Subject: Sinclair QL emulation on
Date: 12 May 96 15:09:00
...
In a message on 10 May, wrote :
AA> Looking for Sinclair QL emulation programs for IBM compatibles to
AA> allow QL programs to be run on IBM 486 compatibles.
Hi Albert,
Such an emulator isn't yet available. There is one in progress
and is called QPC. Future ditributor is Jochen Merz Software. I
have seen the beta test version in Eindhoven last april. It runs
under SMSQ/E operating system and it runs rather fast on a pentium
processor at 80 Mhz. Looks like the speed of a Gold Card. Thus
quite fast. Looks also very nice but hasn't yet all drivers comple-
ted by Tony Tebby. It will use MMU and act as a virtual machine.
Greetings, Sjef
Emulator MenuME >I just wondered how far you have come? Is there something to look >out for? Any beta's available? > HIM It is almost there. I just have to polish the DOS version a bit more. ME >where did you get your documentation from? HIM I got it from ftp.csus.edu, it is the archive site for the vectrex and has quite a bit of info. ME >Which OS do you support... HIM Right now I have a version for Linux/SVGA (with sound), SunOS 4.1.x/X11 (sound is buggy), DOS (no sound at all yet). It is all in 'C' and quite portable. I hope to get it compiled on other platforms when I have it working 100%. MarkEmulator Menu
George McLintock's CoCo I Emulator This emulator ranks between PC-Dragon II and CoCo2 speed-wise. No other information is available. This emulator is not in the public domain. -------- David Linsley's Dragon Emulator David Linsley has recently announced that he plans to write a new Dragon emulator for Linux. No other information is available. No releases of this emulator are available at this time.Emulator Menu
>> Does anyone know of any Sony Playstation emulators for the PC?
>A top of the line Pentium can barely emulate a Super Nintendo. How in
>the hell is it suppose to emulate a Playstation?
Not so fast... we've got a fully functional Sony Playstation emulator for the
PC right here. :-) It's $40,000 or so incidentally.
- Jeff
p.s. In case no one gets it: the Sony Playstation development system is
actually an emulator -- a hardware emulator with two main ISA boards
and a bunch of support hardware that plugs into your PC.
Good on your, JeffThe DOS version of a TI85 emulator is being written by Boris ... . I'm working on the Unix/X portable version, although it is far from completion due to the lack of time :( MaratEmulator Menu
Thema: HELP HELP HELP HELP Von: Thomas ... Datum: Sat, 08 Jun 1996 08:00:20 +0200 HELP ! I need the clock table of the 6502, don't laugh !!! I got 4 different. I need the right one !! in fact I need the 6507 one ! It's the last thing before the first public release of my atari 2600 emulator (runs games of 2k,4k,8k and 12k; 16k, super chip and ram+ in work, joy supported, not the paddle yet;sound is awful but is present; opl3 and >; 60 frames/sec on my p120) HELP me and I'll release the emulator !And another... talking to me on IRC:
> somebody told me you are doing a VCS2600 emulator? other> true > how are you doing? other> fine .. in a week i will have a week off work other> then ill do some finishing up other> and hopefully be able to make the first beta > :-) other> no promises though > what OS are you working under? other> only reason im not finished is because im really overworked other> the emulator is for DOS but developed under os2 since its 100% assembler and asm tends to make nasty system crashes .. os2 has some nice crash protection that speeds up things > true, I hate debugging under dos, windows is not better at that... other> os2 is nice for developers > tell me, when finished... > byeEmulator Menu
Starting 1983, computer magazines published a lot of advertisements for "brandnew" home computers. Some became famous, others we never heard from again. However, I find it quite interested to flip through the pages of these old magazines. The pictures here are taken with permission from "Happy Computer" magazine, MagnaMedia publications. BTW: Soon, there will be a CD-ROM with all the material from "Happy Computer". Did you ever see a CeTec-10 home computer? On this CD-ROM, you will... More infos to come!
Thema: gb: >2k battery backup?
Von: "Chris"
Datum: Tue, 18 Jun 1996 02:03:30 -0700
There is gameboy games with more than 2k battery backups?
If so, what is the address?
I'm trying to make an emulator but I can't get zelda to save
properly.
Regards,
Chris
Emulator Menu"The Knife is amused to report that some retro souls from the former Apple II DTS team are hard at work on a IIGS Emulator designed to run native on Power Macs as well as 680x0-based boxes. Apparently, Apple hopes the all-software emulator, code-named Gus, will win over any benighted school districts running Apple, Toos. (Curious? You won't be after you check out the IIGS historical society at http://www.cs.csubak.edu/~jstiles/emulator/apple2/index.html. The Knife sez: 'Schwing-o-riffic!')"Emulator Menu
Thema: Re: atari x/y emulator?? Von: Al K. Datum: 28 Jul 1996 19:17:41 -0700 From article...: > Al K. wrote: >>The versions I know of don't have math box support, so they >>wont play ESB/SW/Battlezone/RedBarron/Tempest > > Does Space Duel also require math box support, or will it run under > the emulators currently being developed? The version I have on my powermac runs Asteroids, Lunar Lander, Black Widow, Space Duel, and Gravitar. It was a port from the X version, and I'm modifying the vector drawing code to draw anti-aliased vectors. I still haven't received permission from the original authors to release it.Emulator Menu
Thema: VIC-20 Emulator Von: Bryce E. Datum: 25 Jul 1996 03:17:30 GMT This is a question about the various files available on the net for the VIC 20. I've recently been working on my own VIC 20 emulator and now I'm in the process of testing it with programs. I can get the ROM cartridge files to work since they merely need to be loaded at A000h. The problem is with the basic files and machine language files which didn't come from cartridges, eg. Galactic Abductor and Pyscho Shopper. Where exactly are these files supposed to be loaded and what other memory locations need to be adjusted to make them operational? Any help would be very much appreciated. Lance E.Emulator Menu
Thema: C64 Emulator Writing Problem... Von: Earle F. P. Datum: Wed, 27 Mar 1996 13:37:25 -0500 I'm having a slight problem with porting my Mac64 C64 emulator from Mac to Win95. Most everything's working okay...I even have a neato tree-list view for D64 images/etc. But there's one problem that I cannot figure out, maybe someone who's had similiar problems can help me: When I perform a RESET on the C64 engine, everythign runs fine: the memory test is performed, and I get the READY. prompt. But anything having to do with printing numbers doesn't function: * I have "0 BASIC bytes free" according to the startup screen * entering any numbers (as in 10 rem) causes a syntax error Has anyone had such a strange problem porting from 16-bit to 32-bit code? I've checked my SBC and ADC functions (the likely suspects) but they seem to be working fine. My memory mapping is okay, too. I've even disabled interrupts and my keyboard routine!Emulator Menu