
This file contains the archives of the rec.games.vectrex NetNews group
for the month of Nov-1996 (This date range is approximate as article
dates are determined based on arrival time and not the date in the
article header).

The Vextrex archives, which include game code, technical specifications,
the rec.games.vectrex archive and a host of additional information, is
available at:

      ftp://ftp.csus.edu/pub/vectrex/

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From: Glenn Saunders <krishna@primenet.com>
Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 1 Nov 1996 13:15:03 -0700
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Xref: csus.edu rec.games.vectrex:5906 rec.games.video.classic:64958 comp.speech:11458

The mortal Dan Harkless wrote:

: 	Spock was synthesized too?  Wow.  Again, it's been years since I
: played that game, but at the time I assumed it was Leonard Nimoy digitized.
: That's incredible if the chip actually allowed you to do impersonations of
: specific voices!!!

I agree.  Not all computer development has been linear.  Some technologies
have been abandoned.  Most modern sound archetectures rely on brute-force
digitized sampling methods rather than waveforms.  Late 70s and early 80s
sound approaches were almost completely waveform/wavetable/tone-generator
setups, and therefore have none of the aliasing noise artefacts of
samples.  Programmers are lazy these days, and would rather trigger stock
samples for sound effects that generate noises natively from a custom
chip.


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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 1 Nov 1996 19:06:24 GMT
Organization: University of California, Irvine
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Xref: csus.edu rec.games.vectrex:5907 rec.games.video.classic:64962

Nick S Bensema <nickb@primenet.com> writes:
 >>
 >>	Odd that decade+ old technology would sound better than anything I've
 >>heard recently.  The Orator must have used a real digitized voice as its
 >>phoneme base rather than actually synthesizing the sounds, and the Space
 >>Fury programmers must have spent a heck of a lot of time tweaking the
 >>rhythm and pitch envelopes to make it sound realistic.
 >
 >I don't know.  I owned a Speak'n'Spell when I was about 3 or 4 (1980), and
 >it and the Speak'n'Math I had later had excellent speech.  I still have
 >them both.

	I had both as well, and while the voice was quite good, there was no
mistaking it for a real voice as with Space Fury and Star Trek.  The rhythms
and pitch envelopes were very machine-like, though the actual pronunciation
was quite good.

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 1 Nov 1996 19:08:26 GMT
Organization: University of California, Irvine
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Xref: csus.edu rec.games.vectrex:5908 rec.games.video.classic:64963

Carl Grace <crgrace@burrito.engr.ucdavis.edu> writes:
>dan@cafws4.eng.uci.edu (Dan Harkless) writes:
>
>>	This was a Sega game from the early eighties...  was it produced in
>>Japan?  Odd that the English would be so good.  Was there a Japanese version
>>with the alien dissing you in Nihongo? 
>
>Sega was at that time an American company.  It was later bought by the 
>Japanese and the San Jose operation was renamed Sega of America.

	Really??  I never heard that.  Are you saying it's just a coincidence
that "sega" is a word using only Japanese syllables?

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 1 Nov 1996 19:50:10 GMT
Organization: University of California, Irvine
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Xref: csus.edu rec.games.vectrex:5909 rec.games.video.classic:64975 comp.speech:11459

Clay Cowgill <clay@supra.com> writes:
 >
 >>         Are you serious??  Wow!  Now, I was only 11 years old or so when I
 >> last heard it, but I was into speech synthesizers, and to me it sounded
 >> just like a real voice!  Can anybody who's heard it more recently verify
 >> this?
 >
 >Well, I'll stand by my assertation that it's an Orator since I have the
 >boards at home. ;-)  Anyway, it used a fairly massive amount of ROM (for
 >the day) as what I'd assume to be the phoneme base or somekind of
 >wavetable setup.  I suppose it could have been some sort of early LPC
 >digitization though...  It's the same chip they used in Star Trek and
 >Astro Blaster (if you remember those) that did pretty good voices as
 >well.  With Star Trek you can tell that the voices are a little too tonal
 >since everyone KNOWS what Scotty and Spock sound like.  ;-)  If it's just
 >some voice-artist though it's tough to notice the artificial quality to
 >it.  The Orator is driven by a dedicated 8048 microcontroller...

	Spock was synthesized too?  Wow.  Again, it's been years since I
played that game, but at the time I assumed it was Leonard Nimoy digitized.
That's incredible if the chip actually allowed you to do impersonations of
specific voices!!!

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: nickb@primenet.com (Nick S Bensema)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 1 Nov 1996 21:14:04 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: nickb@206.165.5.110 (nickb)
Xref: csus.edu rec.games.vectrex:5910 rec.games.video.classic:64980

In article <55dhra$dar@news.service.uci.edu>,
Dan Harkless <dan@cafws4.eng.uci.edu> wrote:
>Carl Grace <crgrace@burrito.engr.ucdavis.edu> writes:
>>
>>Sega was at that time an American company.  It was later bought by the 
>>Japanese and the San Jose operation was renamed Sega of America.
>
>	Really??  I never heard that.  Are you saying it's just a coincidence
>that "sega" is a word using only Japanese syllables?

Yes.  So is "Bensema" but it's Dutch.

--
N i c k  B e n s e m a  < n i c k b @ p r i m e n e t . c o m >       ,-._|\
~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~      /      \
                                                           Phoenix-->*_,--._/
98-KUPD Red Card Holder #710563  WedSpc License #71.0563                   v

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From: Gene Schenberg <70007.273@CompuServe.COM>
Newsgroups: rec.games.vectrex,rec.games.video.marketplace,rec.toys.vintage,alt.video.tape-trading
Subject: Silly Putty in bulk For Sale
Date: 25 Oct 1996 17:15:03 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
Lines: 34
Distribution: inet
Message-ID: <54qsin$2ht$4@mhafc.production.compuserve.com>
Xref: csus.edu rec.games.vectrex:5912 rec.games.video.marketplace:90119 rec.toys.vintage:6975 alt.video.tape-trading:10880

Yes, I know that Silly Putty may not fit in this newsgroup, but I've had
interest across many differnt types of newsgroups and where do you post
something like this anyway?


Did you know that at $1.99 for .47 oz. of  Silly Putty you are 
spending $67.75 a pound (plus tax) if you buy it at the local toy store?

How about $15 a pound (plus shipping) instead? (You have to provide your own egg)

This is the real stuff direct from manufacturer, not some home made 
substitute. I also include the manufacturer's information/fact
sheet for your amusement.

If you are interested in getting a wad bigger than your head, 
doing an entire page of comics, or just having the largest 
super ball on the block, drop me a note and tell me how much you 
want, and we can work out the shipping details.

A pound is a ball roughly the size of a softball or about 3.75 " in diameter. 
Shipping is $3 for the first pound and $1 a pound thereafter. 
Silly Putty is shipped in heavy duty Zip-Loc freezer bags to keep it clean.
Orders exceeding 25 pounds will get a discount.


Thanks,
Gene


-- 
------------------------------------------------------------
Visit my web page for more information. I also collect PEZ!
http://ourworld.compuserve.com/homepages/pez_stuff
------------------------------------------------------------

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From: Christian Strűmmen <number@sn.no>
Newsgroups: rec.games.vectrex
Subject: Selling vectrex
Date: Sat, 02 Nov 1996 00:16:15 +0100
Organization: SN Internett
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I have a Vectrex whih I`d like to sell, the package contains the
following:

Games:
Clean Sweep
Soccer - Football
Star Ship
Berzerk
Spike
Armor..Attack

Overlays:
Star Ship
Berzerk
Mine Storm
Spike
Clean Sweep
Soccer Football
Armor Attack

Hardware:
One Vectrex model # HP3000
One Joystick(four buttons and one stick)

Please let me know if you`d like to buy it, highest offer get`s it...
-- 
"We`re hackerz not because we want to, but because society makes us"
Number1
number@sn.no
http://www.geocities.com/Hollywood/9958


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From: ust@berlin.snafu.de (Uwe Standfuss)
Newsgroups: rec.games.vectrex
Subject: need a keyboard (controler) for my Vectrex ...
Date: 1 Nov 1996 23:27:21 GMT
Organization: Unlimited Surprise Systems, Berlin
Lines: 26
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Message-ID: <55e10p$mfv$1@unlisys.unlisys.net>
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X-Newsreader: TIN [version 1.2 PL2]

Hi !



Anybody know, from where i can get a keyboard for my Vectrex ?

Because my old keyboard is broken ... :(

If you can help me, please write to : ust@berlin.snafu.de



Thanx ...

         ,'^'-.
        /,    ;\
        (\`/);,'
        `,A_;~'
         ]]]]

./\o/\. SPIDEX ./\o/\.






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Newsgroups: rec.games.vectrex,rec.games.video.classic
Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!netcom.com!jimn8
From: jimn8@netcom.com (Jim Nitchals)
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Message-ID: <jimn8E08K10.EJ3@netcom.com>
Organization: Igor's Software Laboratories
References: <Pine.ULT.3.91.961030095355.8838B-100000@knopp> <55aqdj$rdu@news.service.uci.edu> <clay-3110961133300001@v-wins-1-100.supra.com> <327d323b.2142239@news.cerfnet.com>
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Xref: csus.edu rec.games.vectrex:5915 rec.games.video.classic:65003

In article <327d323b.2142239@news.cerfnet.com>,
Zonn Moore <zonn@adnc.com> wrote:
>
>Star Trek, and many of the other, arcade games were developed here in San Diego.
>They might have had other sites also developing games.  That I don't know.

Not only developed in San Diego, but test marketed there as well  :)  :)

Yellow Brick Road arcade in UTC was a play-test site for Sega's games.  They
had prototype Astroblaster, Frogger, and Space Fury among others.  The
arcade would NOT let us take cameras in there to photograph the games (smart
move, since we *WERE* on recon for developing our own home computer games!)

Does anyone remember the visual morse code messages embedded in the Space 
Fury intermission sequences?  The final alien message said something about 
D.B. Cooper, but I couldn't read code fast enough to decode it all without 
a camera or a few bags 'o quarters.

FWIW, it's my opinion Space Fury was based on a very good speech synthesizer
design.  The voices were crisp and clear, and uncharacteristic of the kind
of sampled recorded sound quality available for a reasonable ROM price.  I
haven't seen specs on the Orator chip design referred to, but basic LPC-10
design like the Speak-n-Spell used would not have made the cut.

- Jim "You Will Not Take it from Me!" Nitchals

-- 
                    Jim Nitchals  <jimn8@netcom.com>
* NOTICE: do not send unsolicited commercial email to this address.          *
* Any such communications will be considered in light of 227 USC section 47  *
* and common law.                                                            *



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From: stevec@tcac.com (SteveC)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Sat, 02 Nov 1996 10:40:39 GMT
Organization: TCA Communications
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dan@cafws4.eng.uci.edu (Dan Harkless) wrote:

>Carl Grace <crgrace@burrito.engr.ucdavis.edu> writes:
>>dan@cafws4.eng.uci.edu (Dan Harkless) writes:
>>
>>>	This was a Sega game from the early eighties...  was it produced in
>>>Japan?  Odd that the English would be so good.  Was there a Japanese version
>>>with the alien dissing you in Nihongo? 
>>
>>Sega was at that time an American company.  It was later bought by the 
>>Japanese and the San Jose operation was renamed Sega of America.

>	Really??  I never heard that.  Are you saying it's just a coincidence
>that "sega" is a word using only Japanese syllables?

That is actually the case.  SEGA is short for SERVICE GAMES.
Steve C

*---------------------------------------------------*
|ZX81, TS1000, TS2068, (3)Commodore Pet's, 2 PCjr's.|
*---------------------------------------------------*
|Ya never know what you'll find in pawn shops      |
*---------------------------------------------------*


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From: zonn@adnc.com (Zonn Moore)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Fri, 01 Nov 1996 17:37:51 GMT
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clay@supra.com (Clay Cowgill) wrote:

~ In article <55aqdj$rdu@news.service.uci.edu>, dan@cafws4.eng.uci.edu (Dan
~ Harkless) wrote:
~ 
~ >         Are you serious??  Wow!  Now, I was only 11 years old or so when I
~ > last heard it, but I was into speech synthesizers, and to me it sounded just
~ > like a real voice!  Can anybody who's heard it more recently verify this?
~ 
~ Well, I'll stand by my assertation that it's an Orator since I have the
~ boards at home. ;-)  Anyway, it used a fairly massive amount of ROM (for
~ the day) as what I'd assume to be the phoneme base or somekind of
~ wavetable setup.  I suppose it could have been some sort of early LPC
~ digitization though...  It's the same chip they used in Star Trek and
~ Astro Blaster (if you remember those) that did pretty good voices as
~ well.  With Star Trek you can tell that the voices are a little too tonal
~ since everyone KNOWS what Scotty and Spock sound like.  ;-)  If it's just
~ some voice-artist though it's tough to notice the artificial quality to
~ it.

I've never looked into the operations of the Orator, but I did know one of the
programmers on the game Star Trek.  The owner of the rights to Star Trek allowed
the to use the name in the game, but at the last minute pulled their rights to
use real Star Trek sound samples (they were just about to go to market).  My
friend was also into the acting/drama/improv scene and was able to find actors
who did fairly convincable imitations (at least for the one liners they needed).

So to answer a couple of questions, do Scotty and Spock sound a little off?
Yeah it wasn't really them. (To bad I lost touch with this guy many years ago,
he might've had a lead on their original sound samples!).

Question two: Is it phoneme based?  Well no, because these guys were recorded in
a makeshift studio to get the voices just right.  My guess is sometype of LPC
similar to TI's speak & spell chip.  Using less compression you can get a more
realistic sound than the speak & spell.

~  The Orator is driven by a dedicated 8048 microcontroller...
~ 
~ >         Odd that decade+ old technology would sound better than anything I've
~ > heard recently.  The Orator must have used a real digitized voice as its
~ > phoneme base rather than actually synthesizing the sounds, and the Space Fury
~ > programmers must have spent a heck of a lot of time tweaking the rhythm and
~ > pitch envelopes to make it sound realistic.
~ 
~ I haven't seen any real docs on Orator.  I'll have to look in my old GI
~ databook...  There was a lot of pretty cool audio work going on back
~ then-- Atari had a sound chip in development (was it called AMY?) that
~ used kind of a precursor to wave-table stuff but I think it broke
~ everything down into the frequency domain.  I just remember that one of
~ their big VAXs would take the better part of a day to compress a sample.
~ 
~ >         This was a Sega game from the early eighties...  was it produced in
~ > Japan?  Odd that the English would be so good.  Was there a Japanese version
~ > with the alien dissing you in Nihongo? 
~ 
~ I think all the Sega arcade games of the day were produced by Sega of
~ America in San Jose... I could be wrong on that one though...

Star Trek, and many of the other, arcade games were developed here in San Diego.
They might have had other sites also developing games.  That I don't know.

-Zonn

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From: hattan@fastlane.net (John Hattan)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Sat, 02 Nov 1996 15:38:42 GMT
Organization: The Code Zone
Lines: 17
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nickb@primenet.com (Nick S Bensema) wrote:

>In article <55dhra$dar@news.service.uci.edu>,
>>
>>	Really??  I never heard that.  Are you saying it's just a coincidence
>>that "sega" is a word using only Japanese syllables?
>
>Yes.  So is "Bensema" but it's Dutch.

"Sega" was probably chosen for it's pronouncability, like "Kodak" (a
nonsense word that's pronouncable in all languages).

---
John Hattan          High UberPopeness -The First Church of Shatnerology
The Code Zone        Sweet Software for a Saturnine World
hattan@fastlane.net  http://www.fastlane.net/~hattan/


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From: jasonbar@rose.ucsb.edu (Jason D. Bardis)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 2 Nov 1996 09:03:19 -0800
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dan@cafws4.eng.uci.edu (Dan Harkless) writes:

>Carl Grace <crgrace@burrito.engr.ucdavis.edu> writes:
>>dan@cafws4.eng.uci.edu (Dan Harkless) writes:
>>
>>>	This was a Sega game from the early eighties...  was it produced in
>>>Japan?  Odd that the English would be so good.  Was there a Japanese version
>>>with the alien dissing you in Nihongo? 
>>
>>Sega was at that time an American company.  It was later bought by the 
>>Japanese and the San Jose operation was renamed Sega of America.

>	Really??  I never heard that.  Are you saying it's just a coincidence
>that "sega" is a word using only Japanese syllables?


I thought that the name sega came from the combination of SErvice GAmes,
two English words, so it doesn't sound too far-fetched...hell, Atari
doesn't exactly have an English/American name!

-Jason


>-------------------------------------------------------------------------
>| Dan Harkless           | "The sore in my soul                         |
>| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
>| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
>-------------------------------------------------------------------------
(Heard Cyber-Tec or Cobalt 60?  Front 242's singer's other bands).

-Jason
-- 
Jason Bardis(jasonbar@nut.ucsb.edu   www.engineering.ucsb.edu/~jasonbar)
The Simpsons.3DO.cycling..PWEI.LEGO.Tit Wrench.Battle of the Planets.
autocrosses/rallyes.Atari.mechanical engineering.Ministry.Tempest.NIN.
The Jitterbug.Bill Gibson.Robot Wars.Tim Burton.The Cult.fried cheese.

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From: nickb@primenet.com (Nick S Bensema)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 2 Nov 1996 10:52:01 -0700
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Xref: csus.edu rec.games.vectrex:5920 rec.games.video.classic:65021

In article <55f8j4$hd2@atlas.tcac.com>, SteveC <stevec@tcac.com> wrote:
>dan@cafws4.eng.uci.edu (Dan Harkless) wrote:
>>	Really??  I never heard that.  Are you saying it's just a coincidence
>>that "sega" is a word using only Japanese syllables?
>
>That is actually the case.  SEGA is short for SERVICE GAMES.

Oh, I get it.  GAMES for when you buy Space Fury, and SERVICE when you get
it replaced because it caught fire.


--
N i c k  B e n s e m a  < n i c k b @ p r i m e n e t . c o m >       ,-._|\
~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~      /      \
                                                           Phoenix-->*_,--._/
98-KUPD Red Card Holder #710563  WedSpc License #71.0563                   v

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From: jtranter@lark.cc.ukans.edu (John Tranter)
Newsgroups: rec.games.vectrex
Subject: WTB:  Vectrex system
Date: 3 Nov 1996 00:01:27 GMT
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I would like to buy a Vectrex system (w/joystick), and additional docs are 
desirable.

Please e-mail all responses to the address below.

John Tranter
Univ. of Kansas
jtranter@lark.cc.ukans.edu



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From: saad@acsu.buffalo.edu (Joseph Y Saad)
Newsgroups: rec.games.vectrex
Subject: WTT:My Neo Geo 4 your Vectrex stuff
Date: 3 Nov 1996 05:51:07 GMT
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	I'm looking to trade my Neo Geo Cart System with 1 controller,
5 games, and memory card, as well as all needed cables to hook it up :)

	The 5 games are:

Baseball Stars 1
Cyber Lip
Fatal Fury 1
Ninja Combat
Last Resort

	I'm looking to trade for any of the following packages.

1. Sega Saturn system, 1 controller, and any 2 or 3 games.

2. Vectrex unit, with several games, at least 1 GOOD working controller.

3. Double Pro Fighter 32 or 24 Meg unit with all needed adapters, no
games are needed!

4. Will take about 35 or so 8Bit Nintendo games.

	Mail me at saad@acsu.buffalo.edu if interested.




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From: "Mike P. Moffatt" <mmoffatt@mustang.uwo.ca>
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Sun, 03 Nov 1996 10:39:19 -0500
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>         Really??  I never heard that.  Are you saying it's just a coincidence
> that "sega" is a word using only Japanese syllables?

SEGA stands for SErvice GAmes. (seriously)

Mikey P. Moffatt
King_Asmo on #rgvc

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From: Deathblow <deathblo@erols.com>
Newsgroups: rec.games.vectrex
Subject: Looking for Spacewars with Screen Overlay
Date: Sun, 03 Nov 1996 16:42:48 -0500
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Looking for Vectrex Space Wars cart with Screen Overlay. Willing to buy
or trade for Starcastle, Berzerk, or Bedlam. Send E-mail to
deathblo@erols.com if interested in sale or trade.

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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 5 Nov 1996 03:11:41 GMT
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Zonn Moore <zonn@adnc.com> writes:
 >
 >Question two: Is it phoneme based?  Well no, because these guys were
 >recorded in a makeshift studio to get the voices just right.  My guess is
 >sometype of LPC similar to TI's speak & spell chip.  Using less compression
 >you can get a more realistic sound than the speak & spell.

	What is LPC?  Is it not synthesis?

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Tue, 05 Nov 1996 08:45:25 -0800
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In article <55mb9d$bso@news.service.uci.edu>, dan@cafws4.eng.uci.edu (Dan
Harkless) wrote:

> Zonn Moore <zonn@adnc.com> writes:
>  >
>  >Question two: Is it phoneme based?  Well no, because these guys were
>  >recorded in a makeshift studio to get the voices just right.  My guess is
>  >sometype of LPC similar to TI's speak & spell chip.  Using less compression
>  >you can get a more realistic sound than the speak & spell.
> 
>         What is LPC?  Is it not synthesis?

Linear Predictive Coding.  It multiplexes two tone sources (usually a
periodic waveform and a white noise source) modulated in such a way to
model the vocal tract of the speaker so as to capture nuances in tone and
pattern to make it sound more "natural".  I need to go look up Orator
again (did it a couple nights ago, but forgot the details...) since it
*does* kinda sound like LPC.

Data rates around 2Kbps are achievable with decent quality.  Star Trek had
6K of sound ROM... so... that's what-- 24 seconds of speech?  I guess that
would be pretty close.  Maybe that's what it is...

-Clay

Clayton N. Cowgill                                Engineering Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: "Thomas" <thomas@cs.sonoma.edu>
Newsgroups: rec.games.vectrex
Subject: Vectrex Multicart wanted
Date: 5 Nov 1996 20:06:39 GMT
Organization: Information Resources and Technology
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Hi.

I'd like to buy a Vectrex Multicart if anyone [else] has one they want to
sell.
Please e-mail me if you have one.

Thanks,
Thomas
thomas@cs.sonoma.edu

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From: nickb@primenet.com (Nick S Bensema)
Newsgroups: rec.games.vectrex
Subject: Re: Laser Vectrex:Using Piezo crystal deflection?
Date: 5 Nov 1996 19:53:07 -0700
Organization: Primenet (602)416-7000
Lines: 31
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In article <Pine.OSF.3.95.961105002228.12019A-100000@saul7.u.washington.edu>,
William Howald  <howald@u.washington.edu> wrote:
>Has anyone tried this?
>I bought some piezo strips to play with, and they seem to work well!
>(They BEND with applied voltage!)
>Or, bend them and GENERATE voltage across the strips!
>
>Problems:
>1. Speed-I got about 250 Hz rate, but that was with a too-thick strip
>    and a too large mirror...(Vec needs about 1-2 Khz I think)
>2. Voltage requirements- about +-150 volts!!! (but at low current;
>   takes current to change position, but holding positions is "free")
>3. Deflection range is very low,but proportionate to voltage
>   (Maybe a foot at 30 feet-argh!)
>
>So, it SEEMS possible to use these...I contacted the company for a
>catalog, I will keep you all posted if this works well...
>With a mylar mirror (light weight) and a thinner strip,
>it could work!
>
>They are also quite cheap,and reliable,and last a LONG time!

Okay... how cheap?

This line is so it's not a one-line reply anymore.

--
N i c k  B e n s e m a  < n i c k b @ p r i m e n e t . c o m >       ,-._|\
~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~      /      \
                                                           Phoenix-->*_,--._/
98-KUPD Red Card Holder #710563  WedSpc License #71.0563                   v

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From: Keatah <Keatah@worldnet.att.net>
Newsgroups: rec.games.vectrex
Subject: Atari Mathbox info needed
Date: Tue, 05 Nov 1996 23:24:51 -0800
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Hi, I need to repair 2 Mathboxes. Where can I get additional info on 
them; any faqs with tech notes and theory of operation? The Tempest one 
is giving me that "M" and I don't know what's going on with Red Baron. 
(highly suspect mathbox, bit slicers seem ok--blah blah).. HELP!

Keith
Keatah@worldnet.att.net

Cc: mail me any info as I may not always read this nwsgrp

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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Laser Vectrex:Using Piezo crystal deflection?
Date: Tue, 5 Nov 1996 00:49:01 -0800
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Has anyone tried this?
I bought some piezo strips to play with, and they seem to work well!
(They BEND with applied voltage!)
Or, bend them and GENERATE voltage across the strips!

Problems:
1. Speed-I got about 250 Hz rate, but that was with a too-thick strip
    and a too large mirror...(Vec needs about 1-2 Khz I think)
2. Voltage requirements- about +-150 volts!!! (but at low current;
   takes current to change position, but holding positions is "free")
3. Deflection range is very low,but proportionate to voltage
   (Maybe a foot at 30 feet-argh!)

So, it SEEMS possible to use these...I contacted the company for a
catalog, I will keep you all posted if this works well...
With a mylar mirror (light weight) and a thinner strip,
it could work!

They are also quite cheap,and reliable,and last a LONG time!

Aaron Howald "Lasers away"


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From: bchlan@ix.netcom.com(Bryan Chlan)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: How do you disassemble a Vectrex Joystick?
Date: 6 Nov 1996 19:37:58 GMT
Organization: Netcom
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Can anyone help. I have one controller that won't center when pushed up
and down. I wanted to look inside but could not find any screws to
remove, so I thought I would ask for help before ripping it apart.

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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 6 Nov 1996 21:12:04 GMT
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Jason Weesner esq. <jweesner@skygames.com> writes:
 >
 >Anyway, cut to the present. Most of the people from Sega / Gremlin 
 >founded the company where I work now, BlueSky Software. We have a four
 >player Eliminator game that we play which uses the Convert 'a' Game
 >hardware with a Colorbeam vector monitor. The game is great and I don't
 >know why it didn't get more popular.

	What is the gameplay?

 >The Star Trek game by Sega / Gremlin was an official Paramount product
 >and according to my friend who did the sound, Leonard Nimoy's voice was
 >actually used. Space Fury and Astro Blaster used the same sound system,
 >however they can't remember what the name of the sound chip was.

	I am still unclear whether the Space Fury alien voice was synthesized
or digitized.  If it used the same sound chip as the one that played back
digitized Leonard Nimoy, I'm inclined to think the alien was digitized as well
(it just sounded too good to not be a real voice).

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
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From: "J. Ng" <cng@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Does anybody want over-lays for DVE?
Date: 7 Nov 1996 01:20:12 GMT
Organization: University of Washington
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Tried making overlays for DVE is not as easy as I thought.
So any would be most welcome. There is an ftp site for Vectrex,

ftp.csus.edu/pub/vectrex

Joe


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From: p.cavina@mo.nettuno.it (Piero Cavina)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Wed, 6 Nov 1996 19:56:24 +0100
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John Hattan <hattan@fastlane.net> wrote:

> nickb@primenet.com (Nick S Bensema) wrote:
> 
> >In article <55dhra$dar@news.service.uci.edu>,
> >>
> >>    Really??  I never heard that.  Are you saying it's just a coincidence
> >>that "sega" is a word using only Japanese syllables?
> >
> >Yes.  So is "Bensema" but it's Dutch.
> 
> "Sega" was probably chosen for it's pronouncability, like "Kodak" (a
> nonsense word that's pronouncable in all languages).

Obviously, they didn't know the meaning of "sega" in Italian language...
:-)

P.


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From: cmoore@cyberport.com (CM)
Newsgroups: rec.games.vectrex
Subject: Re: Does anybody want over-lays for DVE?
Date: 7 Nov 1996 03:50:22 GMT
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>If so, should I upload them here as a MIME file, or I should upload them
to an FTP site ( and which FTP site)?

-Walt


I vote you upload them here in a mime file. or mime email.?


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From: yakko70@aol.com (YAKKO70)
Newsgroups: rec.games.vectrex
Subject: Vex Casino???
Date: 7 Nov 1996 02:02:22 -0500
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Needed to know if there have been any carts (Proto or production) that
featured casino action of any type (Including solitare variants or spades
variants)

Yakko70@AOL.COM

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From: bchlan@ix.netcom.com(Bryan Chlan)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: How do you disassemble a Vectrex Joystick?
Date: 7 Nov 1996 07:30:20 GMT
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Can anyone help. I have one controller that won't center when pushed up
and down. I wanted to look inside but could not find any screws to
remove, so I thought I would ask for help before ripping it apart.


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From: cromero@jetlink.net
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: How do you disassemble a Vectrex Joystick?
Date: 7 Nov 1996 19:11:07 GMT
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Bryan,

I recently had to do the same with one of my controllers.  I wrote up a list 
of steps I did when I took mine apart.  Hey they are

Perform the following steps

1) Tools:  Miniature flat tip screwdriver
           Small phillips tip (crosstip) screwdriver
           Heat gun (a good blow dryer is ok)
           3m Spray adhesive or equivalent  (contact cement is ok)
           Toothpick
           Clean and Dry Fingers!!!

2) The top of the controller is actually a thick plastic sticker.  When it's 
   peeled back the screws (6) are exposed.

3) To remove the sticker I suggest using the heat gun to heat the sticker.
   This will make the sticker easier to peel off.  BE CARFUL WITH THE HEAT!!!

4) Once heated use the miniature flat tip screwdrive to lift one of the corners
   of the sticker.  Don't lift it too far!  Just enough to get a hold with your
   clean fingers.  Since the gap between the sticker is very small you really
   need a small screwdriver.  A dentist's pick might be used but be careful of
   the sharp point.  

5) Once you can grasp the sticker with you fingers, peel back the sticker far
   enough to expose the screws.  When peelling TAKE YOUR TIME and DON'T pull at
   too much of an angle!  This will keep wrinkles form forming on the sticker.
   I would suggest peeling from two angles.  First peel far enough from the
   right to expose one set of screws.  Then peel from the left to expose the.
   Leave part of the sticker attached so alignment is a no-brainer when you
   close it up later.

6) The controller back should come off easily at this point.  Don't worry about
   any parts falling out.  They are attached inside.  (unless broken that is.)

7) Once open the controller you will find a pcboard with switch contacts and
   two small potentiommeters.  You will also find the joystick assembly with
   two spring loaded potentiommeters mounted.  The springs center the joystick.
   The potentiommeters on the joystick are the main control.  The small
   potentiommeters on the board are for fine joystick calibration  I think you
   know what the pcboard switches are used for.

9) If you only aim is cleaning then I reccommend using a relay contact cleaning
   spray.  Be sure not to get it in the mechanincs of the joystick, just the 
   potentiommeters.  If you do, you may have to apply some plastic grease again.
   This is also a good time to remove dust from all of the nooks.

10) If your potentiommeters spring(s) are broken there are other Vectrex WWWW
    sites and FAQ's on their repair.

11) Closing UP.
    First replace the back on the controller.  make sure the screw holes line
    up.  Then screw all of the screws back in.

12) If you took your time in peeling off the sticker it should go back on with 
    its own adhesive.  If not then use a SMALL amount of 3M spray adhesive or
    contact cement where required.

13) Smooth the sticker from the center to the edges.  Use the heat gun again to 
    help do this.  The gun will also active the old adhesive again to help it
    adhere.

14) If the orginal edge you lifted with the scredriver is still poking up then
    use a tookpick to smooth it down.  Don't use a metal object as this will 
    scratch or tear the sticker.

15) If all steps were carefully followed no one will be able to tell the
    controller was take apart.  In fact it will probably look better because
    the dust is gone.

Hoped this has helped you,

Chris
_________________________
cromero@jetlink.net
 cromero@romero.org
  chris.romero@comsat.com
_________________________



In article <Pine.ULT.3.91.961030095355.8838B-100000@knopp> <clay-3110960920230001@v-wins-1-100.supra.com> <55aqdj$rdu@news.service.uci.edu> <clay-3110961133300001@v-wins-1-100.supra.com> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> <55qpem$ab@sjx-ixn7.ix.netcom.com> <55s36c$j0r@sjx-ixn6.ix.netcom.com>,
    bchlan@ix.netcom.com(Bryan Chlan) wrote:
> 
> Can anyone help. I have one controller that won't center when pushed up
> and down. I wanted to look inside but could not find any screws to
> remove, so I thought I would ask for help before ripping it apart.
>
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From: "Jason Weesner esq." <jweesner@skygames.com>
Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Tue, 05 Nov 1996 14:42:30 -0800
Organization: BlueSky Software
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I work with just about everybody who worked on Star Trek, Space Fury,
and Astro Blaster. They all worked at Sega / Gremlin which was based
in San Diego over near Kearny Mesa. When I was a little kid, my friend's
mother worked at Sega / Gremlin doing French translations of all their
instruction manuals and cabinet overlays. In the afternoons after 
school, we would all go over to the production facility and test out the
new games. I remember there was a Frogger 2 which we all thought was
cool as well as a bunch of Pong rip offs. At the time there were also
Sega centers located at UTC and Fashion Valley which usually had all
the latest Sega / Gremlin games. They had a club which you could join
which would get you a monthly newsletter and free stuff. Somewhere I
might still have a Space Fury sweatshirt.

Anyway, cut to the present. Most of the people from Sega / Gremlin 
founded the company where I work now, BlueSky Software. We have a four
player Eliminator game that we play which uses the Convert 'a' Game
hardware with a Colorbeam vector monitor. The game is great and I don't
know why it didn't get more popular.

The Star Trek game by Sega / Gremlin was an official Paramount product
and according to my friend who did the sound, Leonard Nimoy's voice was
actually used. Space Fury and Astro Blaster used the same sound system,
however they can't remember what the name of the sound chip was.

If you have any other questions, email me and I will see if I can get 
answers.

jason weesner esq.
jweesner@skygames.com

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From: waltdg@aol.com
Newsgroups: rec.games.vectrex
Subject: Does anybody want over-lays for DVE?
Date: 6 Nov 1996 15:25:16 GMT
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So far I've got two. I made one for Patriots, and the other is a scaled
down and cleaned up version of the scanned RipOff over-lay.

If so, should I upload them here as a MIME file, or I should upload them
to an FTP site ( and which FTP site)?

-Walt

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From: Stuart Nicholson <stuartn@iap.net.au>
Newsgroups: rec.games.vectrex
Subject: Re: Does anybody want over-lays for DVE?
Date: Fri, 08 Nov 1996 16:54:41 +0800
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J. Ng wrote:
> 
> Tried making overlays for DVE is not as easy as I thought.
> So any would be most welcome. There is an ftp site for Vectrex,
> 
> ftp.csus.edu/pub/vectrex
> 
> Joe

Yeah me too. It's bloody hard. I've given up. Maybe someone more
talented than me will do it and upload them. We can only hope as the
Minestorm one is excellent.
-- 
Stuart
Perth, Western Australia (Paradise one day, Paradise the next)
<< It's not the size of the dog in the fight
   but the size of the fight in the dog that counts >>

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From: ab@purdue.edu (Allen Braunsdorf)
Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 6 Nov 1996 15:36:22 GMT
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"Jason Weesner esq." <jweesner@skygames.com> wrote:
>The Star Trek game by Sega / Gremlin was an official Paramount product
>and according to my friend who did the sound, Leonard Nimoy's voice was
>actually used. Space Fury and Astro Blaster used the same sound system,
>however they can't remember what the name of the sound chip was.

The Spock voice sounds like Nimoy, but the Scotty voice
doesn't sound like Doohan.  Was he not around, or had he
just forgotten how to do Scotty when they recorded him?

"Welcome aboard, Captain."

ab

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Followup-To: rec.games.vectrex,rec.games.video.classic
Date: 8 Nov 1996 07:02:29 -0800
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Dan Harkless (dan@cafws4.eng.uci.edu) wrote in rec.games.video.classic:
>Clay Cowgill <clay@supra.com> writes:
> >>         There was so much dialogue in that game and the fidelity was so
> >> good I think they must have used a built-in tape device of some kind.
> >> Memory was so expensive back then I can't see them digitizing all that,
> >> and it certainly wasn't synthesized.  If there was a tape player in the
> >> unit, I can imagine that'd make it even more of a maintenance nightmare,
> >> as you allude to it being above.
> >
> >Believe it or not, that was a "synthesized" voice.  Done with the SPO256
> >"Orator" sound chip from General Instruments.

>	Odd that decade+ old technology would sound better than anything I've
>heard recently.  The Orator must have used a real digitized voice as its
>phoneme base rather than actually synthesizing the sounds, and the Space Fury
>programmers must have spent a heck of a lot of time tweaking the rhythm and
>pitch envelopes to make it sound realistic.

The SPO256 chip did not use phonemes.  I know because I played with one I
bought at Radio Shock way back when.  It had a library of canned words and
phrases stored using LPC or some similar really efficient coding of the
type used back in the days when ROMs were small.  It also supported an
expansion ROM chip.  They probably recorded actual voices saying the
desired words and had GI make 'em a batch of chips from a tape recording. 

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From: waltdg@aol.com
Newsgroups: rec.games.vectrex
Subject: Here are the RIPOFF overlays for DVE 1.20 in MIME
Date: 8 Nov 1996 17:18:05 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 413
Sender: news@aol.com
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Message-ID: <3056558471@random-pc>
Mime-Version: 1.0
Subject: RIPOFF overlays for DVE 1.20
Content-Type: multipart/mixed; boundary="-"

This is a MIME encoded message.  Decode it with "munpack"
or any other MIME reading software.  Mpack/munpack is available
via anonymous FTP in ftp.andrew.cmu.edu:pub/mpack/
---
Content-Type: application/octet-stream; name="ripoffol.zip"
Content-Transfer-Encoding: base64
Content-Disposition: inline; filename="ripoffol.zip"
Content-MD5: oI3g+eOepLisIRZqZ3GyZQ==

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From: waltdg@aol.com
Newsgroups: rec.games.vectrex
Subject: RIPOFF overlays for DVE 1.20 (02/02)
Date: 8 Nov 1996 17:56:39 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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Sender: news@aol.com
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Message-ID: <3056561173@random-pc>
Mime-Version: 1.0
Subject: RIPOFF overlays for DVE 1.20 (02/02)
References: <3056561172@random-pc>
Content-Type: message/partial; number=2; total=2;
	 id="3056561171@random-pc"

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Fri, 08 Nov 1996 10:38:17 -0800
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In article <55vi25$dm4@crl5.crl.com>, btomlin@aol.com wrote:

> The SPO256 chip did not use phonemes.  I know because I played with one I
> bought at Radio Shock way back when.  It had a library of canned words and
> phrases stored using LPC or some similar really efficient coding of the
> type used back in the days when ROMs were small.  It also supported an
> expansion ROM chip.  They probably recorded actual voices saying the
> desired words and had GI make 'em a batch of chips from a tape recording. 

Hey Bruce!

I was just looking at the SPO256 databook last night and I'm pretty sure
it's an "allophone" (or however that's spelled) synth.  There *is* another
SPO256 with a slightly different part number that just plays the
word-set.  The raw SPO256 is a general purpose voice synthesizer though.

(I really need to bring that databook in here so I can copy the numbers down!)

-Clay

Clayton N. Cowgill                                Engineering Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: clay@supra.com (Clay Cowgill)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: Fri, 08 Nov 1996 15:01:48 -0800
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In article <clay-0811961038170001@v-wins-1-100.supra.com>, clay@supra.com
(Clay Cowgill) wrote:

> In article <55vi25$dm4@crl5.crl.com>, btomlin@aol.com wrote:
> 
> > The SPO256 chip did not use phonemes.  I know because I played with one I
> > bought at Radio Shock way back when.  It had a library of canned words and
> > phrases stored using LPC or some similar really efficient coding of the
> > type used back in the days when ROMs were small.  It also supported an
> > expansion ROM chip.  They probably recorded actual voices saying the
> > desired words and had GI make 'em a batch of chips from a tape recording. 
> 
> Hey Bruce!
> 
> I was just looking at the SPO256 databook last night and I'm pretty sure
> it's an "allophone" (or however that's spelled) synth.  There *is* another
> SPO256 with a slightly different part number that just plays the
> word-set.  The raw SPO256 is a general purpose voice synthesizer though.
> 
> (I really need to bring that databook in here so I can copy the numbers down!)


Yeah, I'm following up to myself... ;-)

From the 1982 General Instrument databook:

The "Narrator" Speech Processor (SPO256):
Supports LPC Synthesis, Formant Synthesis, and Allophone Synthesis.

...

Dynamic Range of 42dB (ugh!), and signal to noise ration of approximately
35dB (ugh! again).  Freq response from 100Hz to 5kHz...

...incorporates four basic functions... Programmable digital filte that
can be made to model a vocal tract, a 16K ROM which stores both data and
instructions... a microcontroller which control the data flow from the ROM
to the digital filter... a pulse width modulator that creates a digital
output which is converted to an analog signal when filtered by an external
low pass filter...

It can accept external serial ROM memory for more words/sounds/whatever.  

The SPO256-AL2 "Allophone Based Speech Processor" is pre-programmed with a
ROM pattern containing 64 allophones the user can construct any word in
the English language, thereby providing an unlimited vocabulary at a data
rate of less than 100 bits/sec."

It doesn't say much about the "Orator" (SPO250) used in the Sega Games. 
It's a parallel load design instead of Serial like the "Narrator".  It
takes 15 byte frames to make sounds.  "The SPO250 is controlled by 15
programmable eight bit parameter registers which hold the following
information:  Voiced/unvoiced, pitch period, repeat count, amplitude and
12 digital filter coefficients."

That's about it for the detail though...

-Clay

Clayton N. Cowgill                                Engineering Manager                 
_____________________________________________________________________
/\ Diamond Multimedia Systems, Inc.                    clay@supra.com
\/ Communications Division                      http://www.supra.com/

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From: bstanton@mindscape.com
Newsgroups: rec.games.vectrex,rec.games.video.marketplace,rec.games.video.classic
Subject: Bill's First SYSTEMS Micro Auction Update #2
Date: 7 Nov 1996 07:31:03 GMT
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Xref: csus.edu rec.games.vectrex:5955 rec.games.video.marketplace:91243 rec.games.video.classic:65471

**NEW ITEMS & TERMS INCLUDED** Instructions & catalogs, Channel F carts, 2500 stuff & more carts w/ the 5200 package are listed.
---------
Terms: 
 Terms? Well, I expect bids to be in monetary amounts. :) Seriously,
The only terms are the min. bid amounts, the fact that I'd prefer all bids to be in minimum increments of $1 and that postage is paid by bidder. Oh, and I'm only taking money orders as payment for items bought. You send me the MO for US$ and I send you the item(s). Pretty simple, eh? I also reserve the right to trade off any of the items, although I will give any bidders on that item a chance to bid for the value of the trade as I see it, to try and make it a little more fair... I hate it when stuff is traded out from under my bids, myself! :)

Items:
 This auction is primarily comprised of computer and game systems. I'm not into nickel and diming people with individual a/c adapters, etc. Most of the systems sold here come with a game or two and stuff to make it run, unless otherwise noted. And *PLEASE* be kind to me, this is my first auction ever and I'm sure I'll do something to get myself flamed out of existence before it's through... Just bear with me.

**Oh yeah, send bids to:  bstanton@mindscape.com. I'll send out at least one update a day, or that's the plan at least...
----------------------------------------------------------------------
Format: SYSTEM NAME (items included/description)   <MIN. BID>
----------------------------------------------------------------------
SYSTEMS
-------
(1). ATARI XE COMPUTER/GAME SYSTEM  <$11.00>-chuckd
     (works, comes with manuals, light gun, XE joystick *missing stick cover*, power adapter and four games: Barnyard Blaster, Flight Sim w/ manuals, Bug Hunt and One on One)

(2). ATARI 7800 <$6.00>-chuckd
     (untested, no power adapter, comes with instruction booklet, FOUR 7800 joysticks and a couple token 2600 games, Pac Man and Combat, since I dont have any 7800 titles)

(3). TI/994A <$5.00>min
     (untested, no power supply or accessories, comes with Ms. Pac Man cart)

(4). Atari 1200XL <$8.00>min
     (untested, comes with two 2600 joysticks and Miner 2049er for the XL)

(5). Intellivision <$5.00>-chuckd
     (works, joypads work, comes with three random common Int. titles)

(6). Atari 5200 <$15.00>-Da.Smiths
     (works, comes with two joysticks one of which is mostly working, power adapter and a BUNCH of carts including: Dig Dug, Joust, Ms. Pac Man, Star Trek Simulator, Centipede, Defender, Countermeasure, Jungle Hunt, Real Sports Football, Pole Position, Pac Man, etc. etc.)


HANDHELDS
---------

(7). Coleco Head 2 Head Soccer LED <$2.00>min
     (works, tested)

(8). Coleco Head 2 Head Football LED <$2.00>min
     (works, tested, comes with instructions)

CARTS
-----

(9). Art Master (Vectrex) <$5.00>min

(11). Channel F Cart Assortment <$5.00>min
      (#1, 4, 13, 17 & 23)

MISC
----

(10). 2600 Children's Key Pad <$2.00>min
     (comes with Sesame Street overlay)

(12). 2600 Paddle set (2) <$1.00>min

(13). 2600 Joysticks (2) <$1.00>min

(14). 2600 Instructions & Catalogs Pack 1 <$5.00>min
      (includes: Pele's Championship Soccer, Pole Position, Warlords, Homerun, Telegames Video Chess, Telegames Blackjack, Video Olympics, Space Invaders, Combat, Othello, Maze Craze, Golf, Defender, Asteroids, Missile Command, Space War, Atari Force Comic #1 and Frogger Manual & BOX)

     
----------------------------------------------------------------------

REMEMBER, this is a dinky, first-time type auction! I'll be sending out updates as often as once a day, in all probability. This auction will run for one week starting Wednesday, 11/6/96 and run to Wednesday, 11/13/96. The going-once-twice phase will start Wednesday, 11/13/96 and will continue until all items are gone or unbidded.

Have fun, and good luck!

-Bill

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\
\\Bill Stanton/Art Director/Mindscape Inc./ bstanton@mindscape.com//
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//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
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From: dan@cafws4.eng.uci.edu (Dan Harkless)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle"))
Date: 8 Nov 1996 23:53:39 GMT
Organization: University of California, Irvine
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Bruce Tomlin <btomlin@aol.com> writes:
 >Dan Harkless (dan@cafws4.eng.uci.edu) wrote in rec.games.video.classic:
 >>Clay Cowgill <clay@supra.com> writes:
 >> >>         There was so much dialogue in that game and the fidelity was so
 >> >> good I think they must have used a built-in tape device of some kind.
 >> >> Memory was so expensive back then I can't see them digitizing all that,
 >> >> and it certainly wasn't synthesized.  If there was a tape player in the
 >> >> unit, I can imagine that'd make it even more of a maintenance nightmare,
 >> >> as you allude to it being above.
 >> >
 >> >Believe it or not, that was a "synthesized" voice.  Done with the SPO256
 >> >"Orator" sound chip from General Instruments.
 >
 >>	Odd that decade+ old technology would sound better than anything I've
 >>heard recently.  The Orator must have used a real digitized voice as its
 >>phoneme base rather than actually synthesizing the sounds, and the Space
 >>Fury programmers must have spent a heck of a lot of time tweaking the
 >>rhythm and pitch envelopes to make it sound realistic.
 >
 >The SPO256 chip did not use phonemes.  I know because I played with one I
 >bought at Radio Shock way back when.  It had a library of canned words and
 >phrases stored using LPC or some similar really efficient coding of the
 >type used back in the days when ROMs were small.  It also supported an
 >expansion ROM chip.  They probably recorded actual voices saying the
 >desired words and had GI make 'em a batch of chips from a tape recording. 

	Yeah, I figured that had to be the case.  Thanks for the verification.
Now I understand how they could fit so much audio with ROM prices back then --
early audio compression.  Interesting how that LPC sounded so much better than
most of the severe digital audio compression schemes of today.

-------------------------------------------------------------------------
| Dan Harkless           | "The sore in my soul                         |
| dan@unitech.com        |  The mark in my heart  ->  Front 242,        |
| dan@cafws4.eng.uci.edu |  Her acid reign..."        Tragedy >For You< |
-------------------------------------------------------------------------

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From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini)
Newsgroups: rec.games.vectrex
Subject: Re: Laser Vectrex:Using Piezo crystal deflection?
Date: 7 Nov 1996 13:33:15 GMT
Organization: Central Queensland Public Access Network (CQ-PAN)
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Nick S Bensema (nickb@primenet.com) wrote:
[snip]
: >
: >So, it SEEMS possible to use these...I contacted the company for a
: >catalog, I will keep you all posted if this works well...
: >With a mylar mirror (light weight) and a thinner strip,
: >it could work!
: >
: >They are also quite cheap,and reliable,and last a LONG time!

: Okay... how cheap?

: This line is so it's not a one-line reply anymore.

O.K. I'm in on this to, I've just finished an exame and have a final in a
weeks time, so I got time before they pull my account, keep us in touch.

Wayne.

: --
: N i c k  B e n s e m a  < n i c k b @ p r i m e n e t . c o m >       ,-._|\
: ~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~      /      \
:                                                            Phoenix-->*_,--._/
: 98-KUPD Red Card Holder #710563  WedSpc License #71.0563                   v

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From: cwikla@wolfram.com
Newsgroups: rec.games.vectrex,rec.games.video.marketplace
Subject: FS: Vectrex Package
Date: 7 Nov 1996 18:06:46 GMT
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Xref: csus.edu rec.games.vectrex:5959 rec.games.video.marketplace:91311


	$160 obo

	Vectrex
	2 controllers

	Carts:
		MultiCart (last years version)
		Blitz
		Armor Attack
		Heads Up

	Misc:
		SolarQuest overlay and instructions
		RipOff overlay and instructions
		StarTrek overlay
		MineStorm overlay
		Armor Attack overlay
--
o  John L. Cwikla                           o                                o
o  X Programmer                             o   I'm not in a bad mood.       o
o  Wolfram Research, Inc.                   o   I'm always like this.        o
o  cwikla@wolfram.com  (217) 398-0700       o                                o
o  http://www.wolfram.com/~cwikla           o                                o

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From: "Dr. Demento" <gchance@sponsor.net>
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: How do you disassemble a Vectrex Joystick?
Date: Thu, 07 Nov 1996 10:35:06 -0800
Organization: The History of Home Video Games Homepage
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Bryan Chlan wrote:
> 
> Can anyone help. I have one controller that won't center when pushed up
> and down. I wanted to look inside but could not find any screws to
> remove, so I thought I would ask for help before ripping it apart.
>
Nasty piece of engineering, that.

You know the label that's across the top?  The screws are underneath
that...six of them.  One on each corner, and two in the middle of the
unit.

I haven't found any way to rescue the label.  You could peel it off,
but it's semi-metallic, so it ends up rolled up, and if you try putting
it back on, good luck.

What I did with my own Vectrex controller was stick a screwdriver
through
the label, and unscrew them that way...when you screw them back, they're
visible, and there are holes in the label, but it almost looks like
it's SUPPOSED to be that way.  It kinda sucks having a messed-up label,
but I suppose it's better than having a joystick that doesn't work.

-- 
The History of Video Games Homepage is now accessible from its "main"
URL, http://www.sponsor.net/~gchance/!  Please update your links while I
update the page...

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From: rling@cts.com (me)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Multicart wanted
Date: Thu, 07 Nov 96 21:28:52 GMT
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In article <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu>, "Thomas" <thomas@cs.sonoma.edu> wrote:
>Hi.
>
>I'd like to buy a Vectrex Multicart if anyone [else] has one they want to
>sell.
>Please e-mail me if you have one.
>
>Thanks,
>Thomas
>thomas@cs.sonoma.edu

Um... Me To!!!

Rob
rling@cts.com

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From: saad@acsu.buffalo.edu (Joseph Y Saad)
Newsgroups: rec.games.vectrex
Subject: FT:Neo geo w 5 carts for your vec system and games
Date: 9 Nov 1996 15:54:48 GMT
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	I'm looking to trade my Neo Geo Cart System with 1 controller,
5 games, and memory card, as well as all needed cables to hook it up :)

	The 5 games are:

Baseball Stars 1
Cyber Lip
Fatal Fury 1
Ninja Combat
Last Resort

	I'm looking to trade for any of the following packages.

1. Sega Saturn system, 1 controller, and any 2 or 3 games.

2. Vectrex unit, with several (5-10) games, at least 1 GOOD working controller.

3. Will take about 40 or so 8Bit Nintendo games. (Please Include Your List)

4. NEC FX system, and 1 game (I can dream can't I)

5. Mass amounts of PC Engine Cards, and CD's

6. Super Grafx system, with a few games, 1 of them HAS to be Ghouls'n'Ghosts.

7. A game Griffin for the PC Engine :)

8. 25 or so Genesis games (Please include list.)

	Mail me at saad@acsu.buffalo.edu if interested.




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From: "J. Ng" <cng@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Does anybody want over-lays for DVE?
Date: 9 Nov 1996 16:25:54 GMT
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Chris,

Perhaps you can write a short tutorial on how to create an overlay:
what paint program/s you used etc. Your Minestorm overlay is outstanding.
I tried to do a Ripoff and Fortress of Narzod overlay using scanned images of the 
real ones, but can't  seem to get the  lettering clear and sharp like yours.

Joe


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From: Bill Spencer <bspencer@rising-edge.com>
Newsgroups: rec.games.vectrex
Subject: Review: "All Good Things" for Vectrex
Date: Fri, 08 Nov 1996 17:37:59 -0800
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"All Good Things" is the newest game package from John
Dondzila, aka pcjohn.  It contains four games and a 
small secret game on one cartridge.  After playing it off
and on for three weeks, I'm ready for a review, which will 
emphasize the feature game.

The opening screen greets you with a swirling star pattern
and "All Good Things" alternating with the serial number and
"Custom Produced for <your name>." Pretty neat!

Pressing button 4 cycles you through the game selections.

Rockaroids
----------

The feature game of the set is a version of Asteroids. It is 
by far the most complex game here in graphics and programming.
It was the main reason for me getting the cartridge: to own 
the only home arcade, vector graphic version of the greatest 
video game ever created!

At first I was shocked by the differences compared to arcade
Asteroids, but once I was willing to judge it on its own merits
I must say it is a very good game.  It is somewhat Vectrex-ized
compared to the arcade, but no more so than any other Vectrex game.

Difficult choices had to be made for the adaptation.  The first is
whether to shrink the game to fit on the small 9" Vectrex monitor,
such as with Star Castle, which is tiny, or make the graphic elements
about the same size as the original, such as with MS Arcade Asteroids
on a 13" monitor.  Rockaroids does more the latter, with the ship
coming out slightly shorter (but possibly a hair wider), and the rocks
just a little smaller than arcade Asteroids on its 17" (?) monitor.

Purist objections aside, it looks terrific!

With the small screen and relatively large rocks, aiming at the rocks
is easy, and they aren't difficult to dispatch.  The screen gets  
more cluttered than on Asteroids, but there isn't the occasional 
high-speed "rogue" asteroid to get out of the way of, so you can 
still survive.  Maximum large rocks appears to be 9 like Deluxe 
Asteroids, instead of 11 for Asteroids.

The situation reverses when the spaceships come out.  Your large size
makes you easy prey for them.  So overall, the difficulty is comparable
to Asteroids, except you can't really use the "hunting" or "lurking"
strategies where you score big points off killing spaceships.  The
spaceships are just too mean. Also, the large spaceships, which shoot 
randomly, make lots of appearances even on later levels -- only the small
spaceships, which aim at you, can be avoided reliably by keeping moving.
I've tried, but I can't seem to make
the 10,000 points needed for a bonus ship between getting killed while
hunting.  It's an interesting tradeoff: the game centers more around 
the spaceships due to the difficulty, and at the same time less around
the spaceships due to the lack of hunting.  Some may say that hunting
is a cheap way to play and a gameplay flaw, but I must say that it is
a lot of fun, because what with the speed and all you get a sense of 
flying (better than on NiGHTs :) ).  There's some opportunity to hunt
in this game, but mostly as you're finishing off the last few rocks of
a screenfull.

The controls use the buttons for the normally used functions just like 
that arcade game.  The first two are left and right, followed by fire
and thrust.  Fire and thrust are in the same order as on Asteroids but 
opposite than other similarly controlled games on the Vectrex, which is
confusing at first if your used to those games, but is a superior 
arrangement.  Hyperspace is the oddball, activated by pulling down on 
the joystick, which is awkward. I never use hyperspace on Asteroids
and probably won't on this either, despite it being possibly more useful
here.  Some people might prefer joystick steering, but I certainly 
don't -- too clumsy.

The game feels very smooth, between the smooth vector graphics and the
smooth control.  There is some slowdown and flicker when the going gets 
heavy though.  The ship's acceleration and deacceleration is slightly 
higher than on Asteroids, but is still very much space physics based
(turning without thrust re-aims you, but thrust is needed to change your
path, and even then inertia continues to push you in the original 
direction; you will slowly drift to a stop without thrust, but it takes
a while).

There is one flaw, which I call the sudden slowdown effect. If you are 
traveling at speed with thrust on, and vary course more than once in a 
short time, the ship will lose most or all of its speed and you 
will need to reaccelerate. This isn't the same as turning around 
backwards and thrusting to stop -- only small angle turns are needed to
cause the effect. I asked John about this and he said that it's a problem
due to the way the ship's motion is controlled; he actually improved it a 
lot but wasn't able to cure it completely without starting over or 
something.  You can avoid the effect if you're careful, but it does 
affect gameplay.

There is another variation from that famous arcade game: the
"invulnerabilty period" after getting a new ship or a new screenful of 
rocks.  The biggest reason for it is probably to avoid the complexities
of waiting for a space big enough to materialize the new ship without 
immediate destruction. Also, the wait could be very long with a lot of 
rocks on the screen -- longer than Asteroids, which still could produce 
noticable waiting. The more questionable invulnerability is when you get
a new screen of rocks. You can clear a lot of the screen while invulnerable
(you can even shoot rocks from their insides!). The period could be 
shorter to prevent this, although it always ends before a spaceship comes 
out, in the case of new screen.  An interesting side-effect is that you can
hunt (flying rapidly over the edges of the screen) without fear when you're
not sure if a spaceship will come out before the new screen.

The sound is a pretty good clone of that original.

How does it stack up to other Vectrex "Asteroids-type" games? I must say 
that Minestorm is unique, and has its own difficulty, but still comes down
more on the side of fast reflexes than peripheral vision. Star Castle is cool,
but the enemy is somewhat one-dimensional and the game peaks out when the 
sparks move as fast as you do. Cosmic Chasm is a neat variation, but the 
gameplay is kind of crude. Etc... And I'll take Rockaroids' occasional speed
glitch over the strange variations from space physics that any of these other
games have. (I have to question the term "Asteroids-like" when applied to many
of these games. For example, I see more similarity between Space War, where 
the ship moves like a car, to tank Combat than to Asteroids. I guess the
genre should be called "2-D non-scrolling shooters.")

How does it stack up against other asteroids versions? I haven't played later
Atari home versions, although the idea of using joystick control stinks.
Rockaroids looks and feels better than Asteroids on MS Arcade or EMU, between
the vector graphics and Vectrex controller vs. PC keyboard, although of course
EMU has the edge in gameplay.

All in all, Rockaroids is highly recommended for all Vectrex owners and 
Asteroids enthusiasts. Oh, and if anyone cares, my high score so far is 89,030.

More Invaders
-------------

Harder than John's Vector Vaders.  Still can only fire one bullet a a time --
I presume this is in keeping with Space Invaders as opposed to later games
such as Galaga but I don't know. For me, a pleasant diversion between games
of Rockaroids, conveniently located on the same cartridge. Works well, looks
fine.

Vectris
-------

This is a hard version of Tetris, between the speed (no difficulty settings),
small game board, and the blocks locking into position a bit earlier than on
other versions. Graphics are nothing special, the blobks using the raster-scan 
type mode used for text on the Vectrex and flickering very noticably. 
Still fun, and addictively annoying.

Spike's Water Balloons
----------------------

A simplistic reaction time game, similar to Kaboom. A fun diversion 
occasionally, IMHO. Not as easy as it looks ... and difficulty increases
rapidly!

Secret Game
-----------

Kind of a strange game for video, since i solved it in my head between
1st and 2nd plays. Neat, but zero replay value. Can be fun watching it 
take other people for a loop though! Game is somewhat historical. It's not 
that hard to find, nothing strange --
the hard part about finding secret games for me is thinking about some
of the strange ways they could be triggered, say by requiring you to make
2310 points in Rockaroids, then ... you get the picture.

General
-------
The converted cartridge has some rough spots, but works well. Comes with 
instructions in a generic game case.

The game is $20, shipped within the US, from John Dondzila at 
pcjohn@crisp.net. Quite a deal! More info is available from:
http://www.crisp.net/home/pcjohn/index.html. The game is not available
through net download like his other games, and I definitely agree that
he deserves something in exchange for his labors. 

John's games are at least as professionally done as anything done before for 
Vectrex, and Patriots and All Good Things are more in line with today's 
expectations with their intro screens, etc.  I really can't say enough good 
about them.

I am not affiliated with John except as a consumer and exchanging email
chat a few times.

Bill Spencer

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From: archonbbs@aol.com
Newsgroups: rec.games.vectrex
Subject: RE: How do you Disassemble a Vectrex Joystick?
Date: 9 Nov 1996 17:59:44 GMT
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 Bryan,
  
  I recently had to do the same with one of my controllers.  I wrote up
  a list  of steps I did when I took mine apart.  Hey they are
  
  Perform the following steps
  
  1) Tools:  Miniature flat tip screwdriver
                 Small phillips tip (crosstip) screwdriver
                 Heat gun (a good blow dryer is ok)
                 3m Spray adhesive or equivalent  (contact cement is ok)
                 Toothpick
                 Clean and Dry Fingers!!!
  
  2) The top of the controller is actually a thick plastic sticker. 
      When it's peeled back the screws (6) are exposed.
  
  3) To remove the sticker I suggest using the heat gun to heat the
      sticker.  This will make the sticker easier to peel off.  BE CARFUL
      WITH THE HEAT!!!
  
  4) Once heated use the miniature flat tip screwdrive to lift one of
      the corners of the sticker.  Don't lift it too far!  Just enough to
      get a hold with your clean fingers.  Since the gap between the
      sticker is very small you really need a small screwdriver.  A
      dentist's pick might be used but be careful of the sharp point.  
  
  5) Once you can grasp the sticker with you fingers, peel back the
      sticker far enough to expose the screws.  When peelling TAKE
      YOUR TIME and DON'T pull at too much of an angle!  This will
      keep wrinkles form forming on the sticker.  I would suggest
      peeling from two angles.  First peel far enough from the right
      to expose one set of screws.  Then peel from the left to expose
      the other screws.  Leave part of the sticker attached so
      alignment is a no-brainer when you close it up later.
  
  6) The controller back should come off easily at this point.  Don't
      worry about any parts falling out.  They are attached inside.
      (unless broken that is.)
  
  7) Once open the controller you will find a pcboard with switch
      contacts and two small potentiommeters.  You will also find the
      joystick assembly with two spring loaded potentiommeters
      mounted.  The springs center the joystick.  The potentiommeters
      on the joystick are the main control.  The small potentiommeters
      on the board are for fine joystick calibration  I think you know
      what the pcboard switches are used for.
  
  9) If you only aim is cleaning then I reccommend using a relay contact
      cleaning spray.  Be sure not to get it in the mechanincs of the
      joystick,  just the potentiommeters.  If you do, you may have to
      apply some plastic grease again. This is also a good time to
      remove dust from all of the nooks.
  
  10) If your potentiommeters spring(s) are broken there are other
        Vectrex WWW sites and FAQ's on their repair.
  
  11) Closing UP.
        First replace the back on the controller.  make sure the screw
        holes line up.  Then screw all of the screws back in.
  
  12) If you took your time in peeling off the sticker it should go back
        on with its own adhesive.  If not then use a SMALL amount of
        3M spray adhesive or contact cement where required.
  
  13) Smooth the sticker from the center to the edges.  Use the heat
        gun again to help do this.  The gun will also active the old
adhesive
        again to help it adhere.
  
  14) If the orginal edge you lifted with the scredriver is still poking
        up then use a tookpick to smooth it down.  Don't use a metal
        object as this will scratch or tear the sticker.
  
  15) If all steps were carefully followed no one will be able to tell
        the controller was take apart.  In fact it will probably look
better
        because the dust is gone.
  
   Hoped this has helped you,
  
  Chris
  _________________________
  cromero@jetlink.net
   cromero@romero.org
    chris.romero@comsat.com
  _________________________



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From: Mats Ranlind <mg11127@gaia.swipnet.se>
Newsgroups: rec.games.vectrex
Subject: WTT: Vectrex stuff against your handheld Game&Watch units- Nintendo
Date: 8 Nov 1996 10:17:45 GMT
Organization: -
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I=B4m looking for all titles of the Game&Watch serie from Nintendo.
I=B4m willing to buy or trade against Vectrex & other stuff..


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From: waltdg@aol.com
Newsgroups: rec.games.vectrex
Subject: SORRY: RIPOFF overlay MIME had a premature EOF
Date: 8 Nov 1996 17:54:15 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 3
Sender: news@aol.com
Distribution: inet
Message-ID: <19961108175700.MAA27393@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com

Sorry about that. I'll try once more.

-Walt

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From: waltdg@aol.com
Newsgroups: rec.games.vectrex
Subject: RIPOFF overlays for DVE 1.20 (01/02)
Date: 8 Nov 1996 17:55:45 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 234
Sender: news@aol.com
Distribution: inet
Message-ID: <19961108175800.MAA27417@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com

Message-ID: <3056561172@random-pc>
Mime-Version: 1.0
Subject: RIPOFF overlays for DVE 1.20 (01/02)
Content-Type: message/partial; number=1; total=2;
	 id="3056561171@random-pc"

Message-ID: <3056561171@random-pc>
MIME-Version: 1.0
Subject: RIPOFF overlays for DVE 1.20
Content-Type: multipart/mixed; boundary="-"

This is a MIME encoded message.  Decode it with "munpack"
or any other MIME reading software.  Mpack/munpack is available
via anonymous FTP in ftp.andrew.cmu.edu:pub/mpack/
---
Content-Type: application/octet-stream; name="ripoffol.zip"
Content-Transfer-Encoding: base64
Content-Disposition: inline; filename="ripoffol.zip"
Content-MD5: oI3g+eOepLisIRZqZ3GyZQ==

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From: rrico@mail.usa.net (Randall Rico)
Newsgroups: rec.games.vectrex
Subject: FS: Vectrex System
Date: 10 Nov 1996 19:50:58 GMT
Organization: Laser Designs
Lines: 25
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Message-ID: <rrico-1011961251210001@rrico-slip.usa.net>
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   I would like to sell all the items as one package deal..

Hardware:
Vectrex console w/ joystick
3d Imager
Lightpen

Carts (with original overlays)

Star Trek
WebWars
Art Master
Star Hawk
Space Wars
Armor Attack

3d NarrowScape
3d Crazy Coaster
3d Mine Storm

PRICE - $ 150.00 USD plus shipping

Please reply via email to : rrico@usa.net

Thanks

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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: How do you disassemble a Vectrex Joystick?
Followup-To: rec.games.vectrex,rec.games.video.classic
Date: 10 Nov 1996 16:42:57 -0800
Organization: San Antonio, TX
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Xref: csus.edu rec.games.vectrex:5973 rec.games.video.classic:65566

Bryan Chlan (bchlan@ix.netcom.com) wrote in rec.games.video.classic:
>Can anyone help. I have one controller that won't center when pushed up
>and down. I wanted to look inside but could not find any screws to
>remove, so I thought I would ask for help before ripping it apart.

You have to remove the label.  There are screws in each corner, plus one 
in the top center.

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From: bchlan@ix.netcom.com(Bryan Chlan)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc
Subject: FS: Vectrex T-SHIRTS
Date: 11 Nov 1996 16:57:25 GMT
Organization: Netcom
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References: <Pine.ULT.3.91.961030095355.8838B-100000@knopp> <558879$f2a@news.service.uci.edu> <clay-3110960920230001@v-wins-1-100.supra.com> <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> <565k8h$674@dfw-ixnews10.ix.netcom.com>
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Xref: csus.edu rec.games.vectrex:5974 rec.games.video.classic:65572 rec.games.video.marketplace:91494 rec.games.video.misc:40669

Vetrex T-SHIRTS FORSALE! Small black Vextrex Logo printed accross the
front left breast. On the back is a large Vextrex logo printed accross
the shoulders with a red drop shadow, and the words " Graphic Computer
System " printed underneath. All Vectex shirts are ash grey, High
Quality, Hanes Beefy T's. Show your a fan of the system that we all
love.

Price is $13 + $3 shipping. Buy 2 or more shirts and shipping is FREE!!
Remaining Sizes:
    11   XL
    1    XXL

Please E-mail me with desired quantities.
Other T's available
- PC Engine
- Gundam
- Macross
- Space Cruiser Yamato
- Sailor Moon


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From: pcjohn@crisp.net
Newsgroups: rec.games.vectrex
Subject: New Vectrex Games For 1996 FAQ
Date: Tue, 12 Nov 1996 04:36:01 GMT
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NEW VECTREX GAMES FAQ v3.0
--------------------------

Q.      I heard there are new games being made for the Vectrex
        Arcade System. Is this true ?

A.      Yes, It is true.

----------------------------------------------------------------------------

Q.      What are the games ?

A.      There are currently 3 games, they are called Vector Vaders,
        Patriots and All Good Things.

        Vector Vaders is an "Invaders" type game. Nothing more, nothing
        less. 

        Patriots is a "Missile Command" type game, however it is much
        faster and flashier than its predecessors.

        All Good Things is a 16K cart containing 4 games plus a secret
        hidden game.

----------------------------------------------------------------------------

Q.      What else can you tell me about Vector Vaders ?

A.      Vector Vaders is the first new Vectrex game in over 12 years.
        It was programmed by independent programmer John Dondzila. The
        bulk code of the game was written in 4 days, approximately
        14 hours straight each day. The remainder of the code and testing
        was done in another 6 days (about 4 hours per day).

        As being new to the Vectrex, a lot of the code is unoptimized. Also,
        due to hardware restrictions of the Vectrex (drawing too many
        vectors at once), the game suffers from some minor slowdown and
        screen flicker.

        Vector Vaders is your typical "Invaders" type game, where the
        invaders start at the top of the screen and march left and right.
        At the screen bottom is your base, which you move left and right and
        shoot lasers at the invaders. You have 4 bunkers to hide behind.

        The mystery point saucer is there, as well as all the standard
        point scoring.

----------------------------------------------------------------------------

Q.      What else can you tell me about Patriots ?

A.      Patriots is John Dondzila's second game for the Vectrex. The code
        is completely optimized and far superior to the previous game.
        Screen flicker is nearly non-existent and only shows up during the
        more intense parts of the game.
        The game is fast, with lots of action, explosions and sound
        effects. The author has received many compliments for this title
        and many quotes of it being "the best Vectrex game ever...".

        Again, this is a "Missile Command" style game. You protect six 
        cities with your 2 Patriot missile launchers. You move a targeting
        crosshair with the joystick and fire Patriots at incoming enemy
        missiles. Enemy saucers and planes come along and release more 
        missiles, as well as smart missiles which can evade your Patriots.

        Patriots is a true collectors piece. Each game cart is numbered and
        signed by the author. The number is also included when you see the
        title screen of the game. The purchaser of the game also gets
        his/her name programmed into the game, so he/she will also see
        "CUSTOM PRODUCED FOR your name" when the begins.

----------------------------------------------------------------------------

        All Good Things is the third new creation for the Vectrex. It's the
        world's first 16K Vectrex game ever released and it's packed
        with some very "Good Things".

        There are four complete games in one cart, plus a secret bonus
        game hidden somewhere for you to find.

        The games included are:

        (1) Rockaroids -                "Asteroids" clone
                                        Some heavy revisions were done and
                                        this is will most likely be your
                                        favorite !

        (2) More Invaders -             "Space Invaders Deluxe" clone
                                        It had to be done. The way I wanted
                                        Vector Vaders to originally look.
                                        More invaders, speed and action !

        (3) Vectris -                   "Tetris" clone
                                        Another had to be done. A bit
                                        flickery, but now just about every
                                        system has one.

        (4) Spike's Water Balloons -    "Kaboom/Mad Bomber" clone
                                        This might even be a bigger favorite
                                        than Rockaroids !
                                        
        (5) ???                         Secret Puzzle Game
                                        What can it be ?
                                        How do you find it ?
                                        This time I'm not telling a soul !

        Each game cart is custom programmed with a serial number and your
        own name which you can view on the introduction screen !

----------------------------------------------------------------------------

Q.      What do these games cost and how do I get them ?

A.      Each game is twenty ($20.00) dollars US currency. Shipping is
        included within the continental USA. There is an additional charge
        for shipping outside the US (about $3.00 for Canadian, $4.00
        Europe).

        You get a cartridge, sturdy plastic box with color insert (black
        & white for Vector Vaders) and instructions.

----------------------------------------------------------------------------

        Q. Are any other games being developed ?

        A. Probably not, but you never know.
           JD is now doing Colecovision programming, and does not want
           to flood the Vectrex market (that's what happened 12 years
           ago to the industry, remember ?).

           So for now, All Good Things must come to an end.

----------------------------------------------------------------------------

        Q. Is there any more you can tell me ?

        A. You can always visit JD's home page at
           http://www.crisp.net/home/pcjohn/index.html
           for up to date info as well as other programming and
           classic game projects. There is also some information
           on how the games were developed.

           You can contact the author via E-Mail at pcjohn@crisp.net

           If you live in or near New Jersey, you can visit Video
           Game Connections. This is a classic and current video game
           store. There is a Vectrex on display with a copy of "All Good
           Things", as well as the other Vectrex games.

           The store is in Howell, NJ. Contact them at (908)462-8343
           for more information or visit their web page at
           http://members.aol.com/vidgamec/

----------------------------------------------------------------------------



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From: chrissalo@aol.com
Newsgroups: rec.games.vectrex
Subject: Re: Does anybody want over-lays for DVE?
Date: 9 Nov 1996 03:58:29 GMT
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Im Artikel <3282F551.DC5@iap.net.au>, Stuart Nicholson
<stuartn@iap.net.au> schreibt:

>
>J. Ng wrote:
>> 
>> Tried making overlays for DVE is not as easy as I thought.
>> So any would be most welcome. There is an ftp site for Vectrex,
>> 
>> ftp.csus.edu/pub/vectrex
>> 
>> Joe
>
>Yeah me too. It's bloody hard. I've given up. Maybe someone more
>talented than me will do it and upload them. We can only hope as the
>Minestorm one is excellent.
>-- 

You gave up?

Thats a pitty.
Why don't you send me an email with what you done so far...
I'll correct it and send it back to you, so you'll see what needs to be
done...

Chris

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From: chrissalo@aol.com
Newsgroups: rec.games.vectrex
Subject: DVE problem (hardware)!!!
Date: 10 Nov 1996 06:59:39 GMT
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Hi!

To all Vectrex hardware freaks. 
(Sorry you others... this has gotten a bit too long)

If you have looked at DVE (Dos Vectrex Emulator) you might have noticed 
a few deficiencies.

I would like DVE to be better. (I think it is very well done, 
congratulations Keith).

I already did some minor changes, as you might have noticed there is
now a version 1.20.

Two major marks a still left to be ticked of.

a. 3D games emulation (thanks to Rob Stickles for some documentation)
b. Correcting incorrect Vector offsets (like Clean Sweep)

Some minor:
a. Spike random generator seems not to work correctly
b. Sound is not so great
c. Joystick...
...

First I would like to tackle major b. (that's why it is second on the
list).
I actually tried some things, but nothing really helped yet.
This letter is about the above problem. Maybe you can help.
It is no secret, that I'm not into hardware, I have not even seen a 
Vectrex in real life yet. So if something I say is simply wrong, don't
be annoyed, just be glad that you know it better... and please tell me!

...............................................................

Q:So what is wrong?

A:Something with vector coordinates.


Q:Where can it be seen?

A:
1. Clean Sweep!
2. Spinball!
3. Intro Screen, Text should be centered.
... some other places

(is it one or more bugs?)


A:What does Keiths documentation say about it?

Q:

"
There is still an
image offset problem on some games, notably Spinball & Clean Sweep. I
haven't tried to fix it yet.
"

AND

"
3.3 Emulation Problems
----------------------

There are two games I desparately wanted to get running perfectly as they
are the only two with graphical faults : Clean Sweep & Spinball. It seems
unlikely that the vector offset problem will be fixable without
considerable
effort on my part to improve the modelling of the integrators within the
vectrex.

The gist of the problem is that DVE models "perfect" integrators that
always
reach the point they were programmed to reach, in a linear fashion. On the
real machine the integrators arent perfect, its this imperfection that is
very hard to model correctly.

The problem manifests itself slightly in most games, the most obvious is
the non-centered text on the boot screen. This feature also prevents line
clipping being implemented fully as the edge of the screen is in different
places for many games, i.e Vectrex Vaders is much wider than others.
Although each game can have its own VOL file and as such you can have
different clipping for each game.
"


Q:Where is that Integrator in the source code?

A:
DVE 1.00
File:         ANALOG.C
Function:     fAnalogTick()
Where:        A great deal of that function actually.
              The integration process (adding) is right after
              the comment "// Emulate zero/ramping circuits"

...

   // Emulate zero/ramping circuits

   if(tSIGDEF_ZEROB)
   {
       if((!tSIGDEF_RAMPB && !tLastRamp) || (tSIGDEF_RAMPB && !tLastRamp))
       {
           lwTickMark=lwGblSystemTickTotal-lwTickMark;
           lSIGDEF_XOUTPUT+=lXSampleHold*lwTickMark;
           lSIGDEF_YOUTPUT+=lYSampleHold*lwTickMark;
       }
   }

...

              Zeroing ... is somewhere near...

DVE 1.20
File:         ANATICK.CC
Function:     fAnalogTick()
Where:        A great deal of that file...
              The integration process (adding) is right after
              the comment "Emulate zero/ramping circuits"
...
 /*********************************/
 /* Emulate zero/ramping circuits */
 /*********************************/
 if (tSIGDEF_ZEROB)
 {
  if (!tLastRamp)
  {
   lwTickMark=lwGblSystemTickTotal-lwTickMark;
   lSIGDEF_XOUTPUT=lSIGDEF_XOUTPUT+lXSampleHold*lwTickMark;
   lSIGDEF_YOUTPUT=lSIGDEF_YOUTPUT+lYSampleHold*lwTickMark;
  }
 }
...


Q:Where is it in the Vectrex?

A:
If you have a copy of the service manual (TIF-Scans available at a known
ftp site):

Page 29. Block Diagramm , right in the middle of the page,
         something called: "Y-AXIS Integrator"
         something called: "X-AXIS Integrator"

Page 31. Logic Board Schematics.

Right hand side... right of IC302.
IC 303 (LF347) and capacitor C312, resistor R316, wires and some 
other stuff... Y-Axis

Right hand side... right of IC302.
IC 303 (LF347) and capacitor C313, resistor R319, wires and some 
other stuff... X-Axis

(NON PROPORTIONAL FONT ON)

                                      I
                                      I_______
                                      I\+ IC303 (LF347)
                                      I \___________I
                                 R319 I /           I       
                  _analog switch__/\/\/\__I/-           I
                                      I             I
                                      I  C 313...   I
                                      I___I I_______I
                                          I I


(NON PROPORTIONAL FONT OFF)


If that is right it should be something called 
'Miller Integrator'.



Q: What about the the other half of the IC 303 (LF 347), don't it
   belong to the integrator as well?
   (Page 29. Block Diagram, something called "Y-Axis Sample & Hold"
    Page 29. Block Diagram, something called "X-Axis Sample & Hold"
    Page 31. ... corresponding)


A: Dunno,  I'm no electronic guy, anybody help out?


Q: What is that LF 347.

A: A standard ... (dunno english name) 'Operations Verstaerker'
   (operation amplifier? 4 times)
   Datasheet can be found on the net as a *.PDF file.


Q: Formulars for that Integrator:

A: Miller Integrator:
(NON PROPORTIONAL FONT ON)

                                  I^
         u                        I  
          q                  1    I
   i  = ---- = i  -> u  = - --- * I i  dt
    e    R      f     a      C    I  f
          N                   f   I
                                 u

            I^
            I  
       1    I
   =- --- * I u  dt        , T  = C  *  R
       T    I  q              i    f     N
        i   I
           u


(NON PROPORTIONAL FONT OFF)

Ti is the integration time.

Q: What is that in Vectrex terms?

A:

Keith's Internal.txt (from ftp site...) on Vector drawing hardware:
######################################################################

Vector Drawing hardware
~~~~~~~~~~~~~~~~~~~

I apologise in advance for the patronising nature of some of the text in
this section, if you know it already ignore it it isnt aimed at you. The
text is aimed at computer literate people who may not have dabbled in
the fuzzy world of Digital/Analog interfacing.

When I use the word ASSERTED or ACTIVE state with reference to a signal
I an talking about the state in which it is active. ie RAMP is only
active when its LOW (ZERO) and INACTIVE when HIGH. INACTIVE or NEGATED
means the signal is not in the ACTIVE state. See the descriptions of the
different signals for what there particular active state is.

It will to understand this section if you have a copy of the Vector
drawing
block diagram (see vector.gif).

The vector drawing circuit is a mixed analog/digital circuit, consisting
of the following parts. When the text says SET or CLEAR a line or
feature refer back to these descriptions of how to set-up the hardware
for a particular function:

1) The DAC. (Digital to Analog Convertor)

        This is the most crucial part of the Vector block. It is connected
        directly to PORT A of the 6522. (See 6522A Section for details
        on how to setup and write to PORT A). The DAC takes this 8 bit
        digital value and converts it into an analog signal proportional
        to the value of the byte presented to the DAC.

                DAC Vout = (PORTA - OFFSET) * Constant

        The range if the DAC output if from +?.??V to -?.??V in steps
        of ?.??V.

        Be warned there is NO enable control on the DAC so whatever value
        you present will be converted. The DAC output connects to the
        input of the multiplexer and the input of the X Axis integrator.
        PORT A which feeds the DAC also connects to the AY-3-8192 so when
        you write to the sound chip make sure that either/both the BLANK
        and RAMP signals are not asserted, otherwise you may draw crap
        all over the CRT.


2) The MULTIPLEXER (Mixed Digital/Analog)

        The output of the DAC is connected to the input of the Multiplexer
        IC (one half, the other half is used for AtoD conversion of the
        joypad potentiometers). The Multiplexer takes the input signal
        and switches to any one of FOUR output lines, the input signal
        is only ever connected to one output line at any one time.

        The multiplexer has 3 control inputs. The first, the ENABLE signal
        comes from the 6522A SWITCH line from PORT B Bit0 (See the 6522A
        section on how to set/clear this bit). When this line is ACTIVE
        the input pin is connected to the selected output pin, just as
        if a mechanical switch were thrown, when NEGATED the input and
        output pins are completely isolated from each other.

        The other two inputs SEL0 and SEL1, again from PORT B of the 6522
        Bits 1 & 2 respectively. These bits are used to form a 2 bit
number
        in the range 0-3, and when the multiplexer is active (see above)
        these inputs are used to decide which ouput pin is connected to
        the input pin. The Pin/Channel numbers for the Vector multiplexer
        are given below:

                0 - Y Axis integrator channel

                1 - X,Y Axis integrator offset

                2 - Z Axis (Vector Brightness) level

                3 - Connected to sound output line via divider network


3) X-Axis integrator, Y-Axis integrators (Analog)

	Before the input to each integrator is an analog switch, this
	switch is connected to the RAMP line from the 6522PIA PORT B
	Bit7. When the switch is closed (RAMP=0) the integrators will
	integrate the Value presented on the input, when RAMP is negated
	and the switch opened no integration action can occur and the
	integrators will hold their current value (see ZERO function).
        The outputs will follow the following form:


                     ^
                    |
               1    |
           -  ---   |  ( Vin - Voffset ) dT   + Constant
              CxR   |
                    |
                   v

	For the X,Y integrators R=10000 and C=0.01x10E-6

        When we fill the numbers in we get:


           Vout = - ((10000 x (Vin-Voffset) x Integration time) +
Voutstart)


        Assuming that the full deflection voltages are +5V and -5V we can
        calculate the beam movement. This is always a relative movement
        based on the last position of the beam. If you want to be sure of
        where the beam is make sure you ZERO the integrators first then
        you can be sure the beam is at 0,0.


           IntInput  = (DAC value - 128) * (10/256)

           IntOffset = (DAC value - 128) * (10/256)

        The 10/256 comes from a 10 volt possible swing on the DAC in 256
        steps, therefore one step is 10/256 Volts. The -128 turns the DAC
        value into a plus/minus value.


           delta X = - ((10000 x (IntInput-IntOffset) x RAMPtime) + X)
            (or Y)

                 X = X + detla X

        Assuming the vextrex usable screen area is 8 Inches which converts
        to 20.3 cm. This is equal to 10 volts of swing.

        (Note 8 inches is a guess, I dont have a vectrex screen to measure
         so please correct me if I'm wrong, also these firgures dont take
         into accound any overdrive of the screen area, and will therefore
         be slightly incorrect, though by how much I wouldnt like to say)


             X pos = X (volts) * 2.03 (cm/volt)
              (or Y)

        This value is again referenced to the 0,0 point in the centre
        of the screen.

        The power supply to the integrator comes from the +5V and -5V
        analog power supply. No matter how long we integrate for we can
        never exceed the supply rails, if we integrate for too long then
        then integrator will saturate. Typicall the integration time, the
        length of the active RAMP pulse will be quite short, in the order
        of microseconds or milliseconds.

	To move over the full range of swing (10volts) it will take ??
        Assuming Voffset=0 and Voutstart=0 and no saturation.


		10 = - 10000 x -10 X Integration time

                Integration time = 100us = 0.1ms

	This is for drawing the largest possible vector, from one side
        of the screen to the other.


		Vout = -5V to +5V in both X and Y Axis


4) RAMP (Digital, Active Low)

    As mentioned above the RAMP signal controls the integrator integration
    time described in the previous section. This line is an active low
    signal and is connected to the 6522 PIA Port B Bit 7.


5) ZERO (Digital, Active Low)

    This line is connected to the 6522 CA2 line, see the 6522 section for
    info on how to set this line up. As with RAMP is is an active low
    signal. During any integration operation this line must be set to
    the inactive state (HIGH).

    When ACTIVE this line will cause the integrator output to be set to
    0V which will be the centre of the screen. This line should be
    ACTIVATED before any line drawing sequence to set the integrators to
    a known value. The integrator output value is held by a small
capacitor
    and this will leak charge, basically the result is that over a period
    of time the when the integrator in not in RAMP mode its output will
    slowly fall to zero. So after drawing a sequence of vectors it is best
    to zero the output to give a solid reference.

7) Z-Axis Signal (Analog)

    This signal controls the Z Axis of the CRT, the brightness. It is
    set be setting the multiplexer to the Z-Axis setting and writing a
    value to the DAC. This signal is connected to a Sample and Hold
    circuit so you can switch the multiplexer away from this signal and
    it will hold it value.

    As with the integrators (See 3,7) the sample and hold will slowly
    drift towards zero, so every now and then in will need to be
    re-written. A good idea would be to write this value once for each
    object being drawn, or once per group of screen refresh if you are
    using a constant brightness, of course if your vectors are of
    differing brightness then you will need to set this value for each
    vector anyway.

6) BLANK (Digital, Active High)

    So that you dont need to change the brigness when positioning the
    CRT beam on the Screen you can use this line to temporarily BLANK
    off the Z-Axis signal, when NEGATED the Z-Axis signal will return
    to its old value.



Bringing it all together

The main basis if the vector drawing as weve seen is the X and Y
integrators,
the Z Axis brightness is a passive system and easily understood. Just in
case the technical bit has lost you here is an analogy to explain the
integrator system.

We'll convert all of our electrical system to some household plumbing.
Voltages will convert to water pressure and current/charge to water
flow.

So our DAC is a TAP and the value we write to is the water pressure
behind the tap. An integrator can be thought of as a water tank. The
screen deflection is measured by the level of the water in the tank.

So when we set the DAC values we set the water pressure at the tank
inlet. The RAMP switch controls the ON/OFF of the tap. So the higher
the pressure (X,Y integrator values from the DAC) the faster the
water will flow into the tank and the faster the level will rise, ie
the water level is the vector position, we have two tanks X and Y.

So you can see we have two ways of regulating the water levels, the
water pressure and the amount of time we leave the tap on for.

Halfway down the side of each tank is a valve marked ZERO. We always
start with our tanks half full. And after we've poured our water in
we can open the ZERO valve to dump out excess water and bring ourselves
back to the zero point (the screen centre).

But our system has a twist, we can set the input taps to a negatve
pressure
and suck water from the tank, and when we open the ZERO valve water will
flood in to fill us back up to the mid point. Our system also has a
few minor problems, our tanks have holes in them and slowly let the water
out back down to the middle level, and the pressure we set on the Tap
slowly fades away, so we must always ZERO and set the Tank pressure
before a flush/fill cycle.

Its in this manor that we can push the CRT beam around the screen to
create the vectors we require.



How to draw a Vector
~~~~~~~~~~~~~~~~

Maybe after reading the above you now have a pretty good idea about
how to draw vectors, or maybe you werent really interested and skipped
it, so here is the info on how to draw a vector.


    Step    1   Set the BLANK bit to 0, it should already be set to
                this to stop it dribbling crap on the screen when idle

            2   Set the ZERO bit to 0 to clear the integrators

            3   Set the RAMP bit to 1

            4   Set the ZERO bit back to 1

            5   Enable the Multiplexer and select Z-Axis

            6   Write your Vector Brightness to the DAC

            7   Setect the X,Y Axis integrator offset and write
                your value to the DAC, this can be used to scale
                the X,Y axis up/down.

     --->   8   Set the BLANK line according to wether this operation
    |           is going to be a DRAW or POSITION operation
    |
    |       9   Select the Y-Axis to the multiplexer and write your
    |           Y-Axis Vector Velocity value to the DAC.
    |
    |       10  Disable the Multiplexer
    |
    |loop   11  Write your X-Axis Vector Velocity to the DAC.
    |
    |       12  Set RAMP to 1
    |
    |   < Vector is now being drawn>
    |
     ---    13  Set RAMP to 0

        < Vector has finished >

            14  Set BLANK to 0 to stop any more info being drawn on the
                CRT no that weve finished.

The above can be run in a loop for each object or the whole screen, I dont
know how the EXEC ROM does it but I would run the 1-14 sequence once
for each object, ie the 8-13 loop for the components of the object. This
would ensure the repeatability of object positioning as each object is
always placed with reference to zero rather than the last object drawn.
If you dont do a zero its likely that errors will build up and your
objects may appear wobbly or jittery.

Parts 5&6 of the sequence can be omitted if you are only positioning the
vector ready for drawing.

Now comes the tricky bit, just how do we calculate the values for X and
Y velocity, X,Y integrator offset and how long do we make the RAMP
pulse.

The LENGTH of the RAMP pulse is critical if the screen is to appear
stable, you MUST disable the interrupts during the vector drawing cycle
as an interrupt occuring when RAMP is active would alter the length of
the RAMP pulse.

As I see it there are 3 possible ways to drive the system. All assuming
that X,Y integrator offset is constant, you can use is for zoom in/out
effects.


1) The most likely way the EXEC ROM does it (IMHO). We have a FIXED length
   of RAMP pulse for ALL vectors. Then with the 8 bit DAC values we
   have a 255 unit resolution on vectors in both the X and Y axis. This
   doesnt mean the screen resolution os 256x256, depending on the values
   used for RAMP time and XY integrator offset a 255 unit vector could
   be extremely small OR very large, its because everything is done
   relative to the last integrator position. I reckon this method involves
   the least calculation. You fix RAMP and then set the unit length with
   the XY integrator offset.

2) We have a look-up table of X,Y values depending on the direction that
   we want to move (you could calculate the values) and these are all
   scaled for a single fixed unit length vector. We then have a choice of
   either varying the RAMP length or XY integrator offset to procuce
   the length of vector we required, we just multiply the values of X and
Y
   integrator settings for the fixed unit length by the length we require.

3) The most complicated way. We can vary all of the variables, but god
   only knows how we would calulate them, we would have four varibles.

Solutions 1 and 2 look the most promising as they restrict the number
of variables we have to calculate. Using a fixed value of RAMP would
seem the easiest thing so that we avoid any problems of CPU cycle counting
to get the required RAMP settings, we would need good control of the
RAMP time resolution, which is awkward, though not impossible in software
expecially when there is no hardware timer.

Without access to a Vectrex and some development tools to write some
test code I cannot test any of these THEORYs and work out conversions
from DAC values,times to Screen positions. As I dont know what the full
screen deflection voltages are, I would assume that the Max/Min integrator
values will corrspond to the Max/Min screen deflection values, or maybe
the Max/Min value is off screen, but by how much ??

WARNING: Dont go poking around the insides of the vector delecftion
circuitry. The logic board only contains low voltage circuitry but
the voltage chopper for the vector deflection circuit produce voltages of
around 5000Volts. YOU HAVE BEEN WARNED.

When I get time to Disassemble the EXEC ROM I can clear up once and for
all how the EXEC draws vectors.

######################################################################


.....

My problems:

Is it really the Integrator? Or something else?






Integrator related:
Where is the saturation point of the integrator?
Is there a formular to take that into account?
What is the suply voltage of that integrator?
This can not be excceded?
How does such an Integrator react on a sign change?







If Integrator:
Well, since integrators like the above are based on capacitors
there is some imperfectness about them. Like they leak a bit of charge.
And they can be saturated.

The problem with the emulator is, that vectors are not all drawn where
they
belong to. Keith suspects that the reason is to be found with
emulating the integrators.
The problem is VERY apparent at two games only, Clean Sweep and
pinball, which seem not to use the EXEC rom to draw vectors, but
draw them on their own. They don't reset to zero... so it (clean sweep)
draws the whole labyrinth in one go. Adjusting integration errors on the
fly by tweaking the coordinates.

My problem now... I don't REALLY know how these integrators work and 
what formulars are required.

The integral-formula Keith gives in his description is all well, 
I even found 
that in a textbook of mine. But that formular is without flaws.
Somewhere there should be an e-function, that takes satuaration into 
account. I tried inserting willfully the capacitor charging formular
(Uc=Ui*(1-e^(-t/TAU)) somewhere in that integration formular, but to 
no avail. Keith suggested the following:

>You'd need to model it with either lookup tables or floating point, the
>problem is the ramp rise profile is dependant on the start position 
>which
>makes things a little more complex for lookup tables.
>
>
>V =Vstart+( Vtarget-Vstart)* (1-pow(e,-z*Time))
>
>Where e=2.71828 and z is the RC time constant of the circuit
>(approximates to R/C or C/R (can't remember)). Nice equation eh !! I
>think I've got it right, I'd need to get some of my old textbooks out to
>prove it.

(in the above case, z=1/rc)
Since dependency on time, dac value AND starting point a lookuptable
implementaion is probably impossible (8-16Mb of lookuptable 
from what I figure).
I tried the above, but it seems it does not work.


OK... you have any idea what I have been talking about?

The way integrators are modelled now is very simple

lwTickMark=lwGblSystemTickTotal-lwTickMark;
lSIGDEF_XOUTPUT=lSIGDEF_XOUTPUT+lXSampleHold*lwTickMark;
lSIGDEF_YOUTPUT=lSIGDEF_YOUTPUT+lYSampleHold*lwTickMark;

(Tickmark is time since last integration)...






Some other thoughts... 
Following is an extract of what I think the emulator does or
might do... (or the integrator...)

The integrators highest possible value (since they are capacitors) can not
exceed the input value. That would mean (in terms of the emulator)
That 20000 to -20000 would represent +5 to -5 volt!

DAC values equally have a range rom +5 to -5 volts, but these are
represented as 128 to -128.

What is represented, perfect integrators, not including the
characteristics of their capacitor nature.
So the integrator-capacitor could be 'overcharged'.

For example 10000 represents 2.5 volt (as does 64 for the DAC).
If another integration cycle would come along a 10064 would be in
the integrator. But that should have been impossible, as it would exceed
2.5 volt restriction provided by DAC input of 64. Would that be right?

Well I guess that's not the issue. But a capacitor is loaded slower
as it comes near input voltage (see that e function...), and that also
is not represented in the current model.








Still some other thoughts.
Vectrex programmers definitly use different Vector drawing techiques.
The problem is not seen with every technique.
For example the opening screen: The 'scrolling' lines
are centered perfectly. Only Text and such is not centered.
(Same goes for Minestorm moving objects, which are correct. The
 Score is slightly incorrect!)

If it IS the integrator getting 'incorrect' near satuation, wouldn't that
mean that objects further 'off-center' would allways be at some
false position? This is not the case, since the 'scrolling' lines
from the opening screen are further to the border than the text.



Thanks a lot for your time...

If you have anything to say, please do...

Chris




PS
3D...
The article of Rob Stickles.
I tried the 100Hz 2.player button four trick with the emulator...
It just didn't work, only for one or two button 'pushs'... 
If you have a short answer...
(I didn't look into it, was just a five minute hack out of interest)



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From: cugie@aol.com
Newsgroups: rec.games.vectrex
Subject: ***Vectrex Sys. for sale***
Date: 11 Nov 1996 17:50:54 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 20
Sender: news@aol.com
Distribution: inet
Message-ID: <19961111175300.MAA03441@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com

I have a Vectrex sys. for sale.  Comes with one controller (good
condition) with 
builtin MineStorm game, overlay and instructions.  Sys. is in good
condition,and
has custiom-built foam for shipping unit.   For everything say $125.
Buyer agrees to pay shipping costs including sale price. 
I have the following cartridges:
Armor Attack
Fortress of Narzod
Cosmic Chasm
Starhawk
Scramble
Berzerk
Star Trek
Web Wars
All cartridges are original with overlays and instructions, no boxes.
If you want to make an offer, E-mail me at Cugie@aol.com
Payment should be by check (will have to wait to clear) or money order
(postal-
money are sent out same day.    Thanks for looking.

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From: bchlan@ix.netcom.com(Bryan Chlan)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc
Subject: FS: Vectrex T-SHIRTS
Date: 14 Nov 1996 05:34:28 GMT
Organization: Netcom
Lines: 20
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Xref: csus.edu rec.games.vectrex:5982 rec.games.video.classic:65717 rec.games.video.marketplace:91792 rec.games.video.misc:40726

Vectrex T-SHIRTS FORSALE! Small black Vecxtrex Logo printed accross the
front left breast. On the back is a large Vecxtrex logo printed accross
the shoulders with a red drop shadow, and the words " Graphic Computer
System " printed underneath. All Vectrex shirts are ash grey, High
Quality, Hanes Beefy T's. Show your a fan of the system that we all
love.

Price is $13 + $3 shipping. Buy 2 or more shirts and shipping is FREE!!
Remaining Sizes:
    11   XL
    1    XXL

Please E-mail me with desired quantities.
Other T's available
- PC Engine
- Gundam
- Macross
- Space Cruiser Yamato
- Sailor Moon


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From: William Howald <howald@u.washington.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Adjusting monitor image shift/rotation?
Date: Wed, 13 Nov 1996 23:14:29 -0800
Organization: University of Washington
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To: Sean Victor <venomous@venomous.seanet.com>
In-Reply-To: <venomous.60.0014E29B@venomous.seanet.com>

On Tue, 12 Nov 1996, Sean Victor wrote:

> Just got my first Vectrex and am having a ball with it, but I'd like to know 
> if there is a way to adjust the positioning of the images on the screen. The 
> overlays just don't line up quite right. The entire image is shifted to the 
> left (about 1/2 inch) and rotated slightly counter-clockwise. Is there a 
> simple way to straighten this out? I'm not afraid of removing the
casing, but 
> once I'm inside, will I be able to do anything? Any info is appreciated.
Try turning the 2 rings on the pix tube, just behind the yoke(coil of
wire)
Careful! the rings can get charged with static!

Aaron Howald

> Thanks,
> Sean Victor
> Tacoma, WA
> 
> 
> 


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vex Casino???
Date: 10 Nov 1996 17:52:08 -0800
Organization: San Antonio, TX
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YAKKO70 (yakko70@aol.com) wrote in rec.games.vectrex:
>Needed to know if there have been any carts (Proto or production) that
>featured casino action of any type (Including solitare variants or spades
>variants)

Hmmm.... nope... I guess we have a vast untapped wasteland for programmers
with too much time on their hands! 

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From: julie@merp.demon.co.uk (Julie Brandon)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex Multicart wanted
Date: Mon, 11 Nov 1996 04:37:17 GMT
Lines: 27
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Hiyas,

On Thu, 07 Nov 96 21:28:52 GMT, rling@cts.com (me) wrote:

>In article <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu>, "Thomas" <thomas@cs.sonoma.edu> wrote:
>>Hi.
>>
>>I'd like to buy a Vectrex Multicart if anyone [else] has one they want to
>>sell.
>>Please e-mail me if you have one.
>>
>>Thanks,
>>Thomas
>>thomas@cs.sonoma.edu

Why not buy one from Sean Kelly; he's still making them?
skelly@xnet.com & http://www.xnet.com/~skelly/ I think.

We bought one recently, well worth the money.  *8-)

Ta-ra!

Love,
  Julie.

PS I think there is someone else making such multicarts as well.


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From: julie@merp.demon.co.uk (Julie Brandon)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: Re: How do you disassemble a Vectrex Joystick?
Date: Mon, 11 Nov 1996 04:37:17 GMT
Lines: 33
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Xref: csus.edu rec.games.vectrex:5986 rec.games.video.classic:65733

Hiyas,

On Thu, 07 Nov 1996 10:35:06 -0800, "Dr. Demento"
<gchance@sponsor.net> wrote:
>I haven't found any way to rescue the label.  You could peel it off,
>but it's semi-metallic, so it ends up rolled up, and if you try putting
>it back on, good luck.

To be honest, if you do it slowly and carefully you can take it off no
problem, and then put it back on without a hint of of damage; I know,
I did it recently without a problem.

The clue is to start with a reasonably wide *very* flat-headed
screwdriver, and lever up a corner with that.  The sort of
screwdrivers that seem to do the job perfectly are those cheap (approx
US$2) tiny watchmaker style sets - use the biggest flat-headed one
there, the big ones still have extremely flat heads.

If you lever up a big enough section of a corner to grab it adequately
you can pull it off quite cleanly - not too slow (otherwise you'll
just distort/bend it) and not too fast (otherwise you could damage/rip
it).

Taking those tops off was one of the simplest parts of any bit of
electronics servicing I've ever done!!!  Strange.  Perhaps they used
labels from different sources and hence some are different types and
behave differently?

Love,
  Julie.

PS The controller(s) that I serviced *were* the US style, not UK/MB.


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: DVE problem (hardware)!!!
Date: 10 Nov 1996 20:30:27 -0800
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chrissalo@aol.com wrote in rec.games.vectrex:
>The gist of the problem is that DVE models "perfect" integrators that always
>reach the point they were programmed to reach, in a linear fashion. On the
>real machine the integrators arent perfect, its this imperfection that is
>very hard to model correctly.

One extra complication is that the integrators are NOT the only thing 
controlling the endpoints of the line.  The CPU turns the beam on and 
off, doing it in a loop reading the timer chip.  For really small values 
of the scale factor (which is the value loaded into the timer), the 
exact time that the beam is on depends on the granularity of reading the 
timer flag in a loop.

>     --->   8   Set the BLANK line according to wether this operation
>    |           is going to be a DRAW or POSITION operation
>    |
>    |       9   Select the Y-Axis to the multiplexer and write your
>    |           Y-Axis Vector Velocity value to the DAC.
>    |
>    |       10  Disable the Multiplexer
>    |
>    |loop   11  Write your X-Axis Vector Velocity to the DAC.
>    |
>    |       12  Set RAMP to 1
>    |
>    |   < Vector is now being drawn>
>    |
>     ---    13  Set RAMP to 0

The granularity is in the wait loop *between* steps 12 and 13 above.

Then again, if the emulator is working on a per-cycle basis with the EXEC 
ROM code, then it should emulate this granularity as well.  So maybe I'm 
way off here.  But it's still good to keep in mind if you're *writing* 
Vectrex code and want to muck about with the scale factor.

>When I get time to Disassemble the EXEC ROM I can clear up once and for
>all how the EXEC draws vectors.

I'm pretty sure I've had a good disassembly in my FTP directory for a few 
months now.  Significantly commented, too.

    ftp://ftp.crl.com/users/bt/btomlin/

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From: bchlan@ix.netcom.com(Bryan Chlan)
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc
Subject: FS: Vectrex T-SHIRTS
Date: 10 Nov 1996 22:16:49 GMT
Organization: Netcom
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Xref: csus.edu rec.games.vectrex:5989 rec.games.video.classic:65750 rec.games.video.marketplace:91883 rec.games.video.misc:40741

Vetrex T-SHIRTS FORSALE! Small black Vextrex Logo printed accross the
front left breast. On the back is a large Vextrex logo printed accross
the shoulders with a red drop shadow, and the words " Graphic Computer
System " printed underneath. All Vectex shirts are ash grey, High
Quality, Hanes Beefy T's. Show your a fan of the system that we all
love.

Price is $13 + $3 shipping. Buy 2 or more shirts and shipping is FREE!!
Remaining Sizes:
    11   XL
    1    XXL

Please E-mail me with desired quantities.
Other T's available
- PC Engine
- Gundam
- Macross
- Space Cruiser Yamato
- Sailor Moon

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From: teevtee@aol.com
Newsgroups: rec.games.vectrex
Subject: Re: FS: Vectrex System
Date: 11 Nov 1996 03:06:38 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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Is your Vectrex system still available?  If you have had an offer may I
make a counter offer?

Thanks:
Ted (teevtee@aol.com)

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From: teevtee@aol.com
Newsgroups: rec.games.vectrex
Subject: Re: FS: Vectrex System
Date: 11 Nov 1996 15:25:48 GMT
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Sorry for posting a personal reply to the group...that was a mistake.

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From: "Thomas" <thomas@cs.sonoma.edu>
Newsgroups: rec.games.vectrex
Subject: Re: Review: "All Good Things" for Vectrex
Date: 11 Nov 1996 07:52:24 GMT
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I have to agree whole-heartedly.

"All Good Things" is truly awesome.
I loved the Space-Invaders clone from day one and am beginning to enjoy
Rockeroids as well.

Given the price ($30) I'd recommend the cart highly to any Vectrex fan!

Thomas


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From: saad@acsu.buffalo.edu (Joseph Y Saad)
Newsgroups: rec.games.vectrex
Subject: FT:My CD-I your Vectrex stuff
Date: 14 Nov 1996 06:50:56 GMT
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	I'm trading my Philips CD-I Player with 4 games, 1 pad, 1 remote pad
No box, but do have Manuals!  and Ordering books from Philips.

	The unit DOES NOT have a Digital Video MPEG cart, so you can't
play Space ace on it for now.  But I'll include the game anyways!

	I will sell it outright for $130, Sorry I can't go any lower, but I WILL
TRADE :)

Games Include:

Interactive Encylopedia
International Tennis
Space Ace
Tetris

	I'm looking to trade for any of the following packages.

1. Sega Saturn system, 1 controller, and any 2 or 3 games (I can dream can't I).

2. Vectrex unit, with several (5-10) games, at least 1 GOOD working controller.

2a. Or 10 or more Vectrex loose carts.

3. Will take about 20 or so 8Bit Nintendo games. (Please Include Your List)

4. NEC FX system, and 1 game (I can dream can't I)

5. 7 to 10 PC Engine Cards, and CD's

6. Super Grafx system, with a few games, 1 of them HAS to be Ghouls'n'Ghosts.

7. A game Griffin for the PC Engine :)

8. 10 to 15 or so Genesis games (Please include list.)

	Mail me at saad@acsu.buffalo.edu if interested.




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From: Rich Scatigno <rich.scatigno@ustc.mhs.ciba.com>
Newsgroups: rec.games.vectrex
Subject: Vectrex 3D Imager..still looking..  ;-)
Date: Tue, 12 Nov 1996 10:48:23 -0800
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Hi guys...

Still looking for an Imager if anyone has one they want to sell.

Take care,

Rich

rich.scatigno@ustc.mhs.ciba.com

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From: venomous@venomous.seanet.com (Sean Victor)
Newsgroups: rec.games.vectrex
Subject: Adjusting monitor image shift/rotation?
Date: Tue, 12 Nov 1996 17:42:57 PDT
Organization: Seanet Online Services, Seattle WA
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Just got my first Vectrex and am having a ball with it, but I'd like to know 
if there is a way to adjust the positioning of the images on the screen. The 
overlays just don't line up quite right. The entire image is shifted to the 
left (about 1/2 inch) and rotated slightly counter-clockwise. Is there a 
simple way to straighten this out? I'm not afraid of removing the casing, but 
once I'm inside, will I be able to do anything? Any info is appreciated.

BTW: I tried the FTP site for a FAQ but was having trouble connecting, so I 
apologize if this information is in there.

Thanks,
Sean Victor
Tacoma, WA


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex checkup
Date: 16 Nov 1996 07:31:17 -0800
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Nick S Bensema (nickb@primenet.com) wrote in rec.games.vectrex:
>I got my first Vectrex today.  Seems to work kinda good.  It has the hum,
>but I've heard about it so I'm not worried.

>What I am worried about, however, is how things look on Minestorm.  First
>of all, all the text seems to be in italics of some kind, is that normal?

Yup.  The slant depends on the size of the text, and also on an adjustment
inside the Vectrex. 

>I was messing around with the brightnbess knob in back.  Did I break it
>when I did that, because I turned it up to the point where you could see
>invisible lines, though only briefly, though more than once.  I did notice

Normal.

>that in raster text areas, the left side of each "box" had a bright line
>down the left side.  Another clue, or normal considering how the raster
>parts work?

Should be normal, as it has to perform raster sweep.

>Someone else suggested I degauss the monitor, which is supposed to be as
>simple as waving a magic wand around.  I'm hoping this is the right
>solution.

I suggest you somehow run the test cartridge on that thing, and with
copies of the service manual GIF files, give it a proper adjustment. 

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From: nickb@primenet.com (Nick S Bensema)
Newsgroups: rec.games.vectrex
Subject: Vectrex checkup
Date: 13 Nov 1996 20:54:03 -0700
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X-Posted-By: nickb@206.165.5.105 (nickb)

I got my first Vectrex today.  Seems to work kinda good.  It has the hum,
but I've heard about it so I'm not worried.

What I am worried about, however, is how things look on Minestorm.  First
of all, all the text seems to be in italics of some kind, is that normal?

Also, the shapes don't seem as they should be.  The mines don't appear
"closed", there is a gap in the corner between the bottom and right
prongs.  The ship still looks like a ship but is completely asymmetrical.
The left side is too short and the right side loks like the vector gun
didn't turn off soon enough.

Also, the border on the Vectrex into screen looks a bit warped.  The upper
right corner is definitely "out" further... in fact, same as with the
mines!  And the right side of the zooming-out 3D ship is shifted slightly
upwards from the rest.

Finally, the ship count at the bottom of the screen is trembling
noticably.  The ship in the center is also tremblind unnoticably, because
it trembles to the left and right only it seems and I can only tell of I
look at it sideways.  Everything else is, more or less, stable.

I was messing around with the brightnbess knob in back.  Did I break it
when I did that, because I turned it up to the point where you could see
invisible lines, though only briefly, though more than once.  I did notice
that in raster text areas, the left side of each "box" had a bright line
down the left side.  Another clue, or normal considering how the raster
parts work?

Is this easy to fix, because I'm sure this will screw up reception in a
lot of games, especially those with small, detailed objects, if there are
any.

Someone suggested I get one of those tune-up kits, but then I'd have to
take it apart, and then I'd have to put it back together, which is said to
be even harder.

Someone else suggested I degauss the monitor, which is supposed to be as
simple as waving a magic wand around.  I'm hoping this is the right
solution.

--
N i c k  B e n s e m a  < n i c k b @ p r i m e n e t . c o m >       ,-._|\
~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~      /      \
                                                           Phoenix-->*_,--._/
98-KUPD Red Card Holder #710563  WedSpc License #71.0563                   v

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From: Mats Ranlind <mg11127@gaia.swipnet.se>
Newsgroups: rec.games.vectrex
Subject: FT: My Vectrex against your **** system
Date: 14 Nov 1996 14:00:44 GMT
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I could be willing to trade my Vectrex system against something else, give 
me your offer...


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Date: Thu, 14 Nov 1996 12:51:02 -0600
From: bstanton@mindscape.com
Subject: Bill's First SYSTEMS **ALERT** Final Update!
Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.atari
Message-ID: <847995808.27378@dejanews.com>
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Xref: csus.edu rec.games.vectrex:6002 rec.games.video.classic:65950 rec.games.video.marketplace:92350 rec.games.video.atari:93450

***** A U C T I O N   M U S T   E N D   F R I D A Y *****

**I HAVE BEEN LAID OFF! I WILL NOT HAVE ANY EMAIL ADDRESS AS OF 
FRIDAY! ALL BIDS MUST BE IN BY 4PM TOMORROW!**

I WILL BE TERMINATING ALL BIDDING AT 4PM TOMORROW... ITEMS THAT ARE 
EITHER ONCE OR TWICE WILL BE SOLD TO THE HIGHEST BID ENTERED IN BY
THAT TIME... I'M SORRY I HAVE TO DO THIS, BUT I HAVE NO CHOICE. :(

THANKS IN ADVANCE FOR ALL THE PARTICIPATION!
-Bill Stanton

----------------------------------------------------------------------
Terms: 
 ...Terms? Well, I expect bids to be in monetary amounts. :) Seriously,
The only terms are the min. bid amounts, the fact that I'd prefer all 
bids to be in minimum increments of $1 and that postage is paid by 
bidder. Oh, and I'm only taking money orders as payment for items 
bought. You send me the MO for US$ and I send you the item(s). 
Pretty simple, eh? I also reserve the right to trade off any of the 
items, although I will give any bidders on that item a chance to bid 
for the value of the trade as I see it, to try and make it a little 
more fair... I hate it when stuff is traded out from under my bids, 
myself! :)

Items:
 This auction is primarily comprised of computer and game systems. 
I'm not into nickel and diming people with individual a/c adapters, 
etc. Most of the systems sold here come with a game or two and stuff 
to make it run, unless otherwise noted. And *PLEASE* be kind to me, 
this is my first auction ever and I'm sure I'll do something to get 
myself flamed out of existence before it's through... Just bear with 
me. BTW, if things seem out of order (numerically), that's because
I've added a few things since the start of the auction and listed
'em with other items of that type rather than at the end.

**Oh yeah, send bids to:  bstanton@mindscape.com. I'll send out at 
least one update a day, or that's the plan at least...

----------------------------------------------------------------------
Format: SYSTEM NAME (items included/description)   <MIN. BID>
----------------------------------------------------------------------

SYSTEMS
-------
(1). ATARI XE/GS   <$31.00>-peat **ONCE**
     (works, comes with manuals, keyboard, light gun, XE joystick 
*missing stick cover*, power adapter and four games: Barnyard Blaster,
Flight Sim w/ manuals, Bug Hunt and One on One)

(2). ATARI 7800 **ITEM TRADED**

(3). TI/994A <$5.00>-jtranter **SOLD!!!**
     (untested, system only, no accessories, comes with Ms. Pac
NOTE - This is the beige colored version, not silver & black) 

(4). ATARI 1200XL <$15.00>-rlj **TWICE**
     (works/tested, comes with two 2600 joysticks, Pac Man, Star 
Raiders and Miner 2049er carts, no accessories)

(5). INTELLIVISION <$19.00>-jtranter **ONCE**
     (works/tested, joypads work, comes with Blackjack, Football & 
Space Battle. No box, manuals, etc.)

(6). ATARI 5200 4-port <$50.00>-cougar **ONCE**
     (works, comes with two joysticks one of which is mostly working, 
power adapter and *18* carts including: Dig Dug, Joust, Ms. Pac Man, 
Star Trek Simulator, Centipede, Defender, Countermeasure, Jungle Hunt,
Real Sports Football, Pole Position, Pac Man, Space Dungeon, Galaxian,
Space Invaders, Soccer, Miner 2049er)

(16). YAMAHA MSX CX-5 'Music Computer' <$20.00>-zagato **ONCE**
      (video untested but receives power, Japanese, I recommend a 
100v converter for US-120v, does not include software or power supply)


HANDHELDS
---------

(7). COLECO Head 2 Head Soccer LED <$8.00>-thomas **ONCE**
     (works, tested 2p)

(8). COLECO Head 2 Head Football LED <$10.00>-bwheat **ONCE**
     (works, tested, comes with instructions 2p)

(17). TOMY Tomytronics Tennis VFD <$10.00>-thomas **ONCE**
      (works, tested, 2p)

(18). VTECH Talking Baseball LCD <$2.00>-thomas **SOLD!!!**
      (works/tested, no battery cover, 2p)


CARTS 
-----

(9). ART MASTER (Vectrex) <$12.00>-thomas **ONCE**

(11). CHANNEL F Cart Assortment <$26.00>-burger **ONCE**
      (#1, 4, 13, 17 & 23 -no boxes or instructions included)


MISC
----

(10). 2600 Children's Key Pad <$2.00>-englew **SOLD!!!**
     (comes with Sesame Street overlay)

(12). 2600 Paddle set (2) <$2.00>-cougar **SOLD!!!**

(13). 2600 Joysticks (2) <$3.00>-englew **SOLD!!!**

(14). 2600 Instructions & Catalogs Pack 1 <$5.00>-chuckd **SOLD!!!**
      (includes: Pele's Championship Soccer, Pole Position, Warlords, 
Homerun, Telegames Video Chess, Telegames Blackjack, Video Olympics, 
Space Invaders, Combat, Othello, Maze Craze, Golf, Defender, 
Asteroids, Missile Command, Space War, Atari Force Comic #1, Red 
cover catalog, Frogger Manual & BOX!)

(15). VECTREX controller <$25.00>-eric **TWICE**
      (works great, no box, not reconditioned)

     
----------------------------------------------------------------------


Have fun, and good luck!

-Bill

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\
\\Bill Stanton/Art Director/Mindscape Inc./ bstanton@mindscape.com//
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
\\       http://www.geocities.com/SiliconValley/Park/7065/        //
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
\\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic    //
//  Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas!  \\
\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//
-----------------------------------------------------------------------
This article was posted to Usenet via the Posting Service at Deja News:
http://www.dejanews.com/           [Search, Post, and Read Usenet News]

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From: pcjohn@crisp.net
Subject: Can It Be ? JD Doing Another Vectrex Game ?
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Date: Sun, 17 Nov 1996 01:37:49 GMT
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Well, what can I say ? 1996 has been a great year for the Vectrex !

We've seen new games, many by myself, and of course the
Stress Analyzer !

After much thinking I have decided to undertake the following project:

A little history first:

I get the Vectrex circuit boards from Sean Kelly. Some of the boards
are 4K games and have missing edge connector contacts which makes
modifing them for bigger games impossible.

Anyway:

I was almost going to throw these boards out, however Sean suggested doing a
"limited run" 4K Vectrex game.

So, I thought it over and I like the idea.

(1) The game will be 4K. Exact title is undecided yet.

(2) I will be distributing the binary image of the game for "FREE".

(3) I will be building about 20 game boards. There will be no
plastic cart case, no box and probably a single instruction sheet.
When these boards are used up, it's over. You'll have to settle
for DVE.

(4) I am not doing this for money. Anyone who wants a cart board for
their Vectrex can get one for $5.00. This breaks down to about $2.00 for
the EPROM, $1.00 for the padded envelope and $2.00 for shipping
within the USA.

You can keep your eye on REC.GAMES.VECTREX for updates.
I really can't state any date when this will be ready. With the busy 
holiday retail season, I'd say don't expect it until late January.

With this, the O2 multicart, my upcoming Colecovision games and
other projects which I haven't even started yet, it looks like 1997
is going to be a heckuva year for classic systems !

WHAT ???

You didn't know there were NEW VECTREX GAMES ?

Check them out at http://www.crisp.net/home/pcjohn/index.html




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From: diskountrs@aol.com
Newsgroups: rec.games.vectrex
Subject: BUY/SELL/TRADE VIDEOGAMES!!!
Date: 17 Nov 1996 04:05:33 GMT
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PLEASE ASK FOR OUR CATALOG!!!

We will buy all of your videogames!!!!

Atari, Intellivision, Colecovision, Odyssey, Pong, Astrocade, Fairchild,
Arcadia, Sega, Nintendo, 3DO, Playstation, NEO GEO, Vectrex....YOU NAME
IT!!!

Tell us what you have, and we'll quote you a price!

We buy, sell, and trade Videogames.

Brian
DisKounters, INC
(847) 634-0409

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From: Ralph.Stenzel.Textwerkstatt@t-online.de (Ralph Stenzel)
Newsgroups: rec.games.vectrex
Subject: Vectrex-O-Mania (prices gone mad?)
Date: 16 Nov 1996 17:32:04 GMT
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Some years ago I made the (unvorgivable!) mistake of selling a
(nearly) complete VECTREX collection (including 3D imager, light pen
and Minestorm II (!!!), all in mint condition. It was all gone for a
few bucks, (*sighh*), but a least it went to an appreciating
collector. ..

Now a few months ago I started collecting "historic" video games
again. I've been visiting car boot sales at weekends, only those
within a range of some 30 miles. However, I was able to pick up 7
(SEVEN) Vectrexes (Vectri? Vectrexi?) in just a couple of months. The
best buy was one console with 14 cartridges and all overlays and
instructions for just DM 25,-- (that's hardly more than $ 17).

While agreeing that this is was an extraordinary deal, I must add that
the price for any of the other machines (without cartridge) NEVER
exceeded the equivalent of US $ 20!

My impression is that you still can find everything you want for very,
very little money. In fact, you have to specialize if you dont want to
end up in a house full of games, games, ganes. OK, it might be
different if you do not live in a densely populated area (no regular
boot sales).  But I think that what we are looking for is just old
junk for others who are willing to get rid off it for a tip.

It is fascinating to see that fools of all kinds (author included)
find together on the internet, but is it a necessary side effect of
meeting other enthiusiasts online that (auction) prices for, well,
toys have to reach for the stars? Is it just a question of supply and
demand or is there a "moral" price barrier? IŽd be happy to hear some
opinions...


BTW, is somebody going to pay me $$$ for a beautiful yellow
disc-shaped "Pac Man" electronic game by Tomy Electronic ???  ;-)

From Germany,
Ralph



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From: Mats Ranlind <mg11127@gaia.swipnet.se>
Newsgroups: rec.games.vectrex
Subject: WTT: Vectrex stuff against your Game&Watch
Date: 18 Nov 1996 14:21:18 GMT
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I=B4m looking for the Nintendo handheld Game&Watch units-
all titles are of interest. Willing to buy or trade against other
classic stuff.


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From: dworsky@idx.com (Larry Dworsky)
Newsgroups: rec.games.vectrex
Subject: Whatever happened to...?
Date: Mon, 18 Nov 1996 17:13:20 -0500
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Is it my imagination, or was there talk in this newsgroup earlier this year of 
making decent quality scans of the schematics from the Vectrex Service Manual 
available on a web site (better quality than the ".tif" files available at 
ftp.csus.edu)?  Whatever became of that project?
== Larry Dworsky
   dworsky@idx.com


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From: btomlin@crl.com (Bruce Tomlin)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex-O-Mania (prices gone mad?)
Date: 18 Nov 1996 19:31:54 -0800
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Ralph Stenzel (Ralph.Stenzel.Textwerkstatt@t-online.de) wrote in rec.games.vectrex:
>It is fascinating to see that fools of all kinds (author included)
>find together on the internet, but is it a necessary side effect of
>meeting other enthiusiasts online that (auction) prices for, well,
>toys have to reach for the stars? Is it just a question of supply and
>demand or is there a "moral" price barrier? IŽd be happy to hear some
>opinions...

Basically, you can either spend your time or you can spend your money, but
unless you are very lucky (as you seem to be in this case), you won't be
stumbling across the Good Stuff at every corner.

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From: skelly@flood.xnet.com (Sean Kelly)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex-O-Mania (prices gone mad?)
Date: 19 Nov 1996 05:22:23 GMT
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: >It is fascinating to see that fools of all kinds (author included)
: >find together on the internet, but is it a necessary side effect of
: >meeting other enthiusiasts online that (auction) prices for, well,
: >toys have to reach for the stars? Is it just a question of supply and
: >demand or is there a "moral" price barrier? IŽd be happy to hear some
: >opinions...

: Basically, you can either spend your time or you can spend your money, but
: unless you are very lucky (as you seem to be in this case), you won't be
: stumbling across the Good Stuff at every corner.

Well-put Bruce.....

While I certainly agree that some of the stuff has gotten ridiculously 
expensive on the net, the net really isn't a virtual garage sale.  By 
it's very essence there's just too much information available about any 
given subject for someone to just show up and post something for sale at 
a price based on obvious ignorance as to what others have gotten for the 
same items.  This holds true in virtually any aspect of buying and 
selling of anything.

So basically Bruce hit the nail on the head.  You can either look for 
what you want yourself or you can pay someone else to do the looking for 
you.  Some people simply don't have the time to scrounge around and are 
quite happy to pay a "collector's price".  Others get a kick out of 
searching around and would prefer waiting for the thrill of finding a 
bargain.



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From: Greg H <ghille@dwpcpo2.dreamworks.com>
Newsgroups: rec.games.vectrex
Subject: ***Gremlins 5200 AUCTION update # 6 ***
Date: Tue, 19 Nov 1996 15:29:36 -0800
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I                ***Gremlins AUCTION update # 6  ***


If you are experiencing difficulty sending me your bid, you can also
send
bids to my more reliable ( sadly ) aol account.

squirmles@aol.com

thanks for your patience!

------------------------------------------------------------------------
I have decided that after the bids reach $7.00, bids must be made in
$1.00 increments.
------------------------------------------------------------------------


These games will last a lifetime...and can be enjoyed even by lactose
intolerant people!

anyway....here's the update;

-------------------------5200 STUFF-------------------------------------


I am going to ask that everybody send Postal money orders this time, as
it seems like it will greatly simplify the whole proccess.
I won't have to hassle with waiting for checks to clear, and you won't
have to wait for your carts to arrive.

This auction will go from the 8th of Nov. until the 20th of Nov. at
which point I will stop taking any new bids, and will only send out
E-mail updates to all the bidders that are still active.
I'll do the whole going once...twice...sold thing. But by the 22nd I
will award to the highest bidder at Noon  west coast time.

I have the following items for auction:

lot#            title                                          min.bid
1.)    Atari 5200 Gremlins  with box and ins.    ~ M.Palisano   $15.00
        everything is in exellent shape

2.)    Atari 5200 Gremlins almost identical to      ~ J.Huber  $13.00
         the above...it's a toss up

3.)  Atari/Lucas Arts  5200 Rescue on Fractalus      ~ Smitty   $7.00
      CART ONLY.......in perfect shape, no lable wear
      no grease marks..no markings                   

4.)  Same as lot 3 above....CART only...perfect shape  ~ Smitty $7.00
       " Rescue on Fractalus "

5.)  Same as lots 3 & 4  CART only ....perfect shape            $7.00 
       " Rescue on Fractalus "

6.)  Atari/ lucas Arts  5200 Rescue on Fractalus                $7.00
     WITH BOX...no ins.   the box has tape and creases
     and is in pretty bad shape. I would grade it a
     2 out of 10. Cart is mint! though

7.)  Same as lot 6 above.   Box grades slightly better          $8.00
     a 5 still has some tape, and no ins.MINT cart.

8.)  Same as lot # 7  No ins. box is a 5                       $8.00
      Cart is still MINT!

9.)  5200 Rescue on Fractalus..box and instructions!  ~A.Davis $11.00
     box grades at least a six.  again...mint cart.                   

10.) Same as lot # 9.  Complete in box...         ~ Dogberry   $10.00
     Box is at least a six...cart,mint

11.) Atari 5200 Berzerk    Shrink wrapped!     ~Rodney433       $6.50


12.) Atari 5200 Moon Patrol   Shrink wrapped!     ~ S.Legrand   $4.00


13.) Atari 5200 Moon Patrol   another s/w copy    ~W.Reeder     $4.00
     

14.) Atari 5200 Galaxian    Shrink wrapped                      $3.00


15.) Atari 5200 Soccer     Shrink wrapped         ~ S.Legrand   $4.00


16.) Atari 5200 Mario Bros.  Sealed...perfect!   ~W.Reeder      $5.00
     ( not s/w but  sealed and MINT )

And to reward you for reading down this far..........


Lot# 17...Atari 5200 GREMLINS   Sealed...Perfect!              $15.00

      
Lot# 18...Atari/Lucas Arts  5200 Rescue on            ~CKnape   $15.00
       Fractalus SEALED...   MIB....  PRISTINE....
      

-----------------------------------------------------------------------
Thank you for looking through my wares.
Just in case there is ever a problem replying to this address,

Here is the correct E-Mail address:

ghille@dwpcpo2.dreamworks.com
            OR
Squirmles@aol.com



Thank you for bidding!

Enjoy your salads.
-- 


-- 
Later,
	Greg

All I know is...I'm not the same man I married.

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From: pcjohn@crisp.net
Subject: Re: Whatever happened to...?
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Date: Wed, 20 Nov 1996 02:18:15 GMT
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>Is it my imagination, or was there talk in this newsgroup earlier this year of 
>making decent quality scans of the schematics from the Vectrex Service Manual 
>available on a web site (better quality than the ".tif" files available at 
>ftp.csus.edu)?  Whatever became of that project?
>== Larry Dworsky
>   dworsky@idx.com

I offered to do it, but whoever
was offering the manual said
he found someone else.








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From: Greg Holbrook <gholbrook@Earthlink.com>
Newsgroups: rec.games.vectrex
Subject: Vectrex 3000
Date: Wed, 20 Nov 1996 19:27:57 -0800
Organization: none
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Vectrex model 3000 for sale, make offer
includes: minesweeper
          web wars
          clean sweep
          hyperchase
          berserk
          ripoff
          scramble
          solar quest
          star trek
          cosmic chasm
          starhawk
          armor attack
no boxes, but have the screen covers....works great


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From: starwars@enterprise.net (David Wyn Davies)
Newsgroups: rec.games.vectrex
Subject: Re: Does anybody want over-lays for DVE?
Date: Wed, 20 Nov 1996 17:19:08 GMT
Organization: Award Winners
Lines: 43
Distribution: inet
Message-ID: <56vdpe$ke5@news.enterprise.net>
References: <19961106152800.KAA21358@ladder01.news.aol.com> <55rdgc$gh6@nntp5.u.washington.edu> <3282F551.DC5@iap.net.au>
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Stuart Nicholson <stuartn@iap.net.au> wrote:

>J. Ng wrote:
>> 
>> Tried making overlays for DVE is not as easy as I thought.
>> So any would be most welcome. There is an ftp site for Vectrex,
>> 
>> ftp.csus.edu/pub/vectrex
>> 
>> Joe

>Yeah me too. It's bloody hard. I've given up. Maybe someone more
>talented than me will do it and upload them. We can only hope as the
>Minestorm one is excellent.
>-- 
>Stuart
>Perth, Western Australia (Paradise one day, Paradise the next)
><< It's not the size of the dog in the fight
>   but the size of the fight in the dog that counts >>

Hmmm. Anyone tried using a Citizen Printiva 600C?

If we're looking at creating them on some kind of transparencies then
this printer should be ideal. It's not an inkjet but uses coloured
ribbons. The dry ink on these ribbons is semi-transparent and is
simply melted onto the paper or transparency without causing any
smudging or anything.

Might be worth a try.

Regards,
David
David Wyn Davies                PC Software & Hardware
starwars@enterprise.net         by Mail Order.
-----------------------         
Award Winners, Gamdda Wen,
LLanerchymedd, Anglesey         
LL71 7AG. Wales.
-------------------------------------------------------
Those who take free speech too literally will soon find
themselves out of pocket...
-------------------------------------------------------


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From: archonbbs@aol.com
Newsgroups: rec.games.vectrex
Subject: Re: - - > Auction Mania... 700% PLUS PROFITS
Date: 22 Nov 1996 20:36:00 GMT
Organization: AOL http://www.aol.com
Lines: 5
Distribution: inet
Message-ID: <19961122203800.PAA07102@ladder01.news.aol.com>
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Go to hell!!!!!!

Get the hell out of this news group!!

(rec.games.vectrex)

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From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini)
Newsgroups: rec.games.vectrex,rec.games.video.classic
Subject: VECTREX SUITABLE PROJECTION TV FS, Laser Vectrex
Date: 23 Nov 1996 07:46:16 GMT
Organization: Central Queensland Public Access Network (CQ-PAN)
Lines: 19
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Xref: csus.edu rec.games.vectrex:6025 rec.games.video.classic:66491

Hi I don't owne this unit but have been searching around for stuff related
to a large Vectrex like entertainment system, and while at one of the
amusement machine wharehouses I spotted a 46 inch Phillips Matchline TV
there.  I asked the manager and he was prepared to sell it for only $2000
Aus dollers (around 6 or more thousand when origionally released).

He assured me that it used a three gun system, so it could be feasable to
hack into the system and drive the three guns in synchronisation to produce
full colour (as well as a nice TV set).  I unfortunately don't have 2K to
spare but if anybody in Australia does and would like one of these to hack
into for a projection TV Vectrex, please email me for details.

I am at the moment looking around for projection stuff instead of lasers
because of cost.

Wayne Morellini
waynem1@cq-pan.cqu.edu.au

--

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From: Magnus@x-net.net
Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,rec.games.computer.ultima-dragons,comp.sys.apple2,comp.sys.apple,comp.sys.apple2.marketplace,comp.sys.atari.8bit,comp.sys.atari.advocacy,comp.sys.atari.st,comp.sys.cbm,alt.atari.2600,alt.atari.2600.vcs,alt.atari.2600vcs
Subject: WTB: Old computer games on floppy
Date: Sun, 24 Nov 1996 03:20:47 -0500
Organization: Info Avenue INTERNET Access
Lines: 24
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Xref: csus.edu rec.games.vectrex:6027 rec.games.video.atari:93935 rec.games.video.classic:66576 rec.games.video.marketplace:93618 rec.games.video.nintendo:200379 rec.games.video.sega:203875 rec.games.video.sony:168947 rec.games.video.misc:40971 rec.games.computer.ultima-dragons:31986 comp.sys.apple2:109875 comp.sys.apple2.marketplace:15854 comp.sys.atari.8bit:39339 comp.sys.atari.advocacy:16777 comp.sys.atari.st:117295 comp.sys.cbm:60233 alt.atari.2600:4417 alt.atari.2600vcs:3418

I'm looking for old computer games from the 80s on disk.  Mostly by
Electronic Arts, Infocom, Sierra, SSI, Origin, etc.  Games like Wizardy,
Bards Tale, Ultima.. etc.. I perfer boxed games with complete contents
but I may make exceptions.

I am esp. interested in copies of Ultima 1-5 on disk for the PC, Apple,
Commodore, or Atari computers (or any other computer).  I will buy
boxes, docs, cloth maps, disks, etc.  Anything related to the old ultima
games.  

I am NOT interested in cd-rom collections including the above games.. Or
anytype of carts or hard ware.

Please don't reply to this in the news group.. email me.

Thanks!

magnus@x-net.net
-- 
[][][][][][][][][][][][][][][][][][][][][][][][][]][][]
 % Will & Clarke's Electronic Entertainment Emporium %
 %    Conniseurs of classic video and arcade games   %
 %   http://www.x-net.net/games/ for inventory list  %
[][][][][][][][][][][][][][][][][][][][][][][][][]][][]

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From: starwars@enterprise.net (Nobody Important)
Newsgroups: rec.games.vectrex
Subject: Re: Vectrex-O-Mania (prices gone mad?)
Date: Tue, 26 Nov 1996 23:19:09 GMT
Organization: Award Winners
Lines: 32
Distribution: inet
Message-ID: <57ft40$45t@news.enterprise.net>
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btomlin@crl.com (Bruce Tomlin) wrote:

>Ralph Stenzel (Ralph.Stenzel.Textwerkstatt@t-online.de) wrote in rec.games.vectrex:
>>It is fascinating to see that fools of all kinds (author included)
>>find together on the internet, but is it a necessary side effect of
>>meeting other enthiusiasts online that (auction) prices for, well,
>>toys have to reach for the stars? Is it just a question of supply and
>>demand or is there a "moral" price barrier? IŽd be happy to hear some
>>opinions...

>Basically, you can either spend your time or you can spend your money, but
>unless you are very lucky (as you seem to be in this case), you won't be
>stumbling across the Good Stuff at every corner.

I have been searching for many moons now and I have not found a SINGLE
Vectrex unit to add to the one I already have.

A friend did have one but the idiot went and sold it a few years ago.

Regards,
David
David Wyn Davies                PC Software & Hardware
starwars@enterprise.net         by Mail Order.
-----------------------         
Award Winners, Gamdda Wen,
LLanerchymedd, Anglesey         
LL71 7AG. Wales.
-------------------------------------------------------
Those who take free speech too literally will soon find
themselves out of pocket...
-------------------------------------------------------


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From: bug@house.org
Newsgroups: rec.games.vectrex
Subject: Re: - - > Auction Mania... 700% PLUS PROFITS
Date: Wed, 27 Nov 1996 04:45:20 GMT
Organization: BUG
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archonbbs@aol.com wrote:

>Go to hell!!!!!!
>Get the hell out of this news group!!
>(rec.games.vectrex)

Look guys the worst you can do are follow-ups to a post like this
(which unfortunately is what I am doing here).
Reply by e-mail, send this bastard some nasty letters and attach some
random coredumps, binaries etc. anything big and useless.
And if you don't want it to come back, fake the From: field to the
guys e-mail adress as well.

Gosh I am asking people to do that?
Well, I meant *don't* tell these spammers to go to hell, *don't*
punish them, *don't*...

Yeah, right!

:)

BUG


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From: swagner@studi1.unizh.ch (Simon Wagner)
Newsgroups: rec.games.vectrex
Subject: Vectrx
Date: 27 Nov 1996 13:16:08 GMT
Organization: University of Zurich, Switzerland
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does ANYONE out there have a veccie to sell??? 

perhaps some people are kind enough :)))

cu
simon

--
"My arm!", said Captain Hook offhandedly

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From: Paul Chiang <pc3000@worldnet.att.net>
Newsgroups: rec.games.vectrex
Subject: Video Games Desktop Themes for download, come check us out!!!
Date: Thu, 28 Nov 1996 11:38:35 -0800
Organization: AT&T WorldNet Services
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Are you bored by the desktop themes that came with your Microsoft Plus?
If you are, be sure to check out my homepage, it has one of the largest
number of desktop themes for download. At 
the same time it is cateogorized, so that it is really easy to find what
you are looking for. Be sure to bookmark this page, because theme list
are constantly being updated.

THE URL IS http://users.aol.com/mytheme/desktop.htm

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From: Sebastiaan Uterwijk <basu@xs4all.nl>
Newsgroups: rec.games.vectrex
Subject: Vectrex carts for T.R.A.D.E!!!
Date: Fri, 29 Nov 1996 15:32:49 -0100
Organization: XS4ALL, networking for the masses
Lines: 21
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Looking for Tabletops by Coleco, Entex, Mattel, Parker, Bandai, Gakken
and more, only complete and in good state.
This is what I have to trade:

VECTREX CARTS (all carts have overlay)

				cart		box		instr

Armour...Attack			3		2		3
Hyperchase			2		3		2
Soccer...Football		3		1		1
Cosmic Chasm			2		2
Clean Sweep			2		1
Starhawk			1		1
Berzerk				1		1
Starship			1		1
Bedlam				1		1
Scramble			1
Fortress of Narzod		1
Flipper Pinball			1
Rip Off				1

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Newsgroups: rec.games.vectrex
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From: pcjohn@crisp.net
Subject: Juicy Vectrex Hacker Info !
X-Newsreader: Forte Free Agent 1.0.82
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Date: Sat, 30 Nov 1996 00:37:45 GMT
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In January I will be moving to a new Internet provider with larger
web space accomodations. I have been busy setting up and updating
my web pages.

I will be releasing my Atari 2600 binaries of Space Invaders and
Air/Sea battle with all the modified graphics.

- AND - (Drum roll please...)

I will be releasing my complete documented (well, somewhat
documented) source for Vector Vaders and Patriots !

I'll post updates when I get a more solid date set.


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