The rules which are currently imlemented are the ones I remember from past ages. They are not the official rules of the big card game but the ones I remember.
Perhaps in a future time the rules will be more configurable than they are now. But till then, don't go on bashing over my head because they are not what you expected :-)!
If you think they are in some place also not what I expected them to be - your are nonethelss allowed to give me a hint.
Welcome to the fascinating world of JPortal. You and your opponent are mighty wizards and you take out a duell over the rulership over a magic dimension. As a magician your draw your energies from lands, conjure creatures for the battle and cast spells which may have effects on the game.
Each player uses his own deck, which represents his magic abilities. Following is a short summary of a typical JPortal game:
first you draw from your deck seven cards. These cards represent different lands, creatures or sorceries.
in every turn you can bring one land into the game. Lands provide you with the energy you need to play out creatures or sorceries
creatures that you summon can either be used as attackers or as blockers. Each turn your creatures may attack your opponent and deliver damage. Or your creatures might be used to block off an attack of your opponent.
you will also need lands to cast sorceries. Sorceries are cards with different effects on the game, which may for example help you or do damage to your opponent.
while playing you will collect more and more lands. This provides you with more energy to summon more powerfull creatures or cast more powerfull sorceries. But your opponent certainly also gets stronger over the time.
if your are the first to reduce your oppponents life points from 20 to zero, your will be the champion of your duell
In opposite to the general rules JPortal at the moment allows to have more than seven cards on ones hand!
Read them! They are the rules!