (and money since he has to pay double-shipping for all the carts
that did go out).  To complicate matters, Mark changed email addresses
(and jobs?), and was blessed with the birth of a new baby creating a
large drain on his "free" time.  I am not excusing his tardiness and I
agree that even considering these circumstances the delay is still too
long to excuse.  I am just trying to give you all some background as to
how a good idea went very wrong.  I talked to Mark sometime around the
beginning of September and he told me that as of that date all
international orders had been filled and that there were exactly 15 USA
orders left to be retrofitted.

I offered to do the retrofits for him and he agreed to send the
materials to me.  He decided to send the stuff to be fixed immediately
and it arrived sometime around Halloween and I have been working on them
ever since.  I have completed all repairs several times only to have a
couple of other neccessary repairs creep up.  At the beginning of
December I got MOST of the carts working (all of the 15 except 3) and
sent them out to people the 1st week in December and sent the 3 screwy
ones back to Mark.  By the end of Decmeber, he had them all working and
sent them to the owners.

So it boils down to this, if you paid for a cart and didn't get one, you
are out of luck because there are no more.  You need to contact Mark and
work something out with him.

===========================================================================

Q.  Do I have to make my own multi-cart; can't I just buy one from
somebody?

No; I mean, Yes, err...  There are several people making multi-carts
for resale on the net but the best ones (by far) were being made by Mark
Woodward.  He has sold out of the original batch and it was such a
headache that he will not be doing it again.  Instead, I have taken over
the project and am working on getting the images to some unreleased, yet
completed games.  They are Tour de France and Mail Plane (and perhaps
another "goodie" that isn't really a game but a silly in-house project
never meant for release).

Until I get those images (should be soon now), I will not be building
any multicarts because I don't know how big the images are (the recently
discovered Dark Tower image, for example, is 12K).  The reason this
matters is because I am going to be rewriting Mark's menu code to acount
for files of flexible length (right now it just uses 8K boundaries and
wastes a large hunk of the EPROM) and I will also need to redesign the
hardware.  I plan on using Xilynx chips and reduce the design to
essentially 4 chips so that the PCB will be able to fit inside a
canabalized cartridge case.

The carts will allow you to select the games via a menu on the Vectrex
screen instead of by flipping dip switches as most others do.  The carts
will support the RAM for Animaction and include a 'pause' button
allowing you to pause any of the games.  They will contain all the
released games plus the Test Cart and 2 hacked versions of Minestorm
(infinite lives and more shots) and any other goodies I can fit (which
after the redesign should be most of what is at the archive).

The estimated price breakdown is as follows...
$30 PCB + S/W selection
$20 EPROM (unless you can send me one)
$20 Xilynx LCA chips
$10 Donation to charity of your choice
$5  RAM (Optional)
$5  Misc parts (solder, switches, etc.)
---
$90 Complete, ready-to-play multicart ($10 to charity, $80 to me)

If I build it for you then there will be a $5 charge for miscellaneous
parts and you will be obligated donate $10 to a local charity to cover
my time.  This is in the spirit of the Smith Engineering agreement for
'not-for-profit' duplication.  The only 'profit' I will get is from the
s/w selection code which I deserve and am entitled to because I licensed
the 100% original code from Mark who wrote (owns) it.  The games have
been generously donated by Smith Engineering and the parts will be sold
at cost (with a little to cover shipping).

The PCBs are made at a professional manufacturer and include plated
through holes, etc.  No hack and slash job here :>

If you want to build it yourself I will provide you with the PCB, a
programmed EPROM (or image if you can blast your own) and a parts list.

At this point, I am not ready to accept orders but if you want to get on
the waiting list, email me your name, address and telephone number and
I'll let you know when I begin making them again; hopefully this will be
in the next few months but it all depends on when I get the new games
and how long it takes me to redesign the HW/SW.  This FAQ will be
updated as the situation changes.

===========================================================================

Q. How do I play <game X>?

Simple, read the manual.  WHAT; you don't have a manual?  OK then, read
the screen overlay (it lists the functions of all the buttons).  You
don't have the screen overlay either?  In that case most (maybe all by
now) of the manuals have been transcribed into text files and made
available via ftp.  YOU DON'T HAVE FTP EITHER?  OK, I'll tell you what;
in the spirit of Smith Engineering's generosity, I will volunteer my
services as Vectrex copy shop.

I have all of the overlays and manuals (as well as some extra stuff like
the service manual, "Passport" magazine, the "Triton" and "Passport"
catalog pamphlets, and the "High Performance Machine" pamphlet) and am
willing to make copies for free to anybody that is willing to play by my
"rules".

You must send a Self-Addressed, Stamped Envelope (SASE) along with a
listing of everything that you want photocopies of (black and white
copies only; if you want color overlay copies, send $2.50 for each one
since color copies cost $$$).  You will receive double sided copies
unless you specifically request single sided ones.

I will fill the orders only about once a month so don't hold your breath
for a quick return.  Please note that these will not be replicas in any
particular sense.  I will be copying them as you would a book (I WILL
NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING
EXACT DUPLICATES).  If you want exact duplicates, you will need to
modify the copies I send you (I am trying to keep my effort to a
minimum).

If I need to fold something to fit it in your SASE, then I will, so keep
that in mind if you want unfolded stuff.  The amount of postage is left
up to you to figure out; I am just going to copy, stuff, and send; I
will not verify sufficient postage.  Tips are appreciated (particularly
if you are asking for a *lot* of copying) but not neccesary nor
required; this is a free service.

Send SASE to:
   Gregg Woodcock
   2930 Dukeswood Drive
   Garland, TX 75040-8770
   U.S.A

P.S.  If you take advantage of either of these services, it would be
nice if you would "pay the community back" by transcribing at least one
document that is not currently at the ftp site and uploading it (or
emailing it to me and I will get it there).  I am pretty sure none of
the "extra" stuff I have has been transcribed yet.

P.P.S.  If you have an original service manual, please contact me so I
can get an copy of it (or buy it from you).  The copy I have is Nth
generation and is very hard to read...


===========================================================================

Q. Is there a way to make a Vectrex joystick perhaps with autofire
capability?

Brian Holscher <brianh@ichips.intel.com> has designed a flexible way to
convert a Sega Genesis controller for use with the Vectrex.  He will
build one for you for a small fee or if you check the archives, you will
find a file describing how to build one yourself (it is more complex
than you will probably be expecting).  Here is the first part of that
file:

This information including schematics is copyright 1994 by Brian
Holscher.  This information is free for distribution as long as its not
used for commercial purposes.


        Using Sega Controllers with Vectrex
            (Revision 2.0a)

This Section explains:

1.  How to convert a Sega Controller to work with Vectrex.
1.  How to make a Sega Controller to Vectrex Adaptor.
2.  Where to purchase a converted Sega Controller.
3.  Where to purchase a Sega to Vectrex controller adapter.


BACKGROUND

    Since my Vectrex controller is flaky, I bought a cheap Sega
Controller and converted it to work on the Vectrex.  From there I added
some nice features like autofire and re-programmable buttons.  I decided
to post schematics for those who want to make Vectrex controllers.
After talking with others on the net, I decided to build a Sega to
Vectrex adapter.  This is a little harder than converting controllers,
but I got one to work.  This posting includes info and schematics for
both.

    For those who don't want the hassle of making your own controllers,
I'm offering converted controllers and adapters for sale.  I'm also
offering a preprogrammed micro-controller for sale.


LIMITATIONS

    The Sega Controller is a digital controller.  The Vectrex control
panel is an analog controller.  Games like Minestorm don't look at the
analog values of the joystick and only look to see what direction the
joystick is moved.  Games like Minestorm work with these converted Sega
controllers.  Games like HyperChase look at how far the joystick moves
in a direction and are not fun to play with these converted controllers.

All (known) games work with these converted controllers and adaptors
with 2 exceptsion.  Hyperchase (all game variations) and Starhawk (game
variation #2 only) are completely unplayable due to the need for analog
controller data.


FEATURES

    This design incorporates a micro-controller for additional
functionality.  The micro-controller allows the user to program which
Sega Controller button maps to which Vectrex button.  This is useful
since the 4th button (called Start) on the Sega Controller is a smaller
and inconveniently located since it is normally reserved for starting
games on Sega systems.  The micro-controller even allows reprogramming
of the button assignments in the middle of a game.  Another feature is
auto-fire.  Any button can be set to auto-fire.  This means that the
micro-controller presses the button over and over again instead of the
player.


CONTROLLERS VRS ADAPTERS

    Adapters give you the advantage of using any Sega Controller with
Vectrex and still be able to use it on the Sega system.  If you don't
have a Sega controller, a converted controller is less cost than an
adaptor plus the cost of a Sega controller.  Another slight advantage is
that the LED thats informs the user during button reprogramming and
auto-fire is easier to see on a converted controller.  The
micro-controller is optional if you are converting your own Sega
controller.  However, the micro-controller is required for the adapter.


BUYING CONVERTED CONTROLLERS

    If your don't want to convert a controller or make an adapter
yourself, you can purchase them from me.  You can also purchase a
preprogrammed micro-controller from me.

Sourme Code for Micro-controller ------- Free if you ask nicely.

Preprogrammed Micro-controller  -------- $20
(The includes Xtal and Xtal capacitors)

Converted Sega Controller  ------------- $45

Sega to Vectrex Adaptor    ------------- $45

Shipping is included.  Send email to brianh@ichips.intel.com and we will
work out the details.

===========================================================================

Q. How can I make a copy of a screen overlay?

With the advances made in the past 2 years in color scanners, copiers
and priners, it is now possible to make a near exact duplicate with the
push of a (few) button(s).

0.  First you need an original overlay, prefereably one with little fading.
1.  If you want a "rough" copy, simply get a good high end color
    photocopy onto acetate (those overhead projector plastic sheets).
2.  If you want a better copy, you scan the image, preferably in color.
    I think 150 dpi is okay though some people may want to go for
    maximum resolution.
3.  Then you need a good paint program, I used Adobe Photoshop to do some
    preliminary clean-up work, but I have a feeling it would take quite
    a bit of work to make a perfect overlay.
4.  Prining--the critical part.  You need a color printer that can do
    acetate (animation cel) printouts.  Unfortunately, no color printer
    can work on thick sheets, which brings us to 5.
5.  You need go to to a hobby shop and get a piece of .045 thick clear
    sheet of [poly]styrene.  Its prtty cheap.
6.  The only part I haven't worked out, bonding the acetate overlay to
    the styrene.  It is probable that there are some mucho expensive
    color printers that professional print shops use that can print onto
    any thickness sheets but I haven't done much looking.

Thanks to Noel <NOEL@UMBC2.UMBC.edu> for this info.

===========================================================================

Q. My Vectrex is very noisy; is there anything I can do to make it any
quieter?

Here is what Daniel A Muntz <dmuntz@quip.eecs.umich.edu> said helped
him:  The noise isn't digital in nature and it closely follows the
video.  It also isn't a power supply problem; isolating the audio input
of the amplifier from the sound circuit revealed no noise at all.  It
seems the noise is generated in two ways:

1: By induction; Moving the audio cable around makes the noise less or
   more prominent.  It is at minimum when the cable is placed in its
   original manufactured groove.  Good design since that's farthest from
   the CRT yoke.
2: By ground impedance; Although all supplies are clean the hum is still
   present in the modulated dc difference between the two boards.

A definite improvement can be achieved by doing the following:

1: Rewiring the ground between the digital and video board.
2: Shielding audio circuit and changing cable to volume pot to a better
   shielded one.

===========================================================================

Q. My joystick wont auto-center anymore; can I fix it?
   (A.K.A. How do I get inside or open up my joystick?)

You can't make it "good-as-new", but you can repair it so that is is
usable again.  You must first get past the sticker on the top of the
joystick to get at the 5 screws that hold it together (4 are about 3/8"
in from the sides and 1/2" from the top/bottom ahd the last is about
1/2" tot hte right of the cable).  Just feel around and you should be
able to find where the holes are.  You can either try to peel off the
sticker (difficult to do without damaging it but possible if you are
careful) or simply punch 5 holes in it so you can remove the screws
(leaving most of the sticker intact).  Now that you have the joystick
open, remove the broken spring that used to center the joystick.  Use
the core from the largest available guitar string to replace the spring
you just removed.  If you snip off one end you can remove the (usually
gold) wire wrapped around a core wire by pulling on the gold wire.
Credit goes to Dan Muntz once again for this clever solution and to Mike
Packard <lordgen@kaiwan.com> for details about the screws.

===========================================================================

Q. Are there tricks or cheats for any Vectrex games?

YES! (Vectrex had cheats back when they were still known as bugs):

ARMOR ATTACK:  If you crank the brightness all the way up, you are able
to see the helicopter's position as soon as you hear it (even thought it
is off the screen).

BEDLAM:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions
found in the "STAR CASTLE" entry below.  I discovered this by trying the
"original" Star Castle trick on other games that I knew Bill wrote.
This screen is different from all the similar ones in that it plays
music too!  You are treated to the melody line that accompanies the
lyrics "Oh I wish I was from the land of cotton".  The screen ends when
the tune finishes and releasing buttons has no effect.

BERZERK:  The hunt for this egg began thanks to Pete Rittwage
<bushwick@netcom.com> who first reported it but could not reproduce it.
Even after confirming the trick with Chris King, the author of the game,
nobody was able to find it because Chris had forgotten exactly what was
required to activate it!  Then along came net.hero Fred Taft
<fred@hpcvusc.cv.hp.com> with the answer after disassembling the object
code.  Before your man stops flashing when you kill your last man, press
and hold down only the 1, 3, and 4 buttons on the player 1 control
panel.  When the "GOT YOU HUMANOID" summary screen appears with your
socre, there will be the author's initials in the lower right corner
("CMK").  This screen will stay for about 90 seconds before going back
to the game select screen and you cannot get out of it by pressing
buttons.

BLITZ!:  If you get a 1st and inches (1 and 0 to go), as long as you
stay on the 0 yd line, you keep getting first downs.  Thanks to Adam Fox
<adamfox@super.org> for this one.

COSMIC CHASM:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions
found in the "STAR CASTLE" entry below.  I discovered this by trying the
"original" Star Castle trick on other games that I knew Bill wrote.

FORTRESS OF NARZOD:  If you can somehow manage to kill the "Mystic
Hurler" (you know, the BossAtTheEndOfTheWave guy that looks like a
gorilla) at the same time he kills you, your lives remaining will turn
into the infinity sign (oo) and you will have 255 lives.  It is not
known for sure if your lives in reserve value has to be zero for this to
work (probably so since this bug is most likely due to an accidental
underflow from 0 to -1 which assumably would trigger the software to be
in virtual infinite play mode to aid play/beta testing).  The author
takes credit for this one!

MINESTORM:  The brightness trick allows you to see the "invisible"
mines.

RIPOFF:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions
found in the "STAR CASTLE" entry below.  I discovered this by trying the
"original" Star Castle trick on other games that I knew Bill wrote.

SPACE WARS:  Either ship is invincible after being hit, while pieces are
in the air.  This may not sound like much, or maybe this was
intentional, but I've played against people who make this their entire
strategy.  They skim the edge of the Star in the middle, just to knock
off a tail section or something, and then while they are invincible,
they fly right into you.  Not nice, but it works very well.  The time
window is surprisingly long.

SCRAMBLE:  A quote from Paul Allen Newell, developer of the game:  I
remember going thru long discussions with management about giving the
programmers credit on the games.  Western Technologies and/or GCE didn't
approve it and most of the programmers hide their names somewhere in the
games.  My "Easter Egg" can be located in "Scramble" by doing the
following.  If you have two controllers with joystick and buttons, put
them both in; otherwise, use the single one in the usual position.
While "Scramble" is displaying its "game # player #" section, move the
joystick so it is "down".  When "Scramble" starts, keep it in this down
position so your plane crashes on the floor BEFORE THE MOUNTAINS START.
Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR
BULLETS.  When it is over, the display "end" will come up.  WITHOUT
TOUCHING ANY BUTTONS, unplug the main controller and move it to the
"player two" plug (if you have two controllers, this step is not
necessary).  Then, with the "player two" controller, PUSH ALL FOUR
BUTTONS SIMULTANEOUSLY.  They must all go down at the same time.  Repeat
until you get all four down at the same time.  You'll know when you see
the word "end" change into something else.  This is the first time I
have documented the method, having only mentioned it to friends or
hinted to others.  Enjoy!  (Thanks a LOT to Stefan Herr
<Steve@lioness.okapi.sub.org> for digging up this one-of-a-kind jem).

SPIKE:  If you position the door ALMOST all the way to the right of the
screen, then jump into it, so as to be jammed between the door, and the
little space that is left; the game freaks out, you will be pushed
forward about 47,000 points, and the difficulty will be increased
proportionally.

STAR CASTLE:  This is the most extravagant egg of all the Vectrex games.
The designer put in his own title screen which brazenly proclaims
"PROGRAMMED BY WILLIAM HAWKINS GT 1983".  A quick caveat; this only
works on a cold restart (i.e. the first time you turn the game on) and
will not work if you start the game over by pressing the reset button.
However, it will work with the software selectable muticarts if Star
Castle is the first game you select after turning the game on.  To get
the screen to appear you must push the 1, 2, and 4 keys on the player 1
control panel before the Star Castle title screen music finishes
playing.  If those 3 buttons are down when tune ends, the author title
screen will appear.  It will last for about 2 seconds or until you
release one of the buttons.  It is my guess that the GT stands for
Georgia Tech and the 1983 is the year the software was written.  (MANY
thanks to Fred Taft <fred@hpcvusc.cv.hp.com> for discovering this after
disassembling the object code).

WEB WARS:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if
you follow the instructions found in the "STAR CASTLE" entry above.  I
discovered this by trying the "original" Star Castle trick on other
games that I knew Bill wrote.  This screen is different from all the
similar ones in that the font size is about 3 times as big.

===========================================================================

Q. What is the history of the Vectrex?

A.  Thanks a lot to Stefan Herr <steve@lioness.okapi.sub.org> for the
following information he dug up while researching an article for a
European gaming magazine.  If you have any additions or corrections,
please contact both of us.  Thanks also to Chris King who sent me
personal email to fill some gaps.

VECTREX TIMETABLE
-----------------

End 1980/Spring 1981:  The development of Vectrex starts with an idea by
Jay Smith, head of Western Technologies/Smith Engineering, and his
talented staff for a small, vector scan table top game they call "Mini
Arcade".  It is possible that the real inspiration for the product may
have actually come from Gerry Karr and/or John Ross.

Spring 1981:  The Vectrex idea is optioned to Kenner (known for their
"Star Wars", "Care Bears", "Batman" and "Batman Returns" figures).
Vectrex planned to have a 5" black and white tube.

06/1981:  Paul A. Newell is hired by Western Technologies to join the
"Atari reverse engineering project" group (aim:  be able to write games
for the VCS 2600) which at that point consisted of Mark Indictor and
John Hall.

07/1981:  Kenner declines to pursue the Vectrex.

08 or 09/1981:  The Vectrex concept is licensed by GCE (General Consumer
Electronics).  GCE's president Ed Krakauer had the vision to see the
great potential of the system.  To enhance its appeal, GCE asks that the
screen be increased to 9-inches.

Autumn 1981:  The Atari project is cancelled and the three Atari people
(M.I., P.N., J.H.)  start work on the Vectrex project.  John Ross
designs the hardware, Gerry Karr works together with John Hall on the
system ROM (called "The Executive").  In the beginning it is planned to
use a 6502 processor which turns out to be too slow.  For this reason
the 6809 is used finally.

Jan 1982:  Bill Hawkins and Chris King join the Western Tech.  They were
both students at Georgia Tech at the time and are hired by Ed Smith as
"Cooperative Education" students.  They are supposed to work for three
months and then go back to school.  Duncan Muirhead joins a week or two
afterwards.  He had just dropped out of a Physics PHD program at UCLA.

??:  A strict timetable demands that the first 12 games and the hardware
should be ready in June 1982.

??:  John Hall later exclusively works on "Mine Storm" while Gerry Karr
works on The Executive alone.  Gerry starts over from scratch and
changes the name to the RUM (Run Time Monitor).  In the end, a number of
people contribe to the RUM, most notably Duncan Muirhead who handled
most of the heavy trig stuff.

04/1982:  Paul Newell finishes "Scramble".  Mine Storm, Bezerk, Scamble,
Rip Off, and Star Trek were all completed at the same time.

06/1982:  The Vectrex is introduced to the public on the Summer-CES in
Chicago.

Summer 1982:  Mark Indictor, John Hall and others are directly hired by
GCE to write more games.  Paul Newell and Duncan Muirhead leave Western
Technologies to join Simutrek, a company developing arcade laser disc
games ("Cube Quest").  Chris King leaves 6 months later.  Noah Anglin
(former vice president of Atari) was hired by GCE as a consultant to
watch over the development of Vectrex.  It was a good deal for him since
he recruited the core of the software guys for his new company,
Simutrek, from Western Technologies.  Unfortunatly, this wasn't enough.
Simutrek died on the vine.

??:  Mark Indictor and his family move about two hours out of Los
Angeles and he writes games in the seclusion of a pine forest at 5,000
ft.  He even has an NBC news crew come up and interview him for a news
show on weird computer hackers and their life styles.

Late summer 82:  Start of mass production.

11/1982:  Vectrex is available in the USA for $199.  Very positive
reviews in the magazines.  Paul Newell's "Scramble" gets the "Arcade
Award" of the "Electronic Games" magazine for the best "Mini-Arcade
game" (a category which is founded exclusively for the Vectrex).

Spring 1983:  GCE is acquired by Milton Bradley (MB).

03/1983:  Vectrex is announced in the German "Telematch" magazine for
the first time in Germany.

Summer 1983:  Distribution begins in Germany and many other west
European countries by Milton BradleyB (German office located in Fuerth).

1983:  Several efforts fail in developing a color Vectrex.  One obvious
project is to use a color TV tube; however, this is always too
expensive.  Another is to use a projection TV with three vector scan
tubes.  It works well but is commercially impractical.  Yet another
effort is to use two layers of color phosphor on a black and white type
TV tube.  By varying the high voltage level, the electron beam would
excite the bottom layer or the top layer.  However the high voltage
cannot be changed rapidly enough to keep up with the scan.

02/1984:  "Artmaster Lightpen", "Star Castle", "Polar Rescue",
"Animaction" and "Pole Position" presented on the "Nuernberger
Spielwarenmesse" (Germany's most important show for the toy industry).

around 02/84:  3D-Imager is presented at the Winter-CES in Las Vegas.

31/03/1984:  End of Vectrex in Germany:  MB in Fuerth announces stop of
sales on this date.

Rest of 1984:  Vectrex is phased out as Hasbro buys Milton Bradley and
video game fever comes crashing down (probable reason:  home computer
fever).  Rummage sales in Germany (mainly in stores of the METRO-chain,
which had bought the rest of MB's stock) close out Vectrex equipment at
bargain prices.

1988:  Western Technologie/Smith Enginerring tries to resurrect Vectrex
as a handheld unit.  It is to be based on the Sinclair flat TV tube,
which has fast static deflection at low power consumption and low cost.
However, the impending introduction of GameBoy causes the idea to be
scrapped.

10/1993:  A feature about the 10th anniversary of the Vectrex is
published in the German "Video Games" magazine.  Contains technical
descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history
and a list of games and accessories.  The article is based on
information collected by the author (Stefan Herr) from the Usenet
Vectrex newsgroup, various FTP archives, many emails from several former
Vectrex developers and a historical overiew about the development by Jay
Smith.

There is not very much evidence of the existance of a computer keyboard
with a BASIC cartridge (or something similar) for the Vectrex.  The only
known hints are from an article in an old issue of "Creative Computing"
magazine (in the first couple of pages they do a ranking of computers'
speed based on some simple benchmark.  There is an entry for the Vectrex
in it using Vectrex basic) and an article about new computers starting
on page 114 of the October, 1983 issue of Popular Science.  A chart in
the article indicates that the keyboard was to include 16K of RAM,
expandable to 64K.  The article goes in to great detail about the
computer add-on.  Thanks to Joshua See who can be reached at
SMTC474@uoft02.utoledo.edu.

It is the issue that reviewed the original Macintosh (1984?).


LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT
---------------------------------------------------

Lenny Carlson
   Musician hired to write game sounds and title tunes
   Did finishing touches to Bedlam

Jeff Corseglia
   Main game desginer (titles unknown)

John Hall (*)
   Worked on The Executive 
   Author of Mine Storm

Bill Hawkins
   Author of 3-D Minestorm
   Author of 3-D Crazy Coaster
   Author of Bedlam
   Author of Cosmic Chasm
   Author of Lenny Carlson's Greatest Bits (never intended for release)
   Author of Rip Off
   Author of Star Castle
   Author (with 2 others) of Web Wars

Mark Indictor (*)
   First duties during development:
      Software for communication with the ICE (In-Circuit-Emulator)
      Star Trek
   Games:
      for Western Technologies:
         Star Trek
      for GCE
         Spinball
         Polar Rescue
         Mail Plane (not published, for use with Lightpen)
         Tour de France (not published)

Gerry Karr
   Took over The Executive project after John Hall concentrated on Mine
   Storm

Chris King
   Author of Berzerk
   Author of Hyperchase

Patrick King (related to Chris?)
   Author (with 2 others) of Web Wars

Ronald J. Logsdon
   Author of Melody Master

Kim Martin
   Digitized the Scramble landscapes
   Beta-tester (mainly for Scramble)

Richard "the mouse" Moskowski
   Programmed games (titles unkonwn)
   Designed game watches prior to Vectrex

Duncan Muirhead
   Joined WT at the end of 1981 (or beginning of 1982)
   Author of Armor...Attack
   Author (with 2 others) of Web Wars

Walter Nakano
   Model builder; co-designed the external case 1-2 years before the
   Macintosh!

Paul Allen Newell (*)
   Sole author of Scramble

Gary Niles
   Executive Officer of some kind

Mike Purvis
   "Hardware Tech" (responsibilities unknown)

John Ross
   Developer of the hardware

Tom Sloper
   Main game desginer (titles unknown)
   Went on to work high up at Activision but has left for now.

Ed Smith (Jay's brother)
   Manager of enginerring during early development
   Before Vectrex, he worked at Harris in Orlando and frequently used GA
   Tech Co-ops
   Hired a bunch of ex-Harris guys to work at a new Wester Technologies
   branch office in Orlando where a number of games were written

Jay Smith
   Founder and president of Western Technologies/Smith Engineering

Colin Vowels
   Model builder; co-designed the external case 1-2 years before the
   Macintosh.

(*):  These persons worked on the "Atari reverse engineering" project.
Only one of the three games that were created by that group was released
(the one written by Paul Newell).  Anyway, the whole project was
cancelled later because the competition (e.g. Activision) was too big.

Other people involved (this list does not claim to be complete) were
David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don
Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Steve
Marking, Lori Pearsall, and Bob Rutowski.

Sources:  Electronic mails from Mark Indictor, Paul Newell, Chris King,
Ronald J.  Logsdon, Bill Hawkins, personal letter from Jay Smith,
several articles from "Electronic Games" magazine (provided by Paul
Newell), article from "Creative Computing" magazine (provided by Dion
Dock).

===========================================================================
Send corrections, suggestions, additions, ect. to woodcock@bnr.ca
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
woodcock@bnr.ca  or  woodcock@nt.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news2.near.net!news.delphi.com!news2.delphi.com!not-for-mail
From: FINGERNAIL@news.delphi.com (FINGERNAIL@DELPHI.COM)
Newsgroups: rec.games.vectrex
Subject: Adapting a light pen?
Date: 2 Jul 1995 15:14:41 -0400
Organization: Delphi Internet Services Corporation
Lines: 15
Distribution: inet
Message-ID: <3t6r71$22v@news2.delphi.com>
NNTP-Posting-Host: news2.delphi.com
Summary: lightpen
Keywords: vectrex

hello,

i was just wondering...has anyone ever considered adapting a light pen. 
i would assume that they all would work the same.  what other types of 
computers used them (my guess would be early mainframes, i've never seen 
one used with any 'modern' computer.  to be stupidly honost the only time 
i can remember seeing one being used is in superman 3).
also could someone explain how the 3d imager works.  theres no mention of 
it in the faq. i thought it used the same 'shutter' system as the sega's, 
but am confused on the colorwheel.  how many of these were sold?  and how 
many people here on the net actually have them.

thanks,

mat. fingernail@delphi.com

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: [Vectrex] FAQ
Followup-To: rec.games.vectrex,rec.games.video.classic
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Xref: csus.edu rec.games.vectrex:3217 rec.games.video.classic:24302

Gregg Woodcock (woodcock@bnr.ca) wrote in rec.games.video.classic:
>nonetheless.  Since this RAM might be used for other projects, I'd
>like to get your opinions on whether 2K is enough cuz I can put in any
>amount (RAM of small quantities is pretty cheap).  I was thinking
>about 4K but I dunno.  I will stick with 2K unless any developer
>wannabes let me know if you think you would need more.

Since you're probably using a PAL or GAL chip, just use whatever RAM is 
the largest affordable size, all the way up to 32k.  Two selectable 
RAM vs ROM banking regions would be cool, too.


Didja HAVE to attach the whole FAQ to that question?  I had to snip out
the whole quoted FAQ. 

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From: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Vectrex Carts Forsale
Date: 2 Jul 1995 23:56:01 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Lines: 14
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Xref: csus.edu rec.games.vectrex:3218 rec.games.video.classic:24303 rec.games.video.marketplace:31346


	I have two vectrex carts which I would like to sell.

	1. Art Masters, No box, docs, overlay, or light pen (Main reason
		why I want to sell this one) cart only
	Make me an offer buy or trade

	2. Pole Position, no box or docs,only  cart and overlay.  $50

Joe
  
-- 
Joe
jap10@po.cwru.edu

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!zzz
From: zzz@netcom.com (jt)
Subject: WANTED: Good working/looking Vectrex
Message-ID: <zzzDB4o7z.Axt@netcom.com>
Organization: The Mind Propulsion Laboratory
Date: Mon, 3 Jul 1995 06:47:58 GMT
Lines: 14
Sender: zzz@netcom17.netcom.com


subject basically says it all... I've been waiting too long and got a
chance to play with one this weekend again.  It must be in perfect
working order and physical exterior condition should be nice (no duct
tape as another poster mentioned ;).

Thank you,
-jt milhoan
zzz@netcom.com






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From: shaun <76716.3553@CompuServe.COM>
Newsgroups: rec.games.vectrex
Subject: Re: Vetrex question ?
Date: 2 Jul 1995 04:44:20 GMT
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I have a vectex emulator cartridge for my atari 2600, and I also 
have a 5.25 disk version for my 8088. I bought them in 1986 at a 
garage sale. Actually I'm lying, but you all knew that anyway. 
Did I mention that I have a a Vic-20 with Pentium 133mhz 
processor welded to the motherboard? I also make overlays out of 
wax paper and food coloring and then scan them into my Coleco 
Adam onto its 1 gig drive. Ha! Shaun. 

P.S. My Vectrex is a limited edition orange model made by the 
Orange guitar amplifier company circa 1972.

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From: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
Newsgroups: rec.games.vectrex
Subject: Vectrex.tar.Z
Date: 3 Jul 1995 18:26:25 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Lines: 13
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	I just downloaded this file from the FTP site.  I then
uncompressed it, untarred it.  I then zipped and made it
self extracting.  If anyone is interested I can upload this
back to the FTP site.  The self extracting file is just under
600K.

	Let me know.

Joe
-- 
Joe
jap10@po.cwru.edu

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From: Mark Bassett <mbbt+@andrew.cmu.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Vetrex question ?
Date: Mon,  3 Jul 1995 19:27:12 -0400
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Excerpts from netnews.rec.games.vectrex: 2-Jul-95 Re: Vetrex question ?
by shaun@CompuServe.COM 
> I have a vectex emulator cartridge for my atari 2600, and I also 
> have a 5.25 disk version for my 8088. I bought them in 1986 at a 
> garage sale. Actually I'm lying, but you all knew that anyway. 
> Did I mention that I have a a Vic-20 with Pentium 133mhz 
> processor welded to the motherboard? I also make overlays out of 
> wax paper and food coloring and then scan them into my Coleco 
> Adam onto its 1 gig drive. Ha! Shaun. 
> 
> P.S. My Vectrex is a limited edition orange model made by the 
> Orange guitar amplifier company circa 1972.

That isn't very funny. (I also can lie) I just can't wait for someone to
come up with a REAL vectrex emulator. Does anyone know the possible
status of something like this??

Iron Dragon
-==UDIC==-

WWW Page: http://homenet.andrew.cmu.edu/Users/mbbt/index.html

_____________________________________________________________________

                                O
    Mark Bassett                |     The best way to accelerate
    Callsign: Iron Dragon       |     a Macintosh is at 9.8 m/s.
    mbbt+@andrew.cmu.edu        l      
    Pgh, PA, USA               _|_     
                              /   \     
                             |_---_|     
                         __-/   .   \-__
     X===================__'=_______='__===================X
                  ___====~~~\       /~~~====___
                             '-----'
                            /       \

                 ASCII art by Thomas Russell Hong
_____________________________________________________________________

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 3 Jul 1995 19:25:57 -0700
Organization: San Antonio, TX
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Joseph A. Pellettiere (jap10@po.CWRU.Edu) wrote in rec.games.vectrex:

>	I just downloaded this file from the FTP site.  I then
>uncompressed it, untarred it.  I then zipped and made it
>self extracting.  If anyone is interested I can upload this
>back to the FTP site.  The self extracting file is just under
>600K.

Don't make it self-extracting if you do.  Not all of us who can decode 
zip files use Inhel CPUs or MS-DOG.  Self-extracting zip files are worse 
etiquette than .tar.z files.

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From: wardshrake@aol.com (WardShrake)
Newsgroups: rec.games.vectrex
Subject: Vectrex + laser = lotsa fun!
Date: 4 Jul 1995 02:54:30 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Say, whatever happened with that project some folks were working on a long
time ago, with a laser hooked up to a Vectrex?

I thought that sounded neat as heck, but never heard much more about it.
(Course, I didn't have a vectrex then, and was watching it from r.g.v.a.c.
and not the vectrex newsgroup, but whatever. Plus, its been maybe, almost
a year now, I bet.)

Anything solid ever come out of that, info-wise? You see, I have a second
vectrex now, (I love thrift stores to death!), and I have a decent HeNe
laser sitting around, too. Be neat to hook the two up, if I knew how the
circuitry went! 

Ward Shrake
wardshrake@aol.com

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From: desnogue@unice.fr (Laurent.DESNOGUES)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 04 Jul 1995 07:13:03 GMT
Organization: University of Nice-Sophia Antipolis, France.
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In-reply-to: btomlin@crl.com's message of 3 Jul 1995 19:25:57 -0700

> Don't make it self-extracting if you do.  Not all of us who can decode 
> zip files use Inhel CPUs or MS-DOG.  Self-extracting zip files are worse 
> etiquette than .tar.z files.

   I fully agree with you although InfoZIP on UNIX can unzip
self-extracting DOS zip files...
-- 


		Laurent Desnogues

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From: riffraff@best.com (Michael Garber)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Riff Raff's Amazing 7-DAY Vectrex Auction!!!
Date: Tue, 04 Jul 95 08:52:12 GMT
Organization: Best Internet Communications, Inc.
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---> Riff Raff's Amazing 7-DAY Vectrex Super Auction <---

1. Auction ends on Wednesday, July 12th, 1995 at 11:00pm PST.
2. Keep all bids in complete dollar amounts.  (no minimum bids)
3. Final Auction update will be on Tuesday, July 11th, at 11:00pm PST.
4. Conditional bids WILL be accepted after the final update.
   (if you don't know what this means, don't worry, more info later)
5. Mail bids to: riffraff@best.com

---------------------------------------------------------------------
- Armour Attack (with box, manual, and overlay)
- Bedlam (with box, manual, and overlay)
- Berzerk (with box, manual, and overlay)
- Blitz (with box, manual, and overlay)
- Clean Sweep (with box, manual, and overlay)
- Cosmic Chasm (cart only)
- Fortrez of Zarzod (with box, manual, and overlay)
- Hyperchase (with box, manual, and overlay)
- Pole Position (with box and overlay)
- Rip Off Copy 1 (with box, manual, and overlay)
- Rip Off Copy 2 (cart only)
- Scramble Copy 1 (with box, manual, and overlay)
- Scramble Copy 2 (with box, manual, and overlay)
- Star Hawk (with box, manual, and overlay)
- Spike (with Box, manual, and overlay)
- Spinball (with box, manual, and overlay)
- Star Trek (with box, manual, and overlay)
- LIGHT PEN PACKAGE (will not split up)
      Light Pen (with box, manual & Art Master pack-in cart)
      AnimAction (with box and manual) (overlay doesn't exist)
      Melody Master (with box and manual) (overlay doesn't exist)
----------------------------------------------------------------------------
Mail bids to riffraff@best.com
Thanks

-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
-=-     Michael N. Garber     -=-    Video Game Collector    -=-
-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 4 Jul 1995 07:28:51 -0700
Organization: San Antonio, TX
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WardShrake (wardshrake@aol.com) wrote in rec.games.vectrex:
>Anything solid ever come out of that, info-wise? You see, I have a second
>vectrex now, (I love thrift stores to death!), and I have a decent HeNe
>laser sitting around, too. Be neat to hook the two up, if I knew how the
>circuitry went! 

It wouldn't be JUST circuitry, you know.  The only to control a laser 
like that is with rapidly moving mirrors to deflect the beam, and motors 
that can do that probably don't come cheap.  And you certainly wouldn't 
find them at Radio Shack.

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From: wardshrake@aol.com (WardShrake)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 4 Jul 1995 13:10:20 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Probably got a point, about the self-extraction part. My big concern was a
smaller, more reasonable file size. 

Ward Shrake
wardshrake@aol.com
Ward Shrake
wardshrake@aol.com

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From: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 4 Jul 1995 22:52:07 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
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Reply-To: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
NNTP-Posting-Host: kanga.ins.cwru.edu



	Yeah, I should have thought of that, I normally don't use
one of those types, I'll just put the .zip file up there.
It is a little shy of 600k, so that's about 150k short of
the original, if I'm remembering the original size correctly.

Joe



In a previous article, wardshrake@aol.com (WardShrake) says:


>Probably got a point, about the self-extraction part. My big concern was a
>smaller, more reasonable file size. 
>
>Ward Shrake
>wardshrake@aol.com
>Ward Shrake
>wardshrake@aol.com
>
-- 
Joe
jap10@po.cwru.edu

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From: gep2@computek.net
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 4 Jul 1995 23:08:20 GMT
Organization: Compu-Net DFW's Premiere Internet Access Provider
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>  >	I just downloaded this file from the FTP site.  I then
>  >uncompressed it, untarred it.  I then zipped and made it
>  >self extracting.  If anyone is interested I can upload this
>  >back to the FTP site.  The self extracting file is just under
>  >600K.
>  
>  Don't make it self-extracting if you do.  Not all of us who can decode 
>  zip files use Inhel CPUs or MS-DOG.  Self-extracting zip files are worse 
>  etiquette than .tar.z files.

I didn't hear him say he wanted to eliminate the existing one, just
upload a smaller ZIP version for those 95% of us that DO use PCs.

As it turns out, it's damned difficult to print the pages in the TAR
file, even after you get them out of that damned tar.   :-)

Gordon Peterson
http://www.computek.net/public/gep2/


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 4 Jul 1995 19:14:38 -0700
Organization: San Antonio, TX
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WardShrake (wardshrake@aol.com) wrote in rec.games.vectrex:
>Probably got a point, about the self-extraction part. My big concern was a
>smaller, more reasonable file size. 

Removing the self-extractor will shrink the file size, you know.

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From: ebofkg@aol.com (EBofKG)
Newsgroups: rec.games.vectrex
Subject: REQUESTING AN ESTIMATE ON MY SYSTEM
Date: 4 Jul 1995 23:08:30 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I have had a Vectrex system for well over 10 years.  Since the late '80's,
it has sat in my closet, unused.  For years, I have not known what to do
with it.  I didn't think anyone else even KNEW what the hell it was.  (Mom
bought it for me when I was about 9 years old.)

New to the net, I explored the gaming boards.  I was pleasantly surprised
to find this one!!  I am so glad  I ignored my mother's frequent requests
to "get rid of that thing."

My system is in perfect working order, practically brand new.  Original
everything.  I even have the box it came in.  I also have the following
carts:

WebWars
Star Trek
more (I have to find them)

All with screens and instruction manuals.

What is this worth?  I am not looking to sell, I am merely trying to
determine the net worth of my newly discovered treasure.  Please e-mail 
ebofkg@aol.com  or post here.  Thank you!!

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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 5 Jul 1995 03:27:50 GMT
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1) too expensive

2) the mirrors can't move fast enough.


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From: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex.tar.Z
Date: 5 Jul 1995 12:38:18 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
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Reply-To: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
NNTP-Posting-Host: roo.ins.cwru.edu



>>Probably got a point, about the self-extraction part. My big concern was a
>>smaller, more reasonable file size. 
>
>Removing the self-extractor will shrink the file size, you know.
>

	Yes, but not by that much.  How about if I make it several
different files.  As is there are 7 directories contained in the
file.  I could zip each of these directories and that would make
smaller files that are easier to down load.

Joe
-- 
Joe
jap10@po.cwru.edu

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Newsgroups: rec.games.vectrex
Subject: Vectrex.tar.Z
From: bob.lange@aquila.com (Bob Lange)
Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!news.sprintlink.net!noc.netcom.net!netcomsv!uu3news.netcom.com!netcomsv!uucp3.netcom.com!aquila.com!bob.lange
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Date: Tue,  4 Jul 95 16:55:00 -0600
Organization: Aquila BBS - Aurora, IL - 820-8344
Lines: 10

BB> Don't make it self-extracting if you do.  Not all of us who can
BB> decode zip files use Inhel CPUs or MS-DOG.  Self-extracting zip
BB> files are worse etiquette than .tar.z files.

Ummm, sorta like the Mac version of child-proof caps? <g>


bob.lange@aquila.com

 * RM 1.4 B0570 * Does the name Pavlov ring a bell?

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From: robertd@hookup.net (Robert Di Benedetto)
Newsgroups: rec.games.vectrex
Subject: Wanted: 3D goggles and light pen
Date: Wed, 05 Jul 1995 18:02:40 GMT
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If anyone knows where I can pick up a pair of 3D goggles and a light
pen, I would appreciate some email.  (robertd@hookup.net)
.....Robert


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From: James Finnegan <finneganj@delphi.com>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 6 Jul 1995 20:36:18 GMT
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>It wouldn't be JUST circuitry, you know.  The only to control a laser 
>like that is with rapidly moving mirrors to deflect the beam, and motors 
>that can do that probably don't come cheap.  And you certainly wouldn't 
>find them at Radio Shack.

A friend of mine trashed a Pioneer LD1000 (or was it a Model 3) laser 
disc player and hooked the small XY mirrors up to his stereo speaker 
outputs.  The mirrors are driven like speakers (coils, magnets, etc) and 
if I recall properly, the persistence (sic?) of the laser wasn't all that 
bad (heck, even if it was, simply paint a wall with that photosensitive 
glow in the dark crap).  Observing this, I suspect that such a project 
wouldn't be all that complex, or expensive.  However, I won't be the one 
that'll trash my Vectrex over it.


--
Regards,
James Finnegan
Contributing Editor
Microsoft Systems Journal



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From: corey@cs.utexas.edu (Corey Cooper)
Newsgroups: rec.games.vectrex
Subject: vectrex + laser thingamajob
Date: 6 Jul 1995 18:57:50 -0500
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I have watched this newsgroup for a while and seen many inquiries and doubts
cast upon the laser/Vectrex hookup ideas.  I don't know a thing about lasers
nor electronics so I don't know whether it's true or not, but those out there
that do - answer me this:

We used to go to a great little thing every once-in-a-weekend that I am 
told is not only a local treasure but is enjoyed all over the United 
States: the Pink Floyd laser show.  Not that travelling laser-spectacular 
thing but the local, lay on the floor at the planetarium and watch the 
fairly simple lasers jam away to Pink Floyd.  We loved it.

I have friends who have gone to this and have also experienced the
"laser-fight" game - that I have never seen, which is essentially the same
experience except it's a video fighting game.  Each player controls a
fighter lazed on the ceiling and they fight. 

How is this possible and hooking up a Vectrex is not?  Surely the Vectrex 
display couldn't be THAT much more complex, eh?

-Corey


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From: riffraff@best.com (Michael Garber)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Riff's Amazing 7-Day Vectrex Auction Update #1
Date: Fri, 07 Jul 95 02:23:22 GMT
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Xref: csus.edu rec.games.vectrex:3240 rec.games.video.classic:24494 rec.games.video.marketplace:31630

Here's a quick update for anyone not on the e-mail list.

---> Riff Raff's Amazing 1-Week Super-Duper Vectrex Auction
---> UPDATED July 6th, 7:00pm

--> Note: Fortress of Nazrod box has been traded <--

1. Auction ends on Wednesday, July 12th, 1995 at 11:00pm PST.
2. Keep all bids in complete dollar amounts.
3. Final Auction update will be on Tuesday, July 11th, at 11:00pm PST.
4. Conditional bids WILL be accepted after the final update.
   (if you don't know what this means, don't worry, more info later)
5. Shipping will be $3.00 for the first cart, 50 cents each after that. 

----------------------------------------------------------------------
 $10.00 - Bremer      - Armour Attack (with box, manual, and overlay)
 $10.00 - Bremer      - Bedlam (with box, manual, and overlay)
        -             - Berzerk (with box, manual, and overlay)
 $10.00 - Bremer      - Blitz (with box, manual, and overlay)
 $10.00 - Bremer      - Clean Sweep (with box, manual, and overlay)
  $5.00 - wardshrake  - Cosmic Chasm (cart only)
 $10.00 - Bremer      - Fortrez of Zarzod (with manual, and overlay)
 $10.00 - Bremer      - Hyperchase (with box, manual, and overlay)
 $20.00 - Woodward    - Pole Position (with box and overlay)
 $10.00 - Bremer      - Rip Off Copy 1 (with box, manual, and overlay)
  $5.00 - wardshrake  - Rip Off Copy 2 (cart only)
 $10.00 - Bremer      - Scramble Copy 1 (with box, manual, and overlay)
        -             - Scramble Copy 2 (with box, manual, and overlay)
 $10.00 - Bremer      - Star Hawk (with box, manual, and overlay)
 $18.00 - Cantin      - Spike (with Box, manual, and overlay)
 $20.00 - Woodward    - Spinball (with box, manual, and overlay)
 $10.00 - Bremer      - Star Trek (with box, manual, and overlay)
$125.00 - SirDisco    - LIGHT PEN PACKAGE (will not split up)
                        Light Pen (complete, with Art Master)
                        AnimAction (complete)
                        Melody Master (complete)

Mail bids to riffraff@best.com
Thanks!

-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
-=-     Michael N. Garber     -=-    Video Game Collector    -=-
-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

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From: beber@mailer.cc.fsu.edu (Bryan Eber)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 7 Jul 1995 03:21:29 GMT
Organization: Florida State University
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Okay:
	I remember hearing this type of thing done on
rec.games.arcade.collecting.  Supposedly, someone connected an astroids
arcade game to a laser and played the game on his living room wall.  I
have no idea if and how this was done, but you might want to crosspost
your question over there and see what response you get.

			Good Luck,
			Bryan --
	> ....................................................... <
	        She's a day tripper... One way ticket, Yeah
	      	  And it took me so long... to find out...
	    	             but I found out...
	 [ Beatles, 16 Oct 1965  ]	    Bryan Eber
	 [ "Day Tripper", Single ]	    beber@mailer.fsu.edu
	> ::::::::::::::::::::::::::::::::::::::::::::::::::::::: <

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From: beber@mailer.cc.fsu.edu (Bryan Eber)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 7 Jul 1995 03:23:52 GMT
Organization: Florida State University
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Make that rec.games.video.arcade.collecting for those who don't know
already...
 --
	> ....................................................... <
	        She's a day tripper... One way ticket, Yeah
	      	  And it took me so long... to find out...
	    	             but I found out...
	 [ Beatles, 16 Oct 1965  ]	    Bryan Eber
	 [ "Day Tripper", Single ]	    beber@mailer.fsu.edu
	> ::::::::::::::::::::::::::::::::::::::::::::::::::::::: <

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From: mdaglow@aol.com (MDaglow)
Newsgroups: rec.games.vectrex
Subject: Computer Games - Jobs
Date: 7 Jul 1995 01:57:31 -0400
Organization: America Online, Inc. (1-800-827-6364)
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We are an award-winning computer game company in the San Francisco Bay
Area and have outstanding opportunities for a C Programmer, Sr. C
Programmer, 3D Programmer, 3D Artists, Animators, Fine Artists
(Illustrators), Graphic Artist and Sports Product Marketing Manager.  If
interested, please e-mail MDaglow@aol.com, fax your resume to 415-461-3865
or mail it to Stormfront Studios, Inc., Attention:  Marta Daglow, 4000
Civic Center Drive, Suite 450, San Rafael, CA  94903.  Thanks.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: vectrex + laser thingamajob
Date: 7 Jul 1995 06:40:17 -0700
Organization: San Antonio, TX
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Corey Cooper (corey@cs.utexas.edu) wrote in rec.games.vectrex:
>How is this possible and hooking up a Vectrex is not?  Surely the Vectrex 
>display couldn't be THAT much more complex, eh?

It's not being "possible" that's the problem, it's the COST.  Though
taking apart an old LD player sounds like a good hack to get around that. 
It might be good enough for audio, will such "cheap" mirrors be fast
enough for vector displays, or will more expensive mirrors be needed? 

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From: James Finnegan <finneganj@delphi.com>
Newsgroups: rec.games.vectrex
Subject: Re: vectrex + laser thingamajob
Date: 7 Jul 1995 19:26:39 GMT
Organization: MSJ
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btomlin@crl.com (Bruce Tomlin) wrote:
>It's not being "possible" that's the problem, it's the COST.  Though
>taking apart an old LD player sounds like a good hack to get around that. 
>It might be good enough for audio, will such "cheap" mirrors be fast
>enough for vector displays, or will more expensive mirrors be needed? 


Good question.  From my recollection, the buggers were quite quick.  As 
for the "cheapness" of the mirrors, they are used to align the laser thru 
a prism, which goes to the disc, whose reflection goes to a photosensor 
(back thru the prism at a 90 degree angle).  The only problem with this, 
that I recall, is that the mirrors didn't have that much play in them, 
which means that if the signal is too strong, the mirrors started 
clattering against the sides of the housing.  The upside is that it 
doesn't take much to throw the mirror from one extreme to the other, 
since the extremes aren't all that far away from each other.  Because of 
this, to get a decent sized image, the laser had to be about 8 feet away 
or so to get a reasonably sized image (a few feet in each direction) -- 
not bad if you put the thing on the floor and aim it at the cieling...

Ciao!

--
Regards,
James Finnegan
Contributing Editor
Microsoft Systems Journal



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From: rik@metronet.com (RiK)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 8 Jul 1995 07:18:03 GMT
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James Finnegan (finneganj@delphi.com) wrote:

: A friend of mine trashed a Pioneer LD1000 (or was it a Model 3) laser 
: disc player and hooked the small XY mirrors up to his stereo speaker 
: outputs.  The mirrors are driven like speakers (coils, magnets, etc) and 
: if I recall properly, the persistence (sic?) of the laser wasn't all that 

Do I know you? :)  I did the _exact_ same thing...  Even and LDV1000 (and 
a model 3 for that matter...).  It get's cool patterns, but those little 
mirrors aren't fast enough to handle what the Vectrex is doing, 
unfortunately.  It is possible, but you find the mirrors you need that 
easily (or cheaply)...

Rik

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From: rik@metronet.com (RiK)
Newsgroups: rec.games.vectrex
Subject: Re: vectrex + laser thingamajob
Date: 8 Jul 1995 07:26:22 GMT
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Bruce Tomlin (btomlin@crl.com) wrote:
: Corey Cooper (corey@cs.utexas.edu) wrote in rec.games.vectrex:
: >How is this possible and hooking up a Vectrex is not?  Surely the Vectrex 
: >display couldn't be THAT much more complex, eh?

: It's not being "possible" that's the problem, it's the COST.  Though
: taking apart an old LD player sounds like a good hack to get around that. 
: It might be good enough for audio, will such "cheap" mirrors be fast
: enough for vector displays, or will more expensive mirrors be needed? 

I mentioned in the other thread that these mirrors aren't fast enough 
(well, just about 2 minutes ago anyway... :).  They can make a pretty 
quick looking circle, or pattern of circles (they make good virtual 
Spirographs...), but to get detailed, moving animation and images will 
require a bit more speed (and money).  I've inquired at a surplus place 
for laser stuff, and they have the servos that we would need to do this, 
but they are $600 each (and you need two), adn amp (if needed) is another 
$400 or so.  You would also need a circuit or something to turn off the 
beam during the parts where it shouldn't be seen (going from one ship to 
the next, etc.)  The system the Laser Floyd show uses in Houston is about 
a $15k system (about half for the laser stuff, half for the computer 
stuff), and that was about 4-5 years ago, so they've come down I'm sure, 
but I doubt it could be done for under $1000.  Now, if someone already 
has access to one of these laser projectors, then it might be worth 
looking into more.

Just for laughs, lets assume I had the laser part, what would I need to 
do to the Vectrex to get some X/Y output into the laser system?  
(Preferably without distroying the Vectrex, maybe even have both the 
Vectrex screen and the laser system running at the same time...)

Rik


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From: mstclair@iac.net (Mike StClair)
Newsgroups: rec.games.vectrex
Subject: TRADE: Vectrex, games for a 3DO system
Date: 8 Jul 1995 10:28:10 -0400
Organization: Internet Access Cincinnati 513-887-8877
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I have an extra, well functioning Vectrex system for trade, including
Star Castle, Berzerk, Armor Attack, Spike!, StarHawk, StarTrek, Rip Off,
Space Wars, Blitz, Solar Quest, Cosmic Chasm (many with Box, Manual,
Overlay), for a 3DO console in good working condition (cosmetic
condition doesn't matter), from any manufacturer.  If multiple offers are
made, the one bundling the most and best games gets it.


-- 
|  Mike St. Clair    |  "You want some more?  Well, here's some more!" |
|  mstclair@iac.net  |                            - Frank Zappa        |

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From: shaun <76716.3553@CompuServe.COM>
Newsgroups: rec.games.vectrex
Subject: have my multicart!!!
Date: 8 Jul 1995 04:14:12 GMT
Organization: via CompuServe Information Service
Lines: 5
Distribution: inet
Message-ID: <3tl0mk$pcd$1@mhafc.production.compuserve.com>

	I wanted to tell everyone that I received my multicart 
from Mr. Kelly and it is great! It has all of the games, as well 
as a pause switch. It also has some demos and some other items. 
Anyone interested will not be disappointed in the quality of the 
cart. Shaun

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From: shaun <76716.3553@CompuServe.COM>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex cosmetic value
Date: 8 Jul 1995 04:17:00 GMT
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	I can tell you that Fomula 2001 does wonders to a vectrex 
cosmetically. Mine realls shines now!

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!crespom
From: crespom@netcom.com (Merlito Crespo)
Subject: 1f16-falcon 1/1
Message-ID: <crespomDBEru8.9su@netcom.com>
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Date: Sat, 8 Jul 1995 17:42:08 GMT
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F16-FIGHTING FALCON (Fold and Fly)

This is a step by step instruction on creating a replica
of Modern F16-Falcon from a simple sheet of paper. It is
a part of the book; "The Paper Air Machines".

It is uuencoded, ziped, of bitmap file. You can use "Paint
Brush", "Paint Shop Pro", or "Hijaak" program for printing
this file. Make sure that the aspect ratio is maintained 
to avoid the distortion of the pattern.

The patterns in the book are two sided, so I copied both
sides separately. But I'm sure it is still easy to fold
it with front side only, as long as you follow the drawing
instructions.

Folding the nose of the airplane is a little confusing, but
if you will look closer on step 21 of the diagram, you will
notice that the two arrows are pointing to the front and to
the back of the drawing (or to both sides of the airplane).
It means that you will fold the paper "inside out".

There are four files to copy on this post.

Have fun flying !


section 1 of uuencode 5.25 of file 1f16.zip    by R.E.M.

begin 644 1f16.zip
M4$L#!!0````(`".DX1ZFW>#=<5@``+Z/`@`(````,48Q-BY"35#LG?^/),=U
MV'NYBD:"";4$!;$%,6HF,G+Y+18.B'CA^4JV?R`"V."?8"DT?+_%)"Z(R'AU
M/9=3O!1"<"3P%Q(XL0WD'_"O`0SMK$;A2,#E^K<@/Q#:60_-S@^&9X8M>+N]
MO5VI;UWU7GV9[MD]BZ9](Y'<F>YZG^FJ>J]>O7I5\]N_]Z/)4Q%_W6+__&O^
MQZ>B*/DG4;3'_K?M12GE_SQY/7D]>3UY/7D]>5$:!]_X7U-"_T'Q9WU\Z[/8
M=\\GF+\6_[=8:W!#;!6`[^%]GSQ^Q"HS7O,N-:/QE+">%9%XROYBGT2Q_&0:
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`
end
sum -r/size 6981/31377 section (from "begin" to "end")
sum -r/size 4560/22755 entire input file







-- 
                                             crespom@netcom.com

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!crespom
From: crespom@netcom.com (Merlito Crespo)
Subject: 2f16-falcon 1/1
Message-ID: <crespomDBErvn.9v8@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Sat, 8 Jul 1995 17:42:58 GMT
Lines: 516
Sender: crespom@netcom7.netcom.com


section 1 of uuencode 5.25 of file 2f16.zip    by R.E.M.

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!````
`
end
sum -r/size 61674/31279 section (from "begin" to "end")
sum -r/size 10692/22681 entire input file

-- 
                                             crespom@netcom.com

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Path: csus.edu!netcom.com!crespom
From: crespom@netcom.com (Merlito Crespo)
Subject: 3f16-falcon 1/1
Message-ID: <crespomDBErwv.9xC@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Sat, 8 Jul 1995 17:43:43 GMT
Lines: 310
Sender: crespom@netcom7.netcom.com


section 1 of uuencode 5.25 of file 3f16.zip    by R.E.M.

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MFU]]NX,JE]/_`5!+`0(4`!0````(`+>9Y1YRBJ,]&30``&+@```(````````
I````(``````````S1C$V+D)-4%!+!08``````0`!`#8````_-```````
`
end
sum -r/size 27094/18559 section (from "begin" to "end")
sum -r/size 23386/13451 entire input file

-- 
                                             crespom@netcom.com

+ - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - +

Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!crespom
From: crespom@netcom.com (Merlito Crespo)
Subject: 4f16-falcon 1/1
Message-ID: <crespomDBErxx.9yw@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Sat, 8 Jul 1995 17:44:21 GMT
Lines: 196
Sender: crespom@netcom7.netcom.com


section 1 of uuencode 5.25 of file 4f16.zip    by R.E.M.

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`
end
sum -r/size 15945/11491 section (from "begin" to "end")
sum -r/size 25527/8320 entire input file

-- 
                                             crespom@netcom.com

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Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news2.near.net!clipper.ssb.com!usenet
From: James Finnegan <finneganj@delphi.com>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 8 Jul 1995 23:35:31 GMT
Organization: State Street
Lines: 16
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References: <3taoj6$49f@newsbf02.news.aol.com> <3tbj73$cck@crl11.crl.com> <3thhg2$lu9@svna0001.clipper.ssb.com> <3tlbfb$grr@feenix.metronet.com>
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rik@metronet.com (RiK) wrote:

>Do I know you? :)  I did the _exact_ same thing...  Even and LDV1000 (and 
>a model 3 for that matter...).  It get's cool patterns, but those little 
>mirrors aren't fast enough to handle what the Vectrex is doing, 
>unfortunately.  It is possible, but you find the mirrors you need that 
>easily (or cheaply)...
>
>Rik

No, I don't think you know me, but but if you've done that too, I 
assume you are demented as my friend who wired that sucker up to his 
brand new receiver (I would've thought twice about it myself :-)

Regards...


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Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!newsjunkie.ans.net!news-m01.ny.us.ibm.net!usenet
From: zacketh@ibm.net (Zachary Ethridge)
Newsgroups: rec.games.vectrex
Subject: Re: Wanted: Vectrex items
Date: Sat, 08 Jul 1995 16:33:46 -0400
Lines: 25
Distribution: inet
Message-ID: <quu/v8IPBrgU084yn@ibm.net>
References: <uy3qly8F1RQG077yn@ibm.net> <IEUuly8F17aT077yn@ibm.net>
NNTP-Posting-Host: slip18-72.ga.us.ibm.net

Hi there!  

I just got my light pen and all the pen games.  My thanks to David for the
outstanding deal!  I am still looking for some hard-to-find Vectrex
goodies.  How about contacting me if you have one or more of these goodies
for sale...
  
Games (with manual and overlay/color wheel)
 3D Minestorm              3D Narrow Escape
 3D Crazy Coaster          Pole Position


Hardware (with manuals, etc)
 3D goggle set


Manuals only
 Starhawk                  Pole Position
 3D Minestorm              3D Crazy Coaster
 3D Narrow Escape        


BTW, does anyone have detailed information on how the 3D goggles work?  A
schematic would be awesome!


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Path: csus.edu!decwrl!svc.portal.com!news1.best.com!riffraff
From: riffraff@best.com (Michael Garber)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Riff's 7-Day Vectrex Auction Saturday Night Update
Date: Sun, 09 Jul 95 06:28:09 GMT
Organization: Best Internet Communications, Inc.
Lines: 50
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Message-ID: <3tnt3i$l04@news1.best.com>
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Hello, we're over halfway done with the auction.  Time is flying, and there's 
been a lot of action.  There is one item I am interested in trading for, and 
that would be a Star Castle game, in the box, with overlay and manual.  I will 
entertain trade offers for this item only, up until Monday night.  After 
Monday, I can't accept any trade offers since it would be unfair to the people 
bidding their hard earned money for this hard-to-find stuff.  Thanks to 
everyone who has bid so far!  Drop me a note if you aren't on the update 
mailing list, and would like to be.

---> Riff Raff's Amazing 1-Week Super-Duper Vectrex Auction
---> UPDATED July 8th, 11:08pm

1. Auction ends on Wednesday, July 12th, 1995 at 11:00pm PST.
2. Keep all bids in complete dollar amounts.
3. Final Auction update will be on Tuesday, July 11th, at 11:00pm PST.
4. Conditional bids WILL be accepted after the final update.
   (if you don't know what this means, don't worry, more info later)
5. Shipping will be $3.00 for the first cart, 50 cents each after that. 

-----------------------------------------------------------------------
 $15.00 - Reutter     - Armour Attack (with box, manual, and overlay)
 $15.00 - Reutter     - Bedlam (with box, manual, and overlay)
 $10.00 - Stein       - Berzerk (with box, manual, and overlay)
 $15.00 - Bremer      - Blitz (with box, manual, and overlay)
 $15.00 - Ma          - Clean Sweep (with box, manual, and overlay)
  $7.00 - Stone       - Cosmic Chasm (cart only)
 $15.00 - Ma          - Fortrez of Zarzod (with manual, and overlay)
 $10.00 - Bremer      - Hyperchase (with box, manual, and overlay)
 $26.00 - Ethridge    - Pole Position (with box and overlay)
 $15.00 - Reutter     - Rip Off Copy 1 (with box, manual, and overlay)
  $5.00 - wardshrake  - Rip Off Copy 2 (cart only)
 $10.00 - Bremer      - Scramble Copy 1 (with box, manual, and overlay)
 $10.00 - Stone       - Scramble Copy 2 (with box, manual, and overlay)
 $20.00 - Reutter     - Spike (with Box, manual, and overlay)
 $20.00 - Ma          - Spinball (with box, manual, and overlay)
 $16.00 - Ethridge    - Star Hawk (with box, manual, and overlay)
 $10.00 - Bremer      - Star Trek (with box, manual, and overlay)
$180.00 - SirDisco    - LIGHT PEN PACKAGE (will not split up)
                        Light Pen (complete, with Art Master)
                        AnimAction (complete)
                        Melody Master (complete)
-----------------------------------------------------------------------
Send all bids to:  riffraff@best.com
Thanks!

-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
-=-     Michael N. Garber     -=-    Video Game Collector    -=-
-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

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Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!newshost.marcam.com!hookup!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!yarrina.connect.com.au!wombat.melbpc.org.au!dialup-22.melbpc.org.au!griv
From: griv@melbpc.org.au (Daniel Grivicic)
Newsgroups: rec.games.vectrex
Subject: multicarts
Date: Sun, 9 Jul 1995 05:56:42 UTC+10
Organization: Melbourne PC User Group, Australia
Lines: 10
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I'm thinking about purcasing a multicart. I am pretty remote and would like to 
find out which is concidered to be better in terms of quality and service. 
Possibly service weighted slightly.

Thanks for any help
Daniel.
  ,-._|\  Daniel Grivicic                        Limit to about 76 cols->
 /  Oz  \ Mail Address, Phone, Fax. Member, Melbourne PC User Group.
 \_,--.x/ Edit/replace text but don't exceed 4 lines as per netiquette.
       v  ++++ Fancy borders count as a line ~~~~~~~~~~-----++++++++++

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From: classics@en.com (Steven J Tucker)
Newsgroups: rec.games.vectrex
Subject: New vectrex controller
Date: 9 Jul 1995 13:37:01 GMT
Organization: Godcorp
Lines: 5
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I have 1 new vectrex controller left, selling for $35.

E-mail to classics@en.com

Steve

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Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!hubcap.clemson.edu!usenet
From: charlet@hubcap.clemson.edu (Charles E Taylor IV)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: Riff's 7-Day Vectrex Auction Saturday Night Update
Date: 9 Jul 1995 15:25:21 GMT
Organization: The Romulan Star Empire
Lines: 58
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Xref: csus.edu rec.games.vectrex:3261 rec.games.video.classic:24672 rec.games.video.marketplace:31827

In article <3tnt3i$l04@news1.best.com> riffraff@best.com (Michael Garber) writes:
:Hello, we're over halfway done with the auction.  Time is flying, and there's 
:been a lot of action.  There is one item I am interested in trading for, and 
:that would be a Star Castle game, in the box, with overlay and manual.  I will 
:entertain trade offers for this item only, up until Monday night.  After 
:Monday, I can't accept any trade offers since it would be unfair to the people 
:bidding their hard earned money for this hard-to-find stuff.  Thanks to 
:everyone who has bid so far!  Drop me a note if you aren't on the update 
:mailing list, and would like to be.
:
:---> Riff Raff's Amazing 1-Week Super-Duper Vectrex Auction
:---> UPDATED July 8th, 11:08pm
:
:1. Auction ends on Wednesday, July 12th, 1995 at 11:00pm PST.
:2. Keep all bids in complete dollar amounts.
:3. Final Auction update will be on Tuesday, July 11th, at 11:00pm PST.
:4. Conditional bids WILL be accepted after the final update.
:   (if you don't know what this means, don't worry, more info later)
:5. Shipping will be $3.00 for the first cart, 50 cents each after that. 
:
:-----------------------------------------------------------------------
: $15.00 - Reutter     - Armour Attack (with box, manual, and overlay)
: $15.00 - Reutter     - Bedlam (with box, manual, and overlay)
: $10.00 - Stein       - Berzerk (with box, manual, and overlay)
: $15.00 - Bremer      - Blitz (with box, manual, and overlay)
: $15.00 - Ma          - Clean Sweep (with box, manual, and overlay)
:  $7.00 - Stone       - Cosmic Chasm (cart only)
: $15.00 - Ma          - Fortrez of Zarzod (with manual, and overlay)
: $10.00 - Bremer      - Hyperchase (with box, manual, and overlay)
: $26.00 - Ethridge    - Pole Position (with box and overlay)
: $15.00 - Reutter     - Rip Off Copy 1 (with box, manual, and overlay)
:  $5.00 - wardshrake  - Rip Off Copy 2 (cart only)
: $10.00 - Bremer      - Scramble Copy 1 (with box, manual, and overlay)
: $10.00 - Stone       - Scramble Copy 2 (with box, manual, and overlay)
: $20.00 - Reutter     - Spike (with Box, manual, and overlay)
: $20.00 - Ma          - Spinball (with box, manual, and overlay)
: $16.00 - Ethridge    - Star Hawk (with box, manual, and overlay)
: $10.00 - Bremer      - Star Trek (with box, manual, and overlay)
:$180.00 - SirDisco    - LIGHT PEN PACKAGE (will not split up)
:                        Light Pen (complete, with Art Master)
:                        AnimAction (complete)
:                        Melody Master (complete)
:-----------------------------------------------------------------------
:Send all bids to:  riffraff@best.com
:Thanks!
:
:-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
:-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
:-=-     Michael N. Garber     -=-    Video Game Collector    -=-
:-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
:-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

-- 
__         ___ _       _  _  |  >>>>> charlet@hubcap.clemson.edu <<<<<   
|_)o _ |/   | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!"
| \||_ |\   | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D.
   --->  My WWW home is now at http://www.clemson.edu/~charlet/  <---    


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From: charlet@hubcap.clemson.edu (Charles E Taylor IV)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Re: Riff's 7-Day Vectrex Auction Saturday Night Update
Date: 9 Jul 1995 15:27:42 GMT
Organization: The Romulan Star Empire
Lines: 13
Distribution: inet
Message-ID: <3toshe$lv9@hubcap.clemson.edu>
References: <3tnt3i$l04@news1.best.com> <3tosd1$lv9@hubcap.clemson.edu>
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Xref: csus.edu rec.games.vectrex:3262 rec.games.video.classic:24673 rec.games.video.marketplace:31828

In article <3tosd1$lv9@hubcap.clemson.edu> charlet@hubcap.clemson.edu (Charles E Taylor IV) writes:

[Accidentally copied post]

Sorry about that, hit "f" instead of "r" and I couldn't go back and cancel 
the post afterwards.

-- 
__         ___ _       _  _  |  >>>>> charlet@hubcap.clemson.edu <<<<<   
|_)o _ |/   | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!"
| \||_ |\   | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D.
   --->  My WWW home is now at http://www.clemson.edu/~charlet/  <---    


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Path: csus.edu!news.ucdavis.edu!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!newshost.marcam.com!usc!news.cerf.net!netport.com!s0.bart.netport.com!user
From: apjnsn@netport.com (Anthony Johnson)
Newsgroups: rec.games.vectrex
Subject: Joystick repair, compatibility
Date: Sun, 09 Jul 1995 10:37:18 -0800
Organization: Netport, a division of Data Services
Lines: 11
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Message-ID: <apjnsn-0907951037180001@s0.bart.netport.com>
NNTP-Posting-Host: s0.bart.netport.com

I have a broken Vectrex joystick (actually its the small spring that keeps
the joystick centered thats broken).  Does anyone know where I can get a
replacement spring or joystick?  Or are there any compatible joysticks for
the Vetrex system (or any that anyone has made compatible?)  My local
electronics store was no help.

Thanks,

-- 
Anthony Johnson
apjnsn@netport.com

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From: damadog@aol.com (DamaDog)
Newsgroups: rec.games.vectrex
Subject: Multi-Cart Wanted
Date: 9 Jul 1995 22:06:21 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
Sender: root@newsbf02.news.aol.com
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Reply-To: damadog@aol.com (DamaDog)
NNTP-Posting-Host: newsbf02.mail.aol.com

Just got a Vectrex from my local fleamarket bloodhound. He deals in
electronic gizmos and such. I drew him a picture of a vectrex and told him
 I'd give him $40 if he found me one in prime shape.
Well, he came through. What I need now are GAMES!!!
Instead of paying big bucks for carts I wanted to buy a multicart from the
fellow that makes them, hopefully you're reading this!
Thanks!
BJMg

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From: skelly@flood.xnet.com (Sean Kelly)
Newsgroups: rec.games.vectrex
Subject: Re: Joystick repair, compatibility
Date: 10 Jul 1995 05:37:00 GMT
Organization: XNet - A Full Service Internet Provider - (708) 983-6064
Lines: 13
Distribution: inet
Message-ID: <3tqe9s$io2@flood.xnet.com>
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X-Newsreader: TIN [version 1.2 PL2]

: I have a broken Vectrex joystick (actually its the small spring that keeps
: the joystick centered thats broken).  Does anyone know where I can get a
: replacement spring or joystick?  Or are there any compatible joysticks for
: the Vetrex system (or any that anyone has made compatible?)  My local
: electronics store was no help.

If you are technically inclined, you can open the potientometer and 
replace the spring with a spring out of an Atari 2600 cartridge.  The 
spring that's used to push down the "protective" cover on 2600 carts fits 
nicely.  It needs a little bending, but I've replaced several broken ones 
with them and they work great...



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Path: csus.edu!syscube.ccs.csus.edu!sandhoff
From: sandhoff@csus.edu (John F. Sandhoff)
Newsgroups: rec.games.vectrex
Subject: Re: Joystick repair
Date: 10 Jul 1995 19:33:27 GMT
Organization: California State University Sacramento
Lines: 12
Distribution: world
Message-ID: <3trva7$a80@news.csus.edu>
References: <apjnsn-0907951037180001@s0.bart.netport.com>
NNTP-Posting-Host: @syscube.ccs.csus.edu
Originator: sandhoff@syscube.ccs.csus.edu

: I have a broken Vectrex joystick (actually its the small spring that keeps
: the joystick centered thats broken).  Does anyone know where I can get a
: replacement spring or joystick?

The FAQ has a section that describes how to disassemble the controller and
replace a broken spring with a guitar string. If your news server doesn't
have the FAQ available pick it up from ftp://ftp.csus.edu/pub/vectrex/FAQ.

    John F. Sandhoff, University Network Support
      California State University Sacramento
        sandhoff@csus.edu


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From: eb375@cleveland.Freenet.Edu (Charles Cassady Jr.)
Newsgroups: rec.games.vectrex
Subject: Want to buy: Vectrex controller(s) & game
Date: 10 Jul 1995 22:22:21 GMT
Organization: Case Western Reserve University, Cleveland, Ohio (USA)
Lines: 14
Distribution: inet
Message-ID: <3ts96t$9k0@usenet.INS.CWRU.Edu>
NNTP-Posting-Host: eeyore.ins.cwru.edu


Looking for a Vectrex controller (or two) in working
condition...or advice on what to do with one that has a broken
spring.  Can the joystick be fixed?

Also in search of the Vectrex football game cart...Sorry, don't
have the exact name at hand.

Call John at (216) 237-2781 (Greater Cleveland area)
     or snail mail at P.O. Box 455
                    N. Olmsted, Ohio  44070


no e-mail please; this is being posted as a favor

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From: mwolski@earth.execpc.com (Mark Wolski)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 11 Jul 1995 00:56:32 GMT
Organization: Exec-PC
Lines: 16
Distribution: inet
Message-ID: <3tsi80$p3l@homer.alpha.net>
References: <3taoj6$49f@newsbf02.news.aol.com>
NNTP-Posting-Host: earth.execpc.com
X-Newsreader: TIN [version 1.2 PL2]

WardShrake (wardshrake@aol.com) wrote:
: Say, whatever happened with that project some folks were working on a long
: time ago, with a laser hooked up to a Vectrex?

: I thought that sounded neat as heck, but never heard much more about it.
: (Course, I didn't have a vectrex then, and was watching it from r.g.v.a.c.
: and not the vectrex newsgroup, but whatever. Plus, its been maybe, almost
: a year now, I bet.)

Anybody interrested in LASER stuff should probably check out a place 
called Meredith Instruments at (602) 934-9387.  They have LASERs, power 
supplies, galvo mirrors, galvo amps, A-O modulators, etc.  Their prices 
are a bit high, but they seem to know what they are doing.

- All for now


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Path: csus.edu!decwrl!svc.portal.com!news1.best.com!riffraff
From: riffraff@best.com (Michael Garber)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Riff's Amazing 7-Day Vectrex Auction Update #3
Date: Tue, 11 Jul 95 08:32:37 GMT
Organization: Best Internet Communications, Inc.
Lines: 41
Distribution: inet
Message-ID: <3ttd54$e2d@news1.best.com>
NNTP-Posting-Host: riffraff.vip.best.com
X-Newsreader: News Xpress Version 1.0 Beta #3
Xref: csus.edu rec.games.vectrex:3270 rec.games.video.classic:24822 rec.games.video.marketplace:32000

---> Riff Raff's Amazing 1-Week Super-Duper Vectrex Auction
---> UPDATED July 11th, 1:16am (PST)

1. Auction ends on Wednesday, July 12th, 1995 at 11:00pm PST.
2. Keep all bids in complete dollar amounts.
3. Final Auction update will be on Tuesday, July 11th, at 11:00pm PST.
4. Conditional bids WILL be accepted after the final update.
   (if you don't know what this means, don't worry, more info later)
5. Shipping will be $3.00 for the first cart, 50 cents each after that. 

-----------------------------------------------------------------------
 $15.00 - Reutter     - Armour Attack (with box, manual, and overlay)
 $15.00 - Reutter     - Bedlam (with box, manual, and overlay)
 $13.00 - Stone       - Berzerk (with box, manual, and overlay)
 $15.00 - Bremer      - Blitz (with box, manual, and overlay)
 $15.00 - Ma          - Clean Sweep (with box, manual, and overlay)
  $7.00 - Stone       - Cosmic Chasm (cart only)
 $15.00 - Ma          - Fortrez of Zarzod (with manual, and overlay)
 $10.00 - Bremer      - Hyperchase (with box, manual, and overlay)
 $31.00 - Ethridge    - Pole Position (with box and overlay)
 $15.00 - Reutter     - Rip Off Copy 1 (with box, manual, and overlay)
  $5.00 - wardshrake  - Rip Off Copy 2 (cart only)
 $10.00 - Bremer      - Scramble Copy 1 (with box, manual, and overlay)
 $10.00 - Stone       - Scramble Copy 2 (with box, manual, and overlay)
 $20.00 - Reutter     - Spike (with Box, manual, and overlay)
 $20.00 - Ma          - Spinball (with box, manual, and overlay)
 $16.00 - Ethridge    - Star Hawk (with box, manual, and overlay)
 $10.00 - Bremer      - Star Trek (with box, manual, and overlay)
$200.00 - Howe        - LIGHT PEN PACKAGE (will not split up)
                        Light Pen (complete, with Art Master)
                        AnimAction (complete)
                        Melody Master (complete)
-----------------------------------------------------------------------
Send all bids to:  riffraff@best.com
Thanks!

-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
-=-     Michael N. Garber     -=-    Video Game Collector    -=-
-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

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Path: csus.edu!csulb.edu!nic-nac.CSU.net!newsserver.sdsc.edu!news.cerf.net!pagesat.net!news.dfw.net!news
From: greg@dms.net (Greg Hunter)
Newsgroups: rec.games.vectrex
Subject: WTB: Vectrex Multicart
Date: 11 Jul 1995 14:31:07 GMT
Organization: DMS
Lines: 2
Distribution: inet
Message-ID: <3tu1vb$gme@fnord.dfw.net>
NNTP-Posting-Host: greg.dms.net
Mime-Version: 1.0
X-Newsreader: WinVN 0.93.11

Does anyone know where I can get a multicart from?


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From: Rich Scatignk <74537.1161@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: Looking to buy Vectrex
Date: 11 Jul 1995 00:47:05 GMT
Organization: via CompuServe Information Service
Lines: 10
Distribution: inet
Message-ID: <3tshm9$a92$1@mhade.production.compuserve.com>
Xref: csus.edu rec.games.vectrex:3272 rec.games.video.marketplace:32015

Hi again,

I'm still looking for a Vectrex system and/or accessories in 
very good shape. Please reply via e-mail or call with any info:

	1-800-431-1900  ext 2254

Thanks,

Rich Scatigno

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Newsgroups: rec.games.vectrex,ba.market.misc,rec.games.video.marketplace
Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!ix.netcom.com!netcom.com!msherman
From: msherman@netcom.com (Mike Sherman)
Subject: Vectrex games for sale
Message-ID: <mshermanDBKoMH.8LB@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
Distribution: usa
Date: Tue, 11 Jul 1995 22:18:17 GMT
Lines: 18
Sender: msherman@netcom23.netcom.com
Xref: csus.edu rec.games.vectrex:3273 ba.market.misc:65118 rec.games.video.marketplace:32034


I have the following Vectrex games for sale:

     $15  Armor Attack (complete)
     $20  Rip Off (complete)
     $20  Scramble (complete)
     $15  Solar Quest (cart, docs, overlay)
     $15  Star Trek (cart, docs, overlay)

Willing to entertain other offers.  Looking for other Vectrex games as
well, willing to trade.  All prices include shipping inside of the
continental US.

-- 
------------------------------------------------------------------------
You know you are addicted to                            Mike Sherman
No-Doze when you have to pop
three just to get to sleep.                          msherman@netcom.com
------------------------------------------------------------------------

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From: Rich Scatignk <74537.1161@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: Looking for Vectrex stuff..still
Date: 12 Jul 1995 01:14:02 GMT
Organization: via CompuServe Information Service
Lines: 8
Distribution: inet
Message-ID: <3tv7kr$89o$1@mhadg.production.compuserve.com>
Xref: csus.edu rec.games.vectrex:3274 rec.games.video.marketplace:32047

Hi all,

Still looking for Vectrex Arcade System and accessories/carts in 
very good condition. Please reply with all or any offers.

Thanks,

Rich Scatigno

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From: FINGERNAIL@news.delphi.com (FINGERNAIL@DELPHI.COM)
Newsgroups: rec.games.vectrex
Subject: Overlays
Date: 11 Jul 1995 23:31:10 -0400
Organization: Delphi Internet Services Corporation
Lines: 27
Distribution: inet
Message-ID: <3tvflu$300@news2.delphi.com>
NNTP-Posting-Host: news2.delphi.com
Summary: overlays
Keywords: vectrex

i am currently doing certain 'artistic' revisions to a few of the 
overlays (spike and bedlam so far).  nothing major... well it 
depends on much you admire the original artwork... i guess you could say 
i'm taking an 'warhol' approach to them... making them more visually 
exciting.  for example bedlam has bit of a psychedelic thing going (i'm 
trying to maintain the solid color scheme) and spike's skyline is sort of 
lit up by neon.

anyway, after i'm finished with however many i decide to screw with 
(others such as armor attack, i'm merely cleaning up and trying to reduce 
the palatte) i'd like to of course print them out and use them. the 
problem is that i don't have any access to the nescessary color printng.

can anyone out there print these for me?

i'll pay.


thanks,


mat.  fingernail@delphi.com


p.s. why didn't anyone respond to my inquiry about modifying a lightpen?
are you technical guys too good for me?!  i figured there would be 
something in the  tar file... am i looking in the wrong place? 

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Path: csus.edu!decwrl!svc.portal.com!news1.best.com!riffraff
From: riffraff@best.com (Michael Garber)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Riff's Amazing 7-Day Vectrex Auction FINAL UPDATE!!!
Date: Wed, 12 Jul 95 07:16:09 GMT
Organization: Best Internet Communications, Inc.
Lines: 61
Distribution: inet
Message-ID: <3tvt1q$pkk@news1.best.com>
NNTP-Posting-Host: riffraff.vip.best.com
X-Newsreader: News Xpress Version 1.0 Beta #3
Xref: csus.edu rec.games.vectrex:3276 rec.games.video.classic:24896 rec.games.video.marketplace:32064

*** FINAL UPDATE!!  Auction ends in 23 hours!! ***

This final update is going out about an hour late.  Sorry for any
inconvienice this has caused.  This is your chance to make a final
bid on any item(s) you want.  Conditional bids are also being accepted
at this time.  This is simply a way for you to help improve your
chances on getting an item that you're really like.  This is how it
works:  The high "conditional" bid will win the item, and pay $1 more
than the next highest bid.  For example:  Bidder A and Bidder B both
want Armour Attack, and make conditional bids.  Bidder A bids $25.00
and Bidder B bids $20.00.  Bidder A would win the item and pay $21.00
for the cart ($1 more than the 2nd highest bid).  All bids from now
until the end of the auction will be kept confidential, and everyone
will have an equal chance of winning.  I will not accept any bids
after 11:00pm PST on July 12th (wednesday), which is the end of the
auction.  If you have any further questions on how conditional bids
work, please write me and I'll do my best to explain it to you further.
I'll post the winning bids/bidders to the newsgroups and mailing list
on Thursday night.  Good luck everyone!

---> Riff Raff's Amazing 1-Week Super-Duper Vectrex Auction
---> UPDATED July 11th, 11:50pm (PST)

1. Auction ends on Wednesday, July 12th, 1995 at 11:00pm PST.
2. Keep all bids in complete dollar amounts.
3. Final Auction update will be on Tuesday, July 11th, at 11:00pm PST.
4. Conditional bids WILL be accepted after the final update.
	(see above for more info)
5. Shipping will be $3.00 for the first cart, 50 cents each after that. 

-----------------------------------------------------------------------
 $15.00 - Reutter     - Armour Attack (with box, manual, and overlay)
 $15.00 - Reutter     - Bedlam (with box, manual, and overlay)
 $13.00 - Stone       - Berzerk (with box, manual, and overlay)
 $15.00 - Bremer      - Blitz (with box, manual, and overlay)
 $15.00 - Ma          - Clean Sweep (with box, manual, and overlay)
  $7.00 - Stone       - Cosmic Chasm (cart only)
 $22.00 - Jax         - Fortrez of Zarzod (with manual, and overlay)
 $10.00 - Bremer      - Hyperchase (with box, manual, and overlay)
 $37.00 - Monast      - Pole Position (with box and overlay)
 $15.00 - Reutter     - Rip Off Copy 1 (with box, manual, and overlay)
  $5.00 - wardshrake  - Rip Off Copy 2 (cart only)
 $10.00 - Bremer      - Scramble Copy 1 (with box, manual, and overlay)
 $10.00 - Stone       - Scramble Copy 2 (with box, manual, and overlay)
 $20.00 - Reutter     - Spike (with Box, manual, and overlay)
 $28.00 - Jax         - Spinball (with box, manual, and overlay)
 $16.00 - Ethridge    - Star Hawk (with box, manual, and overlay)
 $10.00 - Bremer      - Star Trek (with box, manual, and overlay)
$225.00 - SirDisco    - LIGHT PEN PACKAGE (will not split up)
                        Light Pen (complete, with Art Master)
                        AnimAction (complete)
                        Melody Master (complete)
-----------------------------------------------------------------------
Send all bids to:  riffraff@best.com
Thanks!

-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
-=-     Michael N. Garber     -=-    Video Game Collector    -=-
-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

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From: wernst@deltanet.com (Warren 'Llama' Ernst)
Newsgroups: rec.games.vectrex
Subject: Re: WTB: Vectrex Multicart
Date: Wed, 12 Jul 1995 21:51:57 GMT
Organization: Jet Propulsion Laboratory, Pasadena
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greg@dms.net (Greg Hunter) wrote:

>Does anyone know where I can get a multicart from?

Sean Kelly. skelly@xnet.com. 70 bucks. Mine works great. 'Nuff said.

Virtually,
Warr

/----------------------NEW E-MAIL & WWW ADDRESS!----------------------\
| Warren Ernst     \ Computer Consultant/ "Illiterate? Write me for   |
| Fullerton, CA     \ Technical Writer /      more information..."    |
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Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!cs.utexas.edu!utnut!cannon.ecf!kromkam
From: kromkam@ecf.toronto.edu (KROMKAMP  ANDY)
Subject: Add me to the list of WTB: Vectrex!
X-Nntp-Posting-Host: skule.ecf
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Sender: news@ecf.toronto.edu (News Administrator)
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Date: Wed, 12 Jul 1995 23:50:40 GMT
Lines: 12


Wow! A vectrex newsgroup!!!! I had one a while back but it got broked real
good, and over the last few years I've been casually looking for one. If you
have one for sale, let me knwo, I'm sure we can work out an acceptable price
for both of us. I would be willing to pay quite a bit more if you can sell me
one of these MultiCartridges at the same time. 
 
All I ask is that the whole thing be clean and in good working order (no screen
defects or joystick problems) Thanks, l8r...
 
Andy K.


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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex + laser = lotsa fun!
Date: 13 Jul 1995 10:26:26 GMT
Organization: Primenet (602)395-1010
Lines: 23
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The mortal Mark Wolski wrote:
: WardShrake (wardshrake@aol.com) wrote:
: : Say, whatever happened with that project some folks were working on a long
: : time ago, with a laser hooked up to a Vectrex?

: : I thought that sounded neat as heck, but never heard much more about it.
: : (Course, I didn't have a vectrex then, and was watching it from r.g.v.a.c.
: : and not the vectrex newsgroup, but whatever. Plus, its been maybe, almost
: : a year now, I bet.)

: Anybody interrested in LASER stuff should probably check out a place 
: called Meredith Instruments at (602) 934-9387.  They have LASERs, power 
: supplies, galvo mirrors, galvo amps, A-O modulators, etc.  Their prices 
: are a bit high, but they seem to know what they are doing.

An entrepreneur might want to rig up a dozen or so Vectrexes to project 
to large screens and open up a videogame parlor so people can play "laser 
games".  To play mostly 2-player competitive stuff.  Soccer, football, 
Spacewar, and so on.

I think that might be a gimmick that would work.



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From: riffraff@best.com (Michael Garber)
Newsgroups: alt.atari.2600,rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace
Subject: Riff's Vectrex Auction *FINAL RESULTS*
Date: Thu, 13 Jul 95 10:17:59 GMT
Organization: Best Internet Communications, Inc.
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Xref: csus.edu rec.games.vectrex:3280 rec.games.video.classic:24990 rec.games.video.marketplace:32154

***** FINAL RESULTS *****

---> Riff Raff's Amazing 1-Week Super-Duper Vectrex Auction
---> * AUCTION IS OVER *  Ended July 12, 11:00 pm EST.

Here are the winners!  SirDisco came away with the lightpen package, with
Tom Howe in second.  Reutter edged out many people with a final day blitz
of bids. Davegan, however, came away with the elusive Pole Position!
Thanks again for all your bids!  Winners will be notified individually.
-----------------------------------------------------------------------
 $19.00 - bbi ($18dg)     - Berzerk (with box, manual, and overlay)
 $16.00 - bbi ($15Ma)     - Clean Sweep (with box, manual, and overlay)
 $24.00 - bbi ($23BZ)     - Fortrez of Zarzod (with manual, and overlay)
 $30.00 - bbi ($29.00cb)  - Spinball (with box, manual, and overlay)
-----------------------------------------------------------------------
 $12.00 - Bremer ($11ch)  - Scramble Copy 1 (with box, manual, and overlay)
-----------------------------------------------------------------------
 $42.00 - davegan ($41cb) - Pole Position (with box and overlay)
-----------------------------------------------------------------------
 $22.00 - Reutter ($21cb) - Armour Attack (with box, manual, and overlay)
 $22.00 - Reutter ($21cb) - Bedlam (with box, manual, and overlay)
 $21.00 - Reutter ($20bbi)- Blitz (with box, manual, and overlay)
 $19.00 - Reutter ($18bbi)- Hyperchase (with box, manual, and overlay)
 $21.00 - Reutter ($20bbi)- Rip Off Copy 1 (with box, manual, and overlay)
 $26.00 - Reutter ($25bbi)- Spike (with Box, manual, and overlay)
 $23.00 - Ruetter ($22bbi)- Star Hawk (with box, manual, and overlay)
 $15.00 - Ruetter ($14cb) - Star Trek (with box, manual, and overlay)
-----------------------------------------------------------------------
  $7.00 - SBEXPRESS ($6BZ)- Rip Off Copy 2 (cart only)
-----------------------------------------------------------------------
$304.00 - SirDisco ($303TH)- LIGHT PEN PACKAGE (will not split up)
                           Light Pen (complete, with Art Master)
                           AnimAction (complete)
                           Melody Master (complete)
-----------------------------------------------------------------------
  $7.00 - Stone           - Cosmic Chasm (cart only)
 $10.00 - Stone           - Scramble Copy 2 (with box, manual, and overlay)
-----------------------------------------------------------------------

-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
-=-     riffraff@best.com     -=-  Senior Software Engineer  -=-
-=-     Michael N. Garber     -=-    Video Game Collector    -=-
-=-  Time Warner Interactive  -=-  Sports Fan & Pool Player  -=-
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

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From: davegan@panix.com (Dave Stein)
Newsgroups: rec.games.vectrex
Subject: WTT: New Bedlam
Date: 13 Jul 1995 21:04:37 GMT
Organization: Combined Effort
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I have a  new in the box Bedlam cart that I would like to trade for any of the following complete with B,O,I :

Fortress of Narzod
Spinball
Web Wars
Berzerk
3D Imager (just testing to see if you were reading to the bottom).

Dave


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From: griv@melbpc.org.au (Daniel Grivicic)
Newsgroups: rec.games.vectrex
Subject: Multicart Addendum
Date: Thu, 13 Jul 1995 02:52:30 UTC+10
Organization: Melbourne PC User Group, Australia
Lines: 10
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Thanks to all that responded to me personally. I did not reply as I am still 
learning how to drive this new windows software. (give me C:\ any day) I 
managed to delete all mail and the program does not save headers. I suppose 
that there is only one coice to be made and I wil be purchasing this box in a 
little while. 
Daniel
  ,-._|\  Daniel Grivicic                        
 /  Oz  \ Melbourne PC User Group.
 \_,--.x/ 'Evolutionary creativity always renders invalid the "Law of 
       v   large numbers" and acts in an elitist way.'

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From: Tony Duell <ard@p850ug1.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Overlays
Date: Wed, 12 Jul 95 23:09:53 GMT
Organization: P850 User Group
Lines: 25
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X-Newsreader: Demon Internet Simple News v1.29

In article <3tvflu$300@news2.delphi.com>
           FINGERNAIL@news.delphi.com "FINGERNAIL@DELPHI.COM" writes:

> mat.  fingernail@delphi.com
> 
> 
> p.s. why didn't anyone respond to my inquiry about modifying a lightpen?
> are you technical guys too good for me?!  i figured there would be 
> something in the  tar file... am i looking in the wrong place? 
> 

I don't remeber seeing the original question - what do you want to know?

The vectrex light pen outputs a TTL level pulse onto the SW4 input of the
left joystick connector when it receives light. It takes it's power from the
+5V (and maybe -5V) line on the same connector.

Somewhere on the ftp site there should be my ascii-art schematic of my homebrew
lightpen - this has _nothing_ to do with the official one. That might help
a bit.

-tony



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From: gearhead@hawk.phantasy.com ()
Newsgroups: rec.games.vectrex
Subject: Mint Vectrex New in box
Date: 13 Jul 1995 23:00:17 GMT
Organization: Phantasy BBS
Lines: 6
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  I have a brand-new never-opened Vectrex system that I'd like to get rid 
of.  Would like to trade for Multi-cart or cash or ?
This is a complete system, in the factory-sealed box.
I don't have any carts to sell with it.
Please email offers and inquiries to: Gearhead@phantasy.bbs.com


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From: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
Newsgroups: rec.games.vectrex
Subject: Help with FTP site
Date: 14 Jul 1995 19:28:19 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Lines: 13
Distribution: inet
Message-ID: <3u6ggj$d5k@usenet.INS.CWRU.Edu>
Reply-To: jap10@po.CWRU.Edu (Joseph A. Pellettiere)
NNTP-Posting-Host: robin.ins.cwru.edu


	Can someone tell me where to place files to be added to the
vectrex list at ftp.csus.edu

	I tried the incoming, but don't have write privileges.  I want
to upload the *.zip's of the tar file and add the .jpg overlay of
Pole Position.

Thanks
Joe
-- 
Joe
jap10@po.cwru.edu

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Path: csus.edu!syscube.ccs.csus.edu!sandhoff
From: sandhoff@csus.edu (John F. Sandhoff)
Newsgroups: rec.games.vectrex
Subject: re: Help with FTP site
Date: 14 Jul 1995 23:11:59 GMT
Organization: California State University Sacramento
Lines: 41
Distribution: world
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Originator: sandhoff@syscube.ccs.csus.edu

jap10@po.CWRU.Edu (Joseph A. Pellettiere) writes:
> Can someone tell me where to place files to be added to the
> vectrex list at ftp.csus.edu
>
> I tried the incoming, but don't have write privileges.

The top-level readme at this site gives the address of 'archives@csus.edu'
for assistance. But since that's me, I can answer :-)

The incoming directory is write-ONLY. You can drop things in but they
promptly disappear. You should then send a message to the archive
maintainer (archives@csus.edu) telling what you dropped in and what
you are hoping is done with it. This scheme minimizes abuse of our
resources.

Due to a minor but disturbing episode of someone uploading code intended
for this group that they did not have the right to upload, I am currently
being cautious in dealing with what shows up...

I've received copies of zipped chunks of the archives but haven't
decided yet what to do with them - the issue being one of system space
and my time versus convenience to PC users. As has been discussed here,
the master archives are currently on one compressed TAR file - ideal for
Unix users but less convenient for others (though I will point out that 
the archives contain DOS tools to uncompress and untar the contents, so
DOS users are not out of luck, they just have to go through a little
additional effort).

Since that one master archive of years ago, the available files have
expanded tremendously. What is really necessary is a rethinking of the
overall directory structure of the archives, breaking the original archive
up into appropriate subdirectories and the like. It hasn't happened because
I'm way overworked to have time to deal with it. I'm not in a position to
turn over access (management) to others; this specific archive runs as a
public service supported by my few-and-far-between free time.

    John F. Sandhoff, University Network Support
      California State University Sacramento
        sandhoff@csus.edu



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From: osiinc@aol.com (OSI Inc)
Newsgroups: rec.games.vectrex
Subject: Misc. Gadgetry For Sale
Date: 15 Jul 1995 19:14:10 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 88
Sender: root@newsbf02.news.aol.com
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Reply-To: osiinc@aol.com (OSI Inc)
NNTP-Posting-Host: newsbf02.mail.aol.com

For Sale or Trade:

The following long list of stuff is for sale or trade. The prices are all
negotiable, so please MAKE OFFERS on anything of interest.

For trades right now, I'm looking for an 8mm camcorder, PEZ,
laserdiscs, and other misc. gadgetry.


Misc. Gadgetry and Video Stuff:

Panasonic KX-T1421 Answering machine
Casio/Radio Shack 64K Organizer-Scheduler-Directory (65-949)
Everest Aluminum framed backpack model 230
Sony Discman D-2 w/Automobile adapter
Realistic Voice Activated Microcassette Tape Recorder (14-1042)
Radio Shack CCR-82 Cassette Data recorder (26-1209)
200 VHS Full Length Screener movies (assorted)
----Laserdiscs
Pulp Fiction Laserdisc (Import Letterboxed)
Dragon: The Bruce Lee Story (Letterboxed)
Badge of the Assissin (James Woods, Yaphet Kotto)
Dave (Kevin Kline Sigourney Weaver)(Letterboxed)
Criminal Law (Gary Oldman, Kevin Bacon)

Computer (100% PC compatible stuff only):

Misc. CD-ROMs (Can e-mail separate list)
Watch It! PC/TV Board switches monitor between TV and your computer
Info (Genius) Compact 256K Printer Buffer
Macronix MaxLite/PC pocket modem 2400bps/9600 group III fax sen/rec.
Sharp/Tandy 950 Font cards (A,F,L,M,N, and P)
Identity internal 2400 baud 9600 fax modem
MicroTrac mini-trackball, great for laptops!
Microsoft Ballpoint 2.0 PS/2 only
IMSI Pet Mouse (Microsoft compatible) up to 1450 dpi
Generic 4.77mhz - 33mhz 2 port game card
2 pair of Labtec CS-150 Amplified Speakers
Quickshot Smart game card 4.77 - 80 mhz
Advanced Gravis Eliminator game card
Aviator 5 joystick by Quickshot (IBM compat.)
Hayes 2400 bps external MAC modem w/Prodigy bundle


Video Game Stuff:

Action Replay Cart PRO for SNES
Action Replay Cart PRO for Genesis
Naki Genesis Cleaning Kit (2)
Naki Game Gear Cleaning Kit
Naki Game automatic TV/Game RF switch
Game Boy cigarette plug power adapter
Nintendo/Super Nintendo cigarette plug power adapter (2)
SNES Super Scope IR Receiver Only
Gizmo by Beeshu (Genesis) loads of features!
Kraft Thunderstick (Genesis)
Starfighter 3 by Quickshot (Genesis)
Winner 500 joystick with autofire switch (Genesis)
Naki 7 hour action Pak w/charger for the Gameboy
Naki 12 action pak + for the gameboy
4-player adapter for the gameboy


Carts:(all in original boxes unless otherwise noted)

Armor Attack (Vectrex) cart only
Blitz (Vectrex) cart only
Clean Sweep (Vectrex) cart only
Cosmic Chasm (Vectrex) cart only
Scramble (Vectrex) cart only
Star Trek (Vectrex) cart only
Centurion Defender of Rome (Genesis)
Mystic Defender (Genesis)
Splatterhouse 2 (Genesis)
Ghostbusters (Genesis)
SuperHydlide (Genesis)
Super Hang On (Genesis)
Risky Woods (Genesis)
Crack Down (Genesis)
Jesse Venture Wrestling Superstars (Genesis)
Global Defense (Sega Master System)
(Golden Axe Warrior (Sega Master System)


--------------------------------------------------------------------------
--> I PAY TOP $$$ FOR PEZ RELATED ITEMS.<--
--> SELL or TRADE ME YOUR DISPENSERS!! <--
--------------------------------------------------------------------------

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From: nin@oo.com (nin)
Newsgroups: rec.games.vectrex
Subject: My Magic:TG your Vectrex
Date: 18 Jul 1995 20:16:19 GMT
Organization: Online Orlando
Lines: 1
Distribution: inet
Message-ID: <3uh4qj$u4r@civ.net>
NNTP-Posting-Host: gw.civ.net
X-Newsreader: TIN [version 1.2 PL2]



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From: zacketh@ibm.net (Zachary Ethridge)
Newsgroups: rec.games.vectrex
Subject: Wanted: Vectrex 3D goggles or info
Date: Tue, 18 Jul 1995 11:09:03 -0700
Lines: 19
Distribution: inet
Message-ID: </i/Cw8IPBDGS084yn@ibm.net>
NNTP-Posting-Host: slip18-197.ga.us.ibm.net


Hi there!  Well it has been a few months since I started asking for 3D
imager info and still no one has any to offer.  Perhaps no one has ever
taken the time to look into this unit.  

If anyone out there has a goggle set, how about examining the signals going
through the connector.  If my guess is right, there should be one signal
line with a unchanging TTL pulse train coming out of the goggles and DC or
ground on the other lines.  I really want to know what the frequency,
polarity, and pulse width of that signal is...

I do want to buy a goggle set for my own use.  Once I get one I plan to
open it up and document what makes it tick.  Yes, and publish the results
to the net.  I also want to see if I can build a replacement, something a
little easier to assemble than rotating color wheels. :/] 

Please email me if you have a 3D imager or know of one for sale...  Thanks
for the time.


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From: nin@oo.com (nin)
Newsgroups: rec.games.vectrex
Subject: My Magic:TG your Vectrex
Date: 18 Jul 1995 23:43:56 GMT
Organization: Online Orlando
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If you play Magic and own a vectrex you would like to trade off, I am 
your man. I have tons of OOPs and will be willling to trade top dollars 
worth for your vectrex. I would prefer one with a couple of games (5+)
If interested email me at nin@oo.com
NIN
Mabey it works this time


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From: damadog@aol.com (DamaDog)
Newsgroups: rec.games.vectrex
Subject: How to open controller???
Date: 18 Jul 1995 22:56:13 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
Sender: root@newsbf02.news.aol.com
Distribution: inet
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Reply-To: damadog@aol.com (DamaDog)
NNTP-Posting-Host: newsbf02.mail.aol.com

I need to poke around inside a Vectrex controller to investigate why the
UP-DOWN joystick motion does not self-center anymore.
I see no screws anywhere. It must be a snapper, but the question is where
to apply seperation pressure???
Any help severely appreciated.
Thanks,
BJMg

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: How to open controller???
Date: 19 Jul 1995 09:02:43 -0700
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DamaDog (damadog@aol.com) wrote in rec.games.vectrex:
>I need to poke around inside a Vectrex controller to investigate why the
>UP-DOWN joystick motion does not self-center anymore.
>I see no screws anywhere. It must be a snapper, but the question is where
>to apply seperation pressure???

You have to peel off the top label.  There are five screws underneath. 
You might want to peel the whole thing off and stick it to the side of
your Vectrex or something, so that dirt doesn't get under it and the
corners won't be flapped up like on my "spare" joystick. 

Also, you may want to adjust the centering.  To do that, either take a 
voltmeter and measure the center tap vs. ground, or run a copy of the 
tester cart (docs are in the service manual) and center it using the 
joystick test screen.  There are two trimpots for centering the X and Y.

(Now that I have a multicart, I'm going to have to go in there and tune 
up the vector alignment someday.  By the way, nice design Sean... I was 
surprised to see only TTL chips!)

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From: mwandel@bnr.ca (Markus Wandel)
Newsgroups: rec.games.vectrex
Subject: Re: How to open controller???
Date: 19 Jul 1995 16:10:55 GMT
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Having just opened my Vectrex controller two days ago, I might as well
respond to this.

Don't force the controller open.  You'll break it, as it's screwed shut.

The screws are hidden underneath the sticker on the top side.  There
are five of them.  I located them by rubbing a blunt instrument over
the sticker until I found all the slight depressions where there was a
screw hole underneath.  Then I poked through the sticker with a sharp
instrument and turned the screws with a Phillips screwdriver, until the
case separated.  The holes in the sticker are only a couple of
millimeters wide and barely expose the "+" center of the screws.  The
screws themselves were not removed from the top half of the controller
housing.

Of course this does permanently damage the controller cosmetically.

I read somewhere that trying to peel the sticker off does more damage,
and I've certainly found that myself, trying to open other electronic
devices that are constructed this way (e.g. photo flashes).

What I had to do was clean the conductive rubber contacts of the fire
buttons as these had to be pressed quite hard to get them to respond.
Now they are perfect.  Might as well do that while you're fixing the 
joystick.
-- 
Markus Wandel     Ottawa Ont. Canada     (613) 592-1225
markus@pinetree.org  <-- NOT 'mwandel@bnr.ca' (that's for work only)

*** DISCLAIMER ***  Not speaking for or representing my employer in any way.

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From: cunn1695@utdallas.edu
Newsgroups: rec.games.vectrex
Subject: How many of us have 3-D goggles?
Date: 19 Jul 1995 12:17:10 -0500
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I was just wondering how many of us have a pair of 3-D goggles, I've 
never seen any for sale but always see people wanting them. One more 
quick question, what would a pair sell for if someone was to offer it. 
 
Bruce S.

-- 
Elizabeth Cunningham
cunn1695@utdallas.edu


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From: caulkins@teleport.com (Colin Caulkins)
Newsgroups: rec.games.vectrex
Subject: Vectrex display
Date: 19 Jul 1995 20:04:42 -0700
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Are there any hardware hackers out there who have tried to connect a 
Vectrex to a larger CRT?  It would be nice to see that vector display 
on, say, a 19" screen.  I assume it is theoretically possible for the 
Vectrex's circuitry to drive a CRT of any size.

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From: Rich Scatignk <74537.1161@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: WTB: Star Castle for Vectrex
Date: 20 Jul 1995 01:56:29 GMT
Organization: via CompuServe Information Service
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Xref: csus.edu rec.games.vectrex:3297 rec.games.video.marketplace:32750

Looking to buy Star Castle cart with overlay in very good 
condition. Will also consider other carts and overlays and 
accessories.

Thanks,

Rich

P.S. Anyone have docs for the Light Pen and Art Master cart?

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From: rwagner854@aol.com (RWagner854)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: 20 Jul 1995 12:11:41 -0400
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where are you supposed to find a 19" vecter ( however you spell it)
display?

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From: Tony Duell <ard@p850ug1.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: Fri, 21 Jul 95 00:54:17 GMT
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In article <3ulv7t$4bd@newsbf02.news.aol.com>
           rwagner854@aol.com "RWagner854" writes:

> where are you supposed to find a 19" vecter ( however you spell it)
> display?

I'm pretty sure  HP made something like that as a monitor for the HP1350A
graphics translator. I only have the 13" (? about that size anyway) HP1311A
monitor for mine, but the manual claims bigger ones existed.

-tony


>

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From: dmccorm1@students.wisc.edu (Al McCormick)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: Thu, 20 Jul 1995 23:31:13 GMT
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In article <3ulv7t$4bd@newsbf02.news.aol.com> rwagner854@aol.com (RWagner854) writes:
>From: rwagner854@aol.com (RWagner854)
>Subject: Re: Vectrex display
>Date: 20 Jul 1995 12:11:41 -0400

>where are you supposed to find a 19" vecter ( however you spell it)
>display?

Well, maybe you could try hooking up a vectrex inside an old Atari vector 
machine like Asteroids. One problem though, I don't know the hardware 
specifics regarding what kind of vector signals the vectrex spits out. I 
know that the Cinematronics vector games used a totally different kind of 
monitor than the Atari vectors. 

Since I have heard that people have hooked up Vectrexes to laser
"projectors" like those used in laser shows and people have done the same 
with Atari vector games, I'm pretty sure this is possible. Vector monitors 
are getting pretty hard to find these days though.

"Thy game is over!" - Joust

Al McCormick

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From: spot@xxx.xx (spot)
Newsgroups: rec.games.vectrex
Subject: Seeking all info on the ENTEX ADVENTUREVISION...
Date: Fri, 21 Jul 1995 09:43:34 -0500
Organization: ------------
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Like the subject says...Im looking for examples of this ultra-rare
self-contained cartridge based game system that used an LED bank and a
double-sided spinning mirror together as an ingenious low-cost monitor.

I'm not making this up but this system seems to be so rare that nowadays I
almost think I am...

e-mail any and all info no matter how small to gogor@sover.net. 

Thanks in advance...

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From: magundi@csd.uwo.ca (John MacDonald)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: 21 Jul 1995 14:51:05 GMT
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In article <3ulv7t$4bd@newsbf02.news.aol.com>,
RWagner854 <rwagner854@aol.com> wrote:
>where are you supposed to find a 19" vecter ( however you spell it)
>display?

A tube is a tube.
It shouldn't matter whether it was designed for rastor or Vector,
you aren't using the electronics anyways.

I have heard of two different people that did this.
One used a 20" B&W TV tube.  The pin-outs on the tube were the
same as the Vectrex.
ANother person used an old Video Arcade tube.

In both cases some of the electronics had to be beefed up as the
Vectrex didn't have enough Voltage to provide full deflection on
either of the monitors.

john macdonald
magundi@uwo.ca
(519) 432-9697
.


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From: "T. Brian Wagner" <timothy@wizards.com>
Newsgroups: rec.games.vectrex
Subject: Re: How many of us have 3-D goggles?
Date: 21 Jul 1995 17:38:38 GMT
Organization: Wizards of the Coast, Inc.
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Currently, I have a mostly complete Vectrex collection... this includes 
a second controller, every cartridge ever sold (with overlays and 
instruction books), plus the lightpen and Dark Tower eprom.  I even have 
the two 3D carts (Crazy Coaster and Narrow Escape).  I have been 
searching in vain for a 3D goggles/Mine Storm.  If anyone was to offer 
them, price would be no object...  >:-{)>



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From: "T. Brian Wagner" <timothy@wizards.com>
Newsgroups: rec.games.vectrex
Subject: Re: How many of us have 3-D goggles?
Date: 21 Jul 1995 17:38:49 GMT
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Currently, I have a mostly complete Vectrex collection... this includes 
a second controller, every cartridge ever sold (with overlays and 
instruction books), plus the lightpen and Dark Tower eprom.  I even have 
the two 3D carts (Crazy Coaster and Narrow Escape).  I have been 
searching in vain for a 3D goggles/Mine Storm.  If anyone was to offer 
them, price would be no object...  >:-{)>



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From: ozarycky@aol.com (OZarycky)
Newsgroups: rec.games.vectrex
Subject: WANT ACTION? CALL 1-800-770-6120
Date: 21 Jul 1995 14:02:21 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Sample my phone sex action! Dial 1-800-770-6120

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From: zacketh@ibm.net (Zachary Ethridge)
Newsgroups: rec.games.vectrex
Subject: Wanted: 3-D color wheel!
Date: Fri, 21 Jul 1995 14:07:34 -0700
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Hi there!  Well, I seem to have located a 3-D imager.  Unfortunately, now I
need a color wheel or two.  Anyone out there have a color wheel they can
part with?  I'll certainly pay what it's worth.  Help?


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From: caulkins@teleport.com (Colin Caulkins)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: 21 Jul 1995 19:14:23 -0700
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Al McCormick (dmccorm1@students.wisc.edu) wrote:
: rwagner854@aol.com (RWagner854) wrote:

: >where are you supposed to find a 19" vecter ( however you spell it)
: >display?

: Well, maybe you could try hooking up a vectrex inside an old Atari vector 
: machine like Asteroids. One problem though, I don't know the hardware 
: specifics regarding what kind of vector signals the vectrex spits out. I 
: know that the Cinematronics vector games used a totally different kind of 
: monitor than the Atari vectors. 

: Since I have heard that people have hooked up Vectrexes to laser
: "projectors" like those used in laser shows and people have done the same 
: with Atari vector games, I'm pretty sure this is possible. Vector monitors 
: are getting pretty hard to find these days though.

I'm probably revealing my technical ignorance here, but is it really 
necessary to get a monitor that is specifically a "vector" monitor?  
Couldn't you use the circuitry in the Vectrex to drive a larger, 
external cathode-ray tube the same way it normally drives the built-in 
CRT?

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From: markusq@csusm.edu (Mark Quon)
Newsgroups: rec.games.vectrex
Subject: Vectrx for sale
Date: 22 Jul 1995 06:24:27 GMT
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Forsale:  Vectrex unit with controller and 3 games (Bezerk, Scramble, 
Star-Trek)

Make offer, or will trade for Circus Atari (2600) and Kaboom (2600) 
            or Omega Race (vectrex) & Star Castle (Vectrex)

Reply to:
markusq@mailhost1.csusm.edu




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From: rolenta@aol.com (Rolenta)
Newsgroups: rec.games.vectrex
Subject: Rolenta on vacation
Date: 22 Jul 1995 15:04:53 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Rolenta Press will be closed from August 1 thru August 6. Any orders for
Phoenix: The Fall & Rise of Home Videogames that are received during that
time won't be shipped until Tuesday August 8. Thanks for your support.

Leonard Herman

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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: 22 Jul 1995 20:55:30 GMT
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The mortal Colin Caulkins wrote:

: I'm probably revealing my technical ignorance here, but is it really 
: necessary to get a monitor that is specifically a "vector" monitor?  
: Couldn't you use the circuitry in the Vectrex to drive a larger, 
: external cathode-ray tube the same way it normally drives the built-in 
: CRT?

I THINK there is a way to convert a raster tube into a vector monitor by
changing the electronics on the back.  You'd have to special order the
electronics from an arcade parts supply place.  At the very least, there 
are ways to bring old vector monitors back to life again this way.

However, B&W raster monitors aren't really being made anymore either.



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From: mwandel@bnr.ca (Markus Wandel)
Newsgroups: rec.games.vectrex
Subject: Minestorm:  I don't get it!
Date: 23 Jul 1995 02:35:05 GMT
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All right, so I don't have the world's fastest reflexes, but am I a complete
nincompoop?  Those magnetic fireball mines at level 4 are impossible!
I usually last about two seconds from whre I blast the first one.  I find
that to defeat magnetic mines one shoots in all directions as quickly as
possible to pick off the sea of converging mines, and to defeat fireball
ones one blasts in the same direction as much as possible to get the
fireball after hitting a mine.  But these strategies conflict for the
magnetic fireball mines.  What tricks are there to deal with them?

And there are 256 levels to this game?  What kind of level does a "good"
gamer reach?  For me it's level 4 and then die, almost every time.

Awesome game though.

-- 
Markus Wandel     Ottawa Ont. Canada     (613) 592-1225
markus@pinetree.org  <-- NOT 'mwandel@bnr.ca' (that's for work only)

*** DISCLAIMER ***  Not speaking for or representing my employer in any way.

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From: ub2f@rzstud2.rz.uni-karlsruhe.de (Ralph Kimmlingen)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex display
Date: 22 Jul 1995 13:37:48 GMT
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Colin Caulkins (caulkins@teleport.com) wrote:
: Al McCormick (dmccorm1@students.wisc.edu) wrote:
: : rwagner854@aol.com (RWagner854) wrote:

: I'm probably revealing my technical ignorance here, but is it really 
: necessary to get a monitor that is specifically a "vector" monitor?  
: Couldn't you use the circuitry in the Vectrex to drive a larger, 
: external cathode-ray tube the same way it normally drives the built-in 
: CRT?

In general, you're right. The problem is, that the vertical deflection coil
of raster monitors are not designed to work at high frequencies. The
horizontal coil deflects the electron beam at >=15kHz, whereas the vertical
coil works at 50-100 Hz. For higher speeds you would need to build (and test)
a custom vertical coil (good luck at 20kV!). The worst problem, however, is
the modification of the chassis circuity. E.g., as most monitors/TV's use the
self-inductivity voltage produced by the regular scans of the horizontal coil
to build the 20Kv for the tube, you can't simply connect the Vectrex X-output
to it. I gave up at that point, but maybe someone of the hardware wizards
from .rgvac has been successful??
My favorite is the laser projector solution, which could be done more
easily (piezo mirrors are fast enough, though rather expensive...)

Regards,

	Ralph

-----------------------------> Oins geht noch <-------------------------------

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From: rsteiner@skypoint.com     (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Minestorm:  I don't get it!
Date: 23 Jul 1995 21:51:34 GMT
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In <3uscgp$cmm@bcarh8ab.bnr.ca>, mwandel@bnr.ca (Markus Wandel) writes:

>All right, so I don't have the world's fastest reflexes, but am I a complete
>nincompoop?  Those magnetic fireball mines at level 4 are impossible!

Not really.  It's tougher at Minefield 13.  :-)

>I usually last about two seconds from whre I blast the first one.  I find
>that to defeat magnetic mines one shoots in all directions as quickly as
>possible to pick off the sea of converging mines, and to defeat fireball
>ones one blasts in the same direction as much as possible to get the
>fireball after hitting a mine.  But these strategies conflict for the
>magnetic fireball mines.  What tricks are there to deal with them?

We've tended to use a classic "herding technique".  Move in slow circles 
around the screen with the magnetics chasing you, and they'll tend to cluster 
together and form a big slow target.  :-)

>And there are 256 levels to this game?  What kind of level does a "good"
>gamer reach?  For me it's level 4 and then die, almost every time.

It depends on the version of Minestorm you have.  On the Vectrex I own, 
there are 13 well-defined levels with logical progression, and then you 
start seeing other shapes (space dust, house roofs, and totally invisible
mines).  There are sometimes a number of level numbers skipped between
each playable level (only for those above 13).

The minefield with totally invisible magnetic (non-shooting) mines is the 
toughest one to deal with, IMhO.  MF #26 or thereabouts, I think.

The last minefield I see on my box is #87, where we get one mine and a 
fireball that slowly drifts off the screen.

FWIW, my box's high score is 5,328,494.  We have several other scores above
4,000,000, and a couple dozen recorded about 1,000,000.  But I'm sure we're 
not alone in that (I've had my Vectrex since I bought it new in 1982, so my 
friends and I have had a little time to practice <grin>).

----------------------------------------------------------------------------
  -Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN

                   The Theorem Theorem: If If, Then Then.
----------------------------------------------------------------------------


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From: rsteiner@skypoint.com     (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrx for sale
Date: 23 Jul 1995 21:53:39 GMT
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In <3uq5ir$k7s@bobcat.csusm.edu>, markusq@csusm.edu (Mark Quon) writes:

>Make offer, or will trade for Circus Atari (2600) and Kaboom (2600) 
>            or Omega Race (vectrex) & Star Castle (Vectrex)

To my knowledge, there *is* no Omega Race for the Vectrex.  Too bad, as
that was one of my favorite arcades...  :-)

----------------------------------------------------------------------------
  -Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN

                   The Theorem Theorem: If If, Then Then.
----------------------------------------------------------------------------


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From: d3engel@dtek.chalmers.se (Fredrik Engel)
Newsgroups: rec.games.vectrex
Subject: Whats wrong with my joystick!???
Date: 24 Jul 1995 10:37:40 GMT
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My joystick always move down, even when its in the center, except when i pull 
it up, then it acts like its in the center!

Ie its pretty hard playing games like berzerk, because my man always move down,
and stops moving when i pull my joystick up!

Left/right works perfect.

Ive opened it and didnt notice anything odd, but im no expert..

Anybody has any idea what might be wrong???
I'd really appreciate any suggestion.


--
d3engel@dtek.chalmers.se

==> There is no cure for birth or death save to enjoy the interval / Santayana.

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From: Paul Williams <Paul@dotdot.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Minestorm:  I don't get it!
Date: Sun, 23 Jul 1995 16:36:49 GMT
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In article: <3uscgp$cmm@bcarh8ab.bnr.ca>  mwandel@bnr.ca (Markus Wandel) writes:
> 
> All right, so I don't have the world's fastest reflexes, but am I a complete
> nincompoop?  Those magnetic fireball mines at level 4 are impossible!
> I usually last about two seconds from whre I blast the first one.  I find
> that to defeat magnetic mines one shoots in all directions as quickly as
> possible to pick off the sea of converging mines, and to defeat fireball
> ones one blasts in the same direction as much as possible to get the
> fireball after hitting a mine.  But these strategies conflict for the
> magnetic fireball mines.  What tricks are there to deal with them?
> 

The simplest trick for fireballs is MOVE. Remember that the fireballs are 
launched in a straight line towards you by the shortest path. If you are 
near an edge and the mine is near the oppposite edge then the fireball 
will simply vanish off the screen as if it were aiming to wrap around 
after you. Luckily the fireballs don't re-appear on you side of the screen. 

Alternatively, fire at the mine and then turn and thrust just enough to move 
you out of the fireballs path. 

I usually find a slow, carefull, one-mine-at-a-time tactic works best on all
but the simplest levels.


-- 
 _
|_)_    |      Paul Williams
| (_|(_||_     Paul@dotdot.demon.co.uk


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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: I hope my sound isn't going
Date: 24 Jul 1995 11:47:19 GMT
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toh@freenet.Victoria.BC.CA (Marc Sira) writes:

>supposed to sound like). The reason I ask is that someone mentioned it
>might be a problem with a "LM379s" chip; I'm hoping he's wrong.

The LM379S, although normally classed as an audio amplifier, and, indeed, 
used in the vectrex, is used here as the yoke drivers. If that was 
failing, then you'd have picture problems, not sound.

If the sound side is failing, it could be the AY-3-8912 chip on the 
digital board. They are not easy to find now, either.

>I do have the diagnostic program on my multicart, but I'm unsure of how
>to interpret it. Anyone have any docs for this thing, or a description
>of what it should produce when testing the sound?

Pull and print the service manual from the ftp site. The docs for the 
test cartidge are in there. From what I remember the sound test outputs 3 
rising tones (one through each sound channel), a noise burst (to check 
that feature of the AY-3-8912), and then outputs some sound (I forget 
what) using the DAC.


>-- 
>Marc Sira			   |

-tony


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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: I hope my sound isn't going
Message-ID: <1995Jul23.234713.15374@freenet.victoria.bc.ca>
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Date: Sun, 23 Jul 1995 23:47:13 GMT
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It's been a while since I last played the Vectrex games I now have, so I
can't fully recall what they looked and sounded like before. I've noticed
that the sounds on Minestorm seem a bit odd, but given my lack of recall,
I'm not sure whether there might be something wrong with my Vectrex, or if
they're supposed to be that way. :)  What I've noticed is that the "fire"
sound is quite short and clipped; the "thrust" sound is a strange whiny
thing, and the "hyperspace" noise is a mere beep (the same as the mines
produce when the pop up at the beginning of the level). Is all this correct?

The music, etc, all seem to be ok, and I haven't really noticed anything
too odd in the other games (again, I'm really not sure what most are
supposed to sound like). The reason I ask is that someone mentioned it
might be a problem with a "LM379s" chip; I'm hoping he's wrong.

I do have the diagnostic program on my multicart, but I'm unsure of how
to interpret it. Anyone have any docs for this thing, or a description
of what it should produce when testing the sound?

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 24 Jul 1995 15:50:04 GMT
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Fredrik Engel (d3engel@dtek.chalmers.se) wrote:
> My joystick always move down, even when its in the center, except when i pull 
> it up, then it acts like its in the center!
> Its pretty hard playing games like berzerk, because my man always move down,
> and stops moving when i pull my joystick up!

First of all, are you *sure* it is your joystick?  It sounds to me
like it is your Vectrex unit.  In any case verify this and go from
there.
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
woodcock@bnr.ca  or  woodcock@nt.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrx for sale
Date: 24 Jul 1995 09:56:42 -0700
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have clue--will travel (vsp@unix2.netaxs.com) wrote in rec.games.vectrex:
>Hey, if he's willing to trade a Vectrex for two 2600 carts, who am I
>to quibble?

I sent email asking if he was serious, but it bounced.

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 24 Jul 1995 09:58:33 -0700
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Gregg Woodcock (woodcock@bnr.ca) wrote in rec.games.vectrex:
>Fredrik Engel (d3engel@dtek.chalmers.se) wrote:
>> My joystick always move down, even when its in the center, except when i pull 
>> it up, then it acts like its in the center!
>> Its pretty hard playing games like berzerk, because my man always move down,
>> and stops moving when i pull my joystick up!

>First of all, are you *sure* it is your joystick?  It sounds to me
>like it is your Vectrex unit.  In any case verify this and go from
>there.

Now that I think about it, isn't this about what you'd expect if the wire 
for the "up" pin of the potentiometer were broken?

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From: vsp@unix2.netaxs.com (have clue--will travel)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrx for sale
Date: 24 Jul 1995 16:17:26 GMT
Organization: The Pile of Obsolete Technology
Lines: 20
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Message-ID: <3v0h2m$mju@netaxs.com>
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In article <3uugd3$db3@stratus.skypoint.net>,
Richard Steiner <rsteiner@skypoint.com> wrote:
>In <3uq5ir$k7s@bobcat.csusm.edu>, markusq@csusm.edu (Mark Quon) writes:
>
>>Make offer, or will trade for Circus Atari (2600) and Kaboom (2600) 
>>            or Omega Race (vectrex) & Star Castle (Vectrex)
>
>To my knowledge, there *is* no Omega Race for the Vectrex.  Too bad, as
>that was one of my favorite arcades...  :-)

Hey, if he's willing to trade a Vectrex for two 2600 carts, who am I
to quibble?

			jeff.  I'll WRITE an Omega Race if I have to.

-- 
--- If you look very, very closely, you can see Edward R. Murrow. ---
http://www.netaxs.com/~vsp/ -- the usual array of cartlists and crap.
"Interrupt Otto Klemperer while he was klempering and you would receive
a spiked Canadian helmet up your navel, filled with you."  -- SJP.

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From: ylim@sdcc8.ucsd.edu (GENESiS)
Newsgroups: rec.games.vectrex
Subject: [WANTED] Vectrex controller
Message-ID: <86038@sdcc12.ucsd.edu>
Date: 23 Jul 95 23:49:32 GMT
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looking for one vectrex controller, mine doesn't work any longer, so
please if you have one, email me with asking price ,etc... thanks

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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 24 Jul 1995 17:41:56 GMT
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Bruce Tomlin (btomlin@crl.com) wrote:
> Now that I think about it, isn't this about what you'd expect if the wire 
> for the "up" pin of the potentiometer were broken?

That's just it; there is no "up"; only "amount of vertical deflection"
(either positive or negative deviation relative to the center
resistance).  I cannot imagine a joystick failure that could generate the
symptoms described.
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
woodcock@bnr.ca  or  woodcock@nt.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D stuff - auction
Message-ID: <ribbitDC8xG8.KE2@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 25 Jul 1995 00:31:20 GMT
Lines: 52
Sender: ribbit@netcom9.netcom.com


VECTREX 3-D STUFF AUCTION
 
Yes, the big guns.  I had hoped I wouldn't need to sell these, but I
really need the money.  So, here they are...
 
I've seen these for sale a whopping three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and I'll give you a "handle".  I'll post
an update once daily, and email all bidders updates as bids come in.  
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST
2)  I pay shipping.
3)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
Complete with box and all inserts, including the Minestorm 3-D game,
color wheel, catalogs, instructions.  The box is beautiful, it's still
shiny as if it was just pulled from the factory case. I seriously doubt
there is a better looking set in existance.  The goggles work.  The only
problem (and I suspect most of the goggles are this way - my other pair
is like this) - the original foam that goes on the forehead part has
deteriorated, it's all dry and crumbly.  I carefully removed the foam
and it's still i n one piece in a baggie, if you really want it.
Minimum bid:  $200.00
 
VECTREX 3-D CRAZY COASTER
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
Minimum bid:  $50.00
 
VECTREX 3-D CRAZY COASTER
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
Minimum bid:  $50.00
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D stuff auction - update + correction
Message-ID: <ribbitDC98sn.H65@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 25 Jul 1995 04:36:23 GMT
Lines: 60
Sender: ribbit@netcom20.netcom.com


VECTREX 3-D STUFF AUCTION
-------------------------
NEW - D'oh, I posted the wrong games last time.  I have one copy of
      3D Crazy Coaster, and one copy of 3D Narrow Escape.
      I had listed two crazy coasters previously.  Sorry!
 
NEW - I will accept package bids.  If the bid for all items
      is more than the total of the three sold individually, you
      get it all..
 
Yes, the big guns.  I had really hoped I wouldn't need to sell these,
but I really need the money.  So, here they are...
 
I've seen these for sale a whopping three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and I'll give you a "handle".  I'll post
an update once daily, and email all bidders updates as bids come in.  
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST
2)  I pay shipping.
3)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
Complete with box and all inserts, including the Minestorm 3-D game,
color wheel, catalogs, instructions.  The box is beautiful, it's still
shiny as if it was just pulled from the factory case. I seriously doubt
there is a better looking set in existance.  The goggles work.  The only
problem (and I suspect most of the goggles are this way - my other pair
is like this) - the original foam that goes on the forehead part has
deteriorated, it's all dry and crumbly.  I carefully removed the foam
and it's still i n one piece in a baggie, if you really want it.
Current bid:  $200.00 edwards
 
VECTREX 3-D CRAZY COASTER
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
Minimum bid:  $50.00 anon #1
 
VECTREX 3-D NARROW ESCAPE
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
Minimum bid:  $50.00 anon #1
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: rec.games.vectrex
Subject: Re: I hope my sound isn't going
Date: 25 Jul 1995 05:44:37 GMT
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The mortal A.R. Duell wrote:

: If the sound side is failing, it could be the AY-3-8912 chip on the 
: digital board. They are not easy to find now, either.

At one time these chips were very commonplace.  I have to think that 
there are sources for these somewhere.  You just have to know where to 
look.  Doesn't the Atari ST use this chip?  Best Electronics would thus 
have them.



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From: d3engel@dtek.chalmers.se (Fredrik Engel)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 25 Jul 1995 07:46:27 GMT
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woodcock@bnr.ca (Gregg Woodcock) writes:

>Bruce Tomlin (btomlin@crl.com) wrote:
>> Now that I think about it, isn't this about what you'd expect if the wire 
>> for the "up" pin of the potentiometer were broken?

>That's just it; there is no "up"; only "amount of vertical deflection"
>(either positive or negative deviation relative to the center
>resistance).  I cannot imagine a joystick failure that could generate the
>symptoms described.


Well, thanks for the answers.
How do i verify it's the vectrex unit and not the joystick? I've got 3 games 
and noone but berzerk uses up/down movement at all!

Anybody wants to exchange his "upndown"-game for Space Wars, complete with 
overlay, intructions n box?

--
d3engel@dtek.chalmers.se

==> There is no cure for birth or death save to enjoy the interval / Santayana.

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Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!bobcat.csusm.edu!markusq
From: markusq@csusm.edu (Mark Quon)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrx for sale
Date: 25 Jul 1995 07:00:30 GMT
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Sorry if your mail bounced back, the server here is having problems, you 
can redirect it to markusq@coyote.csusm.edu, if the mailhost1.csusm.edu 
gives your the mail Daemon.

As far as the vectrex unit stands.  I've had quite a few offers, and some 
with added amenities, I am open to the best offer and will sell the unit 
on August 1st.  The unit is in completely perfect condition.

Markus




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From: dennya@nr.infi.net (Denny Atkin)
Newsgroups: rec.games.vectrex
Subject: Two Vectrex-converted Sega controllers, $50
Date: Thu, 20 Jul 1995 14:45:01 GMT
Organization: Reality Destruction, Ltd.
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I have two Sega Genesis controllers, new in box, converted for use
with the Vectrex, for sale. I bought these when I had one only one
controller, but then I tracked down a second Vectrex joystick so I
have these for sale, used only once to test them.

Price is $50 shipped for the pair, or I'll trade them for one of the
menu-driven (rather than dip-switched) multicarts.

These controllers are listed in the Vectrex Faq 3.9 for $45 each,
although I think the price may have dropped to $35 each when I bought
them. Either way, at $50 unused for two they're a steal.

Email dennya@genie.geis.com if you're interested.



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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 25 Jul 1995 14:33:05 GMT
Organization: Bell-Northern Research; Richardson, Texas, USA
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Fredrik Engel (d3engel@dtek.chalmers.se) wrote:
> Well, thanks for the answers.
> How do i verify it's the vectrex unit and not the joystick? I've got 3 games 
> and noone but berzerk uses up/down movement at all!

Borrow a good controller from somebody else; surely there is another
Vectrexer in your area.
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
woodcock@bnr.ca  or  woodcock@nt.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: aa852@cleveland.Freenet.Edu (Barry W. Cantin)
Newsgroups: rec.games.vectrex
Subject: Re: Minestorm:  I don't get it!
Date: 25 Jul 1995 14:40:52 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
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In a previous article, mwandel@bnr.ca (Markus Wandel) says:

>All right, so I don't have the world's fastest reflexes, but am I a complete
>nincompoop?  Those magnetic fireball mines at level 4 are impossible!

Man, am I glad to see I'm not the ONLY one having trouble with that!  I've
gotten a lot better so I think it's just practice (and I have fairly good
reflexes, or at least *used* to).  I have made it to level 5 once.

>I usually last about two seconds from whre I blast the first one.  I find
>that to defeat magnetic mines one shoots in all directions as quickly as
>possible to pick off the sea of converging mines, and to defeat fireball
>ones one blasts in the same direction as much as possible to get the
>fireball after hitting a mine.  But these strategies conflict for the
>magnetic fireball mines.  What tricks are there to deal with them?

Good question!   %^)

>And there are 256 levels to this game?  What kind of level does a "good"
>gamer reach?  For me it's level 4 and then die, almost every time.

You know, I have read that after a certain level (85 or so?) the game might
freeze up.  The previous owner (or maybe before him even) had kept his
scores in the Minestorm manual.  Normally I shudder at the thought of
writing in my manuals -- I'm anal about that -- but in this case I'm sort
of gald he did because it documented several freeze-ups.  He marked the
level he was at and the score he'd reached when the game went AWOL on him. 
This evidently happened to a few people playing the game, judging by the
dates recorded and the different handwriting.  %^)

I'm still wondering how to get past level 4 with any semblance of
regularity...

Barry
 

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From: yakko70@aol.com (YAKKO70)
Newsgroups: rec.games.vectrex
Subject: WTB: Vectrex Sytstem, Games, and/or Multicart
Date: 25 Jul 1995 11:42:46 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Make me an offer, and send it off to:

Yakko70@AOL.COM.

Nuff Said, Other than that I'm a collector wishing to purchase First
Generation Videogame systems.  Thanx!

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 24 Jul 1995 22:44:13 -0700
Organization: San Antonio, TX
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Gregg Woodcock (woodcock@bnr.ca) wrote in rec.games.vectrex:
>Bruce Tomlin (btomlin@crl.com) wrote:
>> Now that I think about it, isn't this about what you'd expect if the wire 
>> for the "up" pin of the potentiometer were broken?

>That's just it; there is no "up"; only "amount of vertical deflection"
>(either positive or negative deviation relative to the center
>resistance).  I cannot imagine a joystick failure that could generate the
>symptoms described.

That's what I'm trying to say.  If there's no positive, it will only be
negative.  It will then have a negative voltage when centered, and
probably decrease just enough to not be sensed when the stick is the
farthest from the negative pin on the potentiometer.

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction 7/25/95
Message-ID: <ribbitDCA2AF.D7z@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Tue, 25 Jul 1995 15:13:27 GMT
Lines: 56
Sender: ribbit@netcom5.netcom.com


VECTREX 3-D COLLECTION AUCTION
------------------------------
Yes, the big guns.  I had really hoped I wouldn't need to sell these,
but I really need the money.  So, here they are...
 
I've seen these for sale a whopping three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and I'll give you a "handle".  I'll post
an update once daily, and email all bidders updates as bids come in.  
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST
2)  I pay shipping.
3)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
Current bid:  $300.00 larry_a
 
VECTREX 3-D CRAZY COASTER
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
Current bid:  $75.00 larry_a
 
VECTREX 3-D NARROW ESCAPE
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
Current bid:  $75.00 larry_a
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: Re: Vectrx for sale
Message-ID: <1995Jul25.233328.29648@freenet.victoria.bc.ca>
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In our last episode, btomlin@aol.com said:
>have clue--will travel (vsp@unix2.netaxs.com) wrote in rec.games.vectrex:
>>Hey, if he's willing to trade a Vectrex for two 2600 carts, who am I
>>to quibble?
>
>I sent email asking if he was serious, but it bounced.

He's serious (my mail to him didn't bounce). He did ask for the best
two 2600 carts, remember (I admire his taste :). Apparently other
respondees threw in a lot of things to sweeten the deal, and I don't
need another Vectrex, so I backed out despite spare mint copies of
Kaboom! and Circus Atari, and spare 2600 Jrs. :)

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: Re: Whats wrong with my joystick!???
Message-ID: <1995Jul25.234236.29903@freenet.victoria.bc.ca>
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In our last episode, d3engel@dtek.chalmers.se (Fredrik Engel) said:

>My joystick always move down, even when its in the center, except when i pull 
>it up, then it acts like its in the center!
>
>Ie its pretty hard playing games like berzerk, because my man always move down,
>and stops moving when i pull my joystick up!

[in response to other replies speculating end-of-the-world problems]

Let's take a pill here...it really does seem likely that this is just a
centering problem. Open up the controller and notice the two little yellow
turnable wheels. The one on the left is the X axis trim, the one on the
right is for the Y axis (looking at the controller from the bottom).
You'll need to turn the wheel hard enough, at first, to break the nail-
polish seal that whoever initially calibrated the joystick put there.
I believe that turning the right-hand wheel clockwise will trim the
joystick "up", so try that first (but experiment and see). Without the
test cartridge software, you'll just have to fix it so that Berzerk plays
reasonably (Starhawk on game 1 is the next best choice as a joystick
tester).

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: Re: I hope my sound isn't going
Message-ID: <1995Jul26.000016.724@freenet.victoria.bc.ca>
Sender: news@freenet.victoria.bc.ca (News Manager)
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References: <1995Jul23.234713.15374@freenet.victoria.bc.ca> <3v0187$3m5@lyra.csx.cam.ac.uk>
Date: Wed, 26 Jul 1995 00:00:16 GMT
Lines: 30

In our last episode, ard12@eng.cam.ac.uk (A.R. Duell) said:
>Pull and print the service manual from the ftp site. The docs for the 
>test cartidge are in there. From what I remember the sound test outputs 3 
>rising tones (one through each sound channel), a noise burst (to check 
>that feature of the AY-3-8912), and then outputs some sound (I forget 
>what) using the DAC.

I've printed the docs, and the sound seems to correspond to the manual
description, so I'll assume it's ok and Minestorm just uses some weird
sound effects. :)

I did notice that the manual appears to be missing page 27, the part of
the logic board parts list with all the logic chips on it (page 28 is
duplicated). Oh well.

I also noticed something about the deflection protect test...the manual
says that the box will shrink, disappear, appear, grow, repeat. It
seems to work differently on mine: the box isn't visible when the test
starts, but appears at about half-size, continues to grow, then disappears
when it gets to the size of the screen. It never reverses and shrinks, but
seems to reset to the smallest (invisible) size once it's grown to full-
size. Is this just a misprint in the manual, or is something up with the
beam protect on my Vectrex?

Marc, who realises he's babying the thing just a little.

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: an914@FreeNet.Carleton.CA (Shawn Scallen)
Subject: Re: Vectrex 3-D stuff auction - update + correction
Message-ID: <DCAIyJ.4q6@freenet.carleton.ca>
Sender: an914@freenet.carleton.ca (Shawn Scallen)
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Date: Tue, 25 Jul 1995 21:13:30 GMT
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> VECTREX 3-D GLASSES
> Complete with box and all inserts, including the Minestorm 3-D game,
> color wheel, catalogs, instructions.  The box is beautiful, it's still
> shiny as if it was just pulled from the factory case. I seriously doubt
> there is a better looking set in existance.  The goggles work.  The only
> problem (and I suspect most of the goggles are this way - my other pair
> is like this) - the original foam that goes on the forehead part has
> deteriorated, it's all dry and crumbly.  I carefully removed the foam
> and it's still i n one piece in a baggie, if you really want it.

whoever does get the goggles/colour wheels, i hope you have the technical
expertise and time to figger out how to replicate them for the rest of us!!!

shawn


--
	   shawn scallen - an914@freenet.carleton.ca - 613-234-PUNX
    CKCU-FM music director * photographer * vectrex/colecovision/atari fan
------------------------------------------------------------------------------
  for info on ottawa & area shows/events email --> punx_subscribe@proton.com 

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From: Rich Scatignk <74537.1161@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: WTB: Vectrex Carts
Date: 26 Jul 1995 00:02:46 GMT
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Xref: csus.edu rec.games.vectrex:3347 rec.games.video.marketplace:33267

Looking for Vectrex carts and overlays in VG condition. Also 
looking for accessories.

Please E-mail replies,

Thanks,

Rich

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From: reutter@igd.fhg.de
Newsgroups: rec.games.vectrex
Subject: Re: Minestorm: I don't get it!
Date: 25 Jul 95 21:41:56 GMT
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A good strategy (IMO) is to pick one mine at a time,
try to elimate the big mag. fireball mine with a double shoot
that automatically takes care of the fireball hurled at you.
Then take on the first of the two smaller mag. fireball mines
then the second and so on.

Works for me...

Hans
-- 
H.J.-L.Reutter,reutter@igd.fhg.de,ZGDV,Wilhelminenstrasse7,Darmstadt,64283
Germany,@home+49(0)6151/318-885,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO
wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo
orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought

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From: billw@puli.cisco.com (William )
Newsgroups: rec.games.vectrex
Subject: Re: Minestorm:  I don't get it!
Date: 26 Jul 1995 12:40:24 GMT
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In-reply-to: mwandel@bnr.ca's message of 23 Jul 1995 02:35:05 GMT

    Those magnetic fireball mines at level 4 are impossible!

In addition to herding, it helps if you limit your shots to help prevent
there being more fireballs than you can deal with at once.  Certainly at
level 4 it can pay to cleanly polish off the magnetic fireball mine before
you even worry about the slow, boring ordinary mines.

BillW


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From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction update 07/26/95
Message-ID: <ribbitDCBuIs.6n3@netcom.com>
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Date: Wed, 26 Jul 1995 14:20:52 GMT
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VECTREX 3-D COLLECTION AUCTION update 07/26/95
------------------------------
Yes, the big guns.  I had really hoped I wouldn't need to sell these,
but I really need the money.  So, here they are...
 
I've seen these for sale a whopping three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and I'll give you a "handle".  I'll post
an update once daily, and email all bidders updates as bids come in.  
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST
2)  I pay shipping.
3)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
Current bid:  $305.00 "Mr. Lizard"
 
VECTREX 3-D CRAZY COASTER
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
Current bid:  $80.00 bill
 
VECTREX 3-D NARROW ESCAPE
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
Current bid:  $80.00 bill
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 26 Jul 1995 13:40:46 GMT
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d3engel@dtek.chalmers.se (Fredrik Engel) writes:

>My joystick always move down, even when its in the center, except when i pull 
>it up, then it acts like its in the center!

Sounds like an open connection at the top end of the vertical 
potentiometer. The vectrex then always gets a -ve voltage on the vertical 
input - hence the down.


>Ie its pretty hard playing games like berzerk, because my man always move down,
>and stops moving when i pull my joystick up!

>Left/right works perfect.

I don't think there's much wrong with the vectrex - the power lines must 
be getting to the joystick if the Left-Right direction works, and I can't 
think of an analogue mux fault that will cause this. The problem is 
almost certainly in the joystick


>Ive opened it and didnt notice anything odd, but im no expert..

Pull and print a copy of the service manual from the ftp site. It gives 
the circuit for the joystick. Unscrew the PCB from the joystick case - 
make sure you don't lose the swich components that are under it. Now : 

1) swap round the 2 leads that carry the joystick signals to the vectrex 
(pins 5 and 6 of the connector). I forget the colours, but it's in the 
manual.

The joystick left/right and up/down axes have now been swapped. If the 
true up/down axis (left/right on the screen) is now OK, then you have a 
vectrex fault. If not, then the fault is certainly in the joystick. Swap 
the leads back again

2) Measure the voltages on the end tags of the potentiometers in the 
joystick wrt ground (the common track for the switches). One end of each 
pot should be +ve, the other -ve (about 4-5V I think). If both ends of 
the up/down one are -ve, then check the connections, the resistors, and 
the presets on the joystick PCB

3) Remove the wires from the up/down pot and measure the resistance 
between the outside 2 tags. If it tests open, then the pot is defective. 
Bad luck - they're difficult to obtain. Try carefully opening it up and 
looking for a break. You could try repairing it by rubbing a pencil over 
it (if in the resistive part) or using that conductive silver paint (if 
in the metalised part).


>Anybody has any idea what might be wrong???

LEt me know if that helps. I can look in my service manual and see what 
the circuit actually is.

>I'd really appreciate any suggestion.


>--
>d3engel@dtek.chalmers.se

-tony


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Service Manual (was Re: I hope my sound isn't going)
Date: 26 Jul 1995 08:04:01 -0700
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Marc Sira (toh@freenet.Victoria.BC.CA) wrote in rec.games.vectrex:
>I did notice that the manual appears to be missing page 27, the part of
>the logic board parts list with all the logic chips on it (page 28 is
>duplicated). Oh well.

I noticed that too the other day when I was cleaning them all up.  And 
while we're at it, what about page 2-7?  (We could always use the safety 
tips! :)

>seems to work differently on mine: the box isn't visible when the test
>starts, but appears at about half-size, continues to grow, then disappears
>when it gets to the size of the screen. It never reverses and shrinks, but

I noticed that too.  Either the manual is wrong or there is more than one
version of the test cartridge. 

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From: magundi@csd.uwo.ca (John MacDonald)
Newsgroups: rec.games.vectrex
Subject: Deflection Protect Test -  Re: I hope my sound isn't going
Date: 26 Jul 1995 16:56:15 GMT
Organization: Department of Computer Science, University of Western Ontario, London, Ontario, Canada
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In article <1995Jul26.000016.724@freenet.victoria.bc.ca>,
Marc Sira <toh@freenet.Victoria.BC.CA> wrote:
>I also noticed something about the deflection protect test...the manual
>says that the box will shrink, disappear, appear, grow, repeat. It
>seems to work differently on mine: the box isn't visible when the test
>starts, but appears at about half-size, continues to grow, then disappears
>when it gets to the size of the screen. It never reverses and shrinks, but
>seems to reset to the smallest (invisible) size once it's grown to full-
>size. Is this just a misprint in the manual, or is something up with the
>beam protect on my Vectrex?
>

I have tested at least 30 Vectrex with the Test cartridge.

Of all of them, only one of the Vectrex showed the box from the entire
time.  The rest are as you described above.

I am not sure, but I have one Vectrex that has a different checksum
in ROM, and I think that was the one that did the box correctly.

john macdonald
magundi@uwo.ca
(519) 432-9697










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From: phlebas@vax1.mankato.msus.edu (A)
Newsgroups: rec.games.vectrex
Subject: another vectrex for sale
Date: 26 Jul 95 14:31:27 -0500
Organization: Mankato State University
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 I have a Vectrex for sale, comes with one controller, a little dusty, but in
great shape otherwise, minestorm overlay included of course.  I would also like
to sell the following games,
armor attack
solar quest
scramble
blitz
star trek
rip off
starhawk
cosmic chasm
all games come with their respective overlays,
prices are negotiable, e-mail me with offers, first reasonable quote takes
the item, thanks for your time, "phlebas@vax1.mankato.msus.edu" 

 {li i 

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From: lorgh@aol.com (LORGH)
Newsgroups: rec.games.vectrex
Subject: Someone sell me a Vectrex!
Date: 26 Jul 1995 20:18:14 -0400
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I'm looking for a Vectrex to purchase. Must be in good working condition
and at a "reasonable" price. Please E-mail any info to Lorgh@aol.com.
Thanx.

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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: Re: Service Manual
Message-ID: <1995Jul26.191510.643@freenet.victoria.bc.ca>
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In our last episode, btomlin@aol.com said:

>while we're at it, what about page 2-7?  (We could always use the safety 
>tips! :)

"Do not immerse in water."
"Do not attach cat toys to high-voltage supply."

>>seems to work differently on mine: the box isn't visible when the test
>>starts, but appears at about half-size, continues to grow, then disappears
>>when it gets to the size of the screen. It never reverses and shrinks, but
>
>I noticed that too.  Either the manual is wrong or there is more than one
>version of the test cartridge. 

Ok; I suspect it's the former - the manual is wrong. Other things seem to be
stated incorrectly as well (in fact, the whole thing is about as well-written
as your average...service manual). The version on my (multicart image of the)
test cart is the same as that given in the manual directions (Rev. 4).

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: max@alcyone.darkside.com (Erik Max Francis)
Newsgroups: rec.games.vectrex
Subject: Re: Minestorm:  I don't get it!
Message-ID: <3uRV9c6w200w@alcyone.darkside.com>
Date: Wed, 26 Jul 95 21:33:49 PDT
References: <239608544wnr@dotdot.demon.co.uk>
Organization: &tSftDotIotE
Lines: 20

Paul Williams <Paul@dotdot.demon.co.uk> writes:

> I usually find a slow, carefull, one-mine-at-a-time tactic works best on all
> but the simplest levels.

Hmm, really?  I apply that (at leisure) to the nonmagnetic mines, but 
for the magnetic ones I tend to get them all out in the open, and the 
circle around the playfield a number of times to get them consolidated 
to a small area.  Then I can fire bursts of cannon into them and skirt 
around some more (collecting the newly-created mines in the same 
bundle).

It keeps the most serious threats in one place where you can monitor 
them.


Erik Max Francis, &tSftDotIotE ...!uuwest!alcyone!max max@alcyone.darkside.com
San Jose, CA   37 20 07 N 121 53 38 W   GIGO, Omega, Psi  oo  the fourth R  _
H.3`S,3,P,3$S,#$Q,C`Q,3,P,3$S,#$Q,3`Q,3,P,C$Q,#(Q.#`-"C`-   ftmfbs   kmmfa / \
_Omnia quia sunt, lumina sunt._   Founder SBWF   http://www.spies.com/max/ \_/

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction update 7/27
Message-ID: <ribbitDCDsIG.A4M@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Thu, 27 Jul 1995 15:32:40 GMT
Lines: 60
Sender: ribbit@netcom16.netcom.com


VECTREX 3-D COLLECTION AUCTION   Update #4 07/27/95
------------------------------
NEW - Apologies for any email problems.  Netcom sucks.  'Nuff said.
 
NEW - Items not bid on in a day go "once, twice, sold".
 
Yes, the big guns.  I had really hoped I wouldn't need to sell these,
but I really need the money.  So, here they are...
 
I've seen these for sale a whopping three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and I'll give you a "handle".  I'll post
an update once daily, and email all bidders updates as bids come in.  
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST
2)  I pay shipping.
3)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
Current bid:  $305.00 "Mr. Lizard" going once
 
VECTREX 3-D CRAZY COASTER
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
Current bid:  $80.00 "apple" going once
 
VECTREX 3-D NARROW ESCAPE
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
Current bid:  $80.00 "apple" going once
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Service Manual
Date: 27 Jul 1995 08:50:49 -0700
Organization: San Antonio, TX
Lines: 11
Distribution: inet
Message-ID: <3v8ckp$hab@crl10.crl.com>
References: <1995Jul23.234713.15374@freenet.victoria.bc.ca> <3v0187$3m5@lyra.csx.cam.ac.uk> <1995Jul26.000016.724@freenet.victoria.bc.ca> <3v5lh1$7b8@crl12.crl.com> <1995Jul26.191510.643@freenet.victoria.bc.ca>
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Marc Sira (toh@freenet.Victoria.BC.CA) wrote in rec.games.vectrex:
>In our last episode, btomlin@aol.com said:

>>while we're at it, what about page 2-7?  (We could always use the safety 
>>tips! :)

>"Do not immerse in water."
>"Do not attach cat toys to high-voltage supply."

Also, I don't seem to have page 12.  I WANNA KNOW HOW TO REMOVE THE 
SPEAKER!!!  WAAAAHHH!!!  :)

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From: ukrcart@prl.philips.co.uk (M.J.Carter)
Subject: Vectrex Prob - Easy fix?
Message-ID: <DCDvnn.L95@prl.philips.co.uk>
Date: Thu, 27 Jul 1995 16:40:34 GMT
Organization: Philips Research Laboratories, Redhill, UK
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Dear All,

I recently picked up a vectrex system which was described as not working.
I powered it up and found that it does work,  its just that the vector
beam stays on all the time (which sadly has resulted in a little screen
burn at the centre).

I'm going to try and fix this and have got the service manual from the
archive,  and will print it all out when I get round to it.

However this fault strikes me as something that should be quite simple
to fix and may well be a common fault.  So any suggestions as to whats
blown or where to look first?

Sorry if the fix for this problem is on the first page of the service
manual ;-)

Thanks in advance,

Mat Carter

ukrcart@prl.philips.co.uk

Disclaimer - I am speaking for myself not for my employers.

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From: Rich Scatignk <74537.1161@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: WTB:Vectrex Arcade System AND Games
Date: 27 Jul 1995 16:54:29 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
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Xref: csus.edu rec.games.vectrex:3361 rec.games.video.marketplace:33395

Looking for a Vectrex in VG condition with cartridges. Please 
reply with availability.


Thanks,

Rich Scatigno

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From: holscher@ptdi73.al.intel.com (brian holscher)
Newsgroups: rec.games.vectrex
Subject: Re: Two Vectrex-converted Sega controllers, $50
Date: 27 Jul 1995 18:09:34 GMT
Organization: Intel Corporation, Aloha, OR
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In-reply-to: dennya@nr.infi.net's message of Thu, 20 Jul 1995 14:45:01 GMT


They might still be under warranty, check with the guy that made them :-)

I haven't even thought about resale value.  Soon, they will show up in flea
markets.  I can see it now:

	Hi netters,

	I picked up this strange controller at the flea market this last
	weekend.  Its a Sega Genesis Controller but doesn't work on my 
	system.  It has a torn label underneath with the words Vectrex
        only.  Any info?

	signed,
	Confused


:-) :-p

--

Brian Holscher               Intel Portland Technology Development
holscher@ptdcs2.intel.com    mstop: AL4-57    
Peripheral Visionary -- Mouse Potato -- Cyber Cat





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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 27 Jul 1995 17:48:55 GMT
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M.J.Carter (ukrcart@prl.philips.co.uk) wrote:
> However this fault strikes me as something that should be quite simple
> to fix and may well be a common fault.  So any suggestions as to whats
> blown or where to look first?

The brightness pot is in the center fo the back which, IMHO is a bad
place for it.  Not only that but it is attached very precariously to
the inner PCB at a high stress point.  Several times after poking
around inside a unit, I will put the back on without paying
attention to the brightness pot only to discover after the screws were
in that the pot didn't make it into the hole and had been SEVERELY
stressed by being pushind in about 1 inch.  This is probably what
happend and a circuit trace got broken in the process.  Also, the pot
itself might be really dirty or bad.  Try Radio Shack "TV Tuner
Cleaner" and see if that helps the pot.
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
woodcock@bnr.ca  or  woodcock@nt.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: d3engel@dtek.chalmers.se (Fredrik Engel)
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 28 Jul 1995 07:38:26 GMT
Organization: Chalmers univ. of Technology
Lines: 35
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toh@freenet.Victoria.BC.CA (Marc Sira) writes:

>In our last episode, d3engel@dtek.chalmers.se (Fredrik Engel) said:

>>My joystick always move down, even when its in the center, except when i pull 
>>it up, then it acts like its in the center!
>>
>>Ie its pretty hard playing games like berzerk, because my man always move down,
>>and stops moving when i pull my joystick up!

>[in response to other replies speculating end-of-the-world problems]

>Let's take a pill here...it really does seem likely that this is just a
>centering problem. Open up the controller and notice the two little yellow
>turnable wheels. The one on the left is the X axis trim, the one on the
>right is for the Y axis (looking at the controller from the bottom).
>You'll need to turn the wheel hard enough, at first, to break the nail-
>polish seal that whoever initially calibrated the joystick put there.
>I believe that turning the right-hand wheel clockwise will trim the
>joystick "up", so try that first (but experiment and see). Without the
>test cartridge software, you'll just have to fix it so that Berzerk plays
>reasonably (Starhawk on game 1 is the next best choice as a joystick
>tester).


Ah, but thank you so much for this nice, very simple and 100% working solution!
I'm very grateful, and it's nice to see someone who really knows what he's
talking about. I fixed it in about 2 minutes, on the third try!

Now if you'll excuse me I'll have to go playing Berzerk.. :)

--
d3engel@dtek.chalmers.se

==> There is no cure for birth or death save to enjoy the interval / Santayana.

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From: anderse@academy.bastad.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: Vectrex goggles
Date: Fri, 28 Jul 95 11:07:29 CET
Organization: AmiTech Data HB
Lines: 13
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I have seen the auctions here that with the 3d games there is a "color
wheel"?? What is this? Is it the sheet to cover the screen or is it a
new spinning color wheel for every game to replace the one inside the
goggles?

-- 


---------------------------------------------------------------------
anderse@academy.bastad.se                   Anders Erlandsson

HTTP://www.bastad.se/~anderse/index.html
---------------------------------------------------------------------

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction update 07/28
Message-ID: <ribbitDCFLr2.4r1@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Fri, 28 Jul 1995 15:01:50 GMT
Lines: 65
Sender: ribbit@netcom23.netcom.com


VECTREX 3-D COLLECTION AUCTION UPDATE 07/28/95
----------------------------------------------
I had really hoped I wouldn't need to sell these, but I really need the
money.  So, here they are...
 
I've seen these for sale a total of three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and I'll give you a "handle".  I'll post
an update once daily, and email all bidders updates as bids come in.  
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST.
2)  Items not bid on in 24 hours go ONCE, TWICE, SOLD.
3)  I pay shipping.
4)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
-------------------
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
 
Current bid:  $325.00 "The Violator"
 
VECTREX 3-D CRAZY COASTER
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
 
Current bid:  $80.00 "apple" - GOING TWICE
 
 
VECTREX 3-D NARROW ESCAPE
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
 
Current bid:  $80.00 "apple" - GOING TWICE
 
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: anderse@academy.bastad.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: Re: How many of us have 3-D goggles?
Date: Fri, 28 Jul 95 19:30:42
Organization: AmiTech Data HB
Lines: 30
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Message-ID: <19950728.8596C60.11A82@academy.bastad.se>
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In article <3uoon9$56m@gamera.umd.edu> "T. Brian Wagner" <timothy@wizards.com> writes:
> Currently, I have a mostly complete Vectrex collection... this includes 
> a second controller, every cartridge ever sold (with overlays and 
> instruction books), plus the lightpen and Dark Tower eprom.  I even have 
> the two 3D carts (Crazy Coaster and Narrow Escape).  I have been 
> searching in vain for a 3D goggles/Mine Storm.  If anyone was to offer 
> them, price would be no object...  >:-{)>

Hello! I am new to this thingie called VECTREX. I am beginning to build a
little collection now.

Today i swapped a VECTREX with carrying bag and a pair of 3D goggles with
Narrow Escape and some other games which i dont know yet, because i'm
picking them up tomorrow. Guess what i swapped for? A 420Mb IDE harddrive ;)

And when i came home today, another guy called and said he had a VECTREX
with 3D goggles and 3D minestorm, Scramble, Football?, and some 6-7 other games.
And an extra controller.

I will offer him $80-$90, and i think he will take it. :):)

So i'm preeeettyy sure i can say "I have 2 pairs of 3D goggles" :)
-- 


---------------------------------------------------------------------
anderse@academy.bastad.se                   Anders Erlandsson

HTTP://www.bastad.se/~anderse/index.html
---------------------------------------------------------------------

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From: anderse@academy.bastad.se (Anders Erlandsson)
Newsgroups: rec.games.vectrex
Subject: Vectrex clone carts
Date: Fri, 28 Jul 95 19:30:55
Organization: AmiTech Data HB
Lines: 13
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I have a q: I have downloaded the vectrex cart dumps from the vectrex-
homepage and would like to know which EPROM to use for the 8k games.

It states that for 4k games i should use 2732-2 4K x8 MOS EPROMs, but
for 8k?

--

---------------------------------------------------------------------
anderse@academy.bastad.se                   Anders Erlandsson

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---------------------------------------------------------------------

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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction update
Message-ID: <ribbitDCGAro.LI7@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sat, 29 Jul 1995 00:02:12 GMT
Lines: 68
Sender: ribbit@netcom11.netcom.com


VECTREX 3-D COLLECTION AUCTION UPDATE 07/28/95
----------------------------------------------
I had really hoped I wouldn't need to sell these, but I really need the
money.  So, here they are...
 
I've seen these for sale a total of three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and you can have a "handle".
It must be a "cool" handle.  :-)
 
I'll post an update once daily to rec.games.vectrex, and email all
bidders updates as bids come in.
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST.
2)  Items not bid on in 24 hours go ONCE, TWICE, SOLD.
3)  I pay shipping.
4)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
-------------------
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
 
Current bid:  $360.00 "The Violator"
 
VECTREX 3-D CRAZY COASTER
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
 
Current bid:  $85.00 "Mr. Lizard"
 
 
VECTREX 3-D NARROW ESCAPE
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
 
Current bid:  $85.00 "Mr. Lizard"
 
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: scooter@duke.edu
Newsgroups: rec.games.vectrex
Subject: New 3-D game on the Web - Rome in the Empire's darkest hour!
Date: Sat, 29 Jul 1995 17:54:26 -0500
Lines: 10
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S.P.Q.R.

Cybersites and Time Warner Electronic Publishing introduce S.P.Q.R., the
most ambitious 3-D game world on the Web. Step into Rome at the end of the
fourth century, in the Empire's darkest hour, as the mystery unfolds. Best
viewed in Netscape 1.1 at:

http://pathfinder.com/twep/rome

It's free!

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From: beber@mailer.cc.fsu.edu (Bryan Eber)
Newsgroups: rec.games.vectrex
Subject: FS: Non-working Vectrex-for parts
Date: 30 Jul 1995 00:31:37 GMT
Organization: Florida State University
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Hello:
	I have a unhappy Vectrex.  The logic works, the vector tube works,
etc.  Apparently, there is a problem in the high voltage circuitry that
makes the unit blow fuses.  I opted not to have it repaired as the place I
brought it to would charge me as much as it would cost to buy another;
assuming they could get the parts.  Therefore, I thought that someone on
here might need some spare parts...  I'm thinking it's worth $15 to
somebody.  I basically want to recoup what I paid for the unit, which I
purchased in it's current state (although I didn't know it at the time). 
I am also selling a perfectly working Vectrex joystick for $25 which I
gather is a fair price.

		E-mail, post, or shout at me if intertested,
		Bryan --

	> ....................................................... <
	        She's a day tripper... One way ticket, Yeah
	      	  And it took me so long... to find out...
	    	             but I found out...
	 [ Beatles, 16 Oct 1965  ]	    Bryan Eber
	 [ "Day Tripper", Single ]	    beber@mailer.fsu.edu
	> ::::::::::::::::::::::::::::::::::::::::::::::::::::::: <

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From: beber@mailer.cc.fsu.edu (Bryan Eber)
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex Joystick
Date: 30 Jul 1995 00:32:53 GMT
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$25 or best offer.

--
	> ....................................................... <
	        She's a day tripper... One way ticket, Yeah
	      	  And it took me so long... to find out...
	    	             but I found out...
	 [ Beatles, 16 Oct 1965  ]	    Bryan Eber
	 [ "Day Tripper", Single ]	    beber@mailer.fsu.edu
	> ::::::::::::::::::::::::::::::::::::::::::::::::::::::: <

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From: markusq@csusm.edu (Mark Quon)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 30 Jul 1995 04:19:26 GMT
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M.J.Carter (ukrcart@prl.philips.co.uk) wrote:
: Dear All,

: I recently picked up a vectrex system which was described as not working.
: I powered it up and found that it does work,  its just that the vector
: beam stays on all the time (which sadly has resulted in a little screen
: burn at the centre).

This problem is not a POT, it is a chip LM379, it is no longer available, 
but it is part of the audio amp chip that also controls the spread of the 
vector beam.
I have a couple here, if you want to buy one I'll sell it to you for 
$80.  I paid $100 each.

What archive did you get the service manual?
--
TTTTTTTTTTTTKKKKKKKKKKKKKKKKKEEEEEEEEEEEEEEE  "Nobody makes a greater
T           Markus Q.   "Hawkeye"          E   mistake  then he who did 
T  California State University San Marcos  E   nothing because he could
T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~E   do only a little."
T url=http://www.csusm.edu/public/markusq/ E  
T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~E   -Edmund Burke
T    Tau Kappa Epsilon .... Scroll# 38     E
T  Strong Bomds in Family And Brotherhood  E
TTTTTTTTTTTTKKKKKKKKKKKKKKKKKEEEEEEEEEEEEEEE




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From: ozary10123@aol.com (OZary10123)
Newsgroups: rec.games.vectrex
Subject: WANT IT NOW? 1-800-770-6120
Date: 30 Jul 1995 00:24:32 -0400
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Want it hot? Want it bad? Want it now? call me 1-*800-770-6120,Linda

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From: krishna@primenet.com (Glenn Saunders)
Newsgroups: rec.games.vectrex
Subject: Re: WANT IT NOW? 1-800-770-6120
Date: 30 Jul 1995 07:28:14 GMT
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The mortal OZary10123 wrote:
: Want it hot? Want it bad? Want it now? call me 1-*800-770-6120,Linda

What's this?  Talk to Spike's new girlfriend?



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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 30 Jul 1995 16:42:26 GMT
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markusq@csusm.edu (Mark Quon) writes:

>M.J.Carter (ukrcart@prl.philips.co.uk) wrote:
>: Dear All,

>: I recently picked up a vectrex system which was described as not working.
>: I powered it up and found that it does work,  its just that the vector
>: beam stays on all the time (which sadly has resulted in a little screen
>: burn at the centre).

>This problem is not a POT, it is a chip LM379, it is no longer available, 

The LM379S (The S is important btw) is the deflection amplifier chip in 
the vectrex. If you get a picture where the beam is deflected in both 
directions, then the LM379S is OK. 

The intensity comes, IIRC, from the DAC, via one output of the 4052 
analogue MUX and an op-amp integrator/S&H system to the video board. It 
is then buffered (discrete transistors?) and fed to the CRT cathode. 

>but it is part of the audio amp chip that also controls the spread of the 
>vector beam.

The LM379S may be classed as an audio amp by National Semiconductor, but it's
not used for sound in the Vectrex. This device was used for all sorts of
applications, including the servo amplifier in the hard drive of my 
workstation (I had to replace it a couple of months back). Calling it an
audio amplifier in the context of the vectrex is likely to be confusing.

>I have a couple here, if you want to buy one I'll sell it to you for 
>$80.  I paid $100 each.

HOW MUCH!!!!... It looks like it's time to design a replacement...


-tony




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From: markusq@csusm.edu (Mark Quon)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 30 Jul 1995 20:09:28 GMT
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: The LM379S (The S is important btw) is the deflection amplifier chip in 
: the vectrex. If you get a picture where the beam is deflected in both 
: directions, then the LM379S is OK. 

The "S" wa not important because there were not other 379 chips made.

: The LM379S may be classed as an audio amp by National Semiconductor, but it's
: not used for sound in the Vectrex. This device was used for all sorts of
: applications, including the servo amplifier in the hard drive of my 
: workstation (I had to replace it a couple of months back). Calling it an
: audio amplifier in the context of the vectrex is likely to be confusing.

The chip was specifically designed for the Vectrex.  You show me a 
catalogue where it crossreferences an ECG chip and I'll believe you.  You 
will find that you wont find one, and you will find that no one else 
makes that chip, so whatever you put in your hard drive was not the same 
chip.  Might have worked, but not the same.

: >I have a couple here, if you want to buy one I'll sell it to you for 
: >$80.  I paid $100 each.

: HOW MUCH!!!!... It looks like it's time to design a replacement...

Good Luck.

Markusq
http://www.csusm.edu/public/markusq/



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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex clone carts
Date: 30 Jul 1995 20:51:53 GMT
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anderse@academy.bastad.se (Anders Erlandsson) writes:

>I have a q: I have downloaded the vectrex cart dumps from the vectrex-
>homepage and would like to know which EPROM to use for the 8k games.

>It states that for 4k games i should use 2732-2 4K x8 MOS EPROMs, but
>for 8k?

Well, I've used a plain 2764 and had no problems. They're cheap enough 
these days. The only problem is they come in a 28 pin package, and thus 
cannot (I believe) be fitted into a modified vectrex cartridge easily. I 
built my own cartridge as well ( a 34 pin adaptor from a 3.5" floppy 
drive, a wire-wrap IC socket, and a bit of stripboard), and have had no 
problems.

Of course, you can use larger EPROMs and put several games in each one. 
Just wire the higher address lines to switch/pullup circuits. As the 2764 
is cheaper than the 2732 in the UK at the moment, I tend to use that one 
and put 2 4K games in it. A simple jumper link anda 1k pull-up resistor 
connected to A12 selects between them.

>--

>---------------------------------------------------------------------
>anderse@academy.bastad.se                   Anders Erlandsson

>HTTP://www.bastad.se/~anderse/index.html
>---------------------------------------------------------------------

-tony


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Newsgroups: rec.games.vectrex
Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction update 7/30
Message-ID: <ribbitDCJtBE.LF4@netcom.com>
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
Date: Sun, 30 Jul 1995 21:35:38 GMT
Lines: 68
Sender: ribbit@netcom10.netcom.com


VECTREX 3-D COLLECTION AUCTION UPDATE 07/30/95
----------------------------------------------
I had really hoped I wouldn't need to sell these, but I really need the
money.  So, here they are...
 
I've seen these for sale a total of three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and you can have a "handle".
It must be a "cool" handle.  :-)
 
I'll post an update once daily to rec.games.vectrex, and email all
bidders updates as bids come in.
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST.
2)  Items not bid on in 24 hours go ONCE, TWICE, SOLD.
3)  I pay shipping.
4)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
-------------------
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
 
Current bid:  $360.00 "The Violator"  GOING TWICE
 
VECTREX 3-D CRAZY COASTER
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
 
Current bid:  $85.00 "Mr. Lizard"  GOING TWICE
 
 
VECTREX 3-D NARROW ESCAPE
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
 
Current bid:  $85.00 "Mr. Lizard"  GOING TWICE
 
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: beber@mailer.cc.fsu.edu (Bryan Eber)
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex Joystick
Date: 30 Jul 1995 23:25:26 GMT
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	The Vectrex and joystick have been sold.  

			Later,
			Bryan
-- 
	> ....................................................... <
	        She's a day tripper... One way ticket, Yeah
	      	  And it took me so long... to find out...
	    	             but I found out...
	 [ Beatles, 16 Oct 1965  ]	    Bryan Eber
	 [ "Day Tripper", Single ]	    beber@mailer.fsu.edu
	> ::::::::::::::::::::::::::::::::::::::::::::::::::::::: <

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From: beber@mailer.cc.fsu.edu (Bryan Eber)
Newsgroups: rec.games.vectrex
Subject: Re: FS: Non-working Vectrex-for parts
Date: 30 Jul 1995 23:26:22 GMT
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	The Vectrex and joystick have been sold.  

			Later,
			Bryan
-- 
	> ....................................................... <
	        She's a day tripper... One way ticket, Yeah
	      	  And it took me so long... to find out...
	    	             but I found out...
	 [ Beatles, 16 Oct 1965  ]	    Bryan Eber
	 [ "Day Tripper", Single ]	    beber@mailer.fsu.edu
	> ::::::::::::::::::::::::::::::::::::::::::::::::::::::: <

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From: reutter@igd.fhg.de
Newsgroups: rec.games.vectrex
Subject: Re: Deflection Protect Test - Re: I hope my sound isn't going
Date: 30 Jul 95 20:29:17 GMT
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magundi@csd.uwo.ca (John MacDonald) writes:

>In article <1995Jul26.000016.724@freenet.victoria.bc.ca>,
>I am not sure, but I have one Vectrex that has a different checksum
>in ROM, and I think that was the one that did the box correctly.
I had one Vectrex that showed exactly the same behavior: the box visible
during the whole test and the checksum different. This was one of the
models that came on with the GCE screen but where in the MB case.
Must have been the early European models...

Another question: what is the Dual Vectrex Test from the archive for?
Any ideas? If somebody knows something, please help me out - Thanks!

Hans









-- 
H.J.-L.Reutter,reutter@igd.fhg.de,ZGDV,Wilhelminenstrasse7,Darmstadt,64283
Germany,@home+49(0)6151/318-885,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO
wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo
orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought

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From: sutekh@vianet.on.ca (Sutekh)
Newsgroups: rec.games.vectrex
Subject: Re: New 3-D game on the Web - Rome in the Empire's darkest hour!
Date: Mon, 31 Jul 1995 00:31:46 -0600
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In article
<scooter-2907951754260001@cust005.nb4p2.new-york.ny.alterdial.alter.net>,
scooter@duke.edu wrote:

> S.P.Q.R.
> 
> Cybersites and Time Warner Electronic Publishing introduce S.P.Q.R., the
> most ambitious 3-D game world on the Web. Step into Rome at the end of the
> fourth century, in the Empire's darkest hour, as the mystery unfolds. Best
> viewed in Netscape 1.1 at:
> 
> http://pathfinder.com/twep/rome
> 
> It's free!

Geeeee Aunt Slappy A new 3D game!
I better go and dust off my 3D Imager for this one...

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From: "M.J.Carter" <ukrcart>
Subject: Re: Vectrex Prob - Easy fix?
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ard12@eng.cam.ac.uk (A.R. Duell) wrote:

>The LM379S (The S is important btw) is the deflection amplifier chip in 
>the vectrex. If you get a picture where the beam is deflected in both 
>directions, then the LM379S is OK. 

My vectrex does generate a properly deflected picture in both X and Y
directions,  the only problem is that the beam intentsity is always
on.  If I turn up the brightness all the way then I can play a game
of minestorm,  but I don't want to do this for long as at this brightness
the tube will burn very quickly.

>The intensity comes, IIRC, from the DAC, via one output of the 4052 
>analogue MUX and an op-amp integrator/S&H system to the video board. It 
>is then buffered (discrete transistors?) and fed to the CRT cathode. 

This part of the system seems to be the most likely place where the fault
is.  I was hoping someone would say 'yes its this part of the system and 
its chip XYZ that usually blows'

>>I have a couple here, if you want to buy one I'll sell it to you for 
>>$80.  I paid $100 each.
>
>HOW MUCH!!!!... It looks like it's time to design a replacement...

Too right!  I doubt that the vectrex is worth very much more than $80 - $100.

Mat Carter

ukrcart@prl.philips.co.uk

Disclaimer - I am speaking for myself, not for my employers.


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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 31 Jul 1995 09:21:50 GMT
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markusq@csusm.edu (Mark Quon) writes:


>: The LM379S (The S is important btw) is the deflection amplifier chip in 
>: the vectrex. If you get a picture where the beam is deflected in both 
>: directions, then the LM379S is OK. 

>The "S" wa not important because there were not other 379 chips made.

Oh but there were. There was a version without the metal heatsink bracket 
on the top and, I think 16 pins (the S version had 14 pins). Or was it 
the other way round. Somewhere I have the details for the kludge board to 
put the S version in place of the earlier one.

>: The LM379S may be classed as an audio amp by National Semiconductor, but it's
>: not used for sound in the Vectrex. This device was used for all sorts of
>: applications, including the servo amplifier in the hard drive of my 
>: workstation (I had to replace it a couple of months back). Calling it an
>: audio amplifier in the context of the vectrex is likely to be confusing.

>The chip was specifically designed for the Vectrex.  You show me a 

As far as I know that's completely wrong. The only 'custom' chip in the 
vectrex is the ROM. The LM379S was sold by radio shack (tandy) in the UK 
for a time - I found one with the 'Archer' brand card giving the pinouts.

>catalogue where it crossreferences an ECG chip and I'll believe you.  You 

we don't have ECG cross-references in the UK. I'll do a search, though. 
Does ECG cross-reference _every chip_? I can find some pretty obscure 
non-custom stuff to test it with if you like.

>will find that you wont find one, and you will find that no one else 
>makes that chip, so whatever you put in your hard drive was not the same 
>chip.  Might have worked, but not the same.

I can assure you that it was functionally, electrically and mechanically 
identical. The service manual for my hard drive actually lists the LM379S 
as the servo power amp.

>: >I have a couple here, if you want to buy one I'll sell it to you for 
>: >$80.  I paid $100 each.

>: HOW MUCH!!!!... It looks like it's time to design a replacement...

>Good Luck.

Well, it's quite easy for the vectrex as it grounds the pin connected to 
the tail of the output pair. So, almost any amplifier with sufficient 
power and bandwidth will replace it. The problem with a general 
replacement is this tail pin - my hard drive measures the positioner 
current for velocity feedback here.

>Markusq
>http://www.csusm.edu/public/markusq/


-tony


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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 31 Jul 1995 09:36:53 GMT
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"M.J.Carter" <ukrcart> writes:

>My vectrex does generate a properly deflected picture in both X and Y

In which case the LM379S, the DAC, and most of the digital board must be
working correctly.

>directions,  the only problem is that the beam intentsity is always
>on.  If I turn up the brightness all the way then I can play a game
>of minestorm,  but I don't want to do this for long as at this brightness
>the tube will burn very quickly.

Is there _any_ brightness modulation of the beam at all? Of course there 
will be some 'velocity modulation' anyway, but does there appear to be 
any change in brightness?

>is.  I was hoping someone would say 'yes its this part of the system and 
>its chip XYZ that usually blows'

Alas I've never believed in stock faults.
Pull a copy of the service manual and at least print the schematics 
pages. Now, look at the Z output from the digital board with a scope. If 
there's a waveform here, then the digital board is probably OK. You can 
then trace it through the video amplifier to the CRT cathode. Watch out 
for high voltages, of course.

Here's a crazy thought. The video output stage probably needs about 90V. 
Where does that come from? Not the mains transformer, but I bet it's 
derrived from the EHT transformer (I'll not call it the flyback, as it's 
not associated with any form of scan). If that's missing, then the CRT 
cathode will be at essentially 0V, and the gun will be biased hard on. 
It'd be worth measuring that first, and checking the rectifier and 
capacitor if it's missing. I hope the transformer hasn't failed, although 
I think it was one from a popular TV chassis (I forget what).


[LM379S prices]

>Too right!  I doubt that the vectrex is worth very much more than $80 - $100.

It's not the vectrex I'm worried about, it's the hard drives I have that 
use it as a servo amplifier...

>Mat Carter

-tony



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Subject: Re: Vectrex Prob - Easy fix?
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ard12@eng.cam.ac.uk (A.R. Duell) wrote:

>Is there _any_ brightness modulation of the beam at all? Of course there 
>will be some 'velocity modulation' anyway, but does there appear to be 
>any change in brightness?

There must be a little brightness modulation.  At low or middeling brightness
levels as set by the control on the back all I see on the screen is the trace
of where the beam is going between 'drawn' objects.  So in minestorm I don't
see the players ship or the 'mines' (asteroids?) but I do see the beam
swerving up to the top of the screen to 'raster scan' 7 or 8 lines for the
score display etc.

If I turn the brightness all the way up then everything is visible.  You can
then play minestorm and see all the objects (including beam excursions 
inbetween).  However at this brightness I'm sure the screen will soon go
totally black!

>Pull a copy of the service manual and at least print the schematics 
>pages. Now, look at the Z output from the digital board with a scope. If 
>there's a waveform here, then the digital board is probably OK. You can 
>then trace it through the video amplifier to the CRT cathode. Watch out 
>for high voltages, of course.

O.K. will do when I can borrow a scope (and summon some high voltage courage!)

>It'd be worth measuring that first, and checking the rectifier and 
>capacitor if it's missing. I hope the transformer hasn't failed, although 
>I think it was one from a popular TV chassis (I forget what).

Sounds promising.  Thanks.

Mat Carter

ukrcart@prl.philips.co.uk

Disclaimer - I am speaking for myself, not for my employers.


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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Prob - Easy fix?
Date: 31 Jul 1995 13:31:47 GMT
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"M.J.Carter" <ukrcart> writes:

>ard12@eng.cam.ac.uk (A.R. Duell) wrote:

>There must be a little brightness modulation.  At low or middeling brightness
>levels as set by the control on the back all I see on the screen is the trace
>of where the beam is going between 'drawn' objects.  So in minestorm I don't
>see the players ship or the 'mines' (asteroids?) but I do see the beam
>swerving up to the top of the screen to 'raster scan' 7 or 8 lines for the
>score display etc.

>If I turn the brightness all the way up then everything is visible.  You can
>then play minestorm and see all the objects (including beam excursions 
>inbetween).  However at this brightness I'm sure the screen will soon go
>totally black!

I'm getting confused. Is the screen far too bright or far too dark? The 
former could be due to a loss of the video amplifier supply, the latter 
could be a dead transistor in the video amplifier, or all sorts of other 
things. 


>O.K. will do when I can borrow a scope (and summon some high voltage courage!)

It's no worse than any black-and-white TV. The nasty points are the input 
to the mains transformer (of course), the EHT 'flower' on the side of the 
CRT, and a few 100V-ish points on the analogue (vertical) PCB, like the 
video amplifier supply.


>>It'd be worth measuring that first, and checking the rectifier and 
>>capacitor if it's missing. I hope the transformer hasn't failed, although 
>>I think it was one from a popular TV chassis (I forget what).

Well, it's worth checking. I first met that fault in a portable TV - 
maybe even a Philips. It took a long time to track down. A worse fault in 
TVs is when the smoothing capacitor for this supply dries up. The picture 
is then brighter on the left side...

>Sounds promising.  Thanks.

No problem. I can pull apart my vectrex and measure voltages if you like.

>Mat Carter

-tony



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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: LM379S
Date: 31 Jul 1995 13:35:19 GMT
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I've just looked up the LM379S. It's listed in the current D.A.T.A 
database as a dual 6W audio amplifier, manuafactured by National 
Semiconductor, and now discontinued. It's the same device as in the Vectrex.

It's also listed, with schematic and applications data in the 1982 
National Linear Databook. 

No mention is made in either place of it being a custom device, made for 
the vectrex, or anything like that. It seems to be an off-the-shelf power 
amplifier that just happened to be ideal for driving the vectrex yoke.

I can't find a reference to any other LM379, but I know I read about an 
earlier one with 16 pins somewhere. It may have been a pre-production 
device. I remember the kludge boards to use the LM379S, though.

-tony


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From: ub2f@rzstud2.rz.uni-karlsruhe.de (Ralph Kimmlingen)
Newsgroups: rec.games.vectrex
Subject: Q: Why delete articles SO SOON?
Date: 31 Jul 1995 14:27:30 GMT
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Hello Folks,

I really wonder if this newsgroup isn't kept a bit TOO tidy.
After a short absence of 5 days my newsreader shows me '56 articles since
last access', but I get to read only 17 (and nothing about the
vector-monitor thread, grrrr....)

I suppose the former ones were automatically deleted one or two days ago.

My question is, if the update-time couldn't be stretched to at least a week.
As a result, people could post a followup to an interesting subject
even if they didn't have time to read/write some days before.
   

Regards,

	Ralph

-----------------------------> Oins geht noch <-------------------------------





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Path: csus.edu!netcom.com!ribbit
From: ribbit@netcom.com (Tony Mason)
Subject: Vectrex 3-D auction update - ends tomorrow
Message-ID: <ribbitDCL610.L97@netcom.com>
Organization: Netcom Sucks (408-241-9760 login: guest)
Date: Mon, 31 Jul 1995 15:07:48 GMT
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Sender: ribbit@netcom17.netcom.com


VECTREX 3-D COLLECTION AUCTION UPDATE 07/31/95  - ENDS TOMORROW!
----------------------------------------------
I had really hoped I wouldn't need to sell these, but I really need the
money.  So, here they are...
 
I've seen these for sale a total of three times over the last 4 years,
and I was lucky enough to get one of them.  If you have been looking for
these, this is your chance.
 
I will accept package bids.  If the bid for all items is more than the
total of the three sold individually, you get it all.
 
Send all offers via email to ribbit@netcom.com.  Let me know if you
don't want your real name used and you can have a "handle".
It must be a "cool" handle.  :-)
 
I'll post an update once daily to rec.games.vectrex, and email all
bidders updates as bids come in.
 
Rules:
 
1)  Auction ends Aug. 1, 1995 11:00EST.
2)  Items not bid on in 24 hours go ONCE, TWICE, SOLD.
3)  I pay shipping.
4)  Minimum bid increase is $5.00 on all items.
 
VECTREX 3-D GLASSES
-------------------
Complete with box and all inserts, including the boxed Minestorm 3-D
game, color wheel, catalogs, instructions.  The box is beautiful, it's
still shiny as if it was just pulled from the factory case. I seriously
doubt there is a better looking set in existance.  The goggles work.
The only problem (and I suspect most of the goggles are this way - my
other pair is like this) - the original foam that goes on the forehead
part has deteriorated, it's all dry and crumbly.  I carefully removed
the foam and it's still in one piece in a baggie, if you really want
it.
 
Current bid:  $365.00 "Mr. Lizard"
 
VECTREX 3-D CRAZY COASTER
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking.  Box has a hang tab attached to the back.  Box
has a mark where someone magic markered over a price tag (now removed).
 
Current bid:  $90.00 "apple"
 
 
VECTREX 3-D NARROW ESCAPE
-------------------------
Complete with box and all inserts, including color wheel.  Box is still
shiny and new looking, but has rips in places from something (price
tags?).  Each rip is about 1" square, there is one on the front and
one in each of the corners on the back.
 
Current bid:  $90.00 "apple"
 
 
Thanks for looking, and good luck.
 
Tony
-- 
=============================================================================
Itchy & Scratchy say, "Drink Buzz Cola, or We'll KILL You!"
Buzz Cola - Only caffeine has more caffeine!
=============================================================================

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From: sandhoff@csus.edu (John F. Sandhoff)
Newsgroups: rec.games.vectrex
Subject: re: Q: Why delete articles SO SOON?
Date: 31 Jul 1995 21:28:54 GMT
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Ralph Kimmlingen writes:
> My question is, if the update-time couldn't be stretched to at least a week.

This is solely a function of the news server that you are reading Netnews
from. Each server has a locally-maintained list of expire times. Sounds
like the server you're reading from doesn't have a very high expire time
for the group (my server is set to auto-mail me all postings; such is
the advantage of running a server :-) ).

You may want to request your local news administrator to increase the
expire time on this group (yes, expire times can be changed on a per-
group basis).

    John F. Sandhoff, University Network Support
      California State University Sacramento
        sandhoff@csus.edu


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From: berezaw@river.it.gvsu.edu (Bill Bereza)
Newsgroups: rec.games.vectrex
Subject: my first Vectrex!
Date: 1 Aug 1995 02:11:06 GMT
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Today I just bought a Vectrex. This is something I never thought
would happen.

I went to a flea-market that I go to every week, and the first
thing I always do is go to the auction line. Today just as I
got there, I saw in a pile of stereo equipment, something that
looked like a Vectrex. I wasn't sure if it was, but the bidding
for "choice" from the pile had already started, and I didn't have
time to check, so I got into the bidding. I was the highest
bidder, at $4, and people must've thought I was crazy when I grabbed
the Vectrex out of the pile of amps and radios. The auctioneer said
that it was the only broken thing in the pile.

They must've thought it was a TV, because when I got it home and
plugged it in it worked perfectly! I cleaned it up, and except
for the joystick, it looks great. (Part of the joystick knob
is missing, and it doesn't autocenter).

I had read about the Vectrex in Creative Computing and later in
Video Games & Computer Entertainment, but I never thought I would
ever own one. I've downloaded every file on the vectrex ftp
archive, and I'm hoping to play some more games soon. Unfortunately
I have no cartridges to cannibalize. But Mine Storm is fun.

Well, I just wanted to announce my happiness to the group.
This thing is so great!

--
Bill Bereza  berezaw@river.it.gvsu.edu  <NeXT/MIME>

Beware of all enterprises that require new clothes.

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From: Petie the Wonder Dog <ptaylor@butterfly.uvic.ca>
Newsgroups: rec.games.vectrex
Subject: Re: Whats wrong with my joystick!???
Date: 31 Jul 1995 20:12:25 GMT
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Of course, you could always purchase Sean Kelly's really cool
multicart and use the "test" program that's included. It has a 
nifty joystick measuring app that measures vertical/horizontal
deflection.

Peter.

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