
This file contains the archives of the rec.games.vectrex NetNews group
for the month of Nov-1994 (This date range is approximate as article
dates are determined based on arrival time and not the date in the
article header).

The Vextrex archives, which include game code, technical specifications,
the rec.games.vectrex archive and a host of additional information, is
available at:

      ftp://ftp.csus.edu/pub/vectrex/

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From: rosborn@en.ecn.purdue.edu (Ryan H Osborn)
Newsgroups: rec.games.vectrex
Subject: Service Manual
Date: 1 Nov 1994 19:34:32 GMT
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   I got the Vectrex service manual from the Classic Video Game WWW site,
 but I'm having trouble viewing/converting the TIFFs.  I've tried three 
 different programs on them, but they all report a bad compression on the
 files.  Has anyone else had this problem?

   I'm also interested in getting a blank cart to place EPROMs into.  Does
 anyone here know where I might be able to get one?  Thanks.


--
      Ryan H Osborn        |     Looking for games and rare recordings:
 rosborn@en.ecn.purdue.edu |  Black Sabbath, Ozzy, Chase, Maynard Ferguson
   /HUH4KT AAN FAH4NIHKS   |   800 XL/2600/7800/Vectrex/SMS/NES/Lynx/SNES
     WER4KS FOHR MIY!!     |        GameBoy/GameGear/Coleco/Odyssey^2              

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From: apenello@ea.com (Albert Penello)
Newsgroups: rec.games.vectrex
Subject: Vectrex games
Date: Wed, 02 Nov 1994 10:05:30 -0800
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Does anyone have some games they want to sell. I only have about 8 games,
and no manuals or boxes. I'm new to the system, so It may take some time
to respond.
thanks

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From: osiinc@aol.com (OSI Inc)
Newsgroups: rec.games.vectrex
Subject: Vectrex stuff for sale
Date: 4 Nov 1994 12:33:02 -0500
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FOR SALE:

I have the following Vectrex stuff for sale or trade:

1 - Vectrex machine

plus the following carts:

Armor Attack cart w/overlay & manual
Armor Attack cart
Bedlam cart w/overlay & manual
Bedlam cart
Beserk cart w/overlay & manual
Blitz cart
Clean Sweep cart
Cosmic Chasm cart w/overlay & manual
Cosmic Chasm cart
Scramble cart w/overlay & manual
Scramble cart
Solar Quest cart
Star Castle cart w/overlay & manual
Star Hawk cart w/overlay & manual
Star Trek cart w/overlay & manual
Star Trek cart
Web Wars cart w/overlay & manual

None of the carts have the original boxes.

I am looking for the following:
Any 3D stuff - glasses & carts
Polar Rescue
Pole Position
Fortress of Narzod in original box
Heads Up in orignal box
Rip Off in original box
Solar Quest in original box
Space Wars
Spike in orignal box
Spinball

Please drop me a note with questions and/or offers.

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From: joverdui@mach1.wlu.ca (jan overduin F)
Subject: I don't suppose there's a FAQ
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 . .

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From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: [Vectrex] FAQ (late again)
Date: 7 Nov 1994 02:35:42 GMT
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Xref: csus.edu rec.games.vectrex:2219 rec.games.video.classic:11669

Sorry for the tardiness; I have been staying up late every night
working on the multicarts; YES THEY ARE NOW IN THE USA IN MY
POSSESSION and are mere days from being sent to the rightful buyers
(as of yet, I don't know who they are).  See the Q in the FAQ for more
info...

+-----------+
|Vectrex====|
| +-------+ | Vectrex "Frequently Asked Questions" List!  Created: 9/1/92
| | # +  *| | version 3.1 Copyright worldwide (c) 1994
| | :  X  | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca)
| | :  . .| |
| | A  <=>| | This list will be reposted on the first day of every month.
| |     . | |
| |  X  + | |    @@@
| | *  x  | |  @@   @@@
| +-------+ @@@    +---@----+
| ###   # Q@@     / ! oooo /
| ###   OO  |    +--------+
+-----------+

<duhn duht duhn duht ... duhn duht duhn dit dut>

This file is copyrighted (c) 1994 by Gregg Woodcock but may be
distributed in part or in whole by anyone for any purpose (commercial or
otherwise) provided proper credit is given to me and the individual
contributors.  If you do use the FAQ, I would appreciate it if you send
me a copy of whatever you are doing with it.

My plan is to have a 'newbie' part and a 'techie' part.  I still need
some more information about the following questions for it:

    Can a pause switch be built? (YES)
    Can the overlays be reproduced (MAYBE)
    Can a 3D color disk be made? (MAYBE; I am going to try with "shrinky-dinks")
    How does the light pen work and can one be built? (YES)
    How does the 3D imager work and can a Sega imager be converted? (MAYBE)

================================================================================

Q. Is there a way to make a Vectrex joystick perhaps with autofire
capability?

Brian Holscher <brianh@ichips.intel.com> has designed a flexible way to
convert a Sega Genesis controller for use with the Vectrex.  He will
build one for you for a small fee or if you check the archives, you will
find a file describing how to build one yourself (it is more complex
than you will probably be expecting).  Here is the first part of that
file:

This information including schematics is copyright 1994 by Brian
Holscher.  This information is free for distribution as long as its not
used for commercial purposes.


        Using Sega Controllers with Vectrex
            (Revision 2.0a)

This Section explains:

1.  How to convert a Sega Controller to work with Vectrex.
1.  How to make a Sega Controller to Vectrex Adaptor.
2.  Where to purchase a converted Sega Controller.
3.  Where to purchase a Sega to Vectrex controller adapter.


BACKGROUND

    Since my Vectrex controller is flaky, I bought a cheap Sega
Controller and converted it to work on the Vectrex.  From there I added
some nice features like autofire and re-programmable buttons.  I decided
to post schematics for those who want to make Vectrex controllers.
After talking with others on the net, I decided to build a Sega to
Vectrex adapter.  This is a little harder than converting controllers,
but I got one to work.  This posting includes info and schematics for
both.

    For those who don't want the hassle of making your own controllers,
I'm offering converted controllers and adapters for sale.  I'm also
offering a preprogrammed micro-controller for sale.


LIMITATIONS

    The Sega Controller is a digital controller.  The Vectrex control
panel is an analog controller.  Games like Minestorm don't look at the
analog values of the joystick and only look to see what direction the
joystick is moved.  Games like Minestorm work with these converted Sega
controllers.  Games like HyperChase look at how far the joystick moves
in a direction and are not fun to play with these converted controllers.

All (known) games work with these converted controllers and adaptors
with 2 exceptsion.  Hyperchase (all game variations) and Starhawk (game
variation #2 only) are completely unplayable due to the need for analog
controller data.


FEATURES

    This design incorporates a micro-controller for additional
functionality.  The micro-controller allows the user to program which
Sega Controller button maps to which Vectrex button.  This is useful
since the 4th button (called Start) on the Sega Controller is a smaller
and inconveniently located since it is normally reserved for starting
games on Sega systems.  The micro-controller even allows reprogramming
of the button assignments in the middle of a game.  Another feature is
auto-fire.  Any button can be set to auto-fire.  This means that the
micro-controller presses the button over and over again instead of the
player.


CONTROLLERS VRS ADAPTERS

    Adapters give you the advantage of using any Sega Controller with
Vectrex and still be able to use it on the Sega system.  If you don't
have a Sega controller, a converted controller is less cost than an
adaptor plus the cost of a Sega controller.  Another slight advantage is
that the LED thats informs the user during button reprogramming and
auto-fire is easier to see on a converted controller.  The
micro-controller is optional if you are converting your own Sega
controller.  However, the micro-controller is required for the adapter.


BUYING CONVERTED CONTROLLERS

    If your don't want to convert a controller or make an adapter
yourself, you can purchase them from me.  You can also purchase a
preprogrammed micro-controller from me.

Sourme Code for Micro-controller ------- Free if you ask nicely.

Preprogrammed Micro-controller  -------- $20
(The includes Xtal and Xtal capacitors)

Converted Sega Controller  ------------- $45

Sega to Vectrex Adaptor    ------------- $45

Shipping is included.  Send email to brianh@ichips.intel.com and we will
work out the details.

================================================================================

Q. What is Vectrex?

Here it is in layman's terms:

Vectrex is one of the most inspired video game machines ever produced
(but similar things were said about the Edsel and Titanic).  Its point
of distinction is the fact that it uses vector "line" graphics (as
opposed to raster "pixel" graphics).  This is the same type of screen
used in such arcade classics as Space Wars, Asteroids, Battlezone and
Tempest.  The machine has a 9 x 11 inch black and white screen and comes
with a built-in Asteroids clone called Minestorm.  The games come with
plastic overlays that slide over the screen to cut down on flicker and
give some illusion of color.  It uses one of the most advanced 8 bit
processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and
excellent sound chip, General Instruments AY-3-8192, which can produce a
wide range of noises.  Also included is a 1.5 inch, self-centering,
joystick with 4 buttons on the right.  It uses an analog/potentiometer
system allowing differing degrees of directional input.

The machine's footprint takes up a little less than a square foot of a
desk (in fact, it quite resembles a jet black Macintosh SE sans mouse
and keyboard), and can be operated easily in that area.  The joystick is
connected via a springy telephone-like cord and can be folded into the
base of the machine for portability.  The machine is moderately
transportable and very well constructed but, alas, very much extinct.
It made its debut late in 1982 and was quite scarce by the end of
1984 due to the Great Video Game Depression of '82 which forced Milton
Bradley (who bought the rights to the Vectrex from General Consumer
Electronics (GCE)) to discontinue production due to to poor sales.
After this, the rights to the Vectrex and all related materials were
returned to the original developers, Smith Engineering.  Smith
Engineering has graciously condoned the not-for-profit circulation of
any duplicatable materials including games and manuals and is happy to
see it is still 'alive' in certain circles.

Here are some more detailed snippets from the service manual:

As a general description, the HP3OOO is a self-contained video game
system intended for home use.  The system includes its own 9" B&W
monitor screen and 3" permanent magnet speaker.  Plug-in ROM type
cartridges are available offering arcade type video and sound game play.
No external TV receiver hookup is needed or provided for.  A front panel
storable controller allows control over the game via joystick and push
button action switches.  For two player operation a second controller
identical to the single player controller is available as an accessory
product.  Both controllers attach to the main game console through nine
wire coiled telephone style cables.  There is a consumer power
switch/volume control on the front panel as well as a game reset button.
A consumer adjustable brightness control is located on the main console
rear housing.

For the technical description which follows, the reader is encouraged to
refer to the block diagram and schematic [not included here].

The HP3OOO is a microprocessor based, vector scan system using a
standard 9" black & white CRT as its video display device.  The
microprocessor (MPU) is the Motorola 68A09 device.  The MPU operates at
1.6 MHz from a 6 MHz external Xtal.  An internal divide by 4 circuit
generates the MPU 1.6 MHz "E" clock signal used in the system.  Program
memory is stored in the 8K x 8 bit 2363 type ROM.  This ROM contains
common subroutines, the "executive" or assembler instructions plus one
complete game.

Two 1K x 4 bit 2114 type static RAMS provide storage locations for data
indicative of locations of objects, game status, and various other
information needed by the microprocessor during game operation.
Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports
which interfaces the MPU with peripheral devices and external signals.
One of the PIA ports interfaces the General Instrument AY-3-8912
sound-I.O. chip with the MPU and also drives the digital to analog
converter chip MC1408.  The other PIA port is used as control lines for
the sound chip, selector control for the multiplex chip and as a means
to read the A/D comparator that's used in the joystick successive
approximation circuitry.  Sound is either MPU generated directly or by
use of the AY-3-8912 sound chip.

The AY-3-8912 sound chip is a programmable sound generator containing 3
tone generators and wave shaping circuitry.  This chip also has a single
8 bit I.O. port used to read the status of each of the hand controller's
4 action switches.

The standard TTL device types 74LS00 and 74LS32 are used as control line
decoders to allow the MPU to select the appropriate circuit element to
be addressed at any particular time.

The analog processing section includes digital to analog converter (DAC)
chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type
CD4052, and dual channel op-amps types LF353 and LF347.

DAC chip MC1408 receives an 8 bit word at data terminals D0-D7.  DAC
output (pin 4) is current source.  One section of IC LF353 is used to
change this current to a voltage representative of the 8 bit digital
word received by the DAC chip.  The LF353 voltage is applied to an input
of the dual 4 channel multiplexer (MUX) chip CD4052.  This same voltage
(designated "DAC" on the schematic) is the X-axis drive signal.

The CD4052 MUX chip serves two purposes:  it selectively couples, under
MPU control, the output of the DAC current/voltage converter to one of 4
places and is used to selectively couple the inputs from the joystick
pots to the voltage comparator IC LF353.

================================================================================

Q. What games were released or on the drawing board before Vectrex died?

Production #      Name (Notes)               [Size or NR=Not Released]
------------   ----------------------------------------------------------
   VT 3000     Minestorm (built-in game; Asteroids clone)    [4K]
   VT 3101     Cosmic Chasm (1st home game ported to arcade) [4K]
   VT 3102     Rip Off (Cinematronics arcade port)           [4K]
   VT 3103     Scramble (Konami arcade port)                 [4K]
   VT 3104     Solar Quest (Cinematronics arcade port)       [4K]
   VT 3105     Space Wars (Cinematronics arcade port)        [4K]
   VT 3106     Starhawk (Cinematronics arcade port)          [4K]
   VT 3107     Star Trek (AKA Star Ship in Europe)           [4K]
   VT 3108     Web Wars (AKA Web Warp in ?????) (best game?) [8K]
   VT 3109     Star Castle (Cinematronics arcade port)       [4K]
   VT 3201     Hyperchase (very bad driving game)            [4K]
   VT 3202     Blitz! Action Football                        [8K]
   VT 3203     Heads-Up Action Soccer (AKA Soccer in Europe) [8K]
   VT 3204     Spinball (AKA Flipper in Europe) (has PAUSE!) [8K]
   VT 3205     Pitcher's Duel -OR- Batter Up Action Baseball [NR]
   VT 3206     Pole Position (Atari/Namco arcade port)       [8K]
   VT 3301     Armor Attack (Cinematronics arcade port)      [4K]
   VT 3302     Berzerk (Stern arcade port; high levels crash)[4K]
   VT 3303     Clean Sweep (Pac-Man clone)                   [4K]
   VT 3304     Fortress of Narzod (great shooter)            [8K]
   VT 3305     Bedlam (Tempest clone)                        [4K]
   VT 3306     Spike (It talks!  Originally called Buster?)  [8K]
   VT 3307     Dark Tower (does anybody have this?)          [??]
   VT 3308     Polar Rescue (Good subhunt game) (has PAUSE!) [8K]
   VT 3600     Light Pen (Hardware; required for 360X games)
   VT 3601     Art Master (light pen) (pack-in game)         [4K]
   VT 3602     Melody Master (light pen)                     [8K]
   VT 3603     Mail Plane (light pen) (completed???)         [NR]
   VT 3604     Animaction (light pen)                        [8K+2K RAM]
   VT 3630     3-D Imager (Hardware; required for 363X games)
   VT 3631     3-D Pole Position (3-D) (completed?)          [NR]
   VT 3632     3D Minestorm (3-D) (pack-in game)             [8K]
   VT 3633     Narrow Escape (3-D) (same color disk as CC)   [8K]
   VT 3634     Crazy Coaster (3-D) (same color disk as NE)   [8K]
   VT ????     Test Cartridge (issued to repair centers only)[??]

The following games and accessories were planned but never released:
Cartridges:
   Art Master II
   Art Master III
   Art Master IV
   Basic Science
   Create-A-Game/Maze
   Exploring the Solar System
   Flipout
   Mail Plane
   Pitcher's Duel
   Pole Position (for 3D imager)
   Power Trip
   Sock It
   Tour de France
Accessories:
   Touch-Sensitive Screen
   Computer Adaptor with BASIC (prototypes rumored to exist)
      Computer Keyboard
      Printer
      Disk Driver/Wafer Tape Drive
      Modem
      Computer Software:
         Create Your Own Video Game
         Music Maestro
         Art Program in LOGO
         Basic Science
         Solar System
         Word Processing

================================================================================

Q. What miscellaneous Vectrex items might my collection be missing?

Here is a list of most of the extra stuff that isn't a cart, overlay,
box or regular manual...
Reply-To: woodcock@bnr.ca (Gregg Woodcock)

* Orange 5"x3.75" sheet notifying us of GCE's change of address
* "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual
 (No. 98722-072).  This listed 17 things you shouldn't do
* Canadian addendum to Onwer's Manual for warranty info (pg 11/12)
* Manual for the Control Panel (Joystick)
* White 5.5"x3" manuals for the Light Pen and 3D Glasses
* White 3"x4" 3D Imager addendum describing how to work the latch
* White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses
* White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug
* White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug
* A catalog of games (same size as regular manuals) from "Triton"
* A catalog of games (same size as regular manuals) called "Passport"
* A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine"
* Vectrex unit warranty registration card (and Owner's Club form)
* Electronic Games Magazine subscription form (44% off for Vectrex players)
* Custom Designed Accessories for your Vectrex Arcade System order form
  listing a collapsable carrying case ($14.95) and a vinyl dust cover
  ($5.95).
* carrying case for the Vectrex
* protective dust cover for the Vectrex
* Service Manual
* Test Cart
* The first (and only?) issue of the Owner's Club magazine "Passport"

================================================================================

Q. Where is the Vectrex ftp archive and what is there?

The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1)
and is maintained by John F. Sandhoff <sandhoff@csus.edu>.

There are binary listings (2 flavors; pure binary from the ROMs, and
Motorola "S-format" dumps) for most of the games along with instructions
on how to burn Eproms.  There are several commented examples of code
demonstrating how to write both music and graphics.  There is also a
copy of the service manual and much more.  Almost all of the stuff is
bundled into a compressed file called "vectrex.tar.Z".  There are plenty
of experiments to keep an eager hacker busy.  Recently, some GIF/JPEG
files were added showing some of the screen overlays (there are also
GIFs of the 2 color wheels).  Also, text files of the manuals for most,
if not all, of the games are there.

David Wright <davewt@NCoast.ORG> will be putting the vectrex stuff up
his email server.  If you don't have FTP access, this may work for you.
If you want to try and get at it, the email server is at
"impinfo@Prism1.COM".  If your site doesn't like that, try
"prism1!impinfo@NCoast.ORG".  To receive a list of the files available
place "send vect.index" in the message body.  You can also add "send
help" to get a complete set of instructions.  Be aware that some of
these files are huge and may push you over your mailbox or disk space
quota immediately.

================================================================================

Q. Isn't copying the games by burning EPROMs stealing or violating a
copyright?

If the system is "dead" then no money is lost by making copies of
something which otherwise would never be available.  Even so, it is a
fuzzy matter and technically the answer should probably be, "YES."
Fortunately, Smith Engineering has given Usenetters permission to make
copies of all Vectrex related materials (manuals, games, overlays, etc.)
as long as it is for distribution to members of the group and as long as
it is not for profit.

================================================================================

Q.  I ordered a multi-cart from Mark Woodward well over a year ago and
paid him in advance.  I am having trouble getting hold of him and I
still haven't received my cart.  Did I get ripped off?

Here is everything I know.  The multi-carts came back from the
fabricator shortly after everybody got their orders in and Mark built
them and started sending them out.  It turns out that there are 2
different hardware designs for the Vectrex and Mark had the less
common version.  Unfortunately this first multi-cart design is
incompatible with the most common version of the Vectrex hardware and
most of the multi-carts had to be sent back to Mark for repair (and he
stopped sending the originals out, also).  Mark then had to do several
expensive and time consuming things; he had to locate and purchase one
of the other versions of the Vectrex, he had to redesign the PCB and
find a way to make the new design backward compatible with the old
design so that he could reuse the PCBs, he had to rewrite the software
which meant he had to unsolder the EPROMs (since they weren't
socketed) and erase them, reprogram them, and solder them back on.  He
then has to upgrade the PCB by cutting several traces and soldering on
several jumpers.

As you can see, fixing all these PCBs takes a LONG time and a lot of
effort (and money since he has to pay double-shipping for all the carts
that did go out).  To complicate matters, Mark changed email addresses
(and jobs?), and was blessed with the birth of a new baby creating a
large drain on his "free" time.  I am not excusing his tardiness and I
agree that even considering these circumstances the delay is still too
long to excuse.  I am just trying to give you all some background as to
how a good idea went very wrong.  I talked to Mark sometime around the
beginning of September and he told me that as of that date alm
international orders had been filled and that there were exactly 15 USA
orders left to be retrofitted.

I offered to do the retrofits for him and he agreed to send the
materials to me.  He decided to send the stuff to be fixed immediately
and it arrived sometime around Halloween and I have been working on them
ever since.  I have most of them done but all of them appear to have a
problem with the pause switch (still waiting for help from MW on this).
By now, Mark should have gotten together all the packaging and addresses
and sent them to me.  As *soon* as they get to me and as soon as I get
the pause bug ironed out, I will post an update to the net and let you
all know who is on the list.  At that point we should be able to acount
for everyone who sent in money and those of you that did that aren't on
my list or haven't received your cartridge have a legitimate complaint.

================================================================================

Q.  Do I have to make my own multi-cart; can't I just buy one from
somebody?

No; I mean, Yes, err...  There are at least 5 people making multi-carts
for resale on the net but the best ones (by far) are being made by Mark
Woodward <woodward@Newbridge.com>.  If you do not have email, you can
reach him by phone at 613/591-3600 during the day time (EDT zone)..  A
person with the initials SK is also making them but since he has never
answered my email and has not given me permission to distribute contact
information for him, I cannot include it in the FAQ.

Mark is making multi-carts which don't require an old cart to be
cannibalized since he is getting PCBs made up for the job.  His carts
allow you to select the games via a menu on the Vectrex screen instead
of by flipping dip switches as all the others do.  The carts support the
RAM for Animaction and include a 'pause' button allowing you to pause
any of the games (my idea; thank you :).  They contain all the released
games plus the Test Cart and 2 hacked versions of Minestorm (infinite
lives and more shots).

The price breakdown is as follows...
$30 PCB + S/W selection
$20 EPROM (unless you can send me one)
$5  RAM (Optional)

If he builds it for you then there is $5 charge for miscellaneous parts
and you are obligated donate $10 to a local charity to cover his time.
This is in the spirit of the Smith Engineering agreement for
'not-for-profit' duplication.  The only 'profit' he get is from the s/w
selection code which he deserves and is entitled to because he wrote
(owns) it.  The games have been generously donated by Smith Engineering
and the parts are sold at cost (with a little to cover shipping).

To 1 complete, ready-to-play multicart costs $60.

The PCBs are made at a professional manufacturer and include plated
through holes, etc.  No hack and slash job here :>

If you want to build it yourself he can provide you with the PCB, a
programmed EPROM (or disk if you can blast your own) and a parts list.

At this point, Mark is not planning on doing a second batch after the
fiasco of the first batch.  If he does not change his minde, I will
probably take the project on myself.  This FAQ will be updated as the
situation changes.

================================================================================

Q. How do I play <game X>?

Simple, read the manual.  WHAT; you don't have a manual?  OK then, read
the screen overlay (it lists the functions of all the buttons).  You
don't have the screen overlay either?  In that case most (maybe all by
now) of the manuals have been transcribed into text files and made
available via ftp.  YOU DON'T HAVE FTP EITHER?  OK, I'll tell you what;
in the spirit of Smith Engineering's generosity, I will volunteer my
services as Vectrex copy shop.

I have all of the overlays and manuals (as well as some extra stuff like
the service manual, "Passport" magazine, the "Triton" and "Passport"
catalog pamphlets, and the "High Performance Machine" pamphlet) and am
willing to make copies for free to anybody that is willing to play by my
"rules".

You must send a Self-Addressed, Stamped Envelope (SASE) along with a
listing of everything that you want photocopies of (black and white
copies only; if you want color overlay copies, send $2.50 for each one
since color copies cost $$$).  You will receive double sided copies
unless you specifically request single sided ones.

I will fill the orders only about once a month so don't hold your breath
for a quick return.  Please note that these will not be replicas in any
particular sense.  I will be copying them as you would a book (I WILL
NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING
EXACT DUPLICATES).  If you want exact duplicates, you will need to
modify the copies I send you (I am trying to keep my effort to a
minimum).

If I need to fold something to fit it in your SASE, then I will, so keep
that in mind if you want unfolded stuff.  The amount of postage is left
up to you to figure out; I am just going to copy, stuff, and send; I
will not verify sufficient postage.  Tips are appreciated (particularly
if you are asking for a *lot* of copying) but not neccesary nor
required; this is a free service.

Send SASE to:
   Gregg Woodcock
   2930 Dukeswood Drive
   Garland, TX 75040-8770
   U.S.A

P.S.  If you take advantage of either of these services, it would be
nice if you would "pay the community back" by transcribing at least one
document that is not currently at the ftp site and uploading it (or
emailing it to me and I will get it there).  I am pretty sure none of
the "extra" stuff I have has been transcribed yet.

P.P.S.  If you have an original service manual, please contact me so I
can get an copy of it (or buy it from you).  The copy I have is Nth
generation and is very hard to read...

================================================================================

Q. How can I make a copy of a screen overlay?

With the advances made in the past 2 years in color scanners, copiers
and priners, it is now possible to make a near exact duplicate with the
push of a (few) button(s).

0.  First you need an original overlay, prefereably one with little fading.
1.  If you want a "rough" copy, simply get a good high end color
    photocopy onto acetate (those overhead projector plastic sheets).
2.  If you want a better copy, you scan the image, preferably in color.
    I think 150 dpi is okay though some people may want to go for
    maximum resolution.
3.  Then you need a good paint program, I used Adobe Photoshop to do some
    preliminary clean-up work, but I have a feeling it would take quite
    a bit of work to make a perfect overlay.
4.  Prining--the critical part.  You need a color printer that can do
    acetate (animation cel) printouts.  Unfortunately, no color printer
    can work on thick sheets, which brings us to 5.
5.  You need go to to a hobby shop and get a piece of .045 thick clear
    sheet of [poly]styrene.  Its prtty cheap.
6.  The only part I haven't worked out, bonding the acetate overlay to
    the styrene.  It is probable that there are some mucho expensive
    color printers that professional print shops use that can print onto
    any thickness sheets but I haven't done much looking.

Thanks to Noel <NOEL@UMBC2.UMBC.edu> for this info.

================================================================================

Q. My Vectrex is very noisy; is there anything I can do to make it any
quieter?

Here is what Daniel A Muntz <dmuntz@quip.eecs.umich.edu> said helped
him:  The noise isn't digital in nature and it closely follows the
video.  It also isn't a power supply problem; isolating the audio input
of the amplifier from the sound circuit revealed no noise at all.  It
seems the noise is generated in two ways:

1: By induction; Moving the audio cable around makes the noise less or
   more prominent.  It is at minimum when the cable is placed in its
   original manufactured groove.  Good design since that's farthest from
   the CRT yoke.
2: By ground impedance; Although all supplies are clean the hum is still
   present in the modulated dc difference between the two boards.

A definite improvement can be achieved by doing the following:

1: Rewiring the ground between the digital and video board.
2: Shielding audio circuit and changing cable to volume pot to a better
   shielded one.

================================================================================

Q. My joystick wont auto-center anymore; can I fix it?
   (A.K.A. How do I get inside or open up my joystick?)

You can't make it "good-as-new", but you can repair it so that is is
usable again.  You must first get past the sticker on the top of the
joystick to get at the 5 screws that hold it together (4 are about 3/8"
in from the sides and 1/2" from the top/bottom ahd the last is about
1/2" tot hte right of the cable).  Just feel around and you should be
able to find where the holes are.  You can either try to peel off the
sticker (difficult to do without damaging it but possible if you are
careful) or simply punch 5 holes in it so you can remove the screws
(leaving most of the sticker intact).  Now that you have the joystick
open, remove the broken spring that used to center the joystick.  Use
the core from the largest available guitar string to replace the spring
you just removed.  If you snip off one end you can remove the (usually
gold) wire wrapped around a core wire by pulling on the gold wire.
Credit goes to Dan Muntz once again for this clever solution and to Mike
Packard <lordgen@kaiwan.com> for details about the screws.

================================================================================

Q. Are there tricks or cheats for any Vectrex games?

YES! (Vectrex had cheats back when they were still known as bugs):

ARMOR ATTACK:  If you crank the brightness all the way up, you are able
to see the helicopter's position as soon as you hear it (even thought it
is off the screen).

BEDLAM:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions
found in the "STAR CASTLE" entry below.  I discovered this by trying the
"original" Star Castle trick on other games that I knew Bill wrote.
This screen is different from all the similar ones in that it plays
music too!  You are treated to the melody line that accompanies the
lyrics "Oh I wish I was from the land of cotton".  The screen ends when
the tune finishes and releasing buttons has no effect.

BERZERK:  The hunt for this egg began thanks to Pete Rittwage
<bushwick@netcom.com> who first reported it but could not reproduce it.
Even after confirming the trick with Chris King, the author of the game,
nobody was able to find it because Chris had forgotten exactly what was
required to activate it!  Then along came net.hero Fred Taft
<fred@hpcvusc.cv.hp.com> with the answer after disassembling the object
code.  Before your man stops flashing when you kill your last man, press
and hold down only the 1, 3, and 4 buttons on the player 1 control
panel.  When the "GOT YOU HUMANOID" summary screen appears with your
socre, there will be the author's initials in the lower right corner
("CMK").  This screen will stay for about 90 seconds before going back
to the game select screen and you cannot get out of it by pressing
buttons.

BLITZ!:  If you get a 1st and inches (1 and 0 to go), as long as you
stay on the 0 yd line, you keep getting first downs.  Thanks to Adam Fox
<adamfox@super.org> for this one.

COSMIC CHASM:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions
found in the "STAR CASTLE" entry below.  I discovered this by trying the
"original" Star Castle trick on other games that I knew Bill wrote.

FORTRESS OF NARZOD:  If you can somehow manage to kill the "Mystic
Hurler" (you know, the BossAtTheEndOfTheWave guy that looks like a
gorilla) at the same time he kills you, your lives remaining will turn
into the infinity sign (oo) and you will have 255 lives.  It is not
known for sure if your lives in reserve value has to be zero for this to
work (probably so since this bug is most likely due to an accidental
underflow from 0 to -1 which assumably would trigger the software to be
in virtual infinite play mode to aid play/beta testing).  The author
takes credit for this one!

MINESTORM:  The brightness trick allows you to see the "invisible"
mines.

RIPOFF:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions
found in the "STAR CASTLE" entry below.  I discovered this by trying the
"original" Star Castle trick on other games that I knew Bill wrote.

SPACE WARS:  Either ship is invincible after being hit, while pieces are
in the air.  This may not sound like much, or maybe this was
intentional, but I've played against people who make this their entire
strategy.  They skim the edge of the Star in the middle, just to knock
off a tail section or something, and then while they are invincible,
they fly right into you.  Not nice, but it works very well.  The time
window is surprisingly long.

SCRAMBLE:  A quote from Paul Allen Newell, developer of the game:  I
remember going thru long discussions with management about giving the
programmers credit on the games.  Western Technologies and/or GCE didn't
approve it and most of the programmers hide their names somewhere in the
games.  My "Easter Egg" can be located in "Scramble" by doing the
following.  If you have two controllers with joystick and buttons, put
them both in; otherwise, use the single one in the usual position.
While "Scramble" is displaying its "game # player #" section, move the
joystick so it is "down".  When "Scramble" starts, keep it in this down
position so your plane crashes on the floor BEFORE THE MOUNTAINS START.
Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR
BULLETS.  When it is over, the display "end" will come up.  WITHOUT
TOUCHING ANY BUTTONS, unplug the main controller and move it to the
"player two" plug (if you have two controllers, this step is not
necessary).  Then, with the "player two" controller, PUSH ALL FOUR
BUTTONS SIMULTANEOUSLY.  They must all go down at the same time.  Repeat
until you get all four down at the same time.  You'll know when you see
the word "end" change into something else.  This is the first time I
have documented the method, having only mentioned it to friends or
hinted to others.  Enjoy!  (Thanks a LOT to Stefan Herr
<Steve@lioness.okapi.sub.org> for digging up this one-of-a-kind jem).

SPIKE:  If you position the door ALMOST all the way to the right of the
screen, then jump into it, so as to be jammed between the door, and the
little space that is left; the game freaks out, you will be pushed
forward about 47,000 points, and the difficulty will be increased
proportionally.

STAR CASTLE:  This is the most extravagant egg of all the Vectrex games.
The designer put in his own title screen which brazenly proclaims
"PROGRAMMED BY WILLIAM HAWKINS GT 1983".  A quick caveat; this only
works on a cold restart (i.e. the first time you turn the game on) and
will not work if you start the game over by pressing the reset button.
However, it will work with the software selectable muticarts if Star
Castle is the first game you select after turning the game on.  To get
the screen to appear you must push the 1, 2, and 4 keys on the player 1
control panel before the Star Castle title screen music finishes
playing.  If those 3 buttons are down when tune ends, the author title
screen will appear.  It will last for about 2 seconds or until you
release one of the buttons.  It is my guess that the GT stands for
Georgia Tech and the 1983 is the year the software was written.  (MANY
thanks to Fred Taft <fred@hpcvusc.cv.hp.com> for discovering this after
disassembling the object code).

WEB WARS:  You can see a special author title screen that proclaims,
"PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if
you follow the instructions found in the "STAR CASTLE" entry above.  I
discovered this by trying the "original" Star Castle trick on other
games that I knew Bill wrote.  This screen is different from all the
similar ones in that the font size is about 3 times as big.

================================================================================

Q. What is the history of the Vectrex?

A.  Thanks a lot to Stefan Herr <steve@lioness.okapi.sub.org> for the
following information he dug up while researching an article for a
European gaming magazine.  If you have any additions or corrections,
please contact both of us.  Thanks also to Chris King who sent me
personal email to fill some gaps.

VECTREX TIMETABLE
-----------------

End 1980/Spring 1981:  The development of Vectrex starts with an idea by
Jay Smith, head of Western Technologies/Smith Engineering, and his
talented staff for a small, vector scan table top game they call "Mini
Arcade".  It is possible that the real inspiration for the product may
have actually come from Gerry Karr and/or John Ross.

Spring 1981:  The Vectrex idea is optioned to Kenner (known for their
"Star Wars", "Care Bears", "Batman" and "Batman Returns" figures).
Vectrex planned to have a 5" black and white tube.

06/1981:  Paul A. Newell is hired by Western Technologies to join the
"Atari reverse engineering project" group (aim:  be able to write games
for the VCS 2600) which at that point consisted of Mark Indictor and
John Hall.

07/1981:  Kenner declines to pursue the Vectrex.

08 or 09/1981:  The Vectrex concept is licensed by GCE (General Consumer
Electronics).  GCE's president Ed Krakauer had the vision to see the
great potential of the system.  To enhance its appeal, GCE asks that the
screen be increased to 9-inches.

Autumn 1981:  The Atari project is cancelled and the three Atari people
(M.I., P.N., J.H.)  start work on the Vectrex project.  John Ross
designs the hardware, Gerry Karr works together with John Hall on the
system ROM (called "The Executive").  In the beginning it is planned to
use a 6502 processor which turns out to be too slow.  For this reason
the 6809 is used finally.

Jan 1982:  Bill Hawkins and Chris King join the Western Tech.  They were
both students at Georgia Tech at the time and are hired by Ed Smith as
"Cooperative Education" students.  They are supposed to work for three
months and then go back to school.  Duncan Muirhead joins a week or two
afterwards.  He had just dropped out of a Physics PHD program at UCLA.

??:  A strict timetable demands that the first 12 games and the hardware
should be ready in June 1982.

??:  John Hall later exclusively works on "Mine Storm" while Gerry Karr
works on The Executive alone.  Gerry starts over from scratch and
changes the name to the RUM (Run Time Monitor).  In the end, a number of
people contribe to the RUM, most notably Duncan Muirhead who handled
most of the heavy trig stuff.

04/1982:  Paul Newell finishes "Scramble".  Mine Storm, Bezerk, Scamble,
Rip Off, and Star Trek were all completed at the same time.

06/1982:  The Vectrex is introduced to the public on the Summer-CES in
Chicago.

Summer 1982:  Mark Indictor, John Hall and others are directly hired by
GCE to write more games.  Paul Newell and Duncan Muirhead leave Western
Technologies to join Simutrek, a company developing arcade laser disc
games ("Cube Quest").  Chris King leaves 6 months later.  Noah Anglin
(former vice president of Atari) was hired by GCE as a consultant to
watch over the development of Vectrex.  It was a good deal for him since
he recruited the core of the software guys for his new company,
Simutrek, from Western Technologies.  Unfortunatly, this wasn't enough.
Simutrek died on the vine.

??:  Mark Indictor and his family move about two hours out of Los
Angeles and he writes games in the seclusion of a pine forest at 5,000
ft.  He even has an NBC news crew come up and interview him for a news
show on weird computer hackers and their life styles.

Late summer 82:  Start of mass production.

11/1982:  Vectrex is available in the USA for $199.  Very positive
reviews in the magazines.  Paul Newell's "Scramble" gets the "Arcade
Award" of the "Electronic Games" magazine for the best "Mini-Arcade
game" (a category which is founded exclusively for the Vectrex).

Spring 1983:  GCE is acquired by Milton Bradley (MB).

03/1983:  Vectrex is announced in the German "Telematch" magazine for
the first time in Germany.

Summer 1983:  Distribution begins in Germany and many other west
European countries by Milton BradleyB (German office located in Fuerth).

1983:  Several efforts fail in developing a color Vectrex.  One obvious
project is to use a color TV tube; however, this is always too
expensive.  Another is to use a projection TV with three vector scan
tubes.  It works well but is commercially impractical.  Yet another
effort is to use two layers of color phosphor on a black and white type
TV tube.  By varying the high voltage level, the electron beam would
excite the bottom layer or the top layer.  However the high voltage
cannot be changed rapidly enough to keep up with the scan.

02/1984:  "Artmaster Lightpen", "Star Castle", "Polar Rescue",
"Animaction" and "Pole Position" presented on the "Nuernberger
Spielwarenmesse" (Germany's most important show for the toy industry).

around 02/84:  3D-Imager is presented at the Winter-CES in Las Vegas.

31/03/1984:  End of Vectrex in Germany:  MB in Fuerth announces stop of
sales on this date.

Rest of 1984:  Vectrex is phased out as Hasbro buys Milton Bradley and
video game fever comes crashing down (probable reason:  home computer
fever).  Rummage sales in Germany (mainly in stores of the METRO-chain,
which had bought the rest of MB's stock) close out Vectrex equipment at
bargain prices.

1988:  Western Technologie/Smith Enginerring tries to resurrect Vectrex
as a handheld unit.  It is to be based on the Sinclair flat TV tube,
which has fast static deflection at low power consumption and low cost.
However, the impending introduction of GameBoy causes the idea to be
scrapped.

10/1993:  A feature about the 10th anniversary of the Vectrex is
published in the German "Video Games" magazine.  Contains technical
descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history
and a list of games and accessories.  The article is based on
information collected by the author (Stefan Herr) from the Usenet
Vectrex newsgroup, various FTP archives, many emails from several former
Vectrex developers and a historical overiew about the development by Jay
Smith.

There are not very many evidences of the existance of a computer
keyboard with a BASIC cartridge (or something similar) for the Vectrex.
The only known hints are from an article in an old issue of "Creative
Computing" magazine (in the first couple of pages they do a ranking of
computers' speed based on some simple benchmark.  There is an entry for
the vectrex in it using Vectrex basic) and an article about new
computers starting on page 114 of the October, 1983 issue of Popular
Science (A chart in the article indicates that the keyboard was to
include 16K of RAM, expandable to 64K.  The article goes in to great
detail about the computer add-on.  Thanks to Joshua See who is
unfortunately disconnected from the Internet.)

It is the issue that reviewed the original Macintosh (1984?).


LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT
---------------------------------------------------

Jeff Corseglia
   Main game desginer (titles unknown)

John Hall (*)
   Worked on The Executive 
   Author of Mine Storm

Bill Hawkins
   Author of Bedlam
   Author of Cosmic Chasm
   Author of Rip Off
   Author of Star Castle
   Author (with 2 others) of Web Wars

Mark Indictor (*)
   First duties during development:
      Software for communication with the ICE (In-Circuit-Emulator)
      Star Trek
   Games:
      for Western Technologies:
         Star Trek
      for GCE
         Spinball
         Polar Rescue
         Mail Plane (not published, for use with Lightpen)
         Tour de France (not published)

Gerry Karr
   Took over The Executive project after John Hall concentrated on Mine
   Storm

Chris King
   Author of Berzerk
   Author of Hyperchase

Patrick King (related to Chris?)
   Author (with 2 others) of Web Wars

Ronald J. Logsdon
   Author of Melody Master

Kim Martin
   Digitized the Scramble landscapes
   Beta-tester (mainly for Scramble)

Richard "the mouse" Moskowski
   Programmed games (titles unkonwn)
   Designed game watches prior to Vectrex

Duncan Muirhead
   Joined WT at the end of 1981 (or beginning of 1982)
   Author of Armor...Attack
   Author (with 2 others) of Web Wars

Walter Nakano
   Model builder; co-designed the external case 1-2 years before the
   Macintosh!

Paul Allen Newell (*)
   Sole author of Scramble

Gary Niles
   Executive Officer of some kind

Mike Purvis
   "Hardware Tech" (responsibilities unknown)

John Ross
   Developer of the hardware

Tom Sloper
   Main game desginer (titles unknown)
   Went on to work high up at Activision but has left for now.

Ed Smith (Jay's brother)
   Manager of enginerring during early development
   Before Vectrex, he worked at Harris in Orlando and frequently used GA
   Tech Co-ops
   Hired a bunch of ex-Harris guys to work at a new Wester Technologies
   branch office in Orlando where a number of games were written

Jay Smith
   Founder and president of Western Technologies/Smith Engineering

Colin Vowels
   Model builder; co-designed the external case 1-2 years before the
   Macintosh.

(*):  These persons worked on the "Atari reverse engineering" project.
Only one of the three games that were created by that group was released
(the one written by Paul Newell).  Anyway, the whole project was
cancelled later because the competition (e.g. Activision) was too big.

Other people involved (this list does not claim to be complete) were
David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don
Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Steve
Marking, Lori Pearsall, and Bob Rutowski.

Sources:  Electronic mails from Mark Indictor, Paul Newell, Chris King,
Ronald J. Logsdon, personal letter from Jay Smith, several articles
from "Electronic Games" magazine (provided by Paul Newell), article from
"Creative Computing" magazine (provided by Dion Dock).

================================================================================
Send corrections, suggestions, additions, ect. to woodcock@bnr.ca

--
THANX...Gregg   day 214.684.7380  night UNLIST/PUBL   TEXAS NOT CANADA!
woodcock@bnr.ca  or  woodcock@nt.com  or  bn202@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory.  Not only that, but my memory is *terrible*."

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Path: csus.edu!news.ucdavis.edu!agate!blanket.mitre.org!think.com!pfaff
From: pfaff@think.com (Raymond Pfaff)
Newsgroups: rec.games.vectrex
Subject: Web site.
Date: 6 Nov 1994 11:38:53 GMT
Organization: Thinking Machines Corporation, Cambridge MA, USA
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Message-ID: <39if8dINNqfn@early-bird.think.com>
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Could someone tell me where the classic video game web site is?

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From: belldude@aol.com (Belldude)
Newsgroups: rec.games.vectrex
Subject: Re: Service Manual
Date: 7 Nov 1994 01:55:07 -0500
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I have downloaded the service manual TIFFs and I am eventually going to
re-typeset the text and perk up the artwork!  I know that we can't sell
stuff for profit, but what about just for my time.  If I get enough
responses, I'll do a major awesome job!!!  EMail me
mbellman@bigcat.missouri.edu

Michael Bellman

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From: djalpern@mailbox.syr.edu (David J. Alpern)
Newsgroups: rec.games.vectrex
Subject: Looking for a Vectrex
Date: 13 Nov 1994 15:21:11 GMT
Organization: Syracuse University, Syracuse NY, USA
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Does anyone have a Vectrex console that they'd be interested in selling 
me?  I've wanted one since I was 11 years old and they were brand new, 
but only now do I actually have the money for it.

E-mail me at:
djalpern@mailbox.syr.edu


Dave

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From: djalpern@mailbox.syr.edu (David J. Alpern)
Newsgroups: rec.games.vectrex
Subject: How can I get a multi cart?
Date: 14 Nov 1994 22:06:48 GMT
Organization: Syracuse University, Syracuse NY, USA
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Where can I get one of these multi cartridges y'all are talkin' about?
How much would it cost me?


Dave

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From: dgraham@nyx10.cs.du.edu (Doug Graham)
Newsgroups: rec.games.vectrex
Subject: Re: How can I get a multi cart?
Date: 15 Nov 1994 10:11:10 -0700
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djalpern@mailbox.syr.edu (David J. Alpern) writes:

>Where can I get one of these multi cartridges y'all are talkin' about?
>How much would it cost me?


>Dave

Try Sean Kelly @ skelly@bbs.xnet.com

-- Doug


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From: cbariou@eng.clemson.edu (craig f bariou)
Newsgroups: rec.games.vectrex
Subject: Cheats and bugs
Date: 11 Nov 1994 18:23:56 GMT
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I have been playing around with my Vectrex alot recently, and have been
using some of the bugs that I know to cheat, and have found one more.
Some of the ones that I know are not in the FAQ... and I wonder if anyone
else knows about them.  I'll make a list of the ones that I know over the 
weekend and will try to post them next week.  I've only been keeping up 
with this group since the beginning of this semester (September) and I
don't know if what I will post has already come up.  I have owned my 
Vectrex since 1982... and love it.  I have spent much time accumulating 
every game made for sale... except the 3-D stuff... which I had when I
was a kid.... and it used to give me headaches... so I took it back to 
Sears and got a refund.   Yeah, I know... what an idiot... but I was just
a kid.

Oh yeah,  I've heard about a cheat in Minestorm to go from level 1 to 
level 13 directly.  Does anybody know that would tell me???  I'd love to 
know.  Also, does anyone want to brag about high scores???  I haven't 
shared my best scores with anyone before.... so I don't really know
if my best are even qualified as any good.

E-mail me or Post it.

I'd love to chat.

CRAIG


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Distribution: world
Newsgroups: rec.games.vectrex
Subject: VECTREX FOR SALE
From: art.chan@onlinesys.com (Art Chan)
Message-ID: <c9.2178.4039@onlinesys.com>
Date: Thu, 17 Nov 94 00:17:00 -0500
Organization: Online Systems Of Canada BBS
Lines: 14

I have a Vectrex and 3 games: Berzerk, Hyperchase and Star Trek for sale.
The Vectrex itself is in good shape, no burn in and the controller works
fine.  The games are in good shape but with no manuals, overlays or
boxes.

I'm asking $100 for everything not including shipping.  Cheques or
money-order.  If it's a cheque then I wait for it to clear before
anything is shipped.  I can't ship COD if you live outside Canada.

Please, only serious replies.  I've exchanged copious amounts of e-mail
with people thinking they were serious only never to hear from them
again when it came time to actually exchange goods.

If interested e-mail me at:  art.chan@onlinesys.com

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From: ken@genesis.mc.maricopa.edu (ken kuhns)
Newsgroups: rec.games.vectrex
Subject: Vectrex for sale
Date: 21 Nov 1994 16:08:16 GMT
Organization: Maricopa Community Colleges
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For sale:
	1 Vectrex with box, styrofoam, all manuals and minestorm
	overlay and 1 joystick.  All in working order.

	$135 + shipping
        
Email me if you are interested.  Thanks!

--
+---------------------------------------------------------------------------+
|Ken Kuhns  Computer Maintenance Assistant, Mesa Community College, Mesa, AZ|
+---------------------------------------------------------------------------+
| ken@genesis.mc.maricopa.edu                  I know I should say no, but  |
| kuhns@mc.maricopa.edu                        it's kind of hard when she's |
| kkuhns@next.mc.maricopa.edu                  ready to go. --Offspring     | 
+---------------------------------------------------------------------------+
|  ****  The opinions expressed in this message are not those of the   **** |
|  ****     Maricopa Community College District or its employees.      **** |
+---------------------------------------------------------------------------+ 

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Message-ID: <114459.12177201@u87.galaxy.com>
Date: 22 Nov 1994 07:39:13 GMT
From: Michael_J._Goldfarb@galaxy.com (Michael J. Goldfarb)
Organization: Galaxy Online Services
Reply-To: Michael_J._Goldfarb@galaxy.com
Subject: what is it
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I have never heard of the Vectrex before!! What is it?

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From: backslash0@delphi.com
Newsgroups: rec.games.vectrex
Subject: Re: what is it
Date: Fri, 25 Nov 94 21:37:02 -0500
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Anyone selling a vertrex?  Game also.  Make me a deal.

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From: ucjtrjf@ucl.ac.uk (Jonny Farringdon)
Subject: Re: [expensive] Vectrex for sale
Summary: UK going price is 60us$
Sender: news@ucl.ac.uk (Usenet News System)
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Keywords: price vectrex
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Lines: 14


I hope this chap does find a buyer for this - but this year I've sold two
Vectrex's (sans box) for 40ukp (60us$) each.

> For sale:
> 	1 Vectrex with box, styrofoam, all manuals and minestorm
> 	overlay and 1 joystick.  All in working order.
> 
> 	$135 + shipping

The down side of the going UK price is that shipping uk->us is about 48us$,
way too high ;-(		J.



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From: D.C.Chilton@bham.ac.uk (Derrick Chilton)
Newsgroups: rec.games.vectrex
Subject: Games for Vectrex
Followup-To: rec.games.vectrex
Date: 25 Nov 1994 13:38:47 GMT
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Hi got a Vectrex back in the Dark Ages....
Best Yet...
Anyway I have a few Games I'd like to SWAP or sell/buy

						COSMIC CHASM, SCRAMBLE, CLEANSWEEP, STARHAWK, WEBWARS, BERZERK
						all with the Original Overlay Sheets.

						I would really like to obtain FORTRESS OF NARZOD, SPACE WARS, BLITZ.
	
						ps My JoyStick is ******** 

Derrick Chilton at D.C.Chilton@bham.ac.uk 

"A Clash of Steel, a Blinding Light
 Is this the Start of Chaos Fight"    (Brock)
 

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From: Viktor Yurkovsky <n4mation@panix.com>
Newsgroups: rec.games.vectrex
Subject: Wanted: Vectrex
Date: 26 Nov 1994 05:13:10 GMT
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Make me an offer!

Viktor Yurkovsky
n4mation@panix.com


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From: adrin@aol.com (Adri N)
Newsgroups: rec.games.vectrex
Subject: Looking for Space Wars!
Date: 28 Nov 1994 01:20:08 -0500
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Space Wars is the only Vectrex cartridge I want. (Well, okay, the 3-D
stuff would be nice, but I assure you, I probably can't afford it.)

Does anyone want to sell me a Space Wars cartridge w/overlay? E-mail me
at: adrin@aol.com

...Adrian

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From: msherman@netcom.com (Mike Sherman)
Subject: Vectrex system for sale
Message-ID: <mshermanCzz1Av.DHu@netcom.com>
Keywords: vectrex
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
Date: Mon, 28 Nov 1994 09:35:18 GMT
Lines: 25


I have the following system for sale:

     1 Vectrex Console
        - 1 Joystick
        - Built-in Mine Storm game (docs, overlay)
        - Vectrex owners manual

     and the following games:

        - Armor Attack (complete)
        - Rip Off (complete)
        - Scramble (complete)
        - Solar Quest (cart, docs, overlay)
        - Star Trek (cart, docs, overlay)

     First $150 offer takes it.  Feel free to make lower bids or offer
trades.  Email me if you think you might have something I'd be
interested in.

-- 
------------------------------------------------------------------------
You know you are addicted to                            Mike Sherman
No-Doze when you have to pop
three just to go to sleep.                           msherman@netcom.com
------------------------------------------------------------------------

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From: <CHUHC@CUNYVM.CUNY.EDU>
Newsgroups: rec.games.vectrex
Subject: WTB - Vectrex joystick
Date: Mon, 28 Nov 1994 17:53:41 EST
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Disclaimer: Author bears full responsibility for this post

I'm looking for a Vectrex joystick, maybe from someone who has an extra one or
has no need for the joystick anymore.  My joystick seems to have lost responsiv
eness in the number 4 button.  Also, does anyone have a multicart?

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From: hoffberg@hera.aps.anl.gov (Mike Hoffberg)
Newsgroups: rec.games.vectrex
Subject: Dark Tower
Date: 28 Nov 1994 20:23:54 GMT
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Keywords: dark tower

First of all, I would like to make a correction to the FAQ.

Dark Tower is a 12K cartridge.  How do I know?  Well I have a copy
(maybe the only one?) with a Xerox of the manual (no overlay).

Game Play:  You walk around a forest and find bags of gold.  These
bags are either just lying around or are in chests.  The chests also
contain a magician (merchant) from whom you can buy stuff or Brigands.
If you meet up with the Brigands you must fight them by throwing
flamoids at them.  They also throw them at you.  At the end you must
find the Dark Tower and solve the riddle of the keys.

The cart contains 2 EPROMs, HN462532G and 2564JL-45 and a 74LS00 (I
assume this is used to select the proper EPROM).  Circuit Board
Assembly 660289.  

IT IS NOT FOR SALE, so don't even think of offering me money, do not
write me e-mail asking me for it, I will not respond.

What I do want is my multicart, and if someone is nice enough to
donate one, a multicart for the owner of this original cartridge.

I have ordered one (well over a year ago, and paid for it) from Mark
Woodward.  I still do not have it. 

At some point I will need help from someone as to how to go about
downloading the EPROMs, but no work on it will occur before the middle
of December.

MIKE
-- 
Michael Hoffberg               /.\ <Build APS> "Surprisingly tender and tasted
hoffberg@phebos.aps.anl.gov   // \\ Argonne     somewhat like chicken."
mike@anl.gov                 //_O_\\ National  
Standard Disclaimer Applies /__| |__\ Lab      Boola! Boola!

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From: jtaylor@magicnet.net  (Jon R. Taylor)
Newsgroups: rec.games.vectrex
Subject: Re: Dark Tower
Date: 28 Nov 1994 20:39:28 GMT
Organization: Visionix
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In <3bde8q$igl@milo.mcs.anl.gov>, hoffberg@hera.aps.anl.gov (Mike Hoffberg) writes:
>First of all, I would like to make a correction to the FAQ.
>
>Dark Tower is a 12K cartridge.  How do I know?  Well I have a copy
>(maybe the only one?) with a Xerox of the manual (no overlay).
>

Great!  Can I ask how you got a hold of this jewel?  I always wondered what
happened to that game.

>What I do want is my multicart, and if someone is nice enough to
>donate one, a multicart for the owner of this original cartridge.

Uhhhh..  What's a multicart? 

I have three Vectrexes (Would that be three Vectri?), the 3-D goggles,
and nearly all of the games (that I know of).  

One last thing, do you know where can I find the vectrex FAQ?

--
jtaylor@magicnet.net (Jon R. Taylor)
Classic game systems: 2600,5200,Coleco,Intellivision,Vectrex!
SCSI; Device Driver; Game; O/S; and Windows/OS-2 UI design/programming Geek.


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From: i8852749@wsuaix.csc.wsu.edu (richard wolber)
Subject: what is it
Message-ID: <D00C9F.B96@serval.net.wsu.edu>
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Vectrex is on of the last remnants of the original computer revolution. It's
a video game system made by Milton Bradley in the early eighties. As of now
as far as I know It is a defunct product. Still a heckuva lot of phun!

				Poke

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From: i8852749@wsuaix.csc.wsu.edu (richard wolber)
Subject: What level?
Message-ID: <D00CL1.BDA@serval.net.wsu.edu>
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Date: Tue, 29 Nov 1994 02:36:36 GMT
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I have a question. What is the highest level anyone has atained on
minestorm? Another question- does it ever end? I've been playing it
off 'n on for years and have never gotten past level 37 or so. If so
what does the end look like? I gotta know!!!!!!!!!!!!

				Poke

P.S. This is a really cool newsgroup for those who know!

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From: joverdui@mach1.wlu.ca (jan overduin F)
Subject: Re: What level?
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richard wolber (i8852749@wsuaix.csc.wsu.edu) wrote:
: I have a question. What is the highest level anyone has atained on
: minestorm? Another question- does it ever end? I've been playing it
: off 'n on for years and have never gotten past level 37 or so. If so
: what does the end look like? I gotta know!!!!!!!!!!!!
: 
: 				Poke

It DOES at end--at level 99 (or with an epileptic attack).

At the end, your screen suddenly turns into colour.

Sao

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