Booster Strategie
Here you can set a strategy for bootser drafting. In the named AI you can set that strategy to a named AI.
The settings are straight forward, and are not "checked" in any way if they make ssnse.
The idea behind the settings is:
give a number of colors the drafter should prefer
(Color count)
for each color a number from 0 to 10 can be set (meaning percent, thus a 10 means 100% and 0 means 0%)
if you set "Color count" to 2, only for 2 colors should have number greater than 0, the sum of all color numbers shouls be 10
different kind of cards can be identified and preference be given for:
Creatures
Land destroy
Player damage
Healing
Creature damage
Hand expand
Here also the numbers should be read as percent (times 10)
again the sum of all these should be 10
finally you can give (now really in percent) the number of lands you would like (in percent) the lands will be *evenly* distributed according to the colors you set != 0
Look at the screen for an example:
I wanted to create a "Healer
I chose tell the strategie, take only two colors (Color count = 2)
take the healer colors:
Green = 5 (meaning 50% of all cards should be green)
White = 5 (meaning 50% of all cards should be white)
all other colors are set to 0
the sum of all colors is 10
for the other 6 card types I chose:
Creatures = 5 (meaning 50% of all cards should be creatures)
Healing = 5 (50% of all cards should have something to do with healing)
all other I set to 0
the sum of everything is 10
approxamatly 35% of all my cards should be filled with lands (half green / half white)
The drafting and deck building is scriptable and thus highly configurable. (See the situation keys for the AI, which scripts handle drafting and deck building)
The current scripts "try" to do the above said, but certainly no drafting will result in 100% results of the desired deck, thats what makes drafting interesting in the first place. With the strategie some help for drafting is given, the actual result might look quite differently.