(Information provided by Zack Ethridge (zacketh@ibm.net) in December 1995) SOME VECTREX 3D GOGGLE QUESTIONS AND ANSWERS The accompanying files 3dplacement.gif and 3dwheel.gif show details of the positioning of the wheel in the goggles and a generic wheel. Actual wheels have varying amounts of red, green, and blue areas that correspond to the relative amounts of each of these colors in the associated game. > In what direction the motor (and the wheel) should rotate? > Clockwise or conterclockwise, in the user view? As seen from the viewpoint of the wearer, the wheel turns counter- clockwise. > Also, on the goggles pictures there seem to be some > mirrors inside of it. What are their purpose? There aren't any mirrors in the goggles. There is a clear plexiglass viewport for each eye, and the front of the goggles is clear plexiglass also. No mirrors. > Is there a particular type of 5V motor that work best? > Does it need to have a specific RPM. Could a little walkman 3V motor > work as well? I don't think it is very critical what kind of motor you use. I think the Vectrex will compensate for individual variances. Probably. I think... > How does the color wheel attach to the motor ? Do we have to use some > kind of strap or is it directly fixed to the motor shaft ? Does the > wheel have a special kind of support ? The color wheel has a rather wide thick-plastic center section. This has a square hollow-wall receptacle into which a matching square protrusion on the motor axle fits. On the other side of the color wheel is a round boss which fits into a non-turning receptacle which acts as a pivot point, allowing the color wheel to be turned by the motor. See the 3DCOLORW.GIF to illustrate this. Probably. I think... :] > In an early article in the Vectrex newsgroup, someone talked about the > plans of the goggles themselves that could be done on autocad (or drawn > in any other way). I don't really have problems with the electronic. > But with the design, it's something else. Do you know if there is a way > to get plans of the body of the goggles and the layout of all the > components ? Particularly, I have difficulties with the photo transistor > and the led. Where do you place them ? How far one from each other ? > The same problem with the motor (and the color wheel). I don't know of any plans available for the goggles, nor a layout. As for the LED/phototransistor, see the GIF for placement. In the goggles, they are separated by about 3/4" (2 cm). > Do you know if it will be possible to efficiently reproduce the color > wheels ? I have a multicart that has all the 3d games but no wheel. > Could you give me a physical description of one ? I have the diagrams > available at the ftp site but no idea on the material which they are made > of, neither the thickness or the weight (if these details are important). The wheels are fairly simple: the transparent part is about 1/64" (.5 mm). The thicker opaque center section is about 3/32" (3 mm). I was told by a fellow that it should not be so hard to manufacture the wheel yourself. Look at the drawings of the wheels in the archive at the vectrex site. Then go to a photo shop and order "KODAK GELATIN FILTER" Blue =#47 CAT 149-5787 Green=#58 CAT 149-5860 Red =#25 CAT 149-5605 These are the right colors but very thin. Then buy some thin plexiglass and glue them on the plexiglass. > Also, I wondered if I could use 1/4 watt resistors instead of 1/8 watt. > Do you think it may work as well ? I think the wattage is not critical here; the 1/8 watt parts were probably used for size and cost. Probably. I think...