
This file contains the archives of the rec.games.vectrex NetNews group
for the month of Mar-1996 (This date range is approximate as article
dates are determined based on arrival time and not the date in the
article header).

The Vextrex archives, which include game code, technical specifications,
the rec.games.vectrex archive and a host of additional information, is
available at:

      ftp://ftp.csus.edu/pub/vectrex/

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From: bwright@primenet.com (Bruce Wright)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: 29 Feb 1996 20:51:05 -0700
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In article <1996Feb29.091043.176@sen.ca.gov>, Mark.Androvich@SEN.CA.GOV wrote:


> The amount of $ you make has nothing to do with it!  If you copied Apollo
> 13 onto videotapes and gave copies away free, you are still violating
> copyright.  

Yes, but you will be sued because you are limiting Universals potential
market.  You will be taking  enough $ away from Universal to make it worth
their while to hire a lawyer to sue you.  That doesn't exist in the case
of Vectrex.

> As I said before, I don't care what you do.  I'm not the copyright police! 
> But when you asked for an opinion on copyright law, I gave it to you.  We
> may not like it or agree with it, and we may feel no moral implications in
> ignoring the law, but that does not change the law itself.


Well then we are arguing different points.  You are arguing what is or is
not the actual letter of copyright law, I'm saying that there isn't a
rat's egg chance of ANYONE, ANYWHERE giving a darn about it.  

 Besides, don't undefended trademarks lapse into the public domain after
some time?  What's the time frame for a company logo?  A company that has
no employees and no product.


Of course, the maker of the shirts could sign his name and sell them as
fine art. . . 

FAIR USE!!!

-Bruce

-- 
Bruce Wright
"I am Pentium of Borg.  Precision is futile, you will be approximated."
http://www.primenet.com/~bwright/

      __
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From: mkdud@aol.com (MK DUD)
Newsgroups: rec.games.vectrex
Subject: Re: VECTREX T-SHIRTS
Date: 1 Mar 1996 04:29:36 -0500
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I too would love to buy a Vectrex T-Shirt. Please put up a post when you
want orders, I would gladly pay $20 (U.S.) for one.

Thanks,
Michael Kelley

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From: henry@prog.demon.co.uk (C.H.Skilbeck)
Newsgroups: rec.games.vectrex
Subject: I need a vectrex (UK)
Date: Fri, 01 Mar 1996 11:30:56 GMT
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Anyone got one for sale (at a reasonable price) ?

C.H.Skilbeck
henry@prog.demon.co.uk


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From: abbot@[128.127.2.119]
Newsgroups: rec.games.vectrex
Subject: Still looking for Polar Rescue overlay
Date: Fri, 01 Mar 1996 10:12:56
Organization: FTP Software, North Andover, Massachusetts
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Can anyone make a color scan or color photocopy of the Polar Rescue
overlay?  It's now the only one I'm missing, and it would make a great
addition to the Vectrex archive as well.

If someone can at least make a color copy (39 cents now at some stores)
I'll scan it and do whatever cleanup work may be needed.

Also, another tip on making overlays from the scans - they need to be
printed on a thermal color printer, not an inkjet printer.  I've had
excellent results, and the colors are almost identical to the originals.
I've also found that by printing the images backwards, I can use a
white-out pen (Wal-Mart sells one made by Pilot) and put a white
background on the text areas of the overlays, like the button descriptions,
just like the originals.  This makes the text stand out much better.
Also, you really need to laminate the back (I use Avery self-stick
laminating sheets sold at Staples) so the ink doesn't flake off.  Just be
very careful sticking it on - it's very easy to get air bubbles, and you
can't reposition it without pulling off some of the ink.

It would be interesting to try a heat laminating machine, but I don't
have access to one that will do anything larger than id cards.  My father
used to have one where he worked, but he's since retired.  This would be
the ideal solution if it worked, but it might melt or crack the ink.

Scott


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From: esherman@umich.edu (Erika)
Newsgroups: rec.games.vectrex
Subject: WTB: 3D imager
Date: 1 Mar 1996 16:23:44 GMT
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I'm in need of one of these... :)

--

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From: luxmundi@nyc.pipeline.com (Thomas Keller)
Newsgroups: rec.games.vectrex
Subject: Does Hyperchase just suck, or...????
Date: 1 Mar 1996 12:18:32 -0500
Organization: The Pipeline
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Admittedly, I'm playing this game without the benefit of intructions, but
is this game really that bad, or am I missing something blatantly obvious? 
 
I dunno... 
 
luxmundi@pipeline.com  *  tk3doforum@aol.com 
 
Console News Editor GameWire Magazine (ask how to subscribe-free!) 
 
3DO*PSX*Saturn*Jaguar/CD*NeoGeo*Neo Geo CDZ 
 
Classics: Atari 2600/5200/7800/400/800XL/XE/Lynx/Super Pong Ten/Video
Pinball/Colecovision/Intellivison/Microvision/Coleco Combat/Odyssey 
Odyssey2/Odyssey 3000/SMS/NES/TurboExpress/Astrocade/Channel F 
Vectrex/Gameboy/TurboDuo/Telstar Arcade...& Looking for more... 
 
Coin Ops: NeoGeo(2)/Defender/Millipede/ C'tails: Tempest/Asteroids/Cosmic
Guerilla

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From: thx1138@wavenet.com (THX-1138)
Newsgroups: rec.games.vectrex
Subject: Re: VECTREX T-SHIRTS
Date: Fri, 01 Mar 1996 20:47:32 GMT
Organization: ShadowCorp Industries
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Anthony Chapman <achap@achap.demon.co.uk> wrote:

>Would anyone out there be interested in Vectrex t-shirts?  I'm
>considering printing up a few, plain black t-shirt, vectrex logo in
>silver or white in the middle...

If I may suggest? How about using a Haynes Beefy-T with chest pocket?
They're rugged, resist fading and are very soft even after repeated
washings. Also, how about putting the logo on the pocket then maybe a
larger version across the back? I realize this is an extra step but I
think it'd look pretty nice. 

- THX-1138

===========================
          ShadowCorp Industries.
 'We make stuff because you pay us to.'
===========================


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From: mkdud@aol.com (MK DUD)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 1 Mar 1996 21:56:25 -0500
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"Admittedly, I'm playing this game without the benefit of intructions, but
is this game really that bad, or am I missing something blatantly obvious?

 
I dunno... "

     I hate to say, but it seems you've stumbled on to one of the few bad
games. Pole position is OK if you want a driving game on the Vectrex. 

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From: eric@goonsquad.spies.com (Eric Smith)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: 01 Mar 1996 23:11:19 GMT
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	<1996Feb29.091043.176@sen.ca.gov>
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To: Mark.Androvich@SEN.CA.GOV
In-reply-to: Mark.Androvich@SEN.CA.GOV's message of 29 Feb 96 09:10:43 -0800

In article <1996Feb29.091043.176@sen.ca.gov> Mark.Androvich@SEN.CA.GOV writes:
> The amount of $ you make has nothing to do with it!  If you copied Apollo
> 13 onto videotapes and gave copies away free, you are still violating
> copyright.   If copyright violation depended only on the profit realized,
> then you could tape record 1,000 copies of a CD and sell them for the price
> of the cassette tape without being prosecuted.  This is not the case.

We're getting a bit off topic here, but I'd like to point out that
United States Code Title 17 Section 1008 makes it non-actionable for
consumers to make analog or digital musical recordings (which as defined
would include dubs of prerecoded material) for noncommercial purposes.

It is not clear to me whether your example of selling dubs for the price of
the media (i.e., no profit) would be considered commerical.  Of course,
I am not a lawyer.

See "http://www.spies.com/~eric/bad_laws/ahra.html" for more information.

As far as the T-shirts go, why not just contact Smith Engineering
(no relation), and ask for permission?

Cheers,
Eric

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: Fri, 01 Mar 1996 16:13:25 -0800
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In article <Sutekh-2802960623110001@sud108.vianet.on.ca>,
Sutekh@vianet.on.ca (Robert Stickles) wrote:

> Wrong, wrong, wrong... Absolutely brimming over with wrongability! :-)
> 
> The Vectrex source code, schematics, etc. have been 'donated' to the 'net, but
> Smith Engineering still retain the rights to them.  They have been
> gracious enough to let us see/use them.  As for the Vectrex logo *design*,
> they may still be under copyright by GCE/Milton Bradley.  So a safe bet
> would be to check with them.

Yeah, but...

Easier to beg for forgiveness than ask for permission. :-)

I doubt a few t-shirts would get anyone in trouble.  Just don't sell a
bunch for profit.  Figure it's like a user's group using the logo of the
company they support on their fan-stuff...

-Clay

-- 
-------------------------------------------------------------------
Clayton N. Cowgill               Senior Product Development Manager
clay@supra.com        Diamond Multimedia, Supra Communications Div.

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From: skelly@flood.xnet.com (Sean Kelly)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: 2 Mar 1996 06:02:20 GMT
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: As I said before, I don't care what you do.  I'm not the copyright police! 
: But when you asked for an opinion on copyright law, I gave it to you.  We
: may not like it or agree with it, and we may feel no moral implications in
: ignoring the law, but that does not change the law itself.

Mark, YOU NEED TO SERIOUSLY CHILL!  8-)
 
I highly doubt that anyone that responded to thread, myself included, was 
making a personal attack directed towards you because you happened to 
bring up the fact that it is, in fact, a copyright violation to reproduce 
the Vectrex logo on a t-shirt.  I know what I was directing my comments 
towards was the absurdity of the law itself in it's current incarnation.

Oh and take that damn badge off anyway!  8-)

: How is it completely different from copying software?  In both cases, you
: are making money of the protected creation of another without permission. 
: You could argue about the effect being different, but both are copyright
: violations.  They are not COMPLETELY different.

No, I knew when I wrote it that SOMEONE (didn't expect the copyright 
police themselves though!  JUST KIDDING!) would point out the fact that 
it's not "completely" different.  You got the gist of what I was trying 
to say though.

: My final comments:  I already agreed that it was very unlikely that anyone
: would be sued over this.  The question was, would creating a T-shirt with a
: copy of the Vectrex logo on it be a violation of copyright?  The answer is
: yes.  Could you be sued?  Yes.  Could we successfully defend such a
: lawsuit?  Perhaps.  Is it likely that we would be sued?  No.

'nuff said.  This last paragraph sums up the situation with the Vectrex 
T's.  Go ahead and make them and, as a matter of fact, send one to Smith 
Engineering as a courtesy.  I'd imagine that would cover any form of 
compensation they might ask for in return for the rights to use the logo 
on a t-shirt...



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From: wolfgang@texas.net (wolfgang)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
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In article <4h7bh8$jtn@pipe3.nyc.pipeline.com>, luxmundi@nyc.pipeline.com
(Thomas Keller) wrote:

> Am I missing something blatantly obvious? 

No, it sucks.

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From: slapdash@athenet.net (Russ Perry Jr)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: Fri, 01 Mar 1996 23:23:47 -0600
Organization: Russ Studios
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In article <1996Feb29.091043.176@sen.ca.gov>, Mark.Androvich@SEN.CA.GOV wrote:

> In article <bwright-2802962326140001@ip107.lax.primenet.com>,
bwright@primenet.com (Bruce Wright) writes:
> > In article <4h2r2f$bbo@flood.xnet.com>, skelly@flood.xnet.com (Sean Kelly)
> > wrote:
> >> I'm sorry, but isn't this taking the copyright issue just a LITTLE too 
> >> far??  Yes, the logo is copyrighted and yes the copyright is still in 
> >> effect I'm sure.  I don't think anyone is going to dispute these facts.  

> > I agree.  Mass-producing shirts with old company logos on them might ire
> > somebody if it seemed like you were making a mint off of them, but
> > producing a short run of shirts for members of your club is a different
> > story.  I wish I had a dime for every fraternity shirt that shows a
> > drunken "Calvin & Hobbes" scene.  Those guys don't get sued.

> > Making shirts for fellow hobbiests is not a crime, any more that making
> > shirts that say "Member: Hackensack Star Trek Fan Club" is going to get
> > you sued by Paramount (Provided you don't use unlicenced likenesses or
> > images).

> Ah-- but the initial post said that he was going to duplicate the Vectrex
> logo.  If you create a T-Shirt that says "Vectrex Fan Club" in Times New
> Roman font, this is different that duplicating the logo or a picture of the
> Vectrex unit itself.

A couple small comments...

First of all, we're talking a logo here, so copyright isn't the only problem.
We're also looking at trademark and registration too.  If I put Hackensack
Star Trek Fan Club on a shirt without the exact logo, there is still a small
chance I'll get sued for using the words Star Trek.  If I use the logo two,
I'm being doubly risky.

Still the chance is very very small that anything will happen.  Of course.

But so far I think the most obvious answer has been overlooked, or at least
not stated explicitly...  This is one of the rare cases where we know exactly
who owns the rights.  Why don't we ask permission?
//*================================================================++
|| Russ Perry Jr, 5970 Scott St, Omro WI 54963-9413 / 414-685-6187 ||
|| slapdash@athenet.net / VIDEOGAME COLLECTOR - what have you got? ||
++================================================================*//

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: Fri, 1 Mar 1996 23:42:31 -0800
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On 1 Mar 1996, MK DUD wrote:

> "Admittedly, I'm playing this game without the benefit of intructions, but
> is this game really that bad, or am I missing something blatantly obvious?
> 
>  
> I dunno... "
> 
>      I hate to say, but it seems you've stumbled on to one of the few bad
> games. Pole position is OK if you want a driving game on the Vectrex. 
> 
Acually, I think the game is fine, but I do not understand why they made 
the joystick SO sensitive (barely 1/6 of the range is used!)
ALL of my Vec sticks are loose, making the car jitter around, very hard 
to control position on the road. If the control could be widened to use 
more of the stick's range.... Hmmm....
Aaron H. AKA the vector fool!



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From: leeg@rohan.sdsu.edu (lee)
Newsgroups: rec.games.vectrex
Subject: Re: WTB: 3D imager
Date: 2 Mar 1996 07:55:43 GMT
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Erika (esherman@umich.edu) wrote:
: I'm in need of one of these... :)

Aren't we all in NEED?  : ) 
Gaymond Lee

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From: bchlan@ix.netcom.com(Bryan Chlan )
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex T-shirt
Date: 2 Mar 1996 17:09:44 GMT
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I have Vectrex T's forsale please Email for inquiries.



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From: bchlan@ix.netcom.com(Bryan Chlan )
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex T-shirt
Date: 2 Mar 1996 23:00:42 GMT
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I have Vectrex T's forsale please Email for inquiries.




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From: Ville Gustavsson <f93-vgu@nada.kth.se>
Newsgroups: rec.games.vectrex
Subject: Flame: VECTREX T-SHIRTS
Date: Sun, 03 Mar 1996 01:00:12 +0100
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THX-1138 wrote:
> > 
> If I may suggest? How about using a Haynes Beefy-T with chest pocket?
> They're rugged, resist fading and are very soft even after repeated
> washings. Also, how about putting the logo on the pocket then maybe a
> larger version across the back? I realize this is an extra step but I
> think it'd look pretty nice.
> 
No I've got a MUCH better idea:
let's make the "Vectrex Executive Shirt" !!!
And to go with it: The Vectrex Tie!!!! and why not
the Vectrex Loafers in fake leather while we're at it!!!

...seriously, a tee with a chest pocket?!? And a small
logo on the pocket?!?  Not for me...

/Ville

-- 
 _                    _
|o|< <    \@/     > >|o|
|O|< <     {      > >|O|
^^^        /\        ^^^

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From: Paul Williams <Paul@dotdot.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: Sat, 2 Mar 1996 11:36:53 +0000
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 <bwright-2802962326140001@ip107.lax.primenet.com>
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In article <slapdash-0103962323470001@dialosh-50.athenet.net>, Russ
Perry Jr <slapdash@athenet.net> writes
>But so far I think the most obvious answer has been overlooked, or at least
>not stated explicitly...  This is one of the rare cases where we know exactly
>who owns the rights.  Why don't we ask permission?

Surely they have already given permission - In the FAQ it states:

: Fortunately, Smith Engineering has given Usenetters permission
: to make copies of all Vectrex related materials (manuals, games, 
: overlays, etc.) as long as it is for distribution to members of 
: the group and as long as it is not for profit.


-- 
 _                        
|_)_    |      Paul Williams      Home:   Paul@dotdot.demon.co.uk
| (_|(_||_                        Work:   PaulW.Itex@Norfolk.gov.uk   

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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: Re: shifting display
Message-ID: <1996Mar3.172758.994@freenet.victoria.bc.ca>
Sender: news@freenet.victoria.bc.ca (News Manager)
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Date: Sun, 3 Mar 1996 17:27:58 GMT
Lines: 26

I had posted recently asking if anyone had any tips on recentering the
display on a Vectrex. Between blind experimentation and rereading the
service manual, I've worked it out, so here are my tips: first adjust
the "DAC Offset" to zero as described in the manual (you'll need a
voltmeter in the mv or 5mv range for this). Then use the two magnets
on the back of the CRT yoke to centre things further. They're thin metal
rings, each with a small flange that you can grasp, one for vertical and
one for horizontal (there's a fair amount of friction between them, so you
need to hold one in place while you move the other). An overlay for a
game like Space War, Solar Quest, Clean Sweep, or Starhawk really helps
in lining things up perfectly. Finally, use the two pots on the power
board (R401 and R408, which are at opposite ends near the bottom edge
of the board) to adjust the screen size. For this you can use the test
pattern on the test cartridge, or a game with a display that goes to the
screen edge. I lined up Spinball with its overlay as well (as best I could)
since it has features all over the screen that appear on the overlay.

Now I have one more question: how do I remove the pincushion or reverse
pincushion (or "barreling"?) effect that's been apparent for a while at the
top of the screen? I assume this is the right word; a horizontal line up
there will bow down in the middle, and the sides bow in a bit as well.

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: bchlan@ix.netcom.com(Bryan Chlan )
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex T-shirt
Date: 4 Mar 1996 00:04:38 GMT
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I have Vectrex T's forsale please Email for inquiries.




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From: bushwick@ix.netcom.com (Pete Rittwage)
Newsgroups: rec.games.vectrex
Subject: Is there a fix for Berzerk?
Date: 3 Mar 1996 23:45:01 GMT
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I've noticed that there are a number of games that
have been fixed that are available, such as Star
Trek, etc.

Has there ever been a fix for Berzerk?  I can get to
around 6,500 points and my game crashes.  I looked
at the disassembly and the guy who commented it,
Fred Taft, didn't address that bug directly but said
it might be caused by a stack overflow when too
many bullets are on the screen.

Also, is there a fix for MineStorm?  Minestorm/II
perhaps?

Also, Cosmic Chasm seems to have a similar bug
when you get up to the high levels.  It just crashes
and resets the Vectrex similar to the way Berzerk
does?



Pete Rittwage
ACS Computer & Video

EMail:  bushwick@ix.netcom.com
WWW:  www.io.com/~kgk/pete


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From: bmcbrine@hakatac.port.island.net (Bill McBrine)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: 3 Mar 1996 16:06:32 -0800
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In article <bwright-2802962326140001@ip107.lax.primenet.com>,
Bruce Wright <bwright@primenet.com> wrote:
>In article <4h2r2f$bbo@flood.xnet.com>, skelly@flood.xnet.com (Sean Kelly)
>wrote:
>
>> I'm sorry, but isn't this taking the copyright issue just a LITTLE too 
>> far??  Yes, the logo is copyrighted and yes the copyright is still in 
>> effect I'm sure.  I don't think anyone is going to dispute these facts.  
>> HOWEVER, nobody is using it and it's COMPLETELY different from copying 
>> software which moral debates will rage on about forever.
>
>I agree.  Mass-producing shirts with old company logos on them might ire
>somebody if it seemed like you were making a mint off of them, but
>producing a short run of shirts for members of your club is a different
>story.  I wish I had a dime for every fraternity shirt that shows a
>drunken "Calvin & Hobbes" scene.  Those guys don't get sued.

Hmmm... I tend to think it's a simpler matter.. the copyright issue of
using a logo whether new or old could be the same, couldn't it?
As long as you attribute the ownership of it to the proper people, with
an (R) or (C) sign, or type-up stating such, wouldn't that be enough?
There are all kinds of logo/name usage going on today.  Without written
permision I bet... And they are making 'serious money'.

>In fact the Star Trek issue is FAR MORE likely, as that is a current,
>viable licensing business worth $1billion per year, whereas Vectrex is a
>dead platform.

My point is this;  You typed the name Vectrex.  You >reproduced it<. 
Does that incure a copyright infringement?  Technically one could perhaps 
argue that.  But technically, typing Vectrex(R), would be allowed, or more
"legally and politically correct".  Am I wrong?


>Worst you'll get is a cease & desist letter.  And I guarantee you, you
>won't even get one of those.  The guy whose job it was to protect the
>Vectrex logo was layed-off ten years ago.
>
>-Bruce

Agreed.   I don't imagine there would be a problem.   Afterall, the shirts
aren't going on sale at your local mall for $25, so 'serious money' is
not being made.

IMHO
Bill
-- 
* Bill McBrine *** EMail: ragtag@hakatac.almanac.bc.ca (other address pending)
Interests: Atari8bit. Tandy 6000 (I have 3.1) * bmcbrine@alb.almanac.bc.ca
Robotics. Linux. Amiga News. Networking. User-friendly Data-management Systems.

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From: scaini@ug.cs.dal.ca (RICHARD SCAINI)
Newsgroups: rec.games.vectrex
Subject: Vectrex is Great!
Date: 4 Mar 1996 00:50:32 GMT
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From: scaini@ug.cs.dal.ca (RICHARD SCAINI)
Newsgroups: rec.games.vectrex
Subject: Great Newsgroup...
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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: Sun, 3 Mar 1996 15:09:09 +0000
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In article <WRLs4EAVLDOxEwfi@dotdot.demon.co.uk>, Paul Williams
<Paul@dotdot.demon.co.uk> writes
>
>Surely they have already given permission - In the FAQ it states:
>
>: Fortunately, Smith Engineering has given Usenetters permission
>: to make copies of all Vectrex related materials (manuals, games, 
>: overlays, etc.) as long as it is for distribution to members of 
>: the group and as long as it is not for profit.
>
>
Just to clarify, the only profit that will be made on these shirts is to
cover the time I've spent organising it.  I'm more concerned with just
getting them out there.
-- 
Anthony Chapman

Turnpike evaluation. For information, see http://www.turnpike.com/

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From: "A. Kurlychek" <kurly@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: Sun, 3 Mar 1996 20:22:27 -0800
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On 2 Mar 1996, wolfgang wrote:

> In article <4h7bh8$jtn@pipe3.nyc.pipeline.com>, luxmundi@nyc.pipeline.com
> (Thomas Keller) wrote:
> 
> > Am I missing something blatantly obvious? 
> 
> No, it sucks.
> 
> 
For those of those without a delicate touch, who always have to do things 
in a large clumsy matter it may suck.  But for those who have the 
patience and dexterity to work in a game with so little room for error 
the rewards are bountiful.

Share and Enjoy - Aaron

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From: spudman5@aol.com (Spudman 5)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 3 Mar 1996 13:53:01 -0500
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Hey wait just one minute!  I like hyperchase =) Sure the steering is
ultrasensitive but the game is good.  The game has challenge.  Great
graphics.  What more can you ask for?

"Everything will crash and the vectrex will be king once more..." 
- Mike

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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 4 Mar 1996 15:03:13 GMT
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Thomas Keller (luxmundi@nyc.pipeline.com) wrote:
: Admittedly, I'm playing this game without the benefit of intructions, but
: is this game really that bad, or am I missing something blatantly obvious? 
:  
: I dunno... 

It just plain sucks.  It is probably the worst game for the system.
To give the programmer credit; he only got 6 weeks to do it.  IMHO, it
is much better than 2600 Pac-Man...
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
        woodcock@nortel.com  or bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: Is there a fix for Berzerk?
Date: 4 Mar 1996 15:05:09 GMT
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Pete Rittwage (bushwick@ix.netcom.com) wrote:
: Has there ever been a fix for Berzerk?  I can get to
: around 6,500 points and my game crashes.  I looked
: at the disassembly and the guy who commented it,
: Fred Taft, didn't address that bug directly but said
: it might be caused by a stack overflow when too
: many bullets are on the screen.

I meant to do this but I just don't have the time; I am only just now
getting seriously into my multicart redesign!!!

: Also, is there a fix for MineStorm?  Minestorm/II
: perhaps?

Sometime soon I will read in my Minestorm/II ROM and make it
available.
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
        woodcock@nortel.com  or bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: bchlan@ix.netcom.com(Bryan Chlan )
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex T-shirt
Date: 4 Mar 1996 16:36:09 GMT
Organization: Netcom
Lines: 5
Distribution: inet
Message-ID: <4hf65p$hgn@cloner2.ix.netcom.com>
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I have Vectrex T's forsale please Email for inquiries.





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From: stuart@zeus.towson.edu (Stuart Kazanow)
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex minus controller
Date: 4 Mar 1996 17:48:45 GMT
Organization: Towson State University, Towson, MD
Lines: 32
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 I'll give this one last chance before giving up.

 I have a Vectrex system, minus controller, for sale.  It has been unused 
for over ten years. It is is in very good condition.  We stopped using it
after we destroyed the controller within two months of getting the 
system.  Minestorm is one hell of a game!

 Anyway, I also have six cartridges to go along with it.  Each game has 
the orginal overlay w/ sleeve, instruction manual, and advertisements.  I 
don not, however, have the original boxes for anything.

 Cartridges include:

   Polar Rescue
   Pole Position
   Scramble
   Armor Attack
   Star Trek
   Spinball


I will only sell this as an entire system.

Please e-mail your best offer to: stuart@zeus.towson.edu.

Thanks.

                 -Stuart

P.S. There is a chip off on the edge of the Minestorm overlay.  It 
doesn't hamper play at all, though.


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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: shifting display
Date: 4 Mar 1996 19:42:50 GMT
Organization: Bell-Northern Research; Richardson, Texas, USA
Lines: 37
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Marc Sira (toh@freenet.Victoria.BC.CA) wrote:
: Ok, here's a strange idea: can I shift the display on my Vectrex a couple
: of millimeters to the left? I've noticed that it's out by about that much
: with overlays where it makes a difference (ie. the sun in Solar Quest is
: shifted too far to the right behind the overlay). It's also noticeable
: without any overlay, where the power-on marquee is a bit too far over.

If your picture is canted (image is not perpendicular to the floor but
is rotated some), all you need to do is loosen the screw on the yoke and
rotate the yoke until the picture is properly oriented.  This adjustment
method can be used on any monitor (vector or raster).

If your picture is blurry (out of focus) then things are a little tricky
because there is no focus control.  Focus is adjusted by loosening the
screw on the yoke and moving the yoke up and down along the neck of the
tube.  This adjustment method can be used on any monitor (vector or
raster).

If your picture needs centering, use the 2 metal rings on the neck of
the tube with tabs on them.  Each controls a magnet that will "pull" the
picture in the direction the tab points.  To move the image to one side,
make the tab on a ring point towards that direction.  The 2 rings are
used in conjunction to create varying degrees of pull in a particular
direction.  To pull the screen as strongly as possible to a side, point
both tabs to that side.  If you then adjust 1 ring 45 degrees up and the
other 45 degrees down, you are still pulling in the same direction as
before but you are now pulling with 1/2 the intensity since the other
1/2 intensity is cancelled out by one magnet pulling up and the other
magnet pulling down.  Finally you get to use your high school trig and
vector algebra skills in real life!  This 2-ring centering method is
used on most black and white monitors (vector or raster).
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
        woodcock@nortel.com  or bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: cwikla@wri.com
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex and Multicart
Date: 4 Mar 1996 21:09:45 GMT
Organization: Wolfram Research, Inc.
Lines: 12
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	Bought a second Vectrex for my buddy but he bailed on me.  So I have

	$140 obo,  1 Vectrex and MultiCart, no box or instructions, etc but
		unit is totally functional and happy.
--
o  John L. Cwikla                           o                                o
o  X Programmer                             o   I'm not in a bad mood.       o
o  Wolfram Research, Inc.                   o   I'm always like this.        o
o  cwikla@wolfram.com  (217) 398-0700       o                                o
o  http://www.wolfram.com/~cwikla           o                                o
o  http://www.wolfram.com/~cwikla/widget    o   The Widget FAQ               o
o  http://www.wolfram.com/~cwikla/xlopedia  o   The Xlopedia                 o

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From: thx1138@wavenet.com (THX-1138)
Newsgroups: rec.games.vectrex
Subject: Re: Flame: VECTREX T-SHIRTS
Date: Tue, 05 Mar 1996 00:46:41 GMT
Organization: ShadowCorp Industries
Lines: 31
Distribution: inet
Message-ID: <4hg2ro$pqu@newshub.wavenet.com>
References: <a0YaHFASrHMxEwMI@achap.demon.co.uk> <4h7oa7$5ud@newshub.wavenet.com> <3138E10C.41C67EA6@nada.kth.se>
NNTP-Posting-Host: la-dial1-01.wavenet.com

Ville Gustavsson <f93-vgu@nada.kth.se> wrote:

>THX-1138 wrote:
>> > 
>> If I may suggest? How about using a Haynes Beefy-T with chest pocket?
>> They're rugged, resist fading and are very soft even after repeated
>> washings. Also, how about putting the logo on the pocket then maybe a
>> larger version across the back? I realize this is an extra step but I
>> think it'd look pretty nice.
>> 
>No I've got a MUCH better idea:
>let's make the "Vectrex Executive Shirt" !!!
>And to go with it: The Vectrex Tie!!!! and why not
>the Vectrex Loafers in fake leather while we're at it!!!

>...seriously, a tee with a chest pocket?!? And a small
>logo on the pocket?!?  Not for me...

>/Ville

Well first off, how is this a flame? Secondly, haven't you seen a
t-shirt with a pocket on the chest before? The GAP sells them. So does
Fruit-of-the-Loom. How is this such a weird idea?

- THX-1138

===========================
          ShadowCorp Industries.
 'We make stuff because you pay us to.'
===========================


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From: reutter@bronze.coil.com (reutter)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Auction:(ultra)rare 2600, Vectrex, Odyssey2
Date: 5 Mar 1996 05:54:23 GMT
Organization: Central Ohio Internet Link, Inc.  (614)242-3814
Lines: 80
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Xref: csus.edu rec.games.vectrex:4348 rec.games.video.classic:42036


Hi there,

here is my current Atari 2600, ColecoVision and Vectrex auction.
The regular auction will end Monday 03/25/96 @ midnight and will
go on in a once - twice - sold format.
Please bid only if you are serious, do not withdraw from a bid.
Payment is in money order or check only, however I will wait until
your check clears which might take a couple of days.
Net.references can be supplied on request.
And now a couple of rules:
o  no minimum bid
o  increments in $1
o  ties: the first bid received wins
o  trades welcome - make an offer please
o  you can participate with an alias but in any case I need your
   address and *real* name
o  everything works 100%

the carts: + means very good or good condition, o means good but
used condition, - means average used, b = box, m = manual, c =
cart.

Vectrex:
--------
Pole Position, b, m, c, overlay                   +      0$   nobody
Bedlam, b, m, c, overlay                          +      0$   nobody
Spike, b, m, c, overlay                           +      0$   nobody
Web Wars, b, m, c, overlay                        +      0$   nobody

Atari 2600 (all carts are PAL):
-------------------------------
Mission 3.000, c                                  +      0$   nobody
Pressure Cooker, Activ., light Actipl., c         +      0$   nobody
Die Hungrigen Froesche (Frogs and Flies clone with altered
   graphics), StarSoft, endlabel missing, c       o      0$   nobody
Bobby Is Going Home, Bit, c                       +      0$   nobody
Seemonster, c                                     o      0$   nobody
Die Springteufel (Jumping Devils), Starsoft, c    o      0$   nobody
My Way, Starsoft, c                               +      0$   nobody
See Saw, Starsoft, c                              o      0$   nobody
Motocross, Starsoft, c                            +      0$   nobody
My Golf, Salu, white label, c                     +      0$   nobody
2PAK (Alien Force & Hoppy), HES, c                +      0$   nobody
Snoopy And The Red Baron, Atari                   +      0$   nobody
Sorcerer's Apprentice, Atari                      +      0$   nobody
Seahawk, Sancho                                   +      0$   nobody
Mein Weg (My Way), Starsoft, b(o), m, c           +      0$   nobody
Bobby geht nach Hause (Bobby is going home),
   Starsoft, b, m,                                +      0$   nobody
Weltraum-Tunnel (Space Tunnel), VSC, b(o), c      +      0$   nobody
Planet Patrol, Spectravideo, c                    +      0$   nobody
Cross Force, Spectravideo, c                      +      0$   nobody
China Syndrome, Spectravideo, c                   +      0$   nobody
Gangster Alley, Spectravideo, c                   -      0$   nobody
The Challenge Of Nexar, Spectravideo, c           -      0$   nobody
Mr. Postman, (bilingual label), c                 +      0$   nobody

ODYSSEY^2:
----------
all carts are *mint* in shrinkwrap, complete with box, manual (multi-
lingual in color), Parker Brothers catalog (in color), Videogame-club
mail-in card and in absolut perfect and spotless condition!

Super Cobra, Parker Brothers, (see above)         +      0$   nobody
Frogger, Parker Brothers, (see above)             +      0$   nobody
Q*bert, Parker Brothers, (see above)              +      0$   nobody


--------
updates mailed daily (at least once during the weekends!)
reutter@bronze.coil.com



--
H.J.-L.Reutter,reutter@bronze.coil.com,c/o,MkMeyer,5491FoxhoundLane,Wester
ville,OH43081,USA,+614-794-0140,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO
wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo
orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought

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From: cwikla@wri.com
Newsgroups: rec.games.vectrex
Subject: Re: Flame: VECTREX T-SHIRTS
Date: 5 Mar 1996 15:01:10 GMT
Organization: Wolfram Research, Inc.
Lines: 26
Distribution: inet
Message-ID: <4hhkvm$hh7@dragonfly.wolfram.com>
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thx1138@wavenet.com (THX-1138) writes:

>Ville Gustavsson <f93-vgu@nada.kth.se> wrote:

[snip ]

>>...seriously, a tee with a chest pocket?!? And a small
>>logo on the pocket?!?  Not for me...

>>/Ville

>Well first off, how is this a flame? Secondly, haven't you seen a
>t-shirt with a pocket on the chest before? The GAP sells them. So does
>Fruit-of-the-Loom. How is this such a weird idea?

>- THX-1138

	Yeah. Where else you gonna put your pocket protector?
--
o  John L. Cwikla                           o                                o
o  X Programmer                             o   I'm not in a bad mood.       o
o  Wolfram Research, Inc.                   o   I'm always like this.        o
o  cwikla@wolfram.com  (217) 398-0700       o                                o
o  http://www.wolfram.com/~cwikla           o                                o
o  http://www.wolfram.com/~cwikla/widget    o   The Widget FAQ               o
o  http://www.wolfram.com/~cwikla/xlopedia  o   The Xlopedia                 o

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From: rik@metronet.com (RiK)
Newsgroups: rec.games.vectrex
Subject: Re: Dark Tower!
Date: 5 Mar 1996 08:21:11 GMT
Organization: Texas Metronet, Inc  (login info (214/488-2590 - 817/571-0400))
Lines: 17
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Bruce Tomlin (btomlin@crl.com) wrote:
: Anthony Chapman (achap@achap.demon.co.uk) wrote in rec.games.vectrex:
: >Is it some kind of collectors item, as I've got one gathering dust in my
: >shed!!

: Check out rec.games.board.  You'll find that a complete working set goes 
: for about $75.  I got lucky and found two in one week.  One didn't work, 
: but I rebuilt the electric motor and it sort of works now.

Well, I guess I'm glad I still have mine from way back when.  Mint box, 
and I have _all_ the pieces...  And that's pretty rare for something I 
had back when that came out....  I actually played the game with a friend 
of mine about a year ago, just to remember things back when we were kids.

I still think it's a pretty cool/fun game...

Rik

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From: gdurnell@mail.orion.org (Gordon A. Durnell)
Newsgroups: rec.games.vectrex
Subject: FS:Dip-Switch Multicart
Date: 5 Mar 1996 11:19:50 -0500
Organization: Yale CS Mail/News Gateway
Lines: 15
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I upgraded to Sean Kelley's menu-based multicart, so I now have a spare 
dip-switch variety one that I need to get rid of.  Works great and lets you 
play all 32 games.  I'll also throw in the Dark Tower cart (the 12K one 
that wouldn't fit on the older multicart).  Both are 'naked' boards (no 
case) which you can easily slip into any old cart or just use as-is. 
(Actually makes it easier to get to the dip switches on the multicart 
anyway.)

Both boards (total of 33 games) and instructions for only $35 (money order).
I'll pay the shipping to anywhere in North America.

Gordon Durnell
gdurnell@orion.org



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From: tcbconst@airmail.net (Steve Totschek)
Newsgroups: rec.games.vectrex
Subject: Vectrex Auction ends at Midnight.
Date: Tue, 05 Mar 1996 20:18:29 GMT
Organization: customer of Internet America
Lines: 48
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     Vectrex Games Auction

b= box
o= overlay
m= manual
c= cart

Minestorm-    o        8.00 Jeff V.

Scramble-  c  o        13.00 Jeff W.

Solar Quest-  c        8.00 G.H.

Berzerk-  b  o  m  c   14.00 mb

Cosmic Chasm-   b  o  m  c    8.00 G.H.

Rip Off-  b  o  m  c   12.00 mb

Bedlam-  b  o  m  c     13.00 Shawn S.

Star Trek-  b  o  m  c   9.00 Jeff V.

Star Hawk-  b  o  m  c     13.00 Shawn S.

Spinball-  b  o  m  c       13.00 Darren

Armor..Attack-   b  o  m  c   11.00 mb

Fortress of Nazrod- b o m c   25.00 Darren

Boxes are in fair shape.
Some have price tags on them.
Overlays in good shape.

RULES
No min bid.
Payment must be received with 1.5 weeks
of winning bid.
Auction will end March 6th.
Bid increments of 1.00
Updates will be posted daily.







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From: sburton@cerplex.com (CONFIDENTIAL)
Newsgroups: rec.games.vectrex
Subject: Vectrex system + 3D goggels
Date: 6 Mar 1996 02:47:30 GMT
Organization: InteleNet Communications, Inc.
Lines: 5
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I have a vectrex system with about 30 games including all the boxes and 
manuals overlays (in the white sleeves) And the 3D glasses also with box and 
manuals and 3D minestorm etc etc... I was wondering how much this stuff is 
worth?


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From: dan@cafws3.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 6 Mar 1996 03:14:46 GMT
Organization: University of California, Irvine
Lines: 15
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Gregg Woodcock <woodcock@bnr.ca> writes:
>
>It just plain sucks.  It is probably the worst game for the system.
>To give the programmer credit; he only got 6 weeks to do it.  IMHO, it
>is much better than 2600 Pac-Man...

	Was there anything wrong with the gameplay on the 2600 Pac-Man?  I
only recall that the graphics were lame (wrong aspect ratio, limited Pac-Man
mouth movement, Pac-Man always faces right??).

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@cafws3.eng.uci.edu |  The mark in my heart  ->  Front 242,        |
| harkless@speed.net     |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: bwright@primenet.com (Bruce Wright)
Newsgroups: rec.games.vectrex
Subject: wtb games
Date: 5 Mar 1996 23:03:01 -0700
Organization: Primenet Services for the Internet
Lines: 32
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I'm looking for the following games with overlays:

Star Castle
Space Wars
Polar Rescue


I'm also looking for a spare controller if I get a Space Wars.

And I'm looking for overlays for the following games:

Star Trek
Scramble
Minestorm

Willing to trade copies of Heads Up and Spinball (no overlays) for the
above items.

Thanks,

-Bruce

-- 
Bruce Wright
"I am Pentium of Borg.  Precision is futile, you will be approximated."
http://www.primenet.com/~bwright/

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From: bwright@primenet.com (Bruce Wright)
Newsgroups: rec.games.vectrex
Subject: Vectrex collectors in L.A. area?
Date: 5 Mar 1996 23:04:01 -0700
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Any vectrex collectors in the Los Angeles area?  

-Bruce

-- 
Bruce Wright
"I am Pentium of Borg.  Precision is futile, you will be approximated."
http://www.primenet.com/~bwright/

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From: mstclair@iglou.iglou.com (Mike St. Clair)
Subject: Re: Does Hyperchase just suck, or...????
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dan@cafws3.eng.uci.edu (Dan Harkless) writes:

>Gregg Woodcock <woodcock@bnr.ca> writes:
>>
>>It just plain sucks.  It is probably the worst game for the system.
>>To give the programmer credit; he only got 6 weeks to do it.  IMHO, it
>>is much better than 2600 Pac-Man...

>	Was there anything wrong with the gameplay on the 2600 Pac-Man?  I
>only recall that the graphics were lame (wrong aspect ratio, limited Pac-Man
>mouth movement, Pac-Man always faces right??).

Yeah, the gameplay *sucked*.

It was hard to control.
The maze was just *annoying* in the way it was laid out.
It didn't *feel* anything like PacMan.  I was *sad*.

-- 
***Mike St. Clair***mstclair@iglou.com***irc:SaintMick***

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From: Anon <anon@wlv.ac.uk>
Newsgroups: rec.games.vectrex
Subject: Re: UK info needed
Date: Wed, 06 Mar 1996 18:47:15 -0800
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To: "Andy Spadger ;)" <aps4@ukc.ac.uk>

Andy Spadger ;) wrote:
> 
> WOW!
> 
> I didn't think the old Vectrex systems where still knocking about till I
> found this newsgroup. I have two systems and various games.
>         One on the systems the Line-output Transformer has gone which
> causes the screen to flicker and sometimes disapear. Andy advice on where
> I can obtain spares, Games, Exchange etc would be appreciated. Thanx
> anyway.....
> 
> Andy :)Try Retrogames - it's all a bit pricey but it's a source of info. There 
are ads in the back of EDGE magazine

 -Nelson

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From: Anon <anon@wlv.ac.uk>
Newsgroups: rec.games.vectrex
Subject: Re: VECTREX T-SHIRTS
Date: Wed, 06 Mar 1996 18:50:39 -0800
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Anthony Chapman wrote:
> 
> Would anyone out there be interested in Vectrex t-shirts?  I'm
> considering printing up a few, plain black t-shirt, vectrex logo in
> silver or white in the middle...
> 
> post to this thread if your interested....
> --
> Anthony Chapman
> 
> Turnpike evaluation. For information, email: info@turnpike.comYES PLEASE!!!

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: UK info needed
Date: Thu, 7 Mar 1996 01:47:06 +0000
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In article <313E4E33.1E85@wlv.ac.uk>, Anon <anon@wlv.ac.uk> writes
>Andy Spadger ;) wrote:
>> 
>> WOW!
>> 
>> I didn't think the old Vectrex systems where still knocking about till I
>> found this newsgroup. I have two systems and various games.
>>         One on the systems the Line-output Transformer has gone which
>> causes the screen to flicker and sometimes disapear. Andy advice on where
>> I can obtain spares, Games, Exchange etc would be appreciated. Thanx
>> anyway.....
>> 
You should definitely try retrogames, as he has at least one non-
functioning Vectrex in stock, and maybe you could cannibalise it!

Contact:

JASON MOORE
Retrogames
61 Baccara Grove
Bletchley
Milton Keynes
MK2 3AS

-- 
Anthony Chapman

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From: wooding@cf.ac.uk (David Wooding)
Subject: Re: Vectrex shirts legal ramifications...
Message-ID: <DnwAxq.L6F@cf.ac.uk>
Date: Thu, 7 Mar 1996 11:37:02 GMT
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Anthony Chapman <ant@achap.demon.co.uk> writes:
>Just to clarify, the only profit that will be made on these shirts is to
>cover the time I've spent organising it.  I'm more concerned with just
>getting them out there.

Eh? What other kind of profit is there? If you are thinking of adding a 
sum for the time you have spent, then the shirts *are* for profit (or can 
I claim that I do my job "not-for-profit", since, in my view my pay only 
barely compensates me for the time I spend doing the work?). Reclaiming 
cost and postage is one thing, but what what exactly is your hourly rate?

Curiously yours,

David.


-- 
Dr.David Wooding (wooding@cardiff.ac.uk)  UWCM, Cardiff, Wales, UK
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From: Rossi  Peter C <rossi8@server.uwindsor.ca>
Subject: Mine Storm
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What's the highest level anyone out there's gotten to, without the game 
crashing?  I seem to remember getting to level 32? without it crashing 
before.  I found that if you have too many extra men, it tends to crash.  
Anyone have suggestions?
rossi8@server.uwindsor.ca

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: Fri, 8 Mar 1996 00:25:10 +0000
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In article <DnwAxq.L6F@cf.ac.uk>, David Wooding <wooding@cf.ac.uk>
writes
>Anthony Chapman <ant@achap.demon.co.uk> writes:
>>Just to clarify, the only profit that will be made on these shirts is to
>>cover the time I've spent organising it.  I'm more concerned with just
>>getting them out there.
>
>Eh? What other kind of profit is there? If you are thinking of adding a 
>sum for the time you have spent, then the shirts *are* for profit (or can 
>I claim that I do my job "not-for-profit", since, in my view my pay only 
>barely compensates me for the time I spend doing the work?). Reclaiming 
>cost and postage is one thing, but what what exactly is your hourly rate?

Methinks you're taking things a little too literally here!  

What I meant was that I won't be making a mark-up of a similar amount to
most professional merchandise companies!  Did you know, it is usually at
least a 100% mark up on t-shirts from films/bands etc.  The interesting
thing about this is that the more famous/popular a film/band/cartoon
gets, the cheaper the t-shirts are to produce (bulk discounts).  Does
this mean the shirts are cheaper for consumers to buy?  No!  These
shirts are often sold for up to a *300% markup!!*.

If I can produce a Vectrex t-shirt for 6 pounds per unit (here's
hoping!), I would probably sell them for 8 pounds + shipping.  I could
only expect to sell between 30-50 of these, but this is by no means
guaranteed!  So - 100 pounds profit at best.  Big fat hairy deal!  If I
wanted to make t-shirts for serious profit, I'd print up 5000 low
quality Oasis bootlegs, and sell 'em outside their shows for a fiver
each (at least a 200% mark-up).

I hope this makes my position clear!
-- 
Anthony Chapman

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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: NEW Vectrex Game Available (FAQ)
Date: Fri, 08 Mar 1996 03:08:48 GMT
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Vector Vaders is now available for the Vectrex Arcade
System !

For a copy of the Vector Vaders FAQ,
send E-Mail to pcjohn@texel.com
or check out the web page at
http://www.texel.com/home/pcjohn/index.html
for screen shots and info !



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From: rsteiner@skypoint.com (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: Mine Storm
Date: 7 Mar 1996 23:07:02 -0600
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Here in rec.games.vectrex, Rossi  Peter C <rossi8@server.uwindsor.ca>
spake unto us, saying:

>What's the highest level anyone out there's gotten to, without the game
>crashing?

Minefield #87 is the highest one the version in my machine supports.
That level starts with three functional "normal" mines and a slowly
drifting fireball, and after you kill off the three normal mines and
their children there's nothing left you can do because the fireball's
children stay in dot form in the background and are never activated.w

Insofar as "points" are concerned, there are six entries in my Minefield
high score booklet over 4,000,000 points (logged between 1982 and 1984),
and the "record" for my machine wwas set by my younger bro at 5,328,494
(spending a lot of time on lower levels where point values were higher).

There are (at least) three distinctly different versions of Minestorm,
for what it's worth.

The one I have behaves normally until MF #13, and then weird things
start happening, the mines become very interesting shapes, and it will
sometimes skip several levels after you complete one.  It is quite
consistent in its behavior, though, and the game becomes quite
interesting beyond 13 (I think).  Space dust.  :-)

-- 
  -Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
         Written offline using PC Yarn + Yes + TDE in a Warp VDM
               It said "Insert Disk #3" - but only two will fit!

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From: sburton@cerplex.com (CONFIDENTIAL)
Newsgroups: rec.games.vectrex
Subject: VECTREX +3D GOGGLES! Update!
Date: 8 Mar 1996 19:14:24 GMT
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OK! thanx for All your info people! there was a tremendous response to my last 
post regarding the vectrex items I have...  I cant respond to all of you by 
mail so i will do it here...

First, It was not my intent to start a bid war for this stuff. I simply wanted 
to know what the going rate was for the items I had aquired. I (like you) am a 
collector and I traded alot of PC stuff for this vectrex and I  felt it was a 
great deal because i got somthing i wanted and so did the other party... but 
just to make sure, I wanted a ballpark value of what all this was worth. And 
thanks to all of you, now I know...


I am very happy with this collection, it is extremely complete even down to the 
little catalogs that show the vectrex keyboard and other vectrex items.
every thing is in Pristine condition (boxes, manuals carts and hardware...)


Again, Thank You all for the info....


P.S. - I would be willing to trade it all for a Heathkit Hero (any model) robot 
in good condition. sooo if any of you has one laying around and wants the 
ultimate vectrex collection let me know... 


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From: rexmiramar_a@ppp.com(rexMiramar Associates)
Newsgroups: rec.games.vectrex
Subject: rex...Renters .... Buy a Home with No $$ Downrex
Date: 9 Mar 1996 08:41:55 GMT
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WOULD YOU CONVERT YOUR CURRENT RENTAL PAYMENTS INTO MORTGAGE PAYMENTS
ON A NEW HOME IF THE DOWN PAYMENT AND CLOSING COSTS WERE TAKEN CARE
OF FOR YOU?.................................................

IF YOUR EMPLOYER GAVE YOU AN INCREASE IN YOUR TAKE HOME PAY TO COVER
THE LEASE PAYMENTS ON A NEW CAR WOULD YOU TRADE YOUR OLD CAR AND 
LEASE A NEW ONE?............................................


If you answered YES to both questions I have a program which can make
this a reality for you...................NOW................

NEW HOME - What may be the most fantastic government give-away began
in March 1994 when the Clinton Administration expanded the FHA 203K
loan program. This loan permits investors, like the company I represent,
to buy a home, that you select, and acquire a government backed loan
greater than the cost of the property. This loan can be assumed by
qualified buyer with no down payment required. Yes, that's right, the
investor can buy the home, add a modest profit and sell it to you with
no out of pocket costs and sell it to you at the bank appraised value.

NEW CAR - This company has added a unique twist which allows you the
opportunity to lease a new car and also receive an increase in your take
home pay to cover the payments. The increase does not cost your employer
a dime.

EARN MORE MONEY - You can become a representative, like myself, and
communicate this incredible program to others and earn a small fortune.

MORE INFORMATION - I am just one of several thousand independent
contractors through out the United States and I would like to send you
this nationally recognized company's promotional package on how you can
buy a home, trade your old car and lease a new one, increase your take
home pay and have the opportunity to make more money. To cover my costs
for the package with shipping and handling, please send $5.00 in cash,
personal check or money order to

I apologize if you feel that this post is not in the proper place, but,
we're looking for you!  People that are renting, and don't know how to
buy a new home are the people that need us the most.

We're real....we close residential real estate transactions across the United
States daily.  The next one can be yours.

        MIRAMAR ROAD ASSOCIATES
        6920 Miramar Road Ste. 207
        San Diego, CA  92121.2641

Name          ________________________________

Address       ________________________________

City          ________________________________

State         ______________   Zip ___________

Telephone (opt) ______________________________

No salesperson will call.  Your information will be held strictly
confidential.







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From: sandman614@aol.com (Sandman614)
Newsgroups: rec.games.vectrex
Subject: New multicart needed...
Date: 9 Mar 1996 06:27:35 -0500
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Hello.

Does anyone have any info about the new menu-based multicart (i.e. how
much it costs, where to buy, etc.)? Does this cartridge contain all the
games that were ever made for the Vectrex? I understand that this cart is
sold by a Sean Kelley. Does anyone know how to contact Sean?

Also, what about overlays? Are they absolutely necessary or can you play
the games without them? I understand that there is a Vectrex FAQ and an
FTP site. Where are these located?

I would appreciate any info that you can provide. Please e-mail me at
sandman614@aol.com if you can help.

Thanks,

Greg  

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From: toh@freenet.Victoria.BC.CA (Marc Sira)
Subject: Re: New multicart needed...
Message-ID: <1996Mar10.054603.25242@freenet.victoria.bc.ca>
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In our last episode, sandman614@aol.com (Sandman614) said:

>Does anyone have any info about the new menu-based multicart (i.e. how
>much it costs, where to buy, etc.)? Does this cartridge contain all the
>games that were ever made for the Vectrex? I understand that this cart is
>sold by a Sean Kelley. Does anyone know how to contact Sean?

Sean Kelly sells his multicarts for $70 US (last I checked). They have all of
the released games (there is some dispute about whether two or three games may
have been finished but never released, and whether anyone will dig them up
before the media they're on deteriorates too badly). There are also some demos,
and apparently a nifty engine analyser application (I need to send my cart in
for an upgrade to get this and the newer demos). IMO the multicart is
quite excellent (although I could live without the little title-page tune
every time I turn on my Vectrex to change games, particularly after the
machine's own little "ta-da"...bleah.). Sean provides free upgrades if you
send your cart back to him, so the unreleased games may become available
one day. I have skelly@flood.xnet.com as his address (and am nothing more
than a happy user of his multicart).

>Also, what about overlays? Are they absolutely necessary or can you play
>the games without them? I understand that there is a Vectrex FAQ and an
>FTP site. Where are these located?

You can play any of the games without its overlay, but some of them really
do add to the game in some mystical way. Some contend that they also reduce
the apparent flicker on games where it's noticeable. There are no overlays
for the light pen or 3D imager games (the latter have colour wheels for the
imager instead, of which there are two distinct ones).

The Vectrex archive is at ftp.csus.edu, and has the things you mention.
There are manuals for all of the games except, I think, Melody Master and
Animaction (and I may type in or scan most of Melody Master one of these days
from a photocopy I have). There are also scanned images of all of the
overlays save Polar Rescue (which is quite rare), although some are of
European variants of the games.

-- 
Marc Sira			   |
{ub675,toh}@freenet.victoria.bc.ca | "Your god drinks...p-p-peach nectar!"
{aa,xx}382@freenet.carleton.ca	   '

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From: stuart@zeus.towson.edu (Stuart Kazanow)
Newsgroups: rec.games.vectrex
Subject: Sale Update: Vectex w/o controller
Date: 10 Mar 1996 12:46:21 GMT
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As of yet, the highest offer I've had for the Vectrex w/o controller and 
its six cartirdges is $80.
 I will be accpeting higher bids until Friday, March 15th.  Please keep 
bid increases to $10 or more.  Thanks.

             -Stuart

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From: reutter@bronze.coil.com (reutter)
Newsgroups: rec.games.vectrex
Subject: Auction:(ultra)rare 2600, Vectrex, Odyssey2
Date: 10 Mar 1996 20:15:42 GMT
Organization: Central Ohio Internet Link, Inc.  (614)242-3814
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***TIES ARE NOW MARKED WITH "T"                                  ***
***that means somebody else had the same amount but came in later***
***also: please note the new rule in the rules-section - thanks  ***

Hi there,

here is my current Atari 2600, ColecoVision and Vectrex auction.
The regular auction will end Monday 03/18/96 @ midnight and will
go on in an once - twice - sold format.
Please bid only if you are serious, do not withdraw from a bid.
Payment is in money order or check only, however I will wait until
your check clears which might take a couple of days.
Net.references can be supplied on request.

And now a couple of rules:
o  no minimum bid
o  *NEW*: increments in $1 steps, if the bid is above $70 in $5 steps
o  ties: the first bid received wins
o  trades welcome - make an offer please
o  you can participate with an alias but in any case I need your
   address and *real* name
o  everything works 100%
ALSO:
o  *you* pay shipping, the usual postal rates and I will pack the
   items very well
o  no, at this point I will take no conditional or package bids

the carts: + means very good or good condition, o means good but
used condition, - means average used, b = box, m = manual, c =
cart.

Vectrex:
--------
Pole Position, b, m, c, overlay                   +     30$   mojo
Bedlam, b, m, c, overlay                          +     20$   d8thsta T
Spike, b, m, c, overlay                           +      8$   mojo
Web Wars, b, m, c, overlay                        +     22$   rik

Atari 2600 (all carts are PAL):
-------------------------------
Mission 3.000, c                                  +      3$   kcwilli T
Pressure Cooker, Activ., light Actipl., c         +      1$   jerge
Die Hungrigen Froesche (Frogs and Flies clone with altered
   graphics), StarSoft, endlabel missing, c       o      6$   trinary T
Bobby Is Going Home, Bit, c                       +      3$   kcwilli T
Seemonster, c                                     o      5$   MikeEtl
Die Springteufel (Jumping Devils), Starsoft, c    o      5$   MikeEtl
My Way, Starsoft, c                               +      5$   MikeEtl
See Saw, Starsoft, c                              o      5$   MikeEtl
Motocross, Starsoft, c                            +      4$   slapdas
My Golf, Salu, white label, c                     +      5$   MikeEtl
2PAK (Alien Force & Hoppy), HES, c                +      6$   trinary
Snoopy And The Red Baron, Atari                   +      2$   kcwilli
Sorcerer's Apprentice, Atari                      +      2$   kcwilli
Seahawk, Sancho                                   +      5$   MikeEtl
Mein Weg (My Way), Starsoft, b(o), m, c           +      5$   MikeEtl
Bobby geht nach Hause (Bobby is going home),
   Starsoft, b, m,                                +      4$   slapdas
Weltraum-Tunnel (Space Tunnel), VSC, b(o), c      +      5$   MikeEtl
Planet Patrol, Spectravideo, c                    +      3$   riffraf
Cross Force, Spectravideo, c                      +      3$   riffraf
China Syndrome, Spectravideo, c                   +      3$   riffraf
Gangster Alley, Spectravideo, c                   -      3$   riffraf
The Challenge Of Nexar, Spectravideo, c           -      3$   riffraf
Mr. Postman, (bilingual label), c                 +      6$   trinary

ODYSSEY^2:
----------
all carts are *mint* in shrinkwrap, complete with box, manual (multi-
lingual in color), Parker Brothers catalog (in color), Videogame-club
mail-in card and in absolut perfect and spotless condition!
There were a couple fo questions about these carts which I will answer
here:
1) Yes, they run *absolutely* perfect with any NTSC or PAL system -
   it makes *no* difference whatsoever, promised!
2) Yes, they are *originals*, no reproductions!
3) They are indeed *absolutely* spotless, no fine print! And I will
   mail them carefully packed in bubblewrap etc. !

Super Cobra, Parker Brothers, (see above)         +     50$   kaiser  T
Frogger, Parker Brothers, (see above)             +     30$   jerge   T
Q*bert, Parker Brothers, (see above)              +     40$   mojo    T

+ a couple of trade offers that I am currently working on.

--------
updates mailed at least daily (at least once during the weekends!)
reutter@bronze.coil.com

H.J.-L.Reutter,reutter@bronze.coil.com,c/o,MkMeyer,5491FoxhoundLane,Wester
ville,OH43081,USA,+614-794-0140,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO
wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo
orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought

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From: "Nicky :-]" <zenick@adnc.com>
Newsgroups: rec.games.vectrex
Subject: Happy Easter
Date: 11 Mar 1996 18:50:30 GMT
Organization: American Digital Network
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To: randrada@netcom.com

Hi! Kuya Rey ,sana ikaw ito. Ngayon lang ako nag e-mail.Tina tagalog 
para hindi maindihan. Sana ma kuha mo ito.
 Kung puede e-mail mo nga ako.
             Nagpapasalamat sa iyo,
               Nicky


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From: thx1138@wavenet.com (THX-1138)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex collectors in L.A. area?
Date: Tue, 12 Mar 1996 00:34:28 GMT
Organization: ShadowCorp Industries
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bwright@primenet.com (Bruce Wright) wrote:

>Any vectrex collectors in the Los Angeles area?  

>-Bruce

That would be me, though my Vectrex colection is pretty meager due to
ca$hflow. I'm in Culver City if you wanted it a little more specific.


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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: I'm playing my Vectrex on a Tempest monitor!
Date: Mon, 11 Mar 1996 23:19:53 -0800
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WAHOO!
(now to add color...)  8*)
Aaron Howald  aka: the vector fool!


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From: bwright@primenet.com (Bruce Wright)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex shirts legal ramifications...
Date: 11 Mar 1996 22:20:04 -0700
Organization: Primenet Services for the Internet
Lines: 35
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Distribution: world
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References: <slapdash-0103962323470001@dialosh-50.athenet.net> <WRLs4EAVLDOxEwfi@dotdot.demon.co.uk> <VwrX8VAVYbOxEw85@achap.demon.co.uk> <DnwAxq.L6F@cf.ac.uk> <3+fERHAm53PxEwRB@achap.demon.co.uk>
X-Posted-By: ip140.lax.primenet.com

In article <3+fERHAm53PxEwRB@achap.demon.co.uk>, Anthony Chapman
<ant@achap.demon.co.uk> wrote:

> If I can produce a Vectrex t-shirt for 6 pounds per unit (here's
> hoping!), I would probably sell them for 8 pounds + shipping.  I could
> only expect to sell between 30-50 of these, but this is by no means
> guaranteed!  So - 100 pounds profit at best.  Big fat hairy deal!  If I
> wanted to make t-shirts for serious profit, I'd print up 5000 low
> quality Oasis bootlegs, and sell 'em outside their shows for a fiver
> each (at least a 200% mark-up).
> 
> I hope this makes my position clear!
> -- 
> Anthony Chapman

Blah blah blah. . . 

Make the shirts already!



;-)

-Bruce

-- 
Bruce Wright
"I am Pentium of Borg.  Precision is futile, you will be approximated."
http://www.primenet.com/~bwright/

      __
     //\\      Support Cyber Rights and Free Speech on the Net!
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From: Victor Laurel <vlaurel@why.net>
Newsgroups: rec.games.vectrex
Subject: Re: Happy Easter
Date: Tue, 12 Mar 1996 08:23:15 -0800
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Nicky :-] wrote:
> Hi! Kuya Rey ,sana ikaw ito. Ngayon lang ako nag e-mail.Tina tagalog
> para hindi maindihan. Sana ma kuha mo ito.
>  Kung puede e-mail mo nga ako.
>              Nagpapasalamat sa iyo,
>                Nicky

Uhhhhhhhhhhh, What?

Vic.

-- 
"Vic Laurel"
[Amateur Video Arcade Game Collector/Restorer]
mailto:VLaurel@why.net
If you like flight-simulators try Warbirds!
Info availble at: http://www.why.net/USERS/vlaurel
Just select Vic's Personal Warbirds Page, and check back often!

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From: wernst@cris.com (Warren "Llama" Ernst)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex collectors in L.A. area?
Date: Tue, 12 Mar 1996 16:32:10 GMT
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thx1138@wavenet.com (THX-1138) wrote:

>bwright@primenet.com (Bruce Wright) wrote:
>
>>Any vectrex collectors in the Los Angeles area?  
>
>>-Bruce
>
>That would be me, though my Vectrex colection is pretty meager due to
>ca$hflow. I'm in Culver City if you wanted it a little more specific.
>
I'm in Fullerton. Have a Vectrex, 2 controllers, Sean Kelly Multicart,
lightpen with Animaction cart.

-Warr

------------------------------+---------------------------------------
Author, "Using Netscape"      | Warren Ernst  -  wernst@cris.com
"Using Netscape in Windows95" | http://www.deltanet.com/users/wernst/
"Netscape Unleashed"(contrib) | Computer Consultant, Technical Writer
Que and SamsNet Publishing    |         Graphic Artist, Nerd
------------------------------+---------------------------------------

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From: dsig@skyenet.net (Jeff Waldron)
Subject: FS: Vectrex w/8 games (Auction) 
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Date: Wed, 13 Mar 1996 01:46:04 GMT
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Xref: csus.edu rec.games.vectrex:4381 rec.games.video.classic:42769

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 22.
Buyer pays shipping.  I will try to update the current high bid as
often as I can.

Please send all bids to:  dsig@skyenet.net

Thanks,
Jeff


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From: leeg@rohan.sdsu.edu (lee)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex collectors in L.A. area?
Date: 13 Mar 1996 02:23:51 GMT
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Warren "Llama" Ernst (wernst@cris.com) wrote:
: >bwright@primenet.com (Bruce Wright) wrote:
: >
: >>Any vectrex collectors in the Los Angeles area?  
: >
: >>-Bruce
: >
: I'm in Fullerton. Have a Vectrex, 2 controllers, Sean Kelly Multicart,
: lightpen with Animaction cart.

: -Warr

Does San Diego count? I've got a SK multi-cart, animaction cart, 
lightpen, and 4 consoles : )
Gaymond Lee

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From: mstclair@iglou2.iglou.com (Mike St. Clair)
Subject: Re: I'm playing my Vectrex on a Tempest monitor!
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William Howald <howald@u.washington.edu> writes:

>WAHOO!
>(now to add color...)  8*)
>Aaron Howald  aka: the vector fool!

Hmmm, how about posting a how-to?    :^)

-- 
***Mike St. Clair***mstclair@iglou.com***irc:SaintMick***

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From: Adam N <102637.2006@CompuServe.COM>
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex collectors in L.A. area?
Date: 14 Mar 1996 05:23:59 GMT
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	Well, how about San Bernardino? Only have the Vectrex, no 
games :-(.


		Adam

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Info needed:Vectrex 3-D Color wheels
Date: Thu, 14 Mar 1996 01:20:09 -0800
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I need some info for a project I am building...
When viewing the 3-D games, what colors are objects on the board?
(I need info on all three games)
I understand the wheels had 3 colors?
Turning the wheel the "standard" direction, what is the color sequence?
Sorry for all the questions, I am attemping to electronically simulate 
the color wheel and the 3-D effect...

Thanks in advance,
Aaron Howald "The vector fool"
howald@u.washington.edu

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From: FZGD51A@prodigy.com (Robert Berry)
Newsgroups: rec.games.vectrex
Subject: RBerry's 2600 & Vectrex BOSSO-Auction
Date: 14 Mar 1996 06:15:47 GMT
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RBerry's TAX-TIME CLEARANCE AUCTION
Classic n' Rare ATARI and VECTREX blowout!
Much as I hate to do it, I've got to get rid of this
stuff to help out with taxes and my new house, 
AND A NEW BABY BOY (girl?)
Please bid away!    I'll be sending an e-mail
update daily to all those who request.  Please
do not respond to this lame-o PRODIGY address,
but instead to:    7496295@mcimail.com.

Take note of Frogger II 3 Deep and some other cool
hard to finds within!

Shipping is 50 cents per cartridge, and I'll accept
all forms of payment save credit card.  (Of course,
I'll wait for checks to clear, first).  Minimum bid for
cartridges is $1.00, and all raises must be in $1.00
increments.  Updates will be posted daily, as long
as they are sent to:
	7496295@mcimail.com.

Bidding ends on April 10th, 1996, so hurry on up 
now!  Payment will be sent to 
	Robert A Berry
	221 Reamer Street
	Auburn, CA 95603

Please, no trades desired.

Here we go!

ATARI 2600 CARTRIDGES 
(All loose..."+" indicates instructions)
-------------------------------------------------------------
Adventures of Tron (M Network)
Alien (20th Fox)
Armor Ambush (M Network)
Amidar (Parker Bros)
+Asteroids (Atari)
Backgammon (Atari)
Barnstorming (Activision)
+Basketball (Atari)
Battlezone (Atari)
+Berzerk (Atari)
Bowling (Atari)
+Brain Games (Atari)
Breakout (Atari)
Casino (Atari)
Chopper Command (Activision)
Circus Atari (Atari)
+Combat (Atari)
Cosmic Ark (Imagic)
Deadly Duck (20th Fox)
Decathlon (Activision)
Defender (Atari)
Demon Attack (Imagic) blue label
Dig Dug (Atari)
Donkey Kong (Coleco)
Dragonfire (Imagic)
+Empire Strikes Back (Parker Bros)
Enduro (Activision)
Fast Food (Telysys)
Frogger (Parker Bros)
Frogger II Three Deep (Parker Bros)
Galaxian (Atari)
Ghostbusters (Activision)
Grand Prix (Activision)
Grand Prix (Activision)
+Haunted House (Atari)
Ice Hockey (Activision)
Indy 500 (Atari)w/2controls
Journey Escape (Data Age)
Jr Pac Man (Atari)
+Jungle Hunt (Atari)
Kaboom! (Activision)
Kangaroo (Atari)
Maze Craze (Atari)
Megamania (Activision)
Miniature Golf (Atari)
Moon Patrol (Atari)
+Night Driver (Atari)
Outlaw (Atari)
+Pac Man (Atari)
Phoenix (Atari)w/diary
+Pitfall! (Activision)
Pole Position (Atari)
Pressure Cooker (Activision)
Raquetball (Apollo) missing end label
Realsports Football (Atari)
Realsports Volleyball (Atari)
Return of the Jedi DSB (Parker Bros)
River Raid (Activision)
Robot Tank (Activision)
Seaquest (Activision)
Shooting Gallery (Imagic)
Skeet Shoot (Apollo)
Skiing (Activision)
Skyjinks (Activision)
Sorcerer (Mythicon)
Space Jockey  (Vidtec)
+Space Cavern (Apollo)
Space War (Atari)
+Space Invaders (Atari)
Space Shuttle Orbitor (Avalon)
+Spikes Peak/Ghost Manor (XONOX)
Squeeze Box (US Games)
Star Raiders (Atari) w/2 controls
+Starmaster (Activision)
Street Racer (Atari)
Super Breakout (Atari)
Tutankham (Parker Bros)
Tron Deadly Discs (M Network)
Vanguard (Atari)
Venture (Coleco)
Video Pinball (Atari)
Video Olympics (Atari)
Video Chess (Atari)
+Warlords (Atari)
Worm War I  (20th Fox)

EXTRA LOOSE INSTRUCTIONS
--------------------------------------------------------
Asteroids (Atari)
Missle Command (Atari)
International Soccer (M Network)
Adventure (Atari)
Air Sea Battle (Atari)
Moonsweeper (Imagic)
Zaxxon (Coleco)
Solar Storm (Imagic)

CATALOGS
------------------------------------------------------
Atari (1981)
Atari Log Book (for high scores)
Atari Stars Fold Out Poster (1983)
APOLLO (1981)
Activision (Winter 1982)
Coleco (1983)
XONOX (1983)
Imagic (1982)
Imagic Sneak Preview (1983)

ATARI 2600 SYSTEM complete! ($6.00 shipping)
--------------------------------------------------------------
Works beautifully!  2 joysticks, woodgrain console,
2 paddles.  I tested many a game on this one!

VECTREX SYSTEM ($6.00 shipping)
------------------------------------------------------------
Works Fine...with two tight/sharp controllers.
Tested with many games and never any problems.
Little bit of screen buzz, but picture is sharp as hell.
Reprinted instructions for system included.
$65 minimum bid for this nice one!

VECTREX GAMES (no overlays)
------------------------------------------
Armor..Attack
Berzerk 
Pole Position
Blitz!
Scramble
Clean Sweep


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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: New Vectrex Game
Date: Fri, 15 Mar 1996 05:02:16 GMT
Organization: TexelNet Internet Services
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VECTOR VADERS the faq
By John Dondzila
--------------------------------------------------------------------------

Q. What is Vector Vaders ?

A. A "New" game for the Vectrex Arcade System, based upon the popular
   "Invaders" style games popular during the first video game boom.
   With the many games that were originally released for the Vectrex,
   this definitely wasn't one of them. Of course, if it was, 
   wouldn't be reading this right now.


Q. What do I need to play Vector Vaders ?

A. A Vectrex Arcade System and a Vector Vaders game cartridge.



Q. How do I obtain a copy of Vector Vaders ?

A. Currently, there are three ways :

     (1) Contact the author: John Dondzila (me)
         My E-Mail address is pcjohn@texel.com

         I am selling Vector Vaders for twenty (20)
         US dollars which includes shipping within the continental
         USA. This price includes the Vector Vaders Mini Cart, a
         sturdy plastic holding case and printed instructions.

         If you live outside of the continental USA, please send
         me an E-Mail and we can discuss shipping arrangements.
         (Naturally, it's going to cost a bit more).

         Screen shots as well as a Mini Cart picture, more
         information about how the game was made and information
         about upcoming games are available at my web page:
         http://www.texel.com/home/pcjohn/index.html

        (2) Contact Sean Kelly (skelly@xnet.com)
            Sean manufactures multi-carts with most of the Vectrex 
            games ever made on it, now including Vector Vaders.

        (3) The Vector Vaders software is public domain. It will
            eventually be posted at FTP.CSUS.EDU for those 
            interested in making their own carts.



Q. What is a "Mini Cart" ?

A. I have been unsuccessful to date in duplicating Vectrex cartridge
   cases. The mini cart is a small plastic case containing the circuit
   board and EPROM for the game. Again, a picture is available on
   my web page.



Q. Since Vector Vaders is not professionally produced, are there any
   known "bugs" or problems ?

A. None to my knowledge. Vector Vaders has been tested for 2 weeks
   with no glitches or lock-ups. The only known problem is that when
   the level first starts, the Vaders tend to "shimmer" and the game
   play is a little slow. This is due to the fact that the more vectors
   a Vectrex has to draw, the slower the machine works. Vector Vaders has
   25 Vaders per level. The original prototype had 50. The original was
   completely unplayable (well, it was playable, but REALLY slow).
   After you kill a few Vaders, the game play speeds up. The Beta
   testers told me this wasn't as annoying as I originally thought
   it to be.


This FAQ will be updated as more questions and comments are forwarded
to me.

John Dondzila
pcjohn@texel.com
March 8, 1996



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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Update 1
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Xref: csus.edu rec.games.vectrex:4388 rec.games.video.classic:42926

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 22.
Buyer pays shipping.  I will try to update the current high bid as
often as I can.

Please send all bids to:  dsig@skyenet.net

The current high bid is $60 billmoon

Thanks,
Jeff



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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Update 2
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Xref: csus.edu rec.games.vectrex:4389 rec.games.video.classic:42947

Thanks to everyone for their bids.  If you received this message via
email then I received your bid.

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 22.
Buyer pays shipping.  I will try to update the current high bid as
often as I can.

Please send all bids to:  dsig@skyenet.net

The current high bid is $80 twhy666

Thanks,
Jeff


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From: yakko70@aol.com (YAKKO70)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 15 Mar 1996 11:04:34 -0500
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March 3rd, Dan Harkles wrote:

	Was there anything wrong with the gameplay on the 2600 Pac-Man?

Well, Yeah!  Just about everything sucked with the game!  Controls were
like Gouda, Intense flicker, almost to the point that when you ate the
"Power Pill", the ghosts nearly were invisible; fruits were reduced to a
Vitamin, he always faced to the side, and the little sound there was added
insult to injury (Eating the dots sounded like twanging a rubber band!)

I realize the limited time the programmers had with Pac Man, but gimme a
break.  This was a plain bad game!

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From: twhy666@aol.com (TWHY666)
Newsgroups: rec.games.vectrex
Subject: wtb:star castle or ripoff for vectrex
Date: 14 Mar 1996 22:44:25 -0500
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pleaes email me if your selling any of these

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From: Nathan Page <nmp20@hermes.cam.ac.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: Fri, 15 Mar 1996 23:26:02 -0800
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On 15 Mar 1996, Charles E Taylor IV wrote:
> 
> Now there's a lot of things to knock about 2600 Pac Man, but not the sound. :)
> boop BEEP boop BEEP
> bong-bong-bong-bong-puckWAD-bong-bong-bong-bong
> boop booop boooop beep

Care to do a rendition of Frogger...?

> 
> It's the thing about the 2600 that will probably have eternal life. 
> Whenever someone wants to convey playing a video game in a movie or
> commercial, that's the sound effect that gets used. :)

Hmm, not th original arcade's "wakka wakka wakka"? :)

Nathan

-----------------------------------------------------------------------
-                                                                     -
- Nathan Page- Economics Student (so why do I use computers so much?) -
-                                                                     -
- Main hobby- collecting video games (mostly on the classic machines) -
-                                                                     -
- email: nmp20@cai.cam.ac.uk     http://www-gcsu.cai.cam.ac.uk/~nmp20 -
-                                                                     -
-----------------------------------------------------------------------

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From: charlet@hubcap.clemson.edu (Charles E Taylor IV)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 15 Mar 1996 16:45:45 GMT
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In article <4ic4ei$ct1@newsbf02.news.aol.com> yakko70@aol.com (YAKKO70) writes:

[2600 Pac Man]

:insult to injury (Eating the dots sounded like twanging a rubber band!)

Now there's a lot of things to knock about 2600 Pac Man, but not the sound. :)

boop BEEP boop BEEP

bong-bong-bong-bong-puckWAD-bong-bong-bong-bong

boop booop boooop beep

It's the thing about the 2600 that will probably have eternal life. 
Whenever someone wants to convey playing a video game in a movie or
commercial, that's the sound effect that gets used. :)

-- 
__         ___ _       _  _  |  >>>>> charlet@hubcap.clemson.edu <<<<<   
|_)o _ |/   | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!"
| \||_ |\   | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D.
   --->  My WWW home is now at http://www.clemson.edu/~charlet/  <---    


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From: mrobss@aol.com (MrOBSS)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 14 Mar 1996 13:59:13 -0500
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Both Hyperchase and Pac Man both sucked the big one!

--Robb
Boingo Secret Society Staff
read alt.fan.oingo-boingo or DIE!
"look I'm a cowboy.  Howdy, Howdy, Howdy."

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From: FZGD51A@prodigy.com (Robert Berry)
Newsgroups: rec.games.vectrex
Subject: Rberry's 2600+Vectrex Auction Update #1
Date: 16 Mar 1996 06:19:58 GMT
Organization: Prodigy Services Company  1-800-PRODIGY
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RBerry's TAX-TIME CLEARANCE AUCTION
Classic n' Rare ATARI and VECTREX blowout!
Much as I hate to do it, I've got to get rid of this
stuff to help out with taxes and my new house, 
AND A NEW BABY BOY (girl?)
Please bid away!  All games are in nice shape
and a part of my collection I need to liquidate.
I'll be sending an e-mail update daily to all 
those who request.

Take note of Frogger II 3 Deep and some other cool
hard to finds within like Shuttle Orbiter, XONOX
games, and other treats.

Shipping is 50 cents per cartridge, and I'll accept
all forms of payment save credit card.  (Of course,
I'll wait for checks to clear, first).  Minimum bid for
cartridges is $1.00, and all raises must be in $1.00
increments.  Updates will be posted daily, as long
as they are sent to:
	fzgd51a@prodigy.com

Bidding ends on April 10th, 1996, so hurry on up 
now!  Payment will be sent to 
	Robert A Berry
	221 Reamer Street
	Auburn, CA 95603
	

Please, no trades desired.

Here we go!

ATARI 2600 CARTRIDGES 
(All loose..."+" indicates instructions)
-------------------------------------------------------------
Adventures of Tron (M Network)
Alien (20th Fox)
Armor Ambush (M Network)
Amidar (Parker Bros)
+Asteroids (Atari)
Backgammon (Atari)
Barnstorming (Activision)
+Basketball (Atari)
Battlezone (Atari)
+Berzerk (Atari)
Bowling (Atari)
+Brain Games (Atari)
Breakout (Atari)
Casino (Atari)
Chopper Command (Activision)
Circus Atari (Atari)
+Combat (Atari)
Cosmic Ark (Imagic)
Deadly Duck (20th Fox)
Decathlon (Activision)
Defender (Atari)
Demon Attack (Imagic) blue label
Dig Dug (Atari)
Donkey Kong (Coleco)
Dragonfire (Imagic)
+Empire Strikes Back (Parker Bros)
Enduro (Activision)
Fast Food (Telysys)
Frogger (Parker Bros)
Frogger II Three Deep (Parker Bros)
Galaxian (Atari)
Ghostbusters (Activision)
Grand Prix (Activision)
Grand Prix (Activision)
+Haunted House (Atari)
Ice Hockey (Activision)
Indy 500 (Atari)w/2controls
Journey Escape (Data Age)
Jr Pac Man (Atari)
+Jungle Hunt (Atari)
Kaboom! (Activision)
Kangaroo (Atari)
Maze Craze (Atari)
Megamania (Activision)
Miniature Golf (Atari)
Moon Patrol (Atari)
+Night Driver (Atari)
Outlaw (Atari)
+Pac Man (Atari)
Phoenix (Atari)w/diary
+Pitfall! (Activision)
Pole Position (Atari)
Pressure Cooker (Activision)
Raquetball (Apollo) missing end label
Realsports Football (Atari)
Realsports Volleyball (Atari)
Return of the Jedi DSB (Parker Bros)
River Raid (Activision)
Robot Tank (Activision)
Seaquest (Activision)
Shooting Gallery (Imagic)
Skeet Shoot (Apollo)
Skiing (Activision)
Skyjinks (Activision)
Sorcerer (Mythicon)
Space Jockey  (Vidtec)
+Space Cavern (Apollo)
Space War (Atari)
+Space Invaders (Atari)
Space Shuttle Orbitor (Avalon)		$25 Chaos
+Spikes Peak/Ghost Manor (XONOX)
Squeeze Box (US Games)
Star Raiders (Atari) w/2 controls
+Starmaster (Activision)
Street Racer (Atari)
Super Breakout (Atari)
Tutankham (Parker Bros)
Tron Deadly Discs (M Network)
Vanguard (Atari)
Venture (Coleco)
Video Pinball (Atari)
Video Olympics (Atari)
Video Chess (Atari)
+Warlords (Atari)
Worm War I  (20th Fox)

EXTRA LOOSE INSTRUCTIONS
--------------------------------------------------------
Asteroids (Atari)
Missle Command (Atari)
International Soccer (M Network)
Adventure (Atari)
Air Sea Battle (Atari)
Moonsweeper (Imagic)
Zaxxon (Coleco)			$2  chaos
Solar Storm (Imagic)

CATALOGS
------------------------------------------------------
Atari (1981)
Atari Log Book (for high scores)	$3 chaos
Atari Stars Fold Out Poster (1983)
APOLLO (1981)			$2 chaos
Activision (Winter 1982)		
Coleco (1983)
XONOX (1983)			$3 chaos
Imagic (1982)
Imagic Sneak Preview (1983)

ATARI 2600 SYSTEM complete! ($6.00 shipping)
--------------------------------------------------------------
Works beautifully!  2 joysticks, woodgrain console,
2 paddles.  I tested many a game on this one!

VECTREX SYSTEM ($6.00 shipping)
------------------------------------------------------------
Works Fine...with two tight/sharp controllers.
Tested with many games and never any problems.
Little bit of screen buzz, but picture is sharp as hell.
Reprinted instructions for system included.
$65 minimum bid for this nice one!

					$71 Chris Devine

VECTREX GAMES (no overlays)
------------------------------------------
Armor..Attack				$5 steve totshek
Berzerk 				$5 steve totshek
Pole Position				$5 steve totshek
Blitz!					$5 steve totshek
Scramble				$5 steve totshek
Clean Sweep				$5 steve totshek


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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Update 3
X-Nntp-Posting-Host: ts01-sb-3.skyenet.net
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Date: Sat, 16 Mar 1996 04:19:40 GMT
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Xref: csus.edu rec.games.vectrex:4397 rec.games.video.classic:43009

Thanks to everyone for their bids.  If you received this message via
email then I received your bid.

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 22.
Buyer pays shipping.  I will try to update the current high bid as
often as I can.

Please send all bids to:  dsig@skyenet.net

The current high bid is $100 valis1

Thanks,
Jeff



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From: WILLIAMS_D@scsu.ctstateu.edu (DL Williams)
Subject: How does the light pen work?
Message-ID: <WILLIAMS_D-1503961449020001@wtmsmc.scsu.ctstateu.edu>
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I used to have a Vectrex but, I never got the light pen.  Could anyone
tell me how it works and are there any games for it.

-- 
peace, I'm out

   \\//
    DL

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From: Steel_Harbinger@msn.com (Bill Stanton)
Subject: Vectrex Controller WTB
Date: 16 Mar 96 20:48:22 -0800
Message-ID: <00001f63+00000520@msn.com>
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WTB:

Vectrex controller, joystick springs must not be broken.


...Anyone who just wants to chat about Vectri e-mail me @ work:



bstanton@mindscape.com

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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Update 4
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Thanks to everyone for their bids.  If you received this message via
email then I received your bid.

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 22.
Buyer pays shipping.  I will try to update the current high bid as
often as I can.

Please send all bids to:  dsig@skyenet.net

The current high bid is $120 twhy666

Thanks,
Jeff



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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: I'm playing my Vectrex on a Tempest monitor!
Date: Sun, 17 Mar 1996 03:08:10 -0800
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On Wed, 13 Mar 1996, Mike St. Clair wrote:

> William Howald <howald@u.washington.edu> writes:
> 
> >WAHOO!
> >(now to add color...)  8*)
> >Aaron Howald  aka: the vector fool!
> 
> Hmmm, how about posting a how-to?    :^)
Sure! I'll post a write-up on it and a lot of other Vec stuff soon...
Maybe a week? (the display is very wobbly...back to the drawing board)

Aaron Howald "the vector fool"


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From: dp310@earthlink.net (Brian Gilman)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex collectors in L.A. area?
Date: Mon, 18 Mar 1996 06:41:48 GMT
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thx1138@wavenet.com (THX-1138) wrote:

grrrr! I'm next to Culver City... now I know whose been getting all of
the goodies at the thrift stores. 


>bwright@primenet.com (Bruce Wright) wrote:
>
>>Any vectrex collectors in the Los Angeles area?  
>
>>-Bruce
>
>That would be me, though my Vectrex colection is pretty meager due to
>ca$hflow. I'm in Culver City if you wanted it a little more specific.
>


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From: dan@cafws3.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 19 Mar 1996 03:06:12 GMT
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Charles E Taylor IV <charlet@hubcap.clemson.edu> writes:
>In article <4ic4ei$ct1@newsbf02.news.aol.com> yakko70@aol.com (YAKKO70) writes
>
>[2600 Pac Man]
>
>:insult to injury (Eating the dots sounded like twanging a rubber band!)
>
>Now there's a lot of things to knock about 2600 Pac Man, but not the sound. :)

	Yeah, I kinda liked that "bwamp bwamp bwamp" sound.  Granted, it
wasn't a classic like the original "wucka wucka wucka", but it was fun.

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@cafws3.eng.uci.edu |  The mark in my heart  ->  Front 242,        |
| harkless@speed.net     |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: spudman5@aol.com (Spudman 5)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 19 Mar 1996 01:56:50 -0500
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Lets get off this whole pacman hyperchase suck ting.  Pacman though not
great was not the worst either.  I have fond memories from when this first
came out!  Hyperchase takes alot of patience and skill but the end result
is definitly worth it!
'nuff said lets move on.....

-Mike

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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Update 5
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Xref: csus.edu rec.games.vectrex:4406 rec.games.video.classic:43248

Thanks to everyone for their bids.  If you received this message via
email then I received your bid.

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 22.
Buyer pays shipping.  I will try to update the current high bid as
often as I can.

Please send all bids to:  dsig@skyenet.net

The current high bid is $140 cdevine

Thanks,
Jeff



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From: yakko70@aol.com (YAKKO70)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: 19 Mar 1996 21:35:45 -0500
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I would personally like to throw in my impression of Star Wars since
everyone has been making such wonderful sound effects.

"Red Five Standing By..."

You sound effect guys are a riot :)

(BTW, the Waka Waka sound brings back many fond memories!)

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From: Mac <macleod@dump.com>
Newsgroups: rec.games.vectrex
Subject: New Vectrex Games?!? Here's my wish list; how about you?
Date: 20 Mar 1996 08:15:39 GMT
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 With the release of Vector Vaders and the upcoming release of Patroits, 
it seems that the Vectrex might regain a little glory. Especially if more 
people follow John Dondzila's lead and produce some new games.
 Here's my list of vector games I'd love to see on the Vectrex:
 
 1. Star Wars -Imagine this one on a real vector screen!
 2. Quantum -I would by this one in a second!
 3. Omega Race -This one would be a blast, and not to hard to 'port.
 4. Tempest -Yeah! Another game that would rock on the Vectrex.
 5. Asteroids -Forget Minestorm!

 This my Top 5. Who has other's that deserve a home on the Vectrex?


                                         Mac


 


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From: ribbit@netcom.com (Tony Mason)
Subject: FS:  Vectrex, 2 Joysticks, Multi-Cart
Message-ID: <ribbitDoJIrB.E2G@netcom.com>
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For sale -
 
Vectrex Game Console.  Comes with TWO joysticks, and a Sean Kelley
menu-driven multi-cart.  Everything works perfectly.  Buyer pays shipping.
$200.00 + shipping.  Please leave email if interested.
 
Tony

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From: leeg@rohan.sdsu.edu (lee)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 20 Mar 1996 10:39:35 GMT
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Mac (macleod@dump.com) wrote:

:  1. Star Wars -Imagine this one on a real vector screen!
:  2. Quantum -I would by this one in a second!
:  3. Omega Race -This one would be a blast, and not to hard to 'port.
:  4. Tempest -Yeah! Another game that would rock on the Vectrex.
:  5. Asteroids -Forget Minestorm!

:  This my Top 5. Who has other's that deserve a home on the Vectrex?

My Top 5
Space Fury=> So....a creature for my amusement?!? Prepare for Battle!
Gravitar=> Love this game
Major Havoc (don't know if joystick can simulate roller? same with Quantum)
Quantum=> Still searching for this coin-op
Space Duel=> Would be great esp. with 2 players
Gaymond Lee

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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: Patriots
Date: Wed, 20 Mar 1996 20:34:22 GMT
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Sneak preview of PATRIOTS for Vectrex
now on my web page !

----------------------------------------------------------------
John Dondzila
Mail: pcjohn@texel.com
WWW : http://www.texel.com/home/pcjohn/index.html
      "John's Creations" Web Page
       - The Home Of STAR CASTLE PC And Other Custom Games
       - Purple Dino Massacre and Christmas Carnage (Gruesome !)
       - Classic Atari 2600/Vectrex System Projects
       - "New" Atari 2600 and Vectrex Game Pix
       - The First NEW VECTREX GAME In 12 Years !
----------------------------------------------------------------



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From: gadget@crl.com (Corey Bell)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 20 Mar 1996 17:51:18 -0800
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: :  Mac's top 5
: :  1. Star Wars -Imagine this one on a real vector screen!
: :  2. Quantum -I would by this one in a second!
: :  3. Omega Race -This one would be a blast, and not to hard to 'port.
: :  4. Tempest -Yeah! Another game that would rock on the Vectrex.
: :  5. Asteroids -Forget Minestorm!

: Lee's Top 5
: Space Fury=> So....a creature for my amusement?!? Prepare for Battle!
: Gravitar=> Love this game
: Major Havoc (don't know if joystick can simulate roller? same with Quantum)
: Quantum=> Still searching for this coin-op
: Space Duel=> Would be great esp. with 2 players
: Gaymond Lee

Ok, how about:
1> Battlezone (hey, they managed a good Pole Position!)
2> Eliminator (this one was a blast)
3> Re-work of Space Wars (it just doesn't feel right)
4> Reactor (I know, it wasn't vector. I think it would convert well though)
5> Bugger, I can't think of a fifth.

-- 
--------------------------------------------
        Corey Bell - gadget@crl.com
    "I am now running on a Pentium SX."
--------------------------------------------

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From: Bob van Zeist <zeist@serc.nl>
Newsgroups: rec.games.vectrex
Subject: Vectrex controller wanted
Date: Thu, 21 Mar 1996 09:30:44 -0800
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My controller is suffering from a broken spring. I tried to fix it, but that
didn't last for too long. So, for any lucky owner of 2 (or more) controllers:

If you're willing to sell me one, I'd be gratefull. 

Thanks. 
============================================================================
 Name  : Bob van Zeist       SERC (Software  Engineering  Research  Centre)
 E-mail: zeist@serc.nl       P.O. Box 424, 3500 AK Utrecht, The Netherlands
 WWW   : http://www.serc.nl  Tel: +31-30-2545412, Fax: +31-30-2545948

 My arcade games page: http://www.serc.nl/People/zeist/arcade.html
============================================================================

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From: FZGD51A@prodigy.com (Robert Berry)
Newsgroups: rec.games.vectrex
Subject: RBerry's Kick-Ass Vectrex+2600 Auction #4
Date: 21 Mar 1996 06:01:40 GMT
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FZGD51A@prodigy.com (Robert Berry) wrote:

RBerry's TAX-TIME CLEARANCE AUCTION
Classic n' Rare ATARI and VECTREX blowout!
Much as I hate to do it, I've got to get rid of this
stuff to help out with taxes and my new house,
AND A NEW BABY BOY (girl?)
Please bid away!  All games are in nice shape
and a part of my collection I need to liquidate.
I'll be sending an e-mail update daily to all
those who request.

***NEW VECTREX ADDITION***
See below for BEDLAM Color Overlay!!!

Take note of Frogger II 3 Deep and some other cool
hard to finds within like Shuttle Orbiter, XONOX
games, and other treats.

Shipping is 50 cents per cartridge, and I'll accept
all forms of payment save credit card.  (Of course,
I'll wait for checks to clear, first).  Minimum bid for
cartridges is $1.00, and all raises must be in $1.00
increments.  Updates will be posted daily, as long
as they are sent to:
	fzgd51a@prodigy.com

Bidding ends on April 10th, 1996, so hurry on up
now!  Payment will be sent to
	Robert A Berry
	221 Reamer Street
	Auburn, CA 95603
	

Please, no trades desired.

Here we go!

ATARI 2600 CARTRIDGES
(All loose..."+" indicates instructions)
-------------------------------------------------------------
Adventures of Tron $2 Scott
ALIEN   $3 VENOM
Armor Ambush (M Network)
Amidar (Parker Bros)            $2 Cheval69
+Asteroids (Atari)
Backgammon (Atari)   $1 VENOM
Barnstorming (Activision)
Basketball (Atari)  $1 VENOM
Battlezone (Atari)    $1 Garon G
+Berzerk (Atari)
Bowling (Atari)                 $1 Bill Emery
+Brain Games (Atari)    $2 Dan Renfield
Breakout (Atari)
Casino (Atari)
Chopper Command (Activision)
Circus Atari (Atari)
+Combat (Atari)
Cosmic Ark (Imagic)
Deadly Duck (20th Fox)   $3 Dan Renfield
Decathlon (Activision)          $2 Cheval69
Defender (Atari)
Demon Attack (Imagic)
Dig Dug (Atari)                 $1 Bill Emery
Donkey Kong (Coleco)
Dragonfire (Imagic)
+Empire Strikes Back    $2 Andrew Bazan
Enduro (Activision)
Fast Food (Telysys)   $3 Dan Renfield
Frogger (Parker Bros)   $2 Andrew Bazan
Frogger II Three Deep   $14 VENOM
Galaxian (Atari)               $1 Garon G
Ghostbusters (Activision)   $1 Andrew Bazan
Grand Prix (Activision)
+Haunted House (Atari)    $2 Andrew Bazan
Ice Hockey (Activision)
Indy 500 (Atari)w/2controls     $1 Andrew Bazan
Journey Escape (Data Age)
Joust
Jr Pac Man (Atari)          $3 Cheval69
+Jungle Hunt (Atari)
Kaboom! (Activision)
Kangaroo (Atari)         $2 Bill Emery
Maze Craze (Atari)
Megamania (Activision)   $1 Megamania
Miniature Golf (Atari)      $5 Dan Renfield
Moon Patrol (Atari)       $1 Garon G
Ms Pac Man
+Night Driver (Atari)           $1 Bill Emery
Outlaw (Atari)
+Pac Man (Atari)
Phoenix (Atari)w/diary
+Pitfall! (Activision)          $1 Andrew Bazan
Pole Position (Atari)         $1 Jared
Pressure Cooker (Activision)  $1 Steve T	
Raquetball (Apollo) $1 Greg Hunter
Realsports Football (Atari)
Realsports Volleyball (Atari)  $1 Greg Hunter
Return of the Jedi DSB   $2 Richard Cabre
River Raid (Activision)   $1 Jared
Robot Tank (Activision)
Seaquest (Activision)
Shooting Gallery (Imagic)  $7 VENOM
Skeet Shoot (Apollo)  $5 VENOM
Skiing (Activision)
Skyjinks (Activision) $1 Greg Hunter
Sorcerer (Mythicon) $2 Cheval69
Space Jockey  (Vidtec)
+Space Cavern (Apollo)          $1 Andrew Bazan
Space War (Atari)
+Space Invaders (Atari)         $1 Andrew Bazan
Space Shuttle Orbitor  $40 chaos
+Spikes Peak/Ghost Manor $5 Dan Renfield
Squeeze Box (US Games)          $2 matt
Star Raiders (Atari) w/2 ctrls  $1 Andrew Bazan
+Starmaster (Activision)
Street Racer (Atari)     $1 VENOM
Super Breakout (Atari)
Tutankham (Parker Bros)   $1 Jared
Tron Deadly Discs (M Network)
Vanguard (Atari)          $1 Jared
Venture (Coleco)
Video Pinball (Atari)
Video Olympics (Atari)
Video Chess (Atari)         $1 Dr. No
+Warlords (Atari)
Worm War I  (20th Fox)    $3 Dan Renfield

EXTRA LOOSE INSTRUCTIONS
--------------------------------------------------------
Asteroids (Atari)
Missle Command (Atari)
International Soccer   $1 Werner Bleys	
Adventure (Atari)         .50 VENOM
Air Sea Battle (Atari)    .50 VENOM
Moonsweeper (Imagic)            .50 Gregg Woodcock
Zaxxon   $4 chaos
Solar Storm (Imagic)            $3 Gregg Woodcock

CATALOGS
------------------------------------------------------
Atari (1981)
Atari Stars Poster (1983)
Activision (Winter 1982)	)			.50 VENOM
>XONOX (1983)			$3 chaos
Imagic (1982)            
50 Gregg Woodcock
Imagic Sneak Preview (1983)     .50 Gregg Woodcock

ATARI 2600 SYSTEM complete! ($6.00 shipping)
--------------------------------------------------------------
>Works beautifully!  2 joysticks, woodgrain console,
>2 paddles.  I tested many a game on this one!
>	$13 Andrew Bazan
>
>
>VECTREX SYSTEM ($6.00 shipping)
>------------------------------------------------------------
>Works Fine...with two tight/sharp controllers.
>Tested with many games and never any problems.
>Little bit of screen buzz, but picture is sharp as hell.
>Reprinted instructions for system included.
>
>$85 Steve T
>
>VECTREX OVERLAY
>-------------------------------
>BEDLAM (small crack in upper right corner,
>but fully intact) minimum bid $3
>
>VECTREX GAMES (no overlays)
>------------------------------------------
>Armor..Attack $8 DisKountrs
>Berzerk $8 DisKountrs
>Pole Position $10 DisKountrs
>Blitz!  $8 DisKountrs
>Scramble   $8 DisKountrs
>Clean Sweep $8 DisKountrs
>



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From: jviloria@sdcc10.ucsd.edu (BlooDy Valentyne)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Controller WTB
Date: 21 Mar 1996 07:59:07 GMT
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Is Radio Shack certified to handle repairs?  If not, are there any
"mainstream" type stores that can do repairs?


-- 





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From: rwagner32@aol.com (RWagner32)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 20 Mar 1996 23:09:03 -0500
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In article <4ioerb$72f@hops.entertain.com>, Mac <macleod@dump.com> writes:

>5. Asteroids -Forget Minestorm!

IMO Minestorm is alot better than Asteroids.

                                              (sp?) (sp?) (sp?) (sp?)
                                           Richard Wagner   : { )
                                                send me games!!
 
       I                     _____I__                       I love atari
2600 !!!, Intellivision!!, 
      l 7---------------I_______I      5200!!!,Colecovision!!!
                                                  and 7800 is ok too.

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From: esherman@umich.edu (Erika)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 20 Mar 1996 15:47:15 GMT
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tempest tempest tempest tempest tempest


lee (leeg@rohan.sdsu.edu) wrote:
: Mac (macleod@dump.com) wrote:

: :  1. Star Wars -Imagine this one on a real vector screen!
: :  2. Quantum -I would by this one in a second!
: :  3. Omega Race -This one would be a blast, and not to hard to 'port.
: :  4. Tempest -Yeah! Another game that would rock on the Vectrex.
: :  5. Asteroids -Forget Minestorm!

: :  This my Top 5. Who has other's that deserve a home on the Vectrex?

: My Top 5
: Space Fury=> So....a creature for my amusement?!? Prepare for Battle!
: Gravitar=> Love this game
: Major Havoc (don't know if joystick can simulate roller? same with Quantum)
: Quantum=> Still searching for this coin-op
: Space Duel=> Would be great esp. with 2 players
: Gaymond Lee

--

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From: esherman@umich.edu (Erika)
Newsgroups: rec.games.vectrex
Subject: what ever happened with the tshirts?
Date: 20 Mar 1996 15:49:07 GMT
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Been out of touch for a while - did anything ever happen with the guy who 
was thinking about getting shirts made up? Are there any available?


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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Update 6
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Xref: csus.edu rec.games.vectrex:4420 rec.games.video.classic:43464

Thanks to everyone for their bids.  If you received this message via
email then I received your bid.

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 24.
Buyer pays shipping.  

Please send all bids to:  dsig@skyenet.net

The current high bid is $160 twhy666

ATTN:  Since there are so many of you submitting bids for this set, I
am going to ask that bid increments are $5.  (not $.01 - you know who
you are!  8^)  )

Also, I will be out of town this weekend, so the auction will continue
until Sunday night.  I will then post the results at that time.  I
will not be able to post any updates beyond Friday Night. 

Please remember that I am not going to do this as a
going...going...gone auction, so the high bid by Sunday at 9:00pm will
be the winner.  Please remember this when making your bids.  I wish I
could do the g...g...g but I won't be home to send e-mail each day.
8^{

Thanks,
Jeff



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From: Corey Cooper <cooper@oak.tivoli.com>
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: Thu, 21 Mar 1996 13:37:29 -0600
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Well, since all my other ideas have been given - how about Red Baron?  
ooooo ... loved that one.

-Corey

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From: dan@cafws3.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 22 Mar 1996 02:48:24 GMT
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>:  1. Star Wars -Imagine this one on a real vector screen!
>:  2. Quantum -I would by this one in a second!
>:  3. Omega Race -This one would be a blast, and not to hard to 'port.
>:  4. Tempest -Yeah! Another game that would rock on the Vectrex.
>:  5. Asteroids -Forget Minestorm!
>
>Space Fury=> So....a creature for my amusement?!? Prepare for Battle!
>Gravitar=> Love this game
>Major Havoc (don't know if joystick can simulate roller? same with Quantum)
>Quantum=> Still searching for this coin-op
>Space Duel=> Would be great esp. with 2 players

	Yes yes yes yes yes!!!!

	Unfortunately I bet it would be difficult to get the Vectrex's meager
hardware to be able to handle the voice of the cyclopean vein-head from Space
Fury and the complexity of Major Havoc, but Space Duel is an absolute must!!!!

	Definitely the most fun 2-player cooperative game ever written.  I
love the physics of the two ships thrusting while tied together with a rigid
line.  You really try to work together because if one of you gets nailed
twice, you're both dead.  The game's gorgeous color would definitely be missed
on the Vectrex's B&W display though... ;^(

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@cafws3.eng.uci.edu |  The mark in my heart  ->  Front 242,        |
| harkless@speed.net     |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Almost Over
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Thanks to everyone for their bids.  If you received this message via
email then I received your bid.

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay

I will sell this set to the person with the highest bid by March 24.
Buyer pays shipping.  

Please send all bids to:  dsig@skyenet.net

The current high bid is $170 clfixsen

ATTN:  Since there are so many of you submitting bids for this set, I
am going to ask that bid increments are $5.

The auction will continue until Sunday night.  I will then post the
results at that time.  However, I will not be able to post any updates
beyond Friday Night. 

Please remember that I am not going to do this as a
going...going...gone auction, so the high bid by Sunday at 9:00pm will
be the winner.  Please remember this when making your bids.  I wish I
could do the g...g...g but I won't be home to send e-mail each day.
8^{

Thanks,
Jeff



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From: flint@Walden.mo.net (Kurt Stone)
Newsgroups: rec.games.vectrex
Subject: FT Narrow Escape color wheel
Date: 22 Mar 1996 01:35:47 GMT
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very good condition and clean looking......want to trade for pre 1986 non 
sport hand helds


also available, controllers, consoles, overlays, carts, boxes etc.

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From: ribbit@netcom.com (Tony Mason)
Subject: FS:  Vectrex system, 2 controllers, multi-cart
Message-ID: <ribbitDoMys4.9vJ@netcom.com>
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Original buyer backed out - posting this for sale again.
 
For sale:
 
Vectrex Console with 2 joysticks
Sean Kelly menu-driven multi-cart, includes all games except Vector Vaders
Clean Sweep Overlay + Instructions
Starhawk Overlay
Star Trek Overlay
Art Master instructions
 
Vectrex is in great shape, works perfectly.  Multi-cart is the menu driven
one.  Cosmetically looks fine.  $180.00 + shipping.
 
Email if interested.
 
Tony

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From: rsteiner@skypoint.com (Richard Steiner)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 22 Mar 1996 03:49:09 -0600
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Here in rec.games.vectrex, Mac <macleod@dump.com> spake unto us, saying:

> Here's my list of vector games I'd love to see on the Vectrex:
> 
> 1. Star Wars -Imagine this one on a real vector screen!

Yes!

> 2. Quantum -I would by this one in a second!

Not sure I know this one...

> 3. Omega Race -This one would be a blast, and not to hard to 'port.

One of my all-time favorites!!

> 4. Tempest -Yeah! Another game that would rock on the Vectrex.

Yes!!

> 5. Asteroids -Forget Minestorm!

Asteroids would be very nice!

> This my Top 5. Who has other's that deserve a home on the Vectrex?

How about a Star Castle more faithful to the original, with only
*three* shots allowed on the screen instead of four, and with much
lower engine thrust?

-- 
    -Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
           Written offline using PC Yarn + Yes + TDE in a Warp VDM
                 WOMAN.ZIP....Great program, no documentation!

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From: spudman5@aol.com (Spudman 5)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 21 Mar 1996 22:59:57 -0500
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You know all those are fine choices of which I would buy all of them ,but
have you all forgot about LUNAR LANDER.  The original arcade was a vector
game atari I believe and how about The Empire Strikes Back!  But I just
have to reiterate here and say someone anyone please... Bring... Quantum
If someone brings out quantum I'm sure that it wouldn't be hard to make an
adaptor for it to use the old atari track ball controllers

Oh and by the way I would learn how to program if someone would let me
know what I could program a vectrex on.  I have an Pc 486dx2 66mhz
Thanks,
-Mike

P.S. How about some original games?  something new!

P.P.S - wouldn't it be cool if alot of people started to make vectrex
games that someone actually made a new color vectrex that is downwardly
compatible with the old but added alot more ram and great sound system
(big dream here,  Also I would make one if someone told me how to ;)   )

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From: BERMAN@OITVMS.OIT.UMASS.EDU (PHYLLIS M BERMAN)
Newsgroups: rec.games.vectrex
Subject: vectrex sold
Date: 22 Mar 1996 13:28:02 GMT
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	A while ago, we posted a Vectrex for sale with box, instructions,
overlay for Minestorm, 2 controlers, and a dozen complete games in boxes.  We
just sold the complete package for $485.  We thank all of you who made bids for
the package or for individual items.  We had a lot of fun with the Vectrex over
the years, and still found it to be entertaining.  We will miss the Vectrex, 
and will try to buy one again if we ever hit the lottery!  For now, we have a
nice downpayment for a good computer for our daughter.  We're glad we found this
usenet group, and hope that all of you continue to enjoy your Vectrex systems!
 

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From: flint@Walden.mo.net (Kurt Stone)
Newsgroups: rec.games.vectrex
Subject: Vectrex on TV show....
Date: 22 Mar 1996 14:52:49 GMT
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I hate to admit it, but I use to watch "Charles in Charge" (cute babes)
In an early episode the one kid comes walking down the steps carrying a 
Vectrex. The camera follows him to a coffee table, he plugs it in and 
starts playing. I thought it was pretty cool.....

Also, in early "Star Trek, the Next G." episodes, look at the pyramid 
shaped center pieces on the tables in 10 Forward. They are little hand 
held games of which I have one. 

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From: Marshall Ramsey <mramsey@as.arizona.edu>
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: Fri, 22 Mar 1996 10:20:35 -0700
Organization: The University of Arizona
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Does anyone remember the game titled Black Widow? It was a pretty
cool vector game where the player controlled a spider which had to
defend its web. Very cool!

If I ever become a millionaire and can afford to be a bum, I'll code
all these games for you. :)

--Marshall--

-----------------------------------------------------------------------
Marshall Ramsey               "Everywhere is walking distance
mramsey@as.arizona.edu         if you have the time."
NICMOS Project                       -Steven Wright
University of Arizona		
-----------------------------------------------------------------------

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From: Mac <macleod@dump.com>
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 22 Mar 1996 22:32:49 GMT
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To: spudman5@aol.com

spudman5@aol.com (Spudman 5) wrote:
>You know all those are fine choices of which I would buy all of them >,but have you all forgot about LUNAR LANDER.  The original ar=
cade was a >vector game atari I believe

Cool game. Easily 'ported to the Vectrex.
 and how about The Empire Strikes Back! 

I'd rather see the original SW game. ESB was ok, but it was kind of a 
letdown after SW.

 But I just have to reiterate here and say someone anyone please... 
>Bring... Quantum. If someone brings out quantum I'm sure that it >wouldn't be hard to make an adaptor for it to use the old atari t=
rack >ball controllers
>
Quantum was #2 on my wish list! I am also hoping. I have written to John 
Dondzila, and he says he has at least one more game besides Vaders and 
Patroits. It's a clone of Breakout. Aside from that who knows what will 
be produced. Maybe if we write to him and make some requests, and commit 
to buying a cart, he'll create some of our fav. games! His address is 
pcjonh@texel.com.

>Oh and by the way I would learn how to program if someone would let me
>know what I could program a vectrex on.  I have an Pc 486dx2 66mhz

 There IS an eprom emulator available for about 80 bucks that will allow 
you to program Vectrex games. This is what John uses.

>Thanks,
>-Mike
>
>P.S. How about some original games?  something new!

I have created some games that I would LOVE to see on the Vectrex, but I 
don't have the emulator or the skill in assembly to do it myself. If 
someone else likes the games and what's to program them, I would love to 
let them.

>P.P.S - wouldn't it be cool if alot of people started to make vectrex
>games that someone actually made a new color vectrex that is downwardly
>compatible with the old but added alot more ram and great sound system
>(big dream here,  Also I would make one if someone told me how to ;)   )

 It sure would be nice. I'd very much like to see a color Vectrex. I'd 
also love a handheld!

                                         Mac





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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 22 Mar 1996 20:47:43 GMT
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Richard Steiner (rsteiner@skypoint.com) wrote:
: How about a Star Castle more faithful to the original, with only
: *three* shots allowed on the screen instead of four, and with much
: lower engine thrust?

Actually; there is a good chance that the source code for Star Castle
might surface and we could simply fix it.  Those are problems but the
main one is in how the ship turns; it actually turns with a turn radius
like a car (like Rip Off) instead of on a pivot point like most
spaceship games are programmed (like Asteroids).  This is because Star
Castle was written using the Rip Off engine!
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
        woodcock@nortel.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Message-ID: <lunaticDoosrD.33x@netcom.com>
Organization: DOG San Francisco / LunaTechnology
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    How about we work up a list of all the (major) vector arcade games
that haven't been ported to the Vectrex?  If it's not too long a list,
it might be something cool to have in the FAQ, for reference....
 
    First, though, my top five list for NEW Vectrex games:
 
 1. Tailgunner (!) - Perfect for the Vectrex
 2. Tempest        - It's gotta be done; might be slow, though
 3. Battlezone     - Shouldn't be too hard
 4. Lunar Lander   - Should be even easier than Battlezone
 5. Star Trek      - The arcade version; could be difficult
 
 
    So here's the start of a list.
 
 Monochrome (coloured overlay) games:
 
 Asteroids
 Battlezone
 Lunar Lander
 Omega Race
 Red Baron
 Tailgunner
 (A fire engine game - Tailhook?  Hook and Ladder?)
 
 
 Colour games:
 
 Gravitar
 Major Havoc
 Space Duel
 Space Fury
 Star Trek
 Star Wars
 Tempest
 
 
 (Ones I don't know about:)
 
 Black Widow
 Eliminator
 Quantum
 
 
    Everyone should feel free to add to/modify this list.  BTW, could
someone describe Quantum?  Several people seem very interested in it
but I don't think I've ever seen it before.

-- 
      ________________________________________________________
    _/ -= Lunatic Johnathan Bruce E'Sex [Full, legal name]  _/
  _/   lunatic@netcom.com (: "Mr. Bondage-A-Go-Go 95/96"  _/
_/  GEnie: LUNATIC  Lunatic_E'Sex*@quickmail.apple.com  _/

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From: jav@mercury.interpath.net (Joe Venturelli)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 23 Mar 1996 02:38:18 GMT
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Are we all forgetting BATTLEZONE?

Now that would be cool on a Vectrex!


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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: Fri, 22 Mar 1996 23:22:44 -0800
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On 22 Mar 1996, Richard Steiner wrote:
> How about a Star Castle more faithful to the original, with only
> *three* shots allowed on the screen instead of four, and with much
> lower engine thrust?
And maybe a larger castle? It seems quite small...
Also, the pitch that is supposed to rise with shooting castle segments
really doesn't work the same in the current version...
Aaron Howald
> --
>     -Rich Steiner  >>>--->  rsteiner@skypoint.com  >>>---> Bloomington, MN
>            Written offline using PC Yarn + Yes + TDE in a Warp VDM
>                  WOMAN.ZIP....Great program, no documentation!


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From: vx@teleport.com (V-X)
Newsgroups: rec.games.vectrex
Subject: Re: Does Hyperchase just suck, or...????
Date: Sat, 23 Mar 1996 19:03:50 GMT
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On 1 Mar 1996 12:18:32 -0500, luxmundi@nyc.pipeline.com (Thomas
Keller) wrote:

>Admittedly, I'm playing this game without the benefit of intructions, but
>is this game really that bad, or am I missing something blatantly obvious? 
> 
>I dunno... 

No, it just sucks. One of the worst games I ever got for my Vectrex,
way back when...

It does have a soothing, Zen-kinda quality, tho...

 Visit the WWW Jack Chick Archive at http://dig.netcentral.net/vx 
---I'm not putting a Planned Parenthood reference in my .sig to---
-----------protest the CDA, but I almost wish I could.------------

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From: felriq@aol.com (Felriq)
Newsgroups: rec.games.vectrex
Subject: 3d Glasses
Date: 23 Mar 1996 14:19:18 -0500
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Does anyone have the 3d Glasses and games?

Did they ever make the Lightpen and Animation Cart???

And I would like to see if anyone heard of a vector game called Major
Havoc...

Daniel L Smith                          *** Senior Animator Will Vinton
Studios ***

Felriq@aol.com

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From: Anthony Chapman <vectrex@achap.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Swanky VECTREX tees available from wed 27th March!!
Date: Sat, 23 Mar 1996 19:17:04 +0000
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High quality, fashionable VECTREX t-shirts will be available from next
wednesday (27th March).  If you haven't already, mail me at
vectrex@achap.demon.co.uk to be added to the mailing list.

I'll mail everyone with details, and also post the info here.

Watch this space!!!!

BIG Ant Chapman.

"Dogfood is as dogfood does; Whole countries are dying for us, you know."

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Vectrex t-shirts - High fashion, dontcha know?
Date: Sat, 23 Mar 1996 19:32:39 +0000
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Xref: csus.edu rec.games.vectrex:4440 rec.games.video.classic:43612


****If you haven't done so already, mail me at vectrex@achap.demon.co.uk
to be added to the mailing list concerning these shirts******

You've probably been wondering what has happened to the Vectrex t-shirts
I have been talking about for over a month.

Well, the good news is that they'll be ready this coming Wednesday (27th
March).  The delay has been due to 1) Trying to find a company that will
do the kind of printing I'm after, and 2) Trying to find high quality t-
shirts at a reasonable price.

The shirts are black, heavyweight Fruit Of The Loom/Screen Stars short
sleeves.  The logo is printed in a silver "foil" effect print.
Basically this means the logo is real shiny, and looks awesome!

Thanks for all the suggestions for designs / shirts, but I honestly
can't afford to make variations at the moment.  If these shirts are a
success, you never know, I may do some alternative designs.

In case you're interested, the shirts are being printed by BACKSTREET, a
highly professional firm, who handle merchandising for many of the UK's
most succesful bands (along with foreign bands who need shirts when they
tour here and in Europe).  What I'm trying to say, is that the shirts
and the prints will be TOP quality!

The shirts will cost 10 uk pounds (around 16 dollars) each, plus
shipping.  Please don't send me any orders yet, as I still have to
confirm the shipping costs.

Once again, thanks for all your enthusiasm.  I'll post here as soon as I
have the shirts in my possesion.

BIG Ant Chapman.

"Dogfood is as dogfood does; Whole countries are dying for us, you know."

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From: gadget@crl.com (Corey Bell)
Newsgroups: rec.games.vectrex
Subject: Anyone get a Vectrex T-Shirt?
Date: 23 Mar 1996 11:09:16 -0800
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Has anyone around here ordered, and more specifically received a Vectrex 
T-Shirt from Bryan Chlan?
I ordered 2 of them.  The check has been cashed, but so far no shirts.

-- 
--------------------------------------------
        Corey Bell - gadget@crl.com
    "I am now running on a Pentium SX."
--------------------------------------------

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From: zacketh@ibm.net (Zack Ethridge)
Newsgroups: rec.games.vectrex
Subject: Wanted: 3D Minestorm color wheel
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Subject says it all.  Just need the color wheel.  Please please please...


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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: Sun, 24 Mar 1996 02:58:00 GMT
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>Actually; there is a good chance that the source code for Star Castle
>might surface and we could simply fix it.  Those are problems but the
>main one is in how the ship turns; it actually turns with a turn radius
>like a car (like Rip Off) instead of on a pivot point like most
>spaceship games are programmed (like Asteroids).  This is because Star
>Castle was written using the Rip Off engine!
>--
I think many games were made with the same engine. 

As for Star Castle, I have a disassembled listing of it. Unfortunately,
it's a little screwy here and there. Probably easier to re-write it from
scratch.

Battlezone definitely seems like my next potential candidate for
a game.



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From: thx1138@wavenet.com (THX-1138)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: Sun, 24 Mar 1996 05:04:11 GMT
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jav@mercury.interpath.net (Joe Venturelli) wrote:


>Are we all forgetting BATTLEZONE?

>Now that would be cool on a Vectrex!

Until I got one of the multi-carts I always thought that Battlezone
HAD been made for the Vectrex. It made sense since it as a vector game
and Star Castle (one of he only other vector games I remember aside
from Omega Race) was an arcade translation.

BTW, I do have a fuzzy momory of a vector arcade game where you played
a swordfighter and you battled another swordfighter. It was an
overhead view and I remember it could be a 2-player head-to-head game.
Anyone else's memory better than mine?

- THX-1138

===========================
          ShadowCorp Industries.
 'We make stuff because you pay us to.'
===========================


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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex on TV show....
Date: Sun, 24 Mar 1996 02:54:23 GMT
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>Also, in early "Star Trek, the Next G." episodes, look at the pyramid 
>shaped center pieces on the tables in 10 Forward. They are little hand 
>held games of which I have one. 

There was also an episode with Dwight Schultz "Mr. Barclay" where at
the end, the chief brings in a container holding his pet spider. This
container was an old Radio Shack disco light. Also look for the long
rectangular medical case Dr. Crusher used to carry. It was originally
a gameboy carrying case that I used to sell, doctored up with some
rectangular pieces of aluminum foil.

Don't know what this has to do with a Vectrex tho'.





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From: leeg@rohan.sdsu.edu (lee)
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
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THX-1138 (thx1138@wavenet.com) wrote:

: BTW, I do have a fuzzy momory of a vector arcade game where you played
: a swordfighter and you battled another swordfighter. It was an
: overhead view and I remember it could be a 2-player head-to-head game.
: Anyone else's memory better than mine?

Warrior by Cinematronics. Description is correct and this game is hard to 
find.
Gaymond Lee

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From: bill@atria.com (Bill Marrs)
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
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: : BTW, I do have a fuzzy momory of a vector arcade game where you played
: : a swordfighter and you battled another swordfighter. It was an
: : overhead view and I remember it could be a 2-player head-to-head game.
: : Anyone else's memory better than mine?
: Warrior by Cinematronics. Description is correct and this game is hard to 
: find.

Yeah, and there were two bottomless pits on either side - and that noise as
your swords crossed (whaa... - sort of like lightsaber noises) - very cool
game, although limited in scope.

--
Bill Marrs			

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Vectrex t-shirts - High fashion, dontcha know?
Date: Sun, 24 Mar 1996 23:21:53 +0000
Organization: Big Ant, BOYEEEE!
Lines: 8
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OOPS!

Forgot to say that the shirts are all XL.

BIG Ant Chapman.

"Dogfood is as dogfood does; Whole countries are dying for us, you know."

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From: FZGD51A@prodigy.com (Robert Berry)
Newsgroups: rec.games.vectrex
Subject: Vectrex Current Bid $85 and MORE MORE
Date: 25 Mar 1996 02:36:35 GMT
Organization: Prodigy Services Company  1-800-PRODIGY
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RBerry's TAX-TIME CLEARANCE AUCTION
Classic n' Rare ATARI and VECTREX blowout!
Much as I hate to do it, I've got to get rid of this
stuff to help out with taxes and my new house,
AND A NEW BABY!  YAY
Please bid away!  All games are in nice shape
and a part of my collection I need to liquidate.
I'll be sending an e-mail update daily to all
those who request.

I've also got the eternally elusive (CRAZY
CLIMBER) from the orignal owner for bid.
(Please see details below!)

Take note of Frogger II 3 Deep and some other cool
hard to finds within like Shuttle Orbiter, XONOX
games, and other treats.  Also remember that
many of these games have instructions, too,
with no added charge, as indicated with a "+"
sign next to them.

Shipping is 50 cents per cartridge, and I'll accept
all forms of payment save credit card.  (Of course,
I'll wait for checks to clear, first).  Minimum bid for
cartridges is $1.00, and all raises must be in $1.00
increments.  Updates will be posted daily, as long
as they are sent to:
	fzgd51a@prodigy.com

Bidding ends on April 10th, 1996, so hurry on up
now!  Payment will be sent to
Robert A Berry
221 Reamer Street
Auburn, CA 95603
	
Please, no trades desired.
Here we go!

*************!!!!CRAZY CLIMBER!!!!*********************
Yes, it's one of the most desirable and sought after
ATARI produced cartridges ever.  This is the real deal,
ordered way back when from the ATARI AGE club way
back when (this was the only way you could ever get
this game, as it was never produced for direct sale)
I'm selling it for the original owner.  Minimum
bid is $75 and I'll pay to have it sent via Federal Express
to ensure you get it just fine.  It works just fine, and is
the only adaptation of this  classic Arcade to ever appear
on any system. Don't miss out on this rare chance to own
CRAZY CLIMBER!

		Minimum Bid $75.00
*************************************************************

ATARI 2600 CARTRIDGES
(All loose..."+" indicates instructions)
-------------------------------------------------------------
Adventures of Tron $2 Scott
Alien (20th Fox)	 $3 VENOM
Amidar (Parker Bros) $2 Cheval69
+Asteroids (Atari)
Backgammon (Atari) $1 VENOM
Barnstorming (Activision) $1 S.Monaco
+Basketball (Atari) $1 VENOM
Battlezone (Atari) $2 S.Monaco
+Berzerk (Atari)
Bowling (Atari)  $1 Bill Emery
+Brain Games (Atari) $2 Dan Renfield
Breakout (Atari)
Casino (Atari)
Chopper Command (Activision) $1 Michael Mills
Circus Atari (Atari)
+Combat (Atari)
Cosmic Ark (Imagic)
Deadly Duck (20th Fox) $3 Dan Renfield
Decathlon (Activision)$2 Cheval69
Defender (Atari)
Demon Attack (Imagic)
Dig Dug (Atari) $2 Bryan Gruszla
Donkey Kong (Coleco)
Dragonfire (Imagic) $1 S.Monaco
+Empire Strikes Back $2 Andrew Bazan
Enduro (Activision) $2 Enduro
Fast Food (Telysys)  $3 Dan Renfield
Frogger (Parker Bros) $2 Andrew Bazan
Frogger II Three Deep $14 VENOM
Galaxian (Atari) $1 Garon G
Ghostbusters (Activision) $1 Andrew Bazan
Grand Prix (Activision)
+Haunted House (Atari) $2 Andrew Bazan
Ice Hockey (Activision)
Indy 500 (Atari)w/2controls $2 Bryan Gruszla
Journey Escape (Data Age)
Joust   $1 Michael Mills
Jr Pac Man (Atari) $3 Cheval69
+Jungle Hunt (Atari) $1 Michael Mills
Kaboom! (Activision) $1 S.Monaco
Kangaroo (Atari) $1 Bill Emery
Maze Craze (Atari)
Megamania (Activision) $1 S.Monaco
Miniature Golf (Atari) $5 Dan Renfield
Moon Patrol (Atari) $2 S.Monaco
Ms Pac Man $1 S.Monaco
+Night Driver (Atari) $1 Bill Emery
Outlaw (Atari)
+Pac Man (Atari)
Phoenix (Atari)w/diary
+Pitfall! (Activision)  $2 S.Monaco
Pole Position (Atari) $2 S.Monaco
Pressure Cooker (Activision)$2 Brian Gruszla		
Raquetball (Apollo) $2 Brian Gruszla
Realsports Football (Atari)
Realsports Volleyball (Atari)$1 Greg Hunter
Return of the Jedi DSB $3 Brian Gruszla
River Raid (Activision)	$1 Jared
Robot Tank (Activision)
Seaquest (Activision)
Shooting Gallery (Imagic) $7 VENOM
Skeet Shoot (Apollo) $5 VENOM
Skiing (Activision)
Skyjinks (Activision)$1 Greg Hunter
Sorcerer (Mythicon)$2 Cheval69
Space Jockey  (Vidtec)	$1 Outlaw
+Space Cavern (Apollo)  $1 Andrew Bazan
Space War (Atari)
+Space Invaders (Atari) $1Andrew Bazan
Space Shuttle Orbitor $40 chaos
+Spikes Peak/Ghost Manor $5 Dan Renfield
Squeeze Box (US Games) $3 Brian Gruszla
Star Raiders (Atari) w/2 ctrls $1 Andrew Bazan
+Starmaster (Activision)
Street Racer (Atari) $1 VENOM
Super Breakout (Atari)
Tutankham (Parker Bros) $1 Jared
Tron Deadly Discs (M Network)
Vanguard (Atari)$1 Jared
Venture (Coleco)$1 Outlaw
Video Pinball (Atari)$1 Michael Mills
Video Olympics (Atari)
Video Chess (Atari)$1 Dr. No
+Warlords (Atari)
Worm War I  (20th Fox)$3 Dan Renfield

EXTRA LOOSE INSTRUCTIONS
--------------------------------------------------------
Asteroids (Atari)
Missle Command (Atari)
International Soccer $1 Werner Bleys	
Adventure (Atari).50 VENOM
Air Sea Battle (Atari).50 VENOM
Moonsweeper (Imagic) .50 Gregg Woodcock
Zaxxon (Coleco) $4 chaos
Solar Storm (Imagic) $3 Gregg Woodcock

CATALOGS
------------------------------------------------------
Atari (1981)
Atari Log Book $3 chaos
Atari Stars Poster (1983)
APOLLO (1981)$2 chaos
Activision (Winter 1982)		
Coleco (1983).50 VENOM
XONOX (1983)$4 Michael Mills
Imagic (1982) .50 Gregg Woodcock
Imagic Sneak Preview (1983) $1 Werner Bleys

ATARI 2600 SYSTEM complete! ($6.00 shipping)
--------------------------------------------------------------
Works beautifully!  2 joysticks, woodgrain console,
2 paddles.  I tested many a game on this one!
$13 Andrew Bazan


VECTREX SYSTEM ($6.00 shipping)
------------------------------------------------------------
Works Fine...with two tight/sharp controllers.
Tested with many games and never any problems.
Little bit of screen buzz, but picture is sharp as hell.
Reprinted instructions for system included.
$85 Steve T

VECTREX OVERLAY
-------------------------------
BEDLAM (small crack in upper right corner,
but fully intact)
$3 Bob Ponitowski

VECTREX GAMES (no overlays)
------------------------------------------
Armor..Attack$15 Thy666
Berzerk $15 Thy666
Pole Position$15 Bob Ponitowski
Blitz!	$8 DisKountrs
Scramble$8 DisKountrs
Clean Sweep$8 DisKountrs



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From: FZGD51A@prodigy.com (Robert Berry)
Newsgroups: rec.games.vectrex
Subject: 2600/Vectrex/Crazy Climber Auction Update
Date: 25 Mar 1996 02:37:17 GMT
Organization: Prodigy Services Company  1-800-PRODIGY
Lines: 197
Distribution: world
Message-ID: <4j50st$19ek@useneta1.news.prodigy.com>
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X-Newsreader: Version 1.2

RBerry's TAX-TIME CLEARANCE AUCTION
Classic n' Rare ATARI and VECTREX blowout!
Much as I hate to do it, I've got to get rid of this
stuff to help out with taxes and my new house,
AND A NEW BABY!  YAY
Please bid away!  All games are in nice shape
and a part of my collection I need to liquidate.
I'll be sending an e-mail update daily to all
those who request.

I've also got the eternally elusive (CRAZY
CLIMBER) from the orignal owner for bid.
(Please see details below!)

Take note of Frogger II 3 Deep and some other cool
hard to finds within like Shuttle Orbiter, XONOX
games, and other treats.  Also remember that
many of these games have instructions, too,
with no added charge, as indicated with a "+"
sign next to them.

Shipping is 50 cents per cartridge, and I'll accept
all forms of payment save credit card.  (Of course,
I'll wait for checks to clear, first).  Minimum bid for
cartridges is $1.00, and all raises must be in $1.00
increments.  Updates will be posted daily, as long
as they are sent to:
	fzgd51a@prodigy.com

Bidding ends on April 10th, 1996, so hurry on up
now!  Payment will be sent to
Robert A Berry
221 Reamer Street
Auburn, CA 95603
	
Please, no trades desired.
Here we go!

*************!!!!CRAZY CLIMBER!!!!*********************
Yes, it's one of the most desirable and sought after
ATARI produced cartridges ever.  This is the real deal,
ordered way back when from the ATARI AGE club way
back when (this was the only way you could ever get
this game, as it was never produced for direct sale)
I'm selling it for the original owner.  Minimum
bid is $75 and I'll pay to have it sent via Federal Express
to ensure you get it just fine.  It works just fine, and is
the only adaptation of this  classic Arcade to ever appear
on any system. Don't miss out on this rare chance to own
CRAZY CLIMBER!

		Minimum Bid $75.00
*************************************************************

ATARI 2600 CARTRIDGES
(All loose..."+" indicates instructions)
-------------------------------------------------------------
Adventures of Tron $2 Scott
Alien (20th Fox)	 $3 VENOM
Amidar (Parker Bros) $2 Cheval69
+Asteroids (Atari)
Backgammon (Atari) $1 VENOM
Barnstorming (Activision) $1 S.Monaco
+Basketball (Atari) $1 VENOM
Battlezone (Atari) $2 S.Monaco
+Berzerk (Atari)
Bowling (Atari)  $1 Bill Emery
+Brain Games (Atari) $2 Dan Renfield
Breakout (Atari)
Casino (Atari)
Chopper Command (Activision) $1 Michael Mills
Circus Atari (Atari)
+Combat (Atari)
Cosmic Ark (Imagic)
Deadly Duck (20th Fox) $3 Dan Renfield
Decathlon (Activision)$2 Cheval69
Defender (Atari)
Demon Attack (Imagic)
Dig Dug (Atari) $2 Bryan Gruszla
Donkey Kong (Coleco)
Dragonfire (Imagic) $1 S.Monaco
+Empire Strikes Back $2 Andrew Bazan
Enduro (Activision) $2 Enduro
Fast Food (Telysys)  $3 Dan Renfield
Frogger (Parker Bros) $2 Andrew Bazan
Frogger II Three Deep $14 VENOM
Galaxian (Atari) $1 Garon G
Ghostbusters (Activision) $1 Andrew Bazan
Grand Prix (Activision)
+Haunted House (Atari) $2 Andrew Bazan
Ice Hockey (Activision)
Indy 500 (Atari)w/2controls $2 Bryan Gruszla
Journey Escape (Data Age)
Joust   $1 Michael Mills
Jr Pac Man (Atari) $3 Cheval69
+Jungle Hunt (Atari) $1 Michael Mills
Kaboom! (Activision) $1 S.Monaco
Kangaroo (Atari) $1 Bill Emery
Maze Craze (Atari)
Megamania (Activision) $1 S.Monaco
Miniature Golf (Atari) $5 Dan Renfield
Moon Patrol (Atari) $2 S.Monaco
Ms Pac Man $1 S.Monaco
+Night Driver (Atari) $1 Bill Emery
Outlaw (Atari)
+Pac Man (Atari)
Phoenix (Atari)w/diary
+Pitfall! (Activision)  $2 S.Monaco
Pole Position (Atari) $2 S.Monaco
Pressure Cooker (Activision)$2 Brian Gruszla		
Raquetball (Apollo) $2 Brian Gruszla
Realsports Football (Atari)
Realsports Volleyball (Atari)$1 Greg Hunter
Return of the Jedi DSB $3 Brian Gruszla
River Raid (Activision)	$1 Jared
Robot Tank (Activision)
Seaquest (Activision)
Shooting Gallery (Imagic) $7 VENOM
Skeet Shoot (Apollo) $5 VENOM
Skiing (Activision)
Skyjinks (Activision)$1 Greg Hunter
Sorcerer (Mythicon)$2 Cheval69
Space Jockey  (Vidtec)	$1 Outlaw
+Space Cavern (Apollo)  $1 Andrew Bazan
Space War (Atari)
+Space Invaders (Atari) $1Andrew Bazan
Space Shuttle Orbitor $40 chaos
+Spikes Peak/Ghost Manor $5 Dan Renfield
Squeeze Box (US Games) $3 Brian Gruszla
Star Raiders (Atari) w/2 ctrls $1 Andrew Bazan
+Starmaster (Activision)
Street Racer (Atari) $1 VENOM
Super Breakout (Atari)
Tutankham (Parker Bros) $1 Jared
Tron Deadly Discs (M Network)
Vanguard (Atari)$1 Jared
Venture (Coleco)$1 Outlaw
Video Pinball (Atari)$1 Michael Mills
Video Olympics (Atari)
Video Chess (Atari)$1 Dr. No
+Warlords (Atari)
Worm War I  (20th Fox)$3 Dan Renfield

EXTRA LOOSE INSTRUCTIONS
--------------------------------------------------------
Asteroids (Atari)
Missle Command (Atari)
International Soccer $1 Werner Bleys	
Adventure (Atari).50 VENOM
Air Sea Battle (Atari).50 VENOM
Moonsweeper (Imagic) .50 Gregg Woodcock
Zaxxon (Coleco) $4 chaos
Solar Storm (Imagic) $3 Gregg Woodcock

CATALOGS
------------------------------------------------------
Atari (1981)
Atari Log Book $3 chaos
Atari Stars Poster (1983)
APOLLO (1981)$2 chaos
Activision (Winter 1982)		
Coleco (1983).50 VENOM
XONOX (1983)$4 Michael Mills
Imagic (1982) .50 Gregg Woodcock
Imagic Sneak Preview (1983) $1 Werner Bleys

ATARI 2600 SYSTEM complete! ($6.00 shipping)
--------------------------------------------------------------
Works beautifully!  2 joysticks, woodgrain console,
2 paddles.  I tested many a game on this one!
$13 Andrew Bazan


VECTREX SYSTEM ($6.00 shipping)
------------------------------------------------------------
Works Fine...with two tight/sharp controllers.
Tested with many games and never any problems.
Little bit of screen buzz, but picture is sharp as hell.
Reprinted instructions for system included.
$85 Steve T

VECTREX OVERLAY
-------------------------------
BEDLAM (small crack in upper right corner,
but fully intact)
$3 Bob Ponitowski

VECTREX GAMES (no overlays)
------------------------------------------
Armor..Attack$15 Thy666
Berzerk $15 Thy666
Pole Position$15 Bob Ponitowski
Blitz!	$8 DisKountrs
Scramble$8 DisKountrs
Clean Sweep$8 DisKountrs



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Newsgroups: rec.games.vectrex,rec.games.video.classic
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From: dsig@skyenet.net (Jeff Waldron)
Subject: Vectrex Auction Winner
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Xref: csus.edu rec.games.vectrex:4451 rec.games.video.classic:43775

Thanks to everyone for their bids.  

I have a working Vectrex with one controller and the following games
for sale:

Minestorm + Overlay - Built in
Armor Attack + Overlay
Bedlam + Overlay
Berzerk + Overlay
Cosmic Chasm
Hyperchase + Overlay
Spike (does not work)
Spinball + Overlay
Star Trek + Overlay




The winning bid is $190 valis1



Thanks,
Jeff



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Newsgroups: rec.games.vectrex
Subject: Multi-carts for sale.
Organization: Botany Bay Enterprises
From: vectrex@caravel.botanybay.net (john macdonald)
NNTP-Posting-Host: caravel.btnybay.on.ca
Message-ID: <3156c441.0@news.mgl.ca>
Date: 25 Mar 96 16:05:21 GMT
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Multi-carts for sale.

$45 for dip-switch model. 
	Has all released games, except Animaction.

$65 for menu-drive model.
	Has all released games, except Animaction.
	bunch of demos and Dark Tower.

Photcopy of all game manuals.

$12

Can through in photcopy of Service manual with any of the above.

Shipping $5 for multi-carts, or manual.   $8 for both.


john macdonald
(519) 473-2369

I also have 3D crazy coaster and 3D Narrow escape for sale,
( sorry carts only )
as well as some cartridges, brand new in original boxes.
Blitz!, Berzerk, Cosmic Chasm, Scramble.

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From: Ryan Horning <horningr@pilot.msu.edu>
Newsgroups: rec.games.vectrex
Subject: *** Little League Parents ***
Date: 26 Mar 1996 03:37:18 GMT
Organization: Edwardsburg Little League
Lines: 26
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Hello there,

     My name is Ryan Horning, and I feel that I know everything there is
to know about the great game of baseball.  This may seem a bit of an
arrogant statement, but I feel that I have the experience neccessary to
make that assessment.  I have been invloved with the game my entire
life, and have had the most experiences and knowledge instilled into me
of anyone I know.
     That is why I developed my program, entitled, "Do NOT Play Like the
Pro's".  I feel that this is the best program on the market for teaching
or refreshing one into the game of baseball.  It is filled with
techniques, coaching tips, player analysis charts, drills, flowcharts,
and anything else that would come into play during the little league
season.  It is geared primarily toward those of little age (5-18), but
it can be a valuable tool for a player or coach in any system, and of
any age.
     If you desire more info, feel free to email me at
horningr@pilot.msu.edu, or call me at 517-355-9030.  This is my private
home phone, so please, only serious inquiries.

     Thank you for your time,

            Ryan Andrew Horning, Sr.




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From: spudman5@aol.com (Spudman 5)
Newsgroups: rec.games.vectrex
Subject: Hey anyone else making new games?
Date: 26 Mar 1996 00:37:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
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Just a thought.  Is there anybody else taking after Johns lead and staring
to make new games for the vectrex.  I know I will soon be getting the
eprom emulator and will start to fool around with the many ideas in my
head!  Dont be expecting anything for a long while since I really dont
know how to program!  But hey who knows?  Also I know alot of people were
saying there ideas for the next new vectrex game.  Wouldn't it be great if
eventually we have all the games ever made on a vector moniter converted
for the vectrex!  

-Mike
"Everything will crash and the vectrex will become the new king!"

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From: kuhns@genesis.mc.maricopa.edu (Ken Kuhns)
Newsgroups: rec.games.vectrex
Subject: Re: *** Little League Parents ***
Date: 26 Mar 1996 16:05:07 GMT
Organization: Maricopa Community Colleges
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X-Newsreader: TIN [version 1.2 PL2]

Great!  When does this baseball coaching program come out for the 
Vectrex?  Are you going to get John Dodzilla (sp?) to write it for you?

--
+---------------------------------------------------------------------+
| Ken Kuhns                             kuhns@genesis.mc.maricopa.edu |
| Computer Maintenance Assistant        kuhns@mc.maricopa.edu         |
| Mesa Community College, Mesa AZ       kkuhns@next.mc.maricopa.edu   |
|               http://genesis.mc.maricopa.edu/~kuhns                 |
+---------------------------------------------------------------------+

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From: drjohnso@zonev.uccs.edu (David R Johnson)
Newsgroups: rec.games.vectrex
Subject: Test - Please Ignore
Date: 26 Mar 1996 19:34:08 GMT
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Testing only. 
Vectrex forever!
-D.


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From: batjac@io.com (hayden)
Newsgroups: rec.games.vectrex
Subject: Auction: Vectrex console and 7 games
Date: 26 Mar 1996 18:04:18 -0600
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	Hi all:

	I have a vectrex game and 7 games as listed below.  
	The system is for sale as a package only, the auction i
	will run util Friday, April 12, when the package goes to 
	the highest bidder.  Terms: higest bid + shipping & insurance
	COD only. Everything guaranteed to be in working order or 
	money back. You will have 3 days to check out everything.
	If you aren't satisfied, ship it back and I will refund 
	your money.

	The package consists of:
	1 Vectrex controller.  Sharp picture, some sound buzz. one mine
	storm overlay.

	1  Clean sweep cartridge, overlay and instructions.
	1  Art master cartridge, light pen and instructions.
	1 Solar quest cartridge.
	1 Bedlam cartridge.
	1 Space Wars Cartridge.
	1 Star Trek the Motion Picture cartridge, box, overlay and instructions.
	1 Berzerk cartridge, box, overlay and instructions.






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From: jav@mercury.interpath.com (Joe Venturelli)
Newsgroups: rec.games.vectrex
Subject: Re: Hey anyone else making new games?
Date: 26 Mar 1996 23:26:24 GMT
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Spudman 5 (spudman5@aol.com) wrote:
: Just a thought.  Is there anybody else taking after Johns lead and staring
: to make new games for the vectrex.  I know I will soon be getting the
: eprom emulator and will start to fool around with the many ideas in my
: head!  Dont be expecting anything for a long while since I really dont
: know how to program!  But hey who knows?  Also I know alot of people were
: saying there ideas for the next new vectrex game.  Wouldn't it be great if
: eventually we have all the games ever made on a vector moniter converted
: for the vectrex!  


Yeah someone get started on Battlezone! <GRIN>

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From: Philemon Vanderbeck <asterion@eskimo.com>
Subject: Re: 3d Glasses
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Felriq wrote:
> 
> Does anyone have the 3d Glasses and games?

Yes.
> 
> Did they ever make the Lightpen and Animation Cart???

Yes.
> 
> And I would like to see if anyone heard of a vector game called Major
> Havoc...

Yes.
> 
> Daniel L Smith                          *** Senior Animator Will Vinton
> Studios ***
> 
> Felriq@aol.com

What else would you like to know?  >:-{)>
-- 
Philemon Vanderbeck -=#=- Spiritual Alchemist
http://www.eskimo.com/~asterion/Philemon.html

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From: an914@FreeNet.Carleton.CA (Shawn Scallen)
Newsgroups: rec.games.vectrex
Subject: web war(p)(s)
Date: 27 Mar 1996 05:50:50 GMT
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i picked up another Vectrex today and got Web Wars as opposed to Warp.

is there a major diff? is one more common than the other?

thanx

shawn

--
	   shawn scallen - an914@freenet.carleton.ca - 613-234-PUNX
    CKCU-FM music director * photographer * vectrex/colecovision/atari fan
------------------------------------------------------------------------------
      for info on ottawa & area shows/events email --> punx@proton.com 

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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: HELP ! Vectrex Losing Its Voice !!!
Date: Wed, 27 Mar 1996 04:42:08 GMT
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Helllppp !

Okay, I might be able to program the thing, but I'll admit,
I know nothing about the insides of a Vectrex.

Here's the problem ...

The volume level on my Vectrex has slowly been fading
over the last few weeks (let's face it, with all the programming I've
been doing it sees a lot of action). Even with the volume control
cranked all the way up, the volume level is barely audible.

Any of you tech wizards have any ideas or suggestions ?




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From: PBontekoe <kgriffith@s1.montcalm.cc.mi.uis>
Newsgroups: rec.games.vectrex
Subject: Re: *** Little League Parents ***
Date: 27 Mar 1996 16:24:27 GMT
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What the hell does Little Plague baseball have to do with anything, much 
less the Vectrex? If you're as sick of retarded advertisements that have 
nothing to do with the topic of the newsgroup they're on as I am, PLEASE 
speak up and help flush these text-based turds out of the Internet!

Maneki-Neko


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From: Mac <macleod@dump.com>
Newsgroups: rec.games.vectrex
Subject: Re: New Vectrex Games?!? Here's my wish list; how about you?
Date: 27 Mar 1996 17:59:19 GMT
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To: pcjohn@texel.com

pcjohn@texel.com wrote:
>>Actually; there is a good chance that the source code for Star Castle
>>might surface and we could simply fix it.  Those are problems but the
>>main one is in how the ship turns; it actually turns with a turn radius
>>like a car (like Rip Off) instead of on a pivot point like most
>>spaceship games are programmed (like Asteroids).  This is because Star
>>Castle was written using the Rip Off engine!
>>--
>I think many games were made with the same engine. 
>
>As for Star Castle, I have a disassembled listing of it. Unfortunately,
>it's a little screwy here and there. Probably easier to re-write it from
>scratch.
>
>Battlezone definitely seems like my next potential candidate for
>a game.
>
>
 Battlezone, Hunh? That'd be a cool old game to see on the Vectrex. Not 
one of the major favs, but it'll probably do well. Thanks!

                                   

                                 Mac




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From: PBontekoe <kgriffith@s1.montcalm.cc.mi.uis>
Newsgroups: rec.games.vectrex
Subject: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: 27 Mar 1996 16:35:27 GMT
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     Has anyone ever thought of releasing a Vectrex game based on, say, 
"Street Fighter 2" or "Mortal Kombat"? Just think about it: the Vex has 
four keys, which is perfect for light and hard punches and kicks, and 
there's already hardware scaling, which would be perfect for distance 
battles like those in "Samurai Shodown". And sure, the characters would 
be just stick figures, but aside from that, it COULD be done (and imagine 
the fatalities... a death punch which literally shatters the opponent, 
actually breaking off limbs and beating enemies with them, etc.). Sure, 
something like "Battlezone" would be nice (predictable, but nice, I 
guess...) but for my money I'd just assume have something that'd be a 
*surprise* on the Vectrex. Does anyone agree with me on this?

Maneki-Neko


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From: PBontekoe <kgriffith@s1.montcalm.cc.mi.uis>
Newsgroups: rec.games.vectrex
Subject: Re: 3d Glasses
Date: 27 Mar 1996 16:37:18 GMT
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Well, now Dan knows about the 3-D Glasses. You can say that he, er, 
"heard it through the grapevine"...

Maneki-Neko


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From: drjohnso@zonev.uccs.edu (David R Johnson)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: 27 Mar 1996 19:41:22 GMT
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PBontekoe (kgriffith@s1.montcalm.cc.mi.uis) wrote:
:      Has anyone ever thought of releasing a Vectrex game based on, say, 
: "Street Fighter 2" or "Mortal Kombat"? Just think about it: the Vex has 
: four keys, which is perfect for light and hard punches and kicks, and 
: there's already hardware scaling, which would be perfect for distance 
: battles like those in "Samurai Shodown". And sure, the characters would 
: be just stick figures, but aside from that, it COULD be done (and imagine 
: the fatalities... a death punch which literally shatters the opponent, 
: actually breaking off limbs and beating enemies with them, etc.). Sure, 
: something like "Battlezone" would be nice (predictable, but nice, I 
: guess...) but for my money I'd just assume have something that'd be a 
: *surprise* on the Vectrex. Does anyone agree with me on this?

: Maneki-Neko

Apology to Maneki-Neko (my first post got sent directly to you, not the 
newsgroup).

Anyway - to be brief: IMHO there are enough ports of the standard 
(boring) beat'em up games.  The Vectrex is a unique and wonderful 
system, and the games should be likewise.
-D.


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From: tcbconst@airmail.net (Steve Totschek)
Newsgroups: rec.games.vectrex
Subject: test
Date: Thu, 28 Mar 1996 03:36:40 GMT
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test


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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex
Subject: Re: HELP ! Vectrex Losing Its Voice !!!
Date: 27 Mar 1996 22:31:56 GMT
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pcjohn@texel.com wrote:
: Any of you tech wizards have any ideas or suggestions ?

I'd start by cleaning the potentiometer inside with "TV tuner cleaner"
that you can get at Radio Shack (works great on 2600 paddles, too).
--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
        woodcock@nortel.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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From: Mac <macleod@dump.com>
Newsgroups: rec.games.vectrex
Subject: Top 5 all time Vectrex WANT list!
Date: 27 Mar 1996 23:20:53 GMT
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From: batjac@io.com (hayden)
Newsgroups: rec.games.vectrex
Subject: Auction: Vectrex console and 7 games including Art Master and Light Pen!!!!
Date: 27 Mar 1996 20:03:20 -0600
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	Hi all:

	I have a vectrex game and 7 games as listed below.  
	The system is for sale as a package only, the auction i
	will run util Friday, April 12, when the package goes to 
	the highest bidder.  Terms: higest bid + shipping & insurance
	COD only. Everything guaranteed to be in working order or 
	money back. You will have 3 days to check out everything.
	If you aren't satisfied, ship it back and I will refund 
	your money.

	The package consists of:
	1 Vectrex controller.  Sharp picture, some sound buzz. one mine
	storm overlay.

	1  Art master cartridge, light pen and instructions.
	1  Clean sweep cartridge, overlay and instructions.
	1 Solar quest cartridge.
	1 Bedlam cartridge.
	1 Space Wars Cartridge.
	1 Star Trek the Motion Picture cartridge, box, overlay and instructions.
	1 Berzerk cartridge, box, overlay and instructions.


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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: My Weekly Vectrex Update
Date: Wed, 27 Mar 1996 20:46:51 GMT
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Q. Is it true there are "New" games being written for the Vectrex ?

A. Yes ! The following FAQ has been written by John Dondzila, the
   author of the new Vectrex game "VECTOR VADERS" and soon to
   be released "PATRIOTS".

Q. What is Vector Vaders ?

A. A "New" game for the Vectrex Arcade System, based upon the popular
   "Invaders" style games popular during the first video game boom.
   With the many games that were originally released for the Vectrex,
   this definitely wasn't one of them. Of course, if it was, 
   wouldn't be reading this right now.

Q. How do I obtain a copy of Vector Vaders ?

A. Currently, there are three ways :

     (1) Contact the author: John Dondzila (me)
         My E-Mail address is pcjohn@texel.com

         I am selling Vector Vaders for twenty (20)
         US dollars which includes shipping within the continental
         USA. This price includes the Vector Vaders Mini Cart, a
         sturdy plastic holding case and printed instructions.

         If you live outside of the continental USA, please send
         me an E-Mail and we can discuss shipping arrangements.
         (Naturally, it's going to cost a bit more).

         Screen shots as well as a Mini Cart picture, more
         information about how the game was made and information
         about upcoming games are available at my web page:
         http://www.texel.com/home/pcjohn/index.html

        (2) Contact Sean Kelly (skelly@xnet.com)
            Sean manufactures multi-carts with most of the Vectrex 
            games ever made on it, now including Vector Vaders.

        (3) The Vector Vaders software is public domain. It will
            eventually be posted at FTP.CSUS.EDU for those 
            interested in making their own carts.

Q. What is a "Mini Cart" ?

A. I have been unsuccessful to date in duplicating Vectrex cartridge
   cases. The mini cart is a small plastic case containing the circuit
   board and EPROM for the game. Again, a picture is available on
   my web page.

Q. Since Vector Vaders is not professionally produced, are there any
   known "bugs" or problems ?

A. None to my knowledge. Vector Vaders has been tested for 2 weeks
   with no glitches or lock-ups. The only known problem is that when
   the level first starts, the Vaders tend to "flicker" and the game
   play is a little slow. This is due to the fact that the more vectors
   a Vectrex has to draw, the slower the machine works. Vector Vaders has
   25 Vaders per level. The original prototype had 50. The original was
   completely unplayable (well, it was playable, but REALLY slow).
   After you kill a few Vaders, the game play speeds up. The Beta
   testers told me this wasn't as annoying as I originally thought
   it to be.

Q. I've also heard mention of a game called "Patriots".

A. Indeed. Patriots is the next "New" Vectrex game that I am writing. At
   the time of this writing, Patriots is approximately 60% complete, with
   an expected release date of April 21st, 1996.

   I am not going into specific details as of this writing. A sample screen
   shot as well as a short AVI movie of the game are available from my web
   page.

   To sum it up, Patriots is a "Missile Command" clone. I cannot begin to
   say how proud I am of this game. I can say that any Vectrex owner will
   want to have this game. It is currently fully functional but many
   "features" must still be added. If space allows, a short demo of my
   "Arkanoid" clone will also be included with Patriots.

   Patriots is fast, loaded with action and extemely challenging. This is
   going to be one of the best games ever written for the Vectrex. Period.
   (Even the box cover is going to be a full color image).

   That's all I will say about it for now. It will be worth it.

- John Dondzila




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From: bwright@primenet.com (Bruce Wright)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: 28 Mar 1996 00:24:01 -0700
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In article <4jbqof$jqf@news.gvsu.edu>, PBontekoe
<kgriffith@s1.montcalm.cc.mi.uis> wrote:

>      Has anyone ever thought of releasing a Vectrex game based on, say, 
> "Street Fighter 2" or "Mortal Kombat"? Just think about it: the Vex has 
> four keys, which is perfect for light and hard punches and kicks, and 
> there's already hardware scaling, which would be perfect for distance 
> battles like those in "Samurai Shodown". And sure, the characters would 
> be just stick figures, but aside from that, it COULD be done (and imagine 
> the fatalities... a death punch which literally shatters the opponent, 
> actually breaking off limbs and beating enemies with them, etc.). Sure, 
> something like "Battlezone" would be nice (predictable, but nice, I 
> guess...) but for my money I'd just assume have something that'd be a 
> *surprise* on the Vectrex. Does anyone agree with me on this?
> 
> Maneki-Neko

Whoo, that'd be great!  But why stop there?  What about Doom or Quake on
the vectrex?  Stick with me. . .
I know all the creatures would be stick figures, but imagine shooting one
with the BFG 9000 (a big stick) and seeing
him turn into the warp stars from Minestorm.

Hey, it could even talk, and have dialogue and scenes like Myst.  I know
the sound chip can't handle it, but if the story
was told in a bunch of beeps and boops, we could follow along with a
morse-code printout!  Or even an overlay!  Yeah!


Sarcasm off.

I don't think the Vectex has enough memory or processing power to make a
Street-Fighter, and why would you want one anyway?  The Super Nintendo
and Genesis handle those just fine.  But they can't handle a truely
elegant game like Star Castle.  That's why the Vectrex is unbeaten at
those games.

-Bruce

-- 
Bruce Wright
"I am Pentium of Borg.  Precision is futile, you will be approximated."
http://www.primenet.com/~bwright/

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From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini)
Newsgroups: rec.games.vectrex
Subject: Vetrex emulator questions?
Date: 28 Mar 1996 08:11:40 GMT
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Hi

How's this emulator going I read about.  I just picked up another Vetrex for
10 dollers Australian (Equivalent to about 7-8 dollers american) with 6
games, and I am happy (only one broken wire in the base of the controller
cord), this replace the one that died more than 10 years ago.

I have a basic question, I took a look at the EXEC Rom image, and appart
form not finding the entry pionts to the code very easily, I was wondering
do most games go through the preset routines in there instead of directly
accessing the hardware, this would enable emulation to be done with a 6809
emulator only and some native code for the exec.

Wayne

waynem1@cq-pan.cqu.edu.au

--

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From: charlet@hubcap.clemson.edu (Charles E Taylor IV)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: 27 Mar 1996 23:30:56 GMT
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In article <4jc5l2$bn9@lace.colorado.edu> drjohnso@zonev.uccs.edu (David R Johnson) writes:

:Anyway - to be brief: IMHO there are enough ports of the standard 
:(boring) beat'em up games.  The Vectrex is a unique and wonderful 
:system, and the games should be likewise.

Then port "Yie Ar Kung Fu"...

:)

(Oh, I *would* love to see a "Major Havoc" port.  That'd make me buy a
multicart quick!)

-- 
__         ___ _       _  _  |  >>>>> charlet@hubcap.clemson.edu <<<<<   
|_)o _ |/   | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!"
| \||_ |\   | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D.
   --->  My WWW home is now at http://www.clemson.edu/~charlet/  <---    


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From: jav@mercury.interpath.com (Joe Venturelli)
Newsgroups: rec.games.vectrex
Subject: Re: Vetrex emulator questions?
Date: 29 Mar 1996 04:16:50 GMT
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Just when you thought the "emulator" message thread was dead...........


       here we go again.............


Wayne Morellini (waynem1@cq-pan.cqu.edu.au) wrote:
: Hi

: How's this emulator going I read about.  I just picked up another Vetrex for
: 10 dollers Australian (Equivalent to about 7-8 dollers american) with 6
: games, and I am happy (only one broken wire in the base of the controller
: cord), this replace the one that died more than 10 years ago.

: I have a basic question, I took a look at the EXEC Rom image, and appart
: form not finding the entry pionts to the code very easily, I was wondering
: do most games go through the preset routines in there instead of directly
: accessing the hardware, this would enable emulation to be done with a 6809
: emulator only and some native code for the exec.

: Wayne

: waynem1@cq-pan.cqu.edu.au

: --

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From: drjohnso@zonev.uccs.edu (David R Johnson)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: 28 Mar 1996 19:49:48 GMT
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: Then port "Yie Ar Kung Fu"...

: :)

: (Oh, I *would* love to see a "Major Havoc" port.  That'd make me buy a
: multicart quick!)

Yep.  Yie Ar Kung Fu was unique.  But to a vector machine?  Definitely 
better in raster.  Major Havoc is a must, tho'.

"So this is it, we're going to die!" --A.D.
"I wish you'd stop saying that." --F.P.

-D.
"Share and enjoy."


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From: wernst@cris.com (Warren "Llama" Ernst)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: Fri, 29 Mar 1996 16:20:10 GMT
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drjohnso@zonev.uccs.edu (David R Johnson) wrote:

>: Then port "Yie Ar Kung Fu"...
>
>: :)
>
>: (Oh, I *would* love to see a "Major Havoc" port.  That'd make me buy a
>: multicart quick!)
>
>Yep.  Yie Ar Kung Fu was unique.  But to a vector machine?  Definitely 
>better in raster.  Major Havoc is a must, tho'.
>
Apparently, nobody here remembers a pc game called "Stick Fighters"
which was, you guessed it, a Street Fighters game fought with two
vector-like stick figure men. You could jump, punch, kick, duck, and
pretty much do anything in the Original Street Fighters game.

Obviously then, the new vectrex version should be "Stick Fighters II"
<g>

Virtually,
Warr
------------------------------+---------------------------------------
Author, "Using Netscape"      | Warren Ernst  -  wernst@cris.com
"Using Netscape in Windows95" | http://www.deltanet.com/users/wernst/
"Netscape Unleashed"(contrib) | Computer Consultant, Technical Writer
Que and SamsNet Publishing    |         Graphic Artist, Nerd
------------------------------+---------------------------------------

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From: batjac@io.com (hayden)
Newsgroups: rec.games.vectrex
Subject: Current High Bid / Auction: Vectrex console and 7 games
Date: 29 Mar 1996 11:56:35 -0600
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	Current high bid is: 	$100

	I have a vectrex game and 7 games as listed below.  
	The system is for sale as a package only, the auction i
	will run util Friday, April 12, when the package goes to 
	the highest bidder.  Terms: higest bid + shipping & insurance
	COD only. Everything guaranteed to be in working order or 
	money back. You will have 3 days to check out everything.
	If you aren't satisfied, ship it back and I will refund 
	your money.

	The package consists of:
	1 Vectrex controller.  Sharp picture, some sound buzz. one mine
	storm overlay.

	1  Clean sweep cartridge, overlay and instructions.
	1  Art master cartridge, light pen and instructions.
	1 Solar quest cartridge.
	1 Bedlam cartridge.
	1 Space Wars Cartridge.
	1 Star Trek the Motion Picture cartridge, box, overlay and instructions.
	1 Berzerk cartridge, box, overlay and instructions.







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From: midas@teleport.com (midas)
Newsgroups: rec.games.vectrex
Subject: Programming games..
Date: 29 Mar 1996 23:41:00 GMT
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   What language are the Vectrex games programmed in?  Is there a compiler
available, or anybody around that programmed the originals?

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From: drjohnso@zonev.uccs.edu (David R Johnson)
Newsgroups: rec.games.vectrex
Subject: Anybody remember. . .?
Date: 30 Mar 1996 00:11:36 GMT
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Back in the earliest days of video games (I.E. about 1981 or so) there 
was a really cool vector game called Warriors (I think).  It was really 
basic, but it was totally cool.  It was a two player game, and each 
player controlled a knight with a sword.  The knights were seen from an 
overhead perspective, and moved across a background that was painted on 
the screen.  The joystick moved the knight, and when you pushed the 
action button the control then switched to the sword.

Seems to me this would be a good project for some up-and-coming Vectrex 
programmer to work on.  Should be an easy port.

-D.
"Share and enjoy."
(drjohnso@brain.uccs.edu)

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Color Vectrex possibility??
Date: Sat, 30 Mar 1996 00:20:58 -0800
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> >P.P.S - wouldn't it be cool if alot of people started to make vectrex
> >games that someone actually made a new color vectrex that is downwardly
> >compatible with the old but added alot more ram and great sound system
> >(big dream here,  Also I would make one if someone told me how to ;)   )
>
Well, someone is trying :*) I an NO programmer, but I know one thing; the
Vectrex resurgence is starting. Enthusiasm for the system would be
increased 100-fold if one thing was added: Color capability, with the
games being reverse compatible with the B/W Vec.
I am designing a Color-decoder board to do just this, using an external
monitor (Tempest! Wells/Gardner)
Although I admit, it would be cool to change the tube to a color one in
the Vec itself...this would require a special-wound yoke though.
What we need is a color standard to program new games to...
I will post my full proposal within a few days...

Aaron Howald "The vector fool"



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From: spudman5@aol.com (Spudman 5)
Newsgroups: rec.games.vectrex
Subject: Tour de France ....
Date: 30 Mar 1996 15:59:46 -0500
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Hey I remember hearing about the findings of two more vectrex games Tour
de France and the other I forgot.  They were on 8" disks.  Sombody was
trying to get them off the disk.  Is there any update to this?  I would
love to see Tour de France!  Hey who would like to see a Major Havoc clone
on the vectrex?  =)

Thanks 
Mike

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From: bpacula@hooked.net (Brian N. Pacula)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: Sat, 30 Mar 1996 13:45:43 -0800
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In article <4jbqof$jqf@news.gvsu.edu>, PBontekoe
<kgriffith@s1.montcalm.cc.mi.uis> wrote:

>      Has anyone ever thought of releasing a Vectrex game based on, say, 
> "Street Fighter 2" or "Mortal Kombat"? Just think about it: the Vex has 
> four keys, which is perfect for light and hard punches and kicks, and 
> there's already hardware scaling, which would be perfect for distance 
> battles like those in "Samurai Shodown". And sure, the characters would 
> be just stick figures, but aside from that, it COULD be done (and imagine 
> the fatalities... a death punch which literally shatters the opponent, 
> actually breaking off limbs and beating enemies with them, etc.). Sure, 
> something like "Battlezone" would be nice (predictable, but nice, I 
> guess...) but for my money I'd just assume have something that'd be a 
> *surprise* on the Vectrex. Does anyone agree with me on this?
> 
> Maneki-Neko

That you, Jess? You being sarcastic?

I mean, it *could* work, but why produce a game for a system that can't handle 
it properly? Street Fighter on the Vectrex would be like Tempest on the Jaguar.
It'd work, but it wouldn't work *well.* It'd be neat to see, though.

There's no version of Qix for the Vectrex, is there? I'd like to see that.

-- Brian N. Pacula  http://users.aol.com/gb8b/
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~
"HeY DooDz i Am dA kEwl hAcKer aNd i HaVE kEwL wAreZ aND crACKz anD
anTi-AOL pRoggiEz sO eVen tHo I hAvE neVeR hAD a gUrLfriEnD yOu wiLL
gIVE mE pRopZ Or I WiLL phReAK yOu!!!!!!!!!!"
          --- a message from our friend the Kewl [sic] Hacker

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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: Re: Anybody remember. . .?
Date: Sun, 31 Mar 1996 00:36:20 GMT
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>Seems to me this would be a good project for some up-and-coming Vectrex 
>programmer to work on.  Should be an easy port.

Yes, I definitely gave that a thought for one of my projects, but I saw the
game "once" and very brief at that. I don't remember enough about it
to make even a halfway close port.

Don't I remember the knights having morningstars also ?



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From: drjohnso@zonev.uccs.edu (David R Johnson)
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: 31 Mar 1996 03:57:32 GMT
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: There's no version of Qix for the Vectrex, is there? I'd like to see that.

How would you do the fill with Vector graphics.  Even assuming you used a 
fairly basic pattern I still think you'd set yourself up for flicker city.

--
-D.
"Share and enjoy."
(drjohnso@brain.uccs.edu)

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From: drjohnso@zonev.uccs.edu (David R Johnson)
Newsgroups: rec.games.vectrex
Subject: Re: Tour de France ....
Date: 31 Mar 1996 04:02:40 GMT
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Spudman 5 (spudman5@aol.com) wrote:
: Hey I remember hearing about the findings of two more vectrex games Tour
: de France and the other I forgot.  They were on 8" disks.  Sombody was
: trying to get them off the disk.  Is there any update to this?  I would
: love to see Tour de France!  Hey who would like to see a Major Havoc clone
: on the vectrex?  =)

: Thanks 
: Mike
If you'll recall, there have been several posts to this group requesting 
a Major Havoc port or clone.  Definitely a must have vector game.

--
-D.
"Share and enjoy."
(drjohnso@brain.uccs.edu)

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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: Re: Color Vectrex possibility??
Date: Sun, 31 Mar 1996 03:52:40 GMT
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>I am designing a Color-decoder board to do just this, using an external
>monitor (Tempest! Wells/Gardner)

Just a wee problem ....

Aren't those monitors pretty rare ?

I remember having a heck of a time 7 years ago
trying to find one for my Star Wars machine.




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From: bpacula@hooked.net (Brian Pacula)
Newsgroups: rec.games.vectrex
Subject: Re: Programming games..
Date: Sat, 30 Mar 1996 22:04:44 -0800
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In article <midas-2903961544220001@ip-pdx06-37.teleport.com>,
midas@teleport.com (midas) wrote:

>    What language are the Vectrex games programmed in?  Is there a compiler
> available, or anybody around that programmed the originals?

Good old Assembly, the "fun" programming language. Read the FAQ and talk to the
Vectrex programmers (there's a few) in this group.

-- Brian N. Pacula  http://users.aol.com/gb8b/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"HeY DooDz i Am dA kEwl hAcKer aNd i HaVE kEwL wAreZ aND crACKz anD
anTi-AOL pRoggiEz sO eVen tHo I hAvE neVeR hAD a gUrLfriEnD yOu wiLL
gIVE mE pRopZ Or I WiLL phReAK yOu!!!!!!!!!!"
          --- a message from our friend the Kewl [sic] Hacker

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Color Vectrex possibility??
Date: Sat, 30 Mar 1996 23:22:19 -0800
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On Sun, 31 Mar 1996 pcjohn@texel.com wrote:

> >I am designing a Color-decoder board to do just this, using an external
> >monitor (Tempest! Wells/Gardner)
>
> Just a wee problem ....
>
> Aren't those monitors pretty rare ?
I paid $80 for mine...without a tube, and needing A LOT of repair...
>
> I remember having a heck of a time 7 years ago
> trying to find one for my Star Wars machine.
Are any other Vector monitors less rare? Are ANY in use today?
(The color resolution is quite coarse on this tube...)
I could build it to output any level or
bias... or positive/negative drive...when I build the board, I
will make the outputs VERY adaptable...
The important thing is to give the Vectex the CAPABILITY to output color,
in the programming of any new games code, for the future.
BTW, I just got the display ROCK steady tonight!!!(Still B/W though!)

Aaron Howald "The vector fool"!?


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From: jhegedus@usc.edu (Jeff Hegedus)
Newsgroups: rec.games.vectrex
Subject: Re: Anybody remember. . .?
Date: Sun, 31 Mar 1996 00:33:50 -0700
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In article <4jhu7o$2k3@lace.colorado.edu>, drjohnso@zonev.uccs.edu (David
R Johnson) wrote:

> Back in the earliest days of video games (I.E. about 1981 or so) there 
> was a really cool vector game called Warriors (I think).  It was really 
> basic, but it was totally cool.  It was a two player game, and each 
> player controlled a knight with a sword.  The knights were seen from an 
> overhead perspective, and moved across a background that was painted on 
> the screen.  The joystick moved the knight, and when you pushed the 
> action button the control then switched to the sword.


Don't forget about the two pits in the center of the screen.  If you got
too close to one of the pits, you went spinning down to infinity....

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Color Vectrex Ideas...please reply
Date: Sun, 31 Mar 1996 01:35:57 -0800
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The Color Vectrex format proposal
--------------------------
  The Vectrex is a cool machine,way ahead of it's time. (I love mine!!)
Even so, this IS the late 90's, and for the Vec to live on past 2000,
and live well,it needs something more. That "more" is color capability.
I have noticed with the release of "Vector Vaders", many game titles
have been discussed for conversion.(Tempest and Gravitar, for example)
these, and others, would be sorely lacking without
the color they had in the arcades. This IS possible with the Vectrex!

  First,I am not proposing replacing the B/W tube with a color one!
(Acually, this would be ideal, but all the 10" color tubes I have seen
are too long, and the yoke IS a BIG problem; it has to be fast,
and special-made to the tube...possible, but very expensive unless
a HUGE run was done...)
My idea is to add a "color decoder board" inside the Vec, and provide
external outputs to hook up to an optional color vector monitor.
(many monitors could,and should be supported)
An external programming box can be plugged in, to re-program the
colors to your liking, as games are being ran! (Color Editor)
I plan 2 "Standard" palettes (fixed) with up to 6 programmable palettes.
The built-in monitor would remain, as-is. Games that are color-programmed
would play just fine on a B/W vec, with little/no change noticable.

  My idea is to use to 0-255 brightness range of the Vec to reference
into a NVRAMS/EEPROMS of color table data.
Use 3 of these (1 red/1 green/1 blue). feed the bright level bits (0-255)
into the low 8 address bits of each. Use the high bits to select which
palette to use. Simple!?

  Colors could be arraged as 16 colors/16 bright levels.
  or 8 colors/32 bright levels
  or 32 colors/8 bright levels...
  or no pattern at all!
Ex:From 0, the colors could cycle through(0-15), then get brighter by one
"step" (16-same color as 0, but a bit brighter), and cycle through (16-31)
Fading in/out would still be possible, by stepping by 16's up or down the
table!
  Worst case change in brightness to set ANY color here is +-8 steps from
the "original" brightness, hardly noticable on a B/W Vectrex at all!!
Old games could be converted, with some re-writing the code to vary
the brightness...
  Or, just set everything on screen to a different brightness,
the user could set his own colors...
probably the range from 100-140 would be best.(I believe "standard"
brightness is 128 in the hardware)

An I nuts?!?!? Or would this be the coolest thing???
In any case, the CAPABILITY would be easy to program in new games,
and should be done so color can be realized in the future.
Just give objects different bright levels!!

Just my 2 bucks worth,
Aaron Howald "The vector fool"


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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Wanted:Vectrex Manual/Schematics
Date: Sun, 31 Mar 1996 02:30:28 -0800
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See above, Willing to pay a reasonable $ for them, or
trade for it...
Aaron Howald "The vector fool"



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From: ard12@eng.cam.ac.uk (A.R. Duell)
Newsgroups: rec.games.vectrex
Subject: Re: HELP ! Vectrex Losing Its Voice !!!
Date: 31 Mar 1996 15:51:01 GMT
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pcjohn@texel.com writes:

>Helllppp !

>Okay, I might be able to program the thing, but I'll admit,
>I know nothing about the insides of a Vectrex.

>Here's the problem ...

>The volume level on my Vectrex has slowly been fading
>over the last few weeks (let's face it, with all the programming I've
>been doing it sees a lot of action). Even with the volume control
>cranked all the way up, the volume level is barely audible.

My guess (assuming the machine works prefectly in other ways) would be a 
dried-up electrolytic capacitor near the LM386 audio amplifier chip. From 
memory (my service manual is not here), there's a fairly big one coupling 
the amplifier to the speaker (located on the analogue board - the 
vertically mounted one) and a smaller one on the digital board that 
couples the output of the AY-3-8912 to the volume control. You may want 
to replace them.

I've had a similar fault on a cheap clock-radio, but not on the vectrex 
- yet.


>Any of you tech wizards have any ideas or suggestions ?



--
-tony
ard12@eng.cam.ac.uk
The gates in my computer are AND,OR and NOT, not Bill

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: When I say I want new Vectrex games, I want NEW Vectrex games...
Date: Sun, 31 Mar 1996 02:41:17 +0000
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In article <bpacula-3003961345440001@chum-15.ppp.hooked.net>, "Brian N.
Pacula" <bpacula@hooked.net> writes
> Street Fighter on the Vectrex would be like Tempest on the Jaguar.
>It'd work, but it wouldn't work *well.* 

Sorry, but I think TEMPEST 2000 Rocks!

BIG Ant Chapman.

"Dogfood is as dogfood does; Whole countries are dying for us, you know."

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.atari.2600.vcs,alt.atari.2600vcs,alt.atari.2600
Subject: VECTREX T-SHIRTS - Now Available!  Details...
Date: Sun, 31 Mar 1996 15:42:50 +0100
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        ANT'S VECTREX T-SHIRTS - FINAL DETAILS
        --------------------------------------
Hi there.  At last, the Tees are finally printed, and ready for sale
here are the details:

SHIRTS : Plain black short sleeved Fruit Of The Loom / Screen Stars
         Premium tees (VERY high quality).

PRINT : The VECTREX logo scanned straight from a cart, in a silver foil-
        style print (i.e. almost reflective - Real shiny!)

PRICE : I'm in the UK, so all prices are in UK pounds sterling.
        These prices are inclusive of Shipping:

        UK -                    12 pounds
        Mainland Europe -       13 pounds
        USA & R.O.T.W. -        15 pounds

PAYMENT : ALL payment must be in pounds sterling.  IMO / Sterling  
          cheques are most convenient.  If you have no other option,   
          send WELL concealed cash.

ORDERING : Send orders to -

        ANTHONY CHAPMAN
        64 CANONS BROOK
        HARLOW
        ESSEX
        CM19 4EE
        UK

        Remember to include your full address, clearly printed.  Also, 
        if you include your e-mail address, I'll notify when I receive   
        the order.  I aim to turn around all orders within 1 day.
        Delivery time will depend on your location.     

OTHER STUFF :   

        Thanks for everyone's suggestions for designs.  I decided to go
with the most simple design, in order to make this as universally
appealing as possible.  I think a more complicated design would have
looked unnecessarily nerdy! :)

        I can't express how fantastic these t-shirts look.  A few people
suggested posting the scan I have used.  I was considering this, but
then someone pointed out that any enterprising souls out there could use
it to make their own shirts, so I think I'd better not. 

        Anyway, if any of you do place an order for these, I'll have 'em
in the post for you straight away.

        Thanks for your patience.

ANTHONY CHAPMAN                 ant@achap.demon.co.uk
64 CANONS BROOK
HARLOW
ESSEX
CM19 4EE
UK

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From: hanechak@wilde.oit.umass.edu (Brian D Hanechak)
Newsgroups: rec.games.vectrex
Subject: Re: Color Vectrex Ideas...please reply
Date: 31 Mar 1996 19:08:00 GMT
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William Howald (howald@u.washington.edu) wrote:
: The Color Vectrex format proposal
: --------------------------

I don't know about the technical details of doing this, but it seems to 
me that in addition to new games coming out, it would be rather easy to 
port existing games to color mode, simply by changing an constant 
brightnesses to values that will be an appropriate color.  Depending on 
whether things are already drawn in different constant brightnesses, this 
could be very easy to do & program into multicarts or use with the eprom 
emulators.

 - Brian


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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex
Subject: Re: Programming games..
Date: Sun, 31 Mar 1996 18:10:02 +0100
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In article <bpacula-3003962204450001@webe-20.ppp.hooked.net>, Brian
Pacula <bpacula@hooked.net> writes
>
>
>>    What language are the Vectrex games programmed in?  Is there a compiler
>> available, or anybody around that programmed the originals?
>
>Good old Assembly, the "fun" programming language. Read the FAQ and talk to the
>Vectrex programmers (there's a few) in this group.

        When you say "fun", I assume you mean "fun" in the same was as
being thrashed to within an inch of your life!  :)

BIG Ant Chapman.

"Dogfood is as dogfood does; Whole countries are dying for us, you know."

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From: spudman5@aol.com (Spudman 5)
Newsgroups: rec.games.vectrex
Subject: Re: Color Vectrex Ideas...please reply
Date: 31 Mar 1996 16:49:47 -0500
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Here's a thought.... If there is going to be any external additions to the
vectrex hardware why not add more ram and maybe another more advanced
sound chip!  So games like lets say Major Havoc or Star Wars can run fast
and have the original sound!  And any new games can have Music!  I am not
very good at hardware or programing, but could this be done?  Maybe though
a module that plugs into the catridge slot!  Hey heres a totally new
idea... Make an adapter so that the old atari vcs racing paddles could
plug into the controller and for new games (or maybe even hyperchase!)
like a tempest clone or a breakout clone or any other games and have an
option to play with the paddles or the original joystick programmed into
the game!  I suggest the racing paddles because they can keep spinning
where as the regular paddles can only go so far!

Let me know your thoughts on this..
-Mike
"Everything will crash and the vectrex will reign as the new King!"

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From: Anthony Chapman <ant@achap.demon.co.uk>
Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.atari.2600.vcs,alt.atari.2600vcs,alt.atari.2600
Subject: Re: VECTREX T-SHIRTS - Now Available!  Details...
Date: Sun, 31 Mar 1996 23:49:03 +0100
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OOPS!  Forgot to say - all payments to be made payable to Anthony
Chapman.

        Sorry!
>
>ANTHONY CHAPMAN                 ant@achap.demon.co.uk
>64 CANONS BROOK
>HARLOW
>ESSEX
>CM19 4EE
>UK

BIG Ant Chapman.

"Dogfood is as dogfood does; Whole countries are dying for us, you know."

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From: pcjohn@texel.com
Newsgroups: rec.games.vectrex
Subject: Re: Tour de France ....
Date: Sun, 31 Mar 1996 22:52:13 GMT
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>Hey I remember hearing about the findings of two more vectrex games Tour
>de France and the other I forgot.  They were on 8" disks.  Sombody was
>trying to get them off the disk.  Is there any update to this?  I would
>love to see Tour de France!  Hey who would like to see a Major Havoc clone
>on the vectrex?  =)

The other is Mail Plane.

I am currently talking with someone who supposedly has some
ties with a former GCE manager or whatever. This person may/may not
have actual ROMS with the images.

If we make any progress, it will be posted here.




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From: wernst@cris.com (Warren "Llama" Ernst)
Newsgroups: rec.games.vectrex
Subject: Re: Color Vectrex Ideas...please reply
Date: Sun, 31 Mar 1996 23:48:24 GMT
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hanechak@wilde.oit.umass.edu (Brian D Hanechak) wrote:

>William Howald (howald@u.washington.edu) wrote:
>: The Color Vectrex format proposal
>: --------------------------
>
>I don't know about the technical details of doing this, but it seems to 
>me that in addition to new games coming out, it would be rather easy to 
>port existing games to color mode, simply by changing an constant 
>brightnesses to values that will be an appropriate color.  Depending on 
>whether things are already drawn in different constant brightnesses, this 
>could be very easy to do & program into multicarts or use with the eprom 
>emulators.

A word about color Vector (XY) monitors: The Wells Garner or
Ampliphone color monitors that Atari used are now approaching 15 years
of age, and most are on the verge of blowing their flyback
transformers, or at the least need their capacitors replaced, or they
are being lovingly maintained by collectors. They are also rare enough
that real arcade game collectors (like myself, though I don't collect
XY games yet) snap them up as soon as they are available, and I'm
pretty sure that convincing someone who's spent a bundle replacing
parts or maintaining them to rip it out of a working color Atari XY
games to give it to a vectrex hacker. Programming a color game almost
seems trivial compared to getting a good color XR monitor.

Sega Color XY monitors are even harder to come across, and if you were
to use one, you;d want to make sure you had a fire extinguisher handy.

Don't meen to play devil's advocate though, since I'd like to see
color Vectrex stuff as much as anyone else.

Virtually,
Warr
------------------------------+---------------------------------------
Author, "Using Netscape"      | Warren Ernst  -  wernst@cris.com
"Using Netscape in Windows95" | http://www.deltanet.com/users/wernst/
"Netscape Unleashed"(contrib) | Computer Consultant, Technical Writer
Que and SamsNet Publishing    |         Graphic Artist, Nerd
------------------------------+---------------------------------------

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Wanted:Vectrex Manual/Schematics
Date: Sun, 31 Mar 1996 22:49:56 -0800
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On Sun, 31 Mar 1996, William Howald wrote:

> See above, Willing to pay a reasonable $ for them, or
> trade for it...
> Aaron Howald "The vector fool"
Sorry to update myself,but I just want to mention that I need this
for my color vectex project... I need to interface with the Vectrex
bright info...
Just thought I'd let you know :*)
Aaron Howald "The color vector fool"!


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