Rumors (and unfinished tales...)

In this section I'll include things found on various pages, emails I got or newsgroup gossip about different emulation relevant projects. Again I'd like to point out that the
emulator FAQ has many interesting entries about not published projects as well (look at section with a '???' heading).

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  • Apple II

  • Atari VCS

  • Dragon

  • Gameboy

  • Playstation

  • Sinclair QL

  • TI 85

  • VC 20

  • VC 64

  • Vectrex

  • Vector Arcade


  • New CD's


  • Sinclair QL

    Newsgroup...
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    Vectrex

    I contacted one of the authors, here is his replay:
    (hope you don't mind me putting it here...)
    Email...
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    Dragon

    At some page, or was it a newsgroups? Can't remember... I read the following:
    (possibly at
    http://public.logica.com/~burginp/emulators.html)
    
    George McLintock's CoCo I Emulator
    
    This emulator ranks between PC-Dragon II and CoCo2 speed-wise. No other information is available. This emulator
    is not in the public domain. 
    
    --------
    David Linsley's Dragon Emulator
    
    David Linsley has recently announced that he plans to write a new Dragon emulator for Linux. No other information is
    available. No releases of this emulator are available at this time. 
    
    
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    Playstation

    Jeff Vavasour ( TRS 80, ZX 81 (TS 1000), Dragon (CoCo), Williams Arcade Classics ) , told us in a newsgroups message about the existence of a playstation emulator.
    Hold on a sec!!! It's an hardware emulator for developing purposes... Here the original posting:
    >>        Does anyone know of any Sony Playstation emulators for the PC?  
    >A top of the line Pentium can barely emulate a Super Nintendo.  How in
    >the hell is it suppose to emulate a Playstation?  
    
    Not so fast... we've got a fully functional Sony Playstation emulator for the
    PC right here. :-)  It's $40,000 or so incidentally. 
    
    - Jeff
    
    p.s. In case no one gets it: the Sony Playstation development system is 
         actually an emulator -- a hardware emulator with two main ISA boards
         and a bunch of support hardware that plugs into your PC.
    
    
    Good on your, Jeff
    ;-)
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    TI 85

    From a newsgroup message about TI... .
    
    The DOS version of a TI85 emulator is being written by Boris ... .
    I'm working on the Unix/X portable version, although it is far
    from completion due to the lack of time :(
    
    Marat
    
    
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    Atari VCS

    From a newsgroup message about TI... .
    
    Thema:	HELP HELP HELP HELP
    Von:	Thomas ...
    Datum:	Sat, 08 Jun 1996 08:00:20 +0200
    
    HELP !
    
    I need the clock table of the 6502, don't laugh !!! I got 4 different.
    I need the right one !! in fact I need the 6507 one !
    It's the last thing before the first public release of my atari 2600 
    emulator (runs games of 2k,4k,8k and 12k; 16k, super chip and ram+ in 
    work, joy supported, not the paddle yet;sound is awful but is present; 
    opl3 and >; 60 frames/sec on my p120)
    HELP me and I'll release the emulator !
    
    
    And another... talking to me on IRC:
    
    > somebody told me you are doing a VCS2600 emulator?
    other> true
    > how are you doing?
    other> fine .. in a week i will have a week off work
    other> then ill do some finishing up
    other> and hopefully be able to make the first beta
    > :-)
    other> no promises though
    > what OS are you working under?
    other> only reason im not finished is because im really
    overworked
    other> the emulator is for DOS but developed under os2 since
    its 100% assembler and asm tends to make nasty system crashes
    .. os2 has some nice crash protection that speeds up things
    > true, I hate debugging under dos, windows is not better at
    that...
    other> os2 is nice for developers
    > tell me, when finished...
    > bye
    
    
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    New CD's

    Found on some page, can't rememeber where (should keep links in future)
    Starting 1983, computer magazines published a lot of advertisements 
    for "brandnew" home computers. Some became famous, others we never 
    heard from again. However, I find it quite interested to flip through 
    the pages of these old magazines. The pictures here are taken with 
    permission from "Happy Computer" magazine, MagnaMedia publications.
    BTW: Soon, there will be a CD-ROM with all the material from 
    "Happy Computer". Did you ever see a CeTec-10 home computer? 
    On this CD-ROM, you will... More infos to come!
    
    

    Gameboy

    A newsgoups message
    Thema:	gb: >2k battery backup?
    Von:	"Chris" 
    Datum:	Tue, 18 Jun 1996 02:03:30 -0700
    
    There is gameboy games with more than 2k battery backups?
    If so, what is the address?
    I'm trying to make an emulator but I can't get zelda to save
    properly.
    
             Regards,
    
             Chris
    
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    Apple II

    Found somewhere:
    "The Knife is amused to report that some retro souls from the former
    Apple II DTS team are hard at work on a IIGS Emulator designed to run
    native on Power Macs as well as 680x0-based boxes. Apparently, Apple 
    hopes the all-software emulator, code-named Gus, will win over any
    benighted school districts running Apple, Toos.  (Curious?  You won't
    be after you check out the IIGS historical society at
    http://www.cs.csubak.edu/~jstiles/emulator/apple2/index.html. The Knife
    sez: 'Schwing-o-riffic!')"
    
    Emulator Menu



    Vector Arcade

    Al K. has several times announced in the newsgroups, that he knows about some emulator(s) in development, but that the proprammers have not decided about any release yet. A newsgoups message
    Thema:	Re: atari x/y emulator??
    Von:	      Al K.
    Datum:	28 Jul 1996 19:17:41 -0700
    
    From article...: 
    > Al K. wrote:
    >>The versions I know of don't have math box support, so they
    >>wont play ESB/SW/Battlezone/RedBarron/Tempest
    > 
    > Does Space Duel also require math box support, or will it run under
    > the emulators currently being developed?
    
    The version I have on my powermac runs Asteroids, Lunar
    Lander, Black Widow, Space Duel, and Gravitar. It was a
    port from the X version, and I'm modifying the vector
    drawing code to draw anti-aliased vectors. I still haven't
    received permission from the original authors to release
    it.
    
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    VC 20

    A newsgoups message
    Thema:	VIC-20 Emulator
    Von:	      Bryce E.  
    Datum:	25 Jul 1996 03:17:30 GMT
    
    This is a question about the various files available on the net for the VIC 
    20. I've recently been working on my own VIC 20 emulator and now I'm in the 
    process of testing it with programs. I can get the ROM cartridge files to work 
    since they merely need to be loaded at A000h. The problem is with the basic 
    files and machine language files which didn't come from cartridges, eg. 
    Galactic Abductor and Pyscho Shopper. Where exactly are these files supposed to 
    be loaded and what other memory locations need to be adjusted to make them 
    operational?
    
     Any help would be very much appreciated.
    
     Lance E.
    
    
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    VC 64

    A newsgoups message
    Thema:	C64 Emulator Writing Problem...
    Von:	      Earle F. P.
    Datum:	Wed, 27 Mar 1996 13:37:25 -0500
    
    I'm having a slight problem with porting my Mac64 C64 emulator from Mac
    to Win95.  Most everything's working okay...I even have a neato
    tree-list view for D64 images/etc.  But there's one problem that I
    cannot figure out, maybe someone who's had similiar problems can help
    me:
    
    When I perform a RESET on the C64 engine, everythign runs fine:  the
    memory test is performed, and I get the READY. prompt.  But anything
    having to do with printing numbers doesn't function:
      *  I have "0 BASIC bytes free" according to the startup screen
      *  entering any numbers (as in 10 rem) causes a syntax error
    
    Has anyone had such a strange problem porting from 16-bit to 32-bit
    code?  I've checked my SBC and ADC functions (the likely suspects) but
    they seem to be working fine.  My memory mapping is okay, too.  I've
    even disabled interrupts and my keyboard routine!
    
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    Last Updated: 30. July 1996 Malban