Named AI

Within this panel you can configure "Named AI". These are AI-players with an own character, a background, a behaviour, own decks and likes and dislikes and even an own image.



Named AI


Here you see a setting of good old Malban.

Most items are just straight forward and I won't go into them. Following some bullit - information:

Events / Effects

This is getting a bit more involved. Here some further explanation. Each named AI can react on game events. One such a reaction is an event. There is not really a limit on events one might define, they will all be listed here.
Events
At the moment of writing following triggers for events exist (combo not used):

(Where spell damage is only a name - it actually means "damage received" also from creatures)

Only the fields which make sense must be filled. Meaning for "Game start" event there is no need to give a number or a card.

If a number is required for a trigger (life higher... attacking with # ... etc) than a number must be entered into the "Number field". "Card played" requires the "Gatherer" Card Id. Meaning if you you want a trigger for a very specific card - you enter
"4336" → Woha! "Fire dragon played"
Effects
For each trigger there is automatically an effect available. Effects may have multiple sub effects or just one. Following sub effects are available:

The effect may either last for a certain duration (Delay - in milliseconds - so 3000 represent 3seconds).

Player picture shown is a seperate delay.

Or one might be required to confirmation (mouse click), which actually shouldn't be used much since you won't be able to do automatic battles of named AI's.

Than there is a last special button OTE - One Time Event.

If an event is like "Life lower 10", than you probably do not want a reminder every turn. One is enough, so by enableing OTE, the AI tells you about its sorry state only the first time it occurs.

Other bullits: