Who am I
(No pic provided, I hate it, if people overload their pages with these fiddle stuff,
nobody is interested in 100Kb picture of an unknown person...)
Sex..........................: sometimes
Gender.......................: male
Age..........................: 28
Job..........................: student
Computer.....................: PC, Amiga, C64
Game stuff...................: Atari VCS 2600/5200, Gameboy, SNES
Hobbies......................: computer, rpg's, fantasy books, music
more specific................:
computer....................: programming 'C', C++,
strategy games, 3D games
emulators
rpg's.......................: ad & d
fantasy books...............: J.R.R. Tolkien, David Eddings
music.......................: everything I like
(Pink Floyd, Marillion, Doors...)
Achievments so far: NONE
Programs written so far: eh, I once programmed the washing machine, but we had
to buy a new house afterwards, everything smelled of soap...
Honestly, I've written some programs (always small ones), but nothing spectacular.
My computer experience reaches back to
PONG.
I include it here because I allways think
of video games as computer games. Way back when I was still a tiny little child (about
some 20 cm height...). I used to enjoy myself with this amazing paddle game.
I also remember these lightguns we used to have, allways trying to shoot this white dot
that was moving across the TV screen (well for some reason or another the guns never lasted
all that long, after a view days they usually were without ammunition (if
that's what you want to call it)).
Then came the area of the truly realistic video games. An all powerfull machine appeared, bringing
all these original arcade games to your TV-screen at home (I'd never seen an original arcade machine
at that time -> so I couldn't tell it was the truth or not (in Germany you had to be
over 18 years old to play pong...)). The age of
had finally come!
I remember well the first time I had this thing, being just a small boy with no financial
background. I had only pacman to play with. And play I did,
hours on end. I even invented new strategies to play that game, because after a short time
playing it you'll soon discover that you might play it endlessly (being not that challengingly difficult).
I used to adjust the brightness of our TV-set, so that just the ghosts could be seen, neither the
labyrinth nor the dots... .Once in a while I even played it blindly just having the sounds
of it... .Defender, Donkey Kong,
Frogger and some others...
Either write a couple of pages or keep my hands of the keyboard... .
I really wrote some programs (BASIC) on that british little nothing... .
Raster bars, NMI, and first RPG experiences are connected to the all time classic
commodore buisness machine 64 (BASIC, ASSEMBLER).
16 Bit generation Amiga (having missed Intellivision...)
Hi Jay Miner, that one was/is great, a pitty commodore ever got its hands on it... .
Some big programs:
- a RPG (never finished, first 'C' experiences)
- monopoly ('C')(never really finished the computer players), the best one arround, even got
more optional rules than this windows/interplay/monopoly, was published on the KICKSTART PD series
Some small programs:
a small boot loader, even smaller intro ... and some small other stuff...
Intel inside (386, 486, 586.000000001)
First off: I'm still in love with AMIGA.
I've got nothing personal against PCs, but there is a so called software house, that
publishes now and then graphical monsters... That one I don't like...
(Well, I don't have anything against it personaly, but I don't like their common graphical
monster, the more technical one seems to be ok, but even that can be caught unaware...)
(actually they published the basic language of an all time classic commodore computer (so they did for a couple of others...), and
that I rather liked ).
I've written some stuff for that computer, main projects:
- the first thing I did was a graphical extention for CLIPPER, quasi VESA compatible
1024x768x256 (that was some years ago, not many people had heard that there was a
standard) (funny one actually, not a standard to do something, a standard to get information
how to do something...)
- pacman, there was no decent version for the PC, and I was used
to the great Deluxe Pacman (Amiga), you can see that I
was inspired by that one (if you've got it, you may even find my name mentioned in
a readme file, a bug I discovered...)
- KARL QUAPPE just look at the story, it's something that happens
when you get bored
- small: a boot menu with a graphical user interface, I did that before MS DOS
was provided with it's own boot-config-menu-stuff. It's still the only one I know of which
uses VGA graphics (640x480x16, standard), I really like that one, it cost me ages to figure out
some of the details envolved parsing the 'config.sys'
- small: a tiny utility calculating the refresh frequency...
- not so small: a complete window-tool-library, using VESA standard, own memory managment (including EMS, XMS, HD-SWAP,
really nice window system (may open hundreds of them (what for?)), I did it because I thought
I might like to write a strategy game, but then -> I didn't, but the User-Interface was
done...
- demo, semi small: no, not really a demo, just a demo to demonstrate the possiblities of
the library just mentioned, with this thing you can manipulate colors of pcx files,
you may for example join 20 pcx files to one color, that is reducing the color table, it's just for
256 color pictures (it's of no real use, since there are hundreds of similar (better) programs
available), but I rather like it anyway
- not so small: a graphical adventure, with online notepad, generic parser... (was supposed to be
playing in a hacker mileu), it has a simulated computer, that has it's own AI, one
can actually talk to the computer, but as it happens so often, I didn't finish it, 'cause
once it came to the stage the programming was done, it was very boring to breath life into
it by just typing in the story... (and providing graphics) this one was the first one completely written
in c++
- not that small: started programming a solitaer, just for the fun of it, c++, cards nearly
all drawn, but then again... I didn't finish that one either
- VERY BIG: JUMPER, well I guess it's outdated by now, but I allways liked Jump'n Run games.
With this project I wanted to provide a system to generate Jump'n Run games. It's not that far
of from being finished, levels can allready be edited, sprites can be handled, some tile
features are implemented (teleporters, ladders, movers, gravity, hurting) sound is there
(using MIDAS SOUND SYSTEM), all in all it looks pretty good, BUT -> its outdated allready and
not even finished. But this might be one that I might finish, 'cause it really is great
(look at pacman, and KARL QUAPPE, if you
like them, you will love this one (once it's finished)) (I just love boasting...)
(if anyone is actually interested in this one, I will gladly give away pre-releases, provided
I get positiv feedback, that allways tends to lighten my day (and get me going again)).
Any questions comments?
Would you like to get one of the mentioned programs, with/without sourcecode?
Just contact me, I'll give them to you, since this is just a hobby...
Contact me Malban.
Is there more to be seen?
Last Updated: Thursday, 21. March 1996
Malban