no_sprites EQU ;Start address here;Total number of sprites to display sprites_left EQU no_sprites+1 ;Counter for displaying sprites sprite_1 EQU sprites_left+1 ;Start of structure of Sprite #1 state EQU #$00 posx EQU #$01 ;X coordinate of Sprite deltax EQU #$03 ;X velocity of Sprite posy EQU #$05 ;Y coordinate of Sprite deltay EQU #$07 ;Y velocity of Sprite rotation EQU #$09 ;Rotation of Sprite intensity EQU #$0a ;Intensity of Sprite scale EQU #$0b ;Scale of Sprite no_vectors EQU #$0c ;Number of Vectors in vector list for Sprite vector_list EQU #$0d ;Address of Vector list for Sprite sprite_2 EQU sprite_1+#15 ;Start of structure for Sprite #2 sprite_3 EQU sprite_2+#15 ;Start of structure for Sprite #3 sprite_4 EQU sprite_3+#15 sprite_5 EQU sprite_4+#15 ;Etc....